Human: Difference between revisions
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Humans are a sturdy race, usually standing at 5'5" to 6' tall. They can have a wide variety of features, hair that can be anywhere from white or grey (usually found on the elderly) to black, and a skin color that can range from pale to dark brown. Compared to most other races in [[Elanthia]], humans have a rather short life-span. |
Humans are a sturdy race, usually standing at 5'5" to 6' tall. They can have a wide variety of features, hair that can be anywhere from white or grey (usually found on the elderly) to black, and a skin color that can range from pale to dark brown. Compared to most other races in [[Elanthia]], humans have a rather short life-span. |
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Humans usually dwell in the [[Turamzzyrian Empire]], |
Humans usually dwell in the [[Turamzzyrian Empire]], sometimes referred to as the Human Empire. The size of this empire rivals that of the [[Elven Nations]]. |
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Humans only speak common and the guild language of their profession. |
Humans only speak common and the guild language of their profession. |
Revision as of 10:09, 6 September 2006
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Humans are a sturdy race, usually standing at 5'5" to 6' tall. They can have a wide variety of features, hair that can be anywhere from white or grey (usually found on the elderly) to black, and a skin color that can range from pale to dark brown. Compared to most other races in Elanthia, humans have a rather short life-span.
Humans usually dwell in the Turamzzyrian Empire, sometimes referred to as the Human Empire. The size of this empire rivals that of the Elven Nations.
Humans only speak common and the guild language of their profession.
Statistics of Humans
Humans have a decay timer of 14 minutes and recover spirit at a rate of 2 per 3 minutes on a node, half that off of a node.
Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
---|---|---|---|---|---|---|---|---|---|
+5 | 0 | 0 | 0 | 0 | 0 | +5 | +5 | 0 | 0 |
Note: Growth rates are modified for humans as follows: +2 to strength, +2 to constitution, and +2 to intuition. These modifications are shown in the table above. To see the base growth rates, see the page on statistic growth rates.
Spirit Regeneration Rate
On Node | 2 per 3 |
Off Node | 1 per 3 |
Related Articles
Human Cultures
- Aldora
- Allace
- Bourth
- Chastonia
- Dragach
- Estoria
- North Hendor
- South Hendor
- Highmount
- Honneland
- Jantalar
- Mestanir
- Oire
- Riverwood
- Seareach
- Selanthia
- Talador
- Tehir
- Torre
- Trauntor
- Vornavis (culture)
External Links
- http://www.play.net/gs4/info/races/human.asp - Official Documentation