Blacksmith's Companion: Difference between revisions
m (Change the blunt weapon names header element type to match to others.) |
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* Embellishments can be decorative or describe the quality of the weapon. For example, a plain dagger could be embellished into a silver-etched dagger. |
* Embellishments can be decorative or describe the quality of the weapon. For example, a plain dagger could be embellished into a silver-etched dagger. |
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::This takes up the first field of the 15/15/15 base description, the article. The system adds a/an to the description, so the embellishment must be no more than 12 or 13 characters to account for "a/an " being prepended. |
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* Finishes or textures can be applied to the weapon's base metal. This brings out the visibility of the metal as well. A simple short sword could become a shiny steel short sword. |
* Finishes or textures can be applied to the weapon's base metal. This brings out the visibility of the metal as well. A simple short sword could become a shiny steel short sword. |
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::This is added to the second field of the 15/15/15 base description, the adjective field. If the characters in the name of the metal and the characters in the finish exceed 15, the finish will be dropped. For example, working with mithril, you would need a finish that was 7 letters or less. Ora is currently the shortest material name, so at a maximum finishes can be 11 characters. |
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* Names will rename a base weapon to an allowed alternative name. For example, you can rename a dagger as a stiletto. |
* Names will rename a base weapon to an allowed alternative name. For example, you can rename a dagger as a stiletto. |
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* Different ornamentation or qualities can be applied to a weapon's grip, handle, or hilt. A basic broadsword could become a broadsword with a spherical bronze pommel. |
* Different ornamentation or qualities can be applied to a weapon's grip, handle, or hilt. A basic broadsword could become a broadsword with a spherical bronze pommel. |
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:This is the portion of a long description that comes after the noun. |
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===Embellishments=== |
===Embellishments=== |
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| Line 94: | Line 97: | ||
|- |
|- |
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! scope="row" role="rowheader"|durable |
! scope="row" role="rowheader"|durable |
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|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |stout |
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|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|N |
|N |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |compact |
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|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|N |
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|N |
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|N |
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|- |
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! scope="row" role="rowheader" |fancy |
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|Y |
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|Y |
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|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |hefty |
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|N |
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|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|N |
|N |
||
|- |
|- |
||
! scope="row" role="rowheader" | discreet |
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!solid |
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|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|N |
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|N |
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|N |
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|- |
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! scope="row" role="rowheader" |solid |
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|N |
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|N |
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|N |
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|Y |
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|N |
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|- |
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! scope="row" role="rowheader" |vicious |
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|Y |
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|N |
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|N |
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|N |
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|N |
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|- |
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! scope="row" role="rowheader" |imposing |
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|N |
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|Y |
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|N |
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|N |
|||
|N |
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|- |
|- |
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! scope="row" role="rowheader" |formidable |
! scope="row" role="rowheader" |formidable |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|N |
|N |
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| Line 136: | Line 167: | ||
|- |
|- |
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! scope="row" role="rowheader" |rune-etched |
! scope="row" role="rowheader" |rune-etched |
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|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
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! scope="row" role="rowheader" |long |
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!rugged |
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|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|N |
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|N |
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|- |
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! scope="row" role="rowheader" |rugged |
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|N |
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|N |
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|N |
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|Y |
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|N |
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|- |
|- |
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! scope="row" role="rowheader" |heavy |
! scope="row" role="rowheader" |heavy |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|N |
|N |
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| Line 157: | Line 195: | ||
|- |
|- |
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! scope="row" role="rowheader" |silver-etched |
! scope="row" role="rowheader" |silver-etched |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
| Line 164: | Line 202: | ||
|- |
|- |
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! scope="row" role="rowheader" |silver-veined |
! scope="row" role="rowheader" |silver-veined |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
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| Line 171: | Line 209: | ||
|- |
|- |
||
! scope="row" role="rowheader" |well-balanced |
! scope="row" role="rowheader" |well-balanced |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
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| Line 178: | Line 216: | ||
|- |
|- |
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! scope="row" role="rowheader" |thin-bladed |
! scope="row" role="rowheader" |thin-bladed |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|N |
|N |
||
|N |
|N |
||
| Line 185: | Line 223: | ||
|- |
|- |
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! scope="row" role="rowheader" |jagged |
! scope="row" role="rowheader" |jagged |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|N |
|N |
||
|N |
|N |
||
| Line 192: | Line 230: | ||
|- |
|- |
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! scope="row" role="rowheader" |razor-sharp |
! scope="row" role="rowheader" |razor-sharp |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|N |
|N |
||
|N |
|N |
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| Line 199: | Line 237: | ||
|- |
|- |
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! scope="row" role="rowheader" |simple |
! scope="row" role="rowheader" |simple |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|N |
|N |
||
|N |
|N |
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| Line 206: | Line 244: | ||
|- |
|- |
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! scope="row" role="rowheader" |silver-edged |
! scope="row" role="rowheader" |silver-edged |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|N |
|N |
||
|N |
|N |
||
| Line 221: | Line 259: | ||
<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. --> |
<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. --> |
||
===Finishes=== |
=== Finishes=== |
||
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
|- |
|- |
||
! scope="col" style="width:15em;"|Style |
! scope="col" style="width:15em;" |Style |
||
! scope="col" style="width:2em;"|Br |
! scope="col" style="width:2em;" |Br |
||
! scope="col" style="width:2em;"|Po |
! scope="col" style="width:2em;" |Po |
||
! scope="col" style="width:2em;"|2H |
! scope="col" style="width:2em;" |2H |
||
! scope="col" style="width:2em;"|Bl |
! scope="col" style="width:2em;" |Bl |
||
! scope="col" style="width:2em;"|Ed |
! scope="col" style="width:2em;" |Ed |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |blackened |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |brushed |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" |dark |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" |gleaming |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" |glossy |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" |hammered |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" |matte |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
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|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |oiled |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |polished |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |shiny |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|Y |
||
| Line 303: | Line 342: | ||
|} |
|} |
||
===Names=== |
===Names=== |
||
==== |
====Polearm Weapons ==== |
||
#chest-ripper (awl-pike) |
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# harpoon (spear) |
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# nagimaki (jeddart-axe) |
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# sarissa (lance) |
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# scorpion (halberd) |
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# scythe (halberd) |
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# shield-breaker (pilum) |
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# spiked-hammer (Hammer-of-Kai) |
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# warlance (lance) |
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# yari (spear) |
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====Brawling Weapons==== |
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# jitte (sai) |
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# knuckle-guard (knuckle-duster) |
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# kumade (troll-claw) |
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# pit-knife (hook-knife) |
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# sickle (fist-scythe) |
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# slash-fist (knuckle-blade) |
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# slasher (katar) |
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# spike-fist (yierka-spur) |
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# thrak-bite (tiger-claw) |
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# wight-claw (troll-claw) |
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====Two-Handed Weapons==== |
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# adze (greataxe) |
# adze (greataxe) |
||
# battle-axe (greataxe) |
# battle-axe (greataxe) |
||
| Line 315: | Line 376: | ||
# zweihander (greatsword) |
# zweihander (greatsword) |
||
====Blunt Weapons==== |
====Blunt Weapons==== |
||
# bulawa (mace) |
# bulawa (mace) |
||
# club (cudgel) |
# club (cudgel) |
||
# fang (war hammer) |
# fang (war hammer) |
||
# knee-breaker (mace) |
# knee-breaker (mace) |
||
# mace and chain (ball and chain) |
# mace and chain (ball and chain) |
||
# massuelle (mace) |
# massuelle (mace) |
||
# skull-crusher (war hammer) |
# skull-crusher (war hammer) |
||
# skull-piercer (crowbill) |
# skull-piercer (crowbill) |
||
# spikestar (morning-star) |
# spikestar (morning-star) |
||
# truncheon (cudgel) |
# truncheon (cudgel) |
||
====Edged Weapons==== |
====Edged Weapons==== |
||
# epee (rapier) |
# epee (rapier) |
||
# hatchet (handaxe) |
# hatchet (handaxe) |
||
| Line 336: | Line 397: | ||
# tachi (longsword) |
# tachi (longsword) |
||
# wakizashi (shortsword) |
# wakizashi (shortsword) |
||
===Grips=== |
=== Grips=== |
||
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
|- |
|- |
||
! scope="col" style="width:15em;"|Style |
! scope="col" style="width:15em;" |Style |
||
! scope="col" style="width:2em;"|Br |
! scope="col" style="width:2em;" |Br |
||
! scope="col" style="width:2em;"|Po |
! scope="col" style="width:2em;" |Po |
||
! scope="col" style="width:2em;"|2H |
! scope="col" style="width:2em;" |2H |
||
! scope="col" style="width:2em;"|Bl |
! scope="col" style="width:2em;" |Bl |
||
! scope="col" style="width:2em;"|Ed |
! scope="col" style="width:2em;" |Ed |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with a thrak-hide grip |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with an ebonwood shaft |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|Y |
|Y |
||
|N |
|||
|N |
|N |
||
|- |
|- |
||
! scope="row" role="rowheader" |with an ebonwood haft |
|||
!with a grooved wood haft |
|||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|- |
|- |
||
! scope="row" role="rowheader" |with an ebonwood handle |
|||
!with a carved bone haft |
|||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|Y |
|||
|- |
|||
! scope="row" role="rowheader" |with a grooved wood haft |
|||
|N |
|||
|N |
|||
|N |
|||
|Y |
|||
|N |
|||
|- |
|||
! scope="row" role="rowheader" |with a grooved wood handle |
|||
|Y |
|||
|N |
|||
|N |
|||
|N |
|||
|N |
|||
|- |
|||
! scope="row" role="rowheader" |with a carved bone haft |
|||
|N |
|||
|N |
|||
|N |
|||
|Y |
|||
|N |
|||
|- |
|||
! scope="row" role="rowheader" |with a carved bone handle |
|||
|Y |
|||
|N |
|||
|N |
|||
|N |
|||
|Y |
|Y |
||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|- |
|- |
||
! scope="row" role="rowheader" |with an iron-capped shaft |
! scope="row" role="rowheader" |with an iron-capped shaft |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|N |
|N |
||
| Line 382: | Line 471: | ||
|- |
|- |
||
! scope="row" role="rowheader" |with an iron-ringed shaft |
! scope="row" role="rowheader" |with an iron-ringed shaft |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|N |
|||
|N |
|||
|- |
|||
! scope="row" role="rowheader" |with a spike-capped shaft |
|||
|N |
|||
|Y |
|||
|Y |
|Y |
||
|N |
|N |
||
| Line 389: | Line 485: | ||
|- |
|- |
||
! scope="row" role="rowheader" |with a spike-capped haft |
! scope="row" role="rowheader" |with a spike-capped haft |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|Y |
|Y |
||
|N |
|||
|- |
|||
! scope="row" role="rowheader" |with a curved steel grip |
|||
|Y |
|Y |
||
|N |
|||
|N |
|||
|N |
|||
|N |
|N |
||
|- |
|- |
||
! scope="row" role="rowheader" |with a carved wood grip |
! scope="row" role="rowheader" |with a carved wood grip |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|Y |
|Y |
||
| Line 403: | Line 506: | ||
|- |
|- |
||
! scope="row" role="rowheader" |with a black leather-bound grip |
! scope="row" role="rowheader" |with a black leather-bound grip |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|Y |
|Y |
||
| Line 410: | Line 513: | ||
|- |
|- |
||
! scope="row" role="rowheader" |with a gold wire-wrapped grip |
! scope="row" role="rowheader" |with a gold wire-wrapped grip |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|Y |
|Y |
||
| Line 417: | Line 520: | ||
|- |
|- |
||
! scope="row" role="rowheader" |with a steel-studded grip |
! scope="row" role="rowheader" |with a steel-studded grip |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|Y |
|Y |
||
| Line 424: | Line 527: | ||
|- |
|- |
||
! scope="row" role="rowheader" |with an ivory-inlaid oak grip |
! scope="row" role="rowheader" |with an ivory-inlaid oak grip |
||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|Y |
|Y |
||
|Y |
|Y |
||
| |
|Y |
||
! scope="row" role="rowheader" |with an ebonwood handle |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|N |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" role="rowheader" |with a silver basket hilt |
! scope="row" role="rowheader" |with a silver basket hilt |
||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|N |
|N |
||
|Y |
|||
|- |
|||
! scope="row" role="rowheader" |with a carved bone handle |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|N |
|N |
||
| Line 452: | Line 541: | ||
|- |
|- |
||
! scope="row" role="rowheader" |with a spike capped pommel |
! scope="row" role="rowheader" |with a spike capped pommel |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|N |
|N |
||
| Line 459: | Line 548: | ||
|- |
|- |
||
! scope="row" role="rowheader" |with a silver wire-wrapped hilt |
! scope="row" role="rowheader" |with a silver wire-wrapped hilt |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|N |
|N |
||
| Line 466: | Line 555: | ||
|- |
|- |
||
! scope="row" role="rowheader" |with a spherical bronze pommel |
! scope="row" role="rowheader" |with a spherical bronze pommel |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|N |
|N |
||
|Y |
|Y |
||
|} |
|} |
||
</td><td> |
</td><td> |
||
{{iteminfo |
{{iteminfo |
||
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
||
Latest revision as of 16:18, 25 May 2026
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The Blacksmith's Companion was released at Evermore Hollow 2022 by GameMaster Netz at the Ironmonger's Smithy. These modify the base description and long description of brawling weapons, polearm weapons, two-handed weapons, blunt weapons, and edged weapons made with the forging system. The wielder must have forged the weapon themselves for the Blacksmith's Companion to work. The patterns in the book are not consumable, will last forever, and cannot be changed or removed. Tier 1The off-the-shelf Blacksmith's Companion allows you to have 3 standard slots per category and 3 custom slots total in the entire book.AnalyzeYou analyze the dog-eared booklet and sense that the creator has provided the following information: This book is a Blacksmith's Companion. It can be altered but must remain a book. You can OPEN, CLOSE, TURN, READ, and GAZE at it. When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, stand in a workshop with a grinder, then LEAN COMPANION. After some time your pattern will be applied to your weapon. The patterns in the companion may not be changed or removed. Only a skilled merchant may add patterns. You get no sense of whether or not the booklet may be further lightened.
Tier 2The Tier 2 Blacksmith's Companion allows for 4 standard slots per category and 4 custom slots total.Tier 3The Tier 3 Blacksmith's Companion allows for 5 standard slots per category and 5 custom slots total.Additional InformationEach Blacksmith's Companion is largely the same, regardless of what kind of weapon it is modifying. There are four possible categories: Embellishments, Finishes, Names, Grips. Each one can have up to 3-5 patterns added to the Blacksmith's Companion by the scribe in the shop depending upon the tier of the book.
Embellishments
Finishes
NamesPolearm Weapons
Brawling Weapons
Two-Handed Weapons
Blunt Weapons
Edged Weapons
Grips
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