Prickly Pufferfish: Difference between revisions
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|item=Standard Fish <!-- REQUIRED: Must be entered as Item Type --> |
|item=Standard Fish <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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Standard fish come with limited or no upgrades. |
Standard fish come with limited or no upgrades. Feeding a fish can cause it to grow in size. The size of the fish impacts the size of the [[#Pouch|pouch]] when it dries out and dies. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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This is a small aquatic creature that needs daily tending, otherwise it may dry out and turn into a macabre pouch that will likely fit a few small items depending on how large it managed to grow while it was actively cared for. In order to tend it, it must be kept in or doused with water daily. It does not appear overly hungry, but perhaps feeding it small pieces of food might help it thrive outside its normal environment while it's alive. |
This is a small aquatic creature that needs daily tending, otherwise it may dry out and turn into a macabre pouch that will likely fit a few small items depending on how large it managed to grow while it was actively cared for. In order to tend it, it must be kept in or doused with water daily. It does not appear overly hungry, but perhaps feeding it small pieces of food might help it thrive outside its normal environment while it's alive. |
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|- {{verbtableheader|90}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col" style="width: |
! scope="col" style="width: 45%"|Third |
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! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|COVER |
! scope="row" role="rowheader" rowspan="2"|COVER |
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| You reveal the additional detail of your water trenchling.<br><br>You obscure your water trenchling so that its additional detail is hidden. |
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! scope="row" role="rowheader"| |
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| n/a |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="3" style="text-align:center"|Toggle between showing additional details on your fish and not. |
| colspan="3" style="text-align:center"|Toggle between showing additional details on your fish and not. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|FEED |
! scope="row" role="rowheader" rowspan="2"|FEED |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan=" |
| colspan="2" style="text-align:center"|Feed your fish some food in order to keep it healthy. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|GRIND |
! scope="row" role="rowheader" rowspan="2"|GRIND |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan=" |
| colspan="2" style="text-align:center"|Sharpen the ridges on your fish with a [[#Spine Sharpener|suitable gemstone]] held in your hand. |
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|- |
|- |
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! scope="row" role="rowheader"|HUG |
! scope="row" role="rowheader"|HUG |
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| Eager for attention and at some risk to your health, you hug your water trenchling while it looks up affectionately. Slightly sharp ridges do an admirable job at scratching up your face and make it look like you just emerged from a thicket of healthy brambles.<br>Roundtime: 3 sec. |
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! scope="row" role="rowheader"| |
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| Person hugs her water trenchling while it responds affectionately. Person grimaces in pain as the sharpened ridges of the water trenchling draw blood. |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|INSPECT |
! scope="row" role="rowheader" rowspan="2"|INSPECT |
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| You gently flip your water trenchling and determine you have a fine specimen before you, with healthy ridges in places that could be sharpened. You count a total of 0 fully sharpened ridges, out of 50. There are 50 ridges that have been partially sharpened a total of 0 times, leaving 50 ridges that have not been sharpened at all. You think the ridges of the water trenchling could be sharpened another 500 times by grinding it with a sufficiently sharp gemstone. It looks like the water trenchling would do some serious crushing damage if thrown! |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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You estimate it was last kept in or doused with water 0 days, 2 hours, 12 minutes ago. It does not appear to have eaten recently and looks very hungry. When given the appropriate amount of time, it appears to have a 0% chance of growing larger. If you were to judge its size based on how many items would fit within, it would hold about 1 small item. |
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|<!-- Third Person View --> {{addmetext}} |
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The water trenchling is obscured, which prevents additional detail from being visible. COVER it again to reveal the additional detail. |
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| Person carefully inspects her water trenchling, gently flipping it over while looking at each ridge. She could hurt someone with that thing! |
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|- |
|- |
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| colspan=" |
| colspan="2" style="text-align:center"|Examine your fish for sharpened ridges. {{boldmono|COVER}} toggles between displaying and not displaying the fish's ASCII art as part of its {{boldmono|INSPECT}}. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|NUDGE |
! scope="row" role="rowheader" rowspan="2"|NUDGE |
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| Nudging a disfigured water trenchling seems to cause its ridges to become less pronounced.<br><br>Nudging a disfigured water trenchling seems to cause its ridges to become more pronounced. |
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! scope="row" role="rowheader"| |
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| n/a |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan=" |
| colspan="2" style="text-align:center"|Toggle between hiding or showing its ridges when inspecting or showing it. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|PROD |
! scope="row" role="rowheader" rowspan="2"|PROD |
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| You gently prod the trenchling, taking care to avoid any dangerous ridges. The trenchling looks uncomfortable; it does not appear to have eaten recently. |
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! scope="row" role="rowheader"| |
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| Person gently prods a disfigured water trenchling, taking care to avoid any dangerous ridges. The trenchling looks uncomfortable; it does not appear to have eaten recently. |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan=" |
| colspan="2" style="text-align:center"|Prod your fish to aid its digestion. |
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|- |
|- |
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! scope="row" role="rowheader"|RUB |
! scope="row" role="rowheader"|RUB |
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| Eager for attention and at some risk to your health, you rub your water trenchling while it looks up affectionately. Slightly sharp ridges do an admirable job at scratching up your hand and make it look like you just emerged from a thicket of healthy brambles.<br>Roundtime: 3 sec. |
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! scope="row" role="rowheader"| |
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| Person rubs her water trenchling while it responds affectionately. Person grimaces in pain as the sharpened ridges of the water trenchling draw blood. |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|THROW |
! scope="row" role="rowheader" rowspan="2"|THROW |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan=" |
| colspan="2" style="text-align:center"|Use your fish as a thrown weapon. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|WAVE |
! scope="row" role="rowheader" rowspan="2"|WAVE |
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| Are you sure you want to dry out a disfigured water trenchling? It will be permanently turned into a pouch of the size it has grown into. WAVE it again within 30 seconds if you're sure about this.<br><br>Are you REALLY sure you want to dry out a disfigured water trenchling? It will be permanently turned into a pouch of the size it has grown into. WAVE it one more time within 30 seconds if you're REALLY sure about this.<br><br>The trenchling quickly dries out and turns into a rather macabre pouch. |
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! scope="row" role="rowheader"| |
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| Person's water trenchling clumsily flaps its fins while Person waves it around. After some time the air acts as a desiccant, and the trenchling starts drying out.<br><br>Person's trenchling quickly dries out and turns into a rather macabre pouch. |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan=" |
| colspan="2" style="text-align:center"|Makes your fish dry out instantly. Requries confirmation. |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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You get no sense of whether or not the seahorse may be further lightened. |
You get no sense of whether or not the seahorse may be further lightened. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Food <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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Fish food is used to feed any rarity of fish via {{boldmono|FEED}}. It has limited uses. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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This is fish food that is meant to feed small aquatic creatures. It has a 500 feedings left. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|item=Pouch <!-- REQUIRED: Must be entered as Item Type --> |
|item=Pouch <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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If a fish has dried out, either through neglect or via {{boldmono|WAVE}}, it turns into a throwable pouch. |
If a fish has dried out, either through neglect or via {{boldmono|WAVE}}, it turns into a throwable pouch. All size upgrades should be done '''before''' turning a fish into a pouch. Once the fish dries up and dies, it cannot grow and is stuck at its current capacity. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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You analyze the trenchling pouch and sense that the creator has provided the following information: |
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{{addmetext}} |
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This is a small aquatic creature that needs daily tending, otherwise it may dry out and turn into a macabre pouch that will likely fit a few small items depending on how large it managed to grow while it was actively cared for. In order to tend it, it must be kept in or doused with water daily. It does not appear overly hungry, but perhaps feeding it small pieces of food might help it thrive outside its normal environment while it's alive. |
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You may find these VERBS helpful for tending to your pouch: |
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inspect: Examine your trenchling pouch for sharpened ridges. Because of its intricate detail, |
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you may find inspecting it again for additional detail helpful. |
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grind: Sharpen the ridges on your trenchling pouch with a suitable gemstone held in your hand. |
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throw: The trenchling pouch is quite sharp and dangerous. |
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hug: Your trenchling pouch is irresistibly cute! |
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rub: Your trenchling pouch is irresistibly cute! |
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cover: If you would like to hide the additional detail of the creature, you can cover it. |
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Covering it again will allow the option for showing additional detail. |
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nudge: Nudge your trenchling pouch to hide or show its ridges when inspecting or showing it. |
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open: Open your macabre trenchling pouch. |
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close: Close your macabre trenchling pouch. |
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wear: Find a suitable spot to wear your trenchling pouch. |
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remove: Remove your trenchling pouch. |
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You can tell that the pouch is as light as it can get and that its pockets could not possibly get any deeper. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
|show= <!-- ONLY for when an item has a hard-coded show. --> |
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! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|CLOSE |
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| You close a disfigured trenchling pouch. |
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| Person just closed a disfigured trenchling pouch. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|COVER |
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| You reveal the additional detail of your trenchling pouch.<br><br>You obscure your trenchling pouch so that its additional detail is hidden. |
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| n/a |
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|- |
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| colspan="2" style="text-align:center"|Toggle between showing additional details on your fish pouch and not. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|GRIND |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
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| colspan="2" style="text-align:center"|Sharpen the ridges on your fish pouch with a [[#Spine Sharpener|suitable gemstone]] held in your hand. |
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|- |
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! scope="row" role="rowheader"|HUG |
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| Despite only being a shell of its former existence and at some risk to your health, you hug your trenchling pouch affectionately. Slightly sharp ridges do an admirable job at scratching up your face and make it look like you just emerged from a thicket of healthy brambles.<br>Roundtime: 3 sec. |
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| Person gazes distantly while hugging her trenchling pouch. Person grimaces in pain as the sharpened ridges of the trenchling pouch draw blood. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|INSPECT |
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| You gently flip your trenchling pouch and determine you have a fine specimen before you, with healthy ridges in places that could be sharpened. You count a total of 0 fully sharpened ridges, out of 50. There are 50 ridges that have been partially sharpened a total of 0 times, leaving 50 ridges that have not been sharpened at all. You think the ridges of the trenchling pouch could be sharpened another 500 times by grinding it with a sufficiently sharp gemstone. It looks like the trenchling pouch would do some serious crushing damage if thrown! |
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It looks like it would hold about 1 small item. |
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After careful inspection you realize there is an incredible amount of detail to your trenchling pouch. Inspecting again may be useful (inspecting it again within 30 seconds will enable the visual representation of the trenchling pouch when inspecting it). |
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| Person carefully inspects her trenchling pouch, gently flipping it over while looking at each ridge. She could hurt someone with that thing! |
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|- |
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| colspan="2" style="text-align:center"|Examine your fish pouch for sharpened ridges. {{boldmono|COVER}} toggles between displaying and not displaying the fish's ASCII art as part of its {{boldmono|INSPECT}}. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|NUDGE |
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| Nudging a disfigured trenchling pouch seems to cause its ridges to become less pronounced.<br><br>Nudging a disfigured trenchling pouch seems to cause its ridges to become more pronounced. |
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| n/a |
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|- |
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| colspan="2" style="text-align:center"|Toggle between hiding or showing its ridges when inspecting or showing it. |
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|- |
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! scope="row" role="rowheader"|OPEN |
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| You open a disfigured trenchling pouch. |
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| Person just opened a disfigured trenchling pouch. |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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| You remove your dried out trenchling pouch. |
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| Person removes a dried out trenchling pouch. |
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|- |
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! scope="row" role="rowheader"|RUB |
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| Despite only being a shell of its former existence and at some risk to your health, you rub your trenchling pouch affectionately. Slightly sharp ridges do an admirable job at scratching up your hand and make it look like you just emerged from a thicket of healthy brambles.<br>Roundtime: 3 sec. |
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| Person gazes distantly while rubbing her trenchling pouch. Person grimaces in pain as the sharpened ridges of the trenchling pouch draw blood. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|THROW |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Use your fish pouch as a thrown weapon. |
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|- |
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! scope="row" role="rowheader"|WEAR |
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| You hang your dried out trenchling pouch from your clothes using some old fishing line and a barbed hook. |
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| Person hangs a dried out trenchling pouch to her clothes using some old fishing line and a barbed hook. |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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==Additional Information== |
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|item=Cosmetic Formations <!-- REQUIRED: Must be entered as Item Type --> |
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Fish can be upgraded cosmetically and mechanically via automated certificates, which can be acquired via [[Mana Trawl]]. |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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{{addmetext}} |
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Formations are a type of automated upgrade certificate for the fish. Some formations provide cosmetic changes, such as impacting the name (noun) of the fish or the ASCII art of the fish. These cosmetic formations are acquired via [[Mana Trawl]] as "Fair Catch" prizes. |
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See the [[/List of formations|list of formations]] for the full list of cosmetic options, including both name and ASCII art. |
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==See Also== |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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* [[/List of formations|List of formations]] |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Damage Type Formations <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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Formations are a type of automated upgrade certificate for the fish. Some formations provide combat oriented, changing the damage type for the fish when thrown. These combat formations are acquired via [[Mana Trawl]] as "Deep Bounty" prizes. |
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Damage type formations include the following options: |
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* ''a briny dusk-washed formation'' - Slashing damage |
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* ''a shimmering tide-scarred formation'' - Puncture damage |
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* ''a silken deep-sung formation'' - Crushing damage |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Durability Upgrade <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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The creature will become more durable when thrown! The damage your creature's protrusions will take when you hit your target will be decreased by 5%. |
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* ''a dense purple starfish'' |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Grow Capacity Upgrade <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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The creature's maximum growing capacity will be increased by 1 (how many 3 encumbrance items it would be able to hold if it were to dry out and become a pouch). |
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* ''a shimmering geometric scallop'' |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Critical Potential Bonus Upgrade <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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The creature will become deadlier when thrown! The bonus to the critical hit potential when you hit your target will be increased by 1. |
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* ''a giant jagged barnacle'' |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Throwing Bonus Upgrade <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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The creature will become easier to throw, making it easier to hit your targets! The bonus to your standard maneuver skill check will be increased by 5. |
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* ''a grippy brown kelp'' |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Spine Sharpener <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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Taking the form of ''a rough sparkling diamond'', this object can be used to sharpen the spines of the fish. Fish have 50 spines total. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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You analyze the sparkling diamond and sense that the creator has provided the following information: |
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This is a utility gemstone that is best used to sharpen spines on small aquatic creatures. It has a small chance to crumble each time it is used. |
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You get no sense of whether or not the diamond may be further lightened. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Food <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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Fish food is used to feed any rarity of fish via {{boldmono|FEED}}. It has limited uses. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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This is fish food that is meant to feed small aquatic creatures. It has a 500 feedings left. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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==Additional Information== |
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Fish can be upgraded cosmetically and mechanically via automated certificates, which can be acquired via [[Mana Trawl]]. See the [[/List of formations|list of formations]] for the full list of cosmetic changes, which include both the fish name and its ASCII art. |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= |
|verb=CLOSE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2= |
|verb2=COVER |
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|verb3= |
|verb3=FEED |
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|verb4= |
|verb4=GRIND |
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|verb5= |
|verb5=HUG |
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|verb6= |
|verb6=INSPECT |
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|verb7= |
|verb7=NUDGE |
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|verb8= |
|verb8=OPEN |
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|verb9= |
|verb9=PROD |
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|verb10= |
|verb10=REMOVE |
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|verb11=RUB |
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|verb12=THROW |
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|verb13=WAVE |
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|verb14=WEAR |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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Revision as of 19:39, 25 June 2026
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A Prickly Pufferfish (Curious Sea Creature or Nyessem fish) is a scripted item that can be acquried via the Mana Trawl mini-game as part of The Inquisitor event. It can be used as a thrown weapon, similar to a "returner" weapon in that it returns to the thrower's hand, and it can support a variety of upgrades that are applied via automated certificates, also found in Mana Trawl. Curious Sea Creatures need to be watered regularly via their container or they can dry out. If they dry out, either through neglect or manually via WAVE, then they turn into a pouch that can be thrown. All fish can be upgraded. Rare item drops from Mana Trawl include a rare version of the fish that already comes with several upgrades. One very useful upgrade is for the fish to no longer need to be watered. Other upgrades include sharpening the fish's spines, which increases its damage as it is thrown, although the spines dull with each thrown use.
Standard FishStandard fish come with limited or no upgrades. Feeding a fish can cause it to grow in size. The size of the fish impacts the size of the pouch when it dries out and dies.
This is a small aquatic creature that needs daily tending, otherwise it may dry out and turn into a macabre pouch that will likely fit a few small items depending on how large it managed to grow while it was actively cared for. In order to tend it, it must be kept in or doused with water daily. It does not appear overly hungry, but perhaps feeding it small pieces of food might help it thrive outside its normal environment while it's alive.
You may find these VERBS helpful for tending to your nubblefin:
inspect: Examine your water nubblefin for sharpened spines. Because of its intricate detail,
you may find inspecting it again for additional detail helpful.
grind: Sharpen the spines on your water nubblefin with a suitable gemstone held in your hand.
throw: The water nubblefin is quite sharp and dangerous.
hug: Your water nubblefin is irresistibly cute!
rub: Your water nubblefin is irresistibly cute!
cover: If you would like to hide the additional detail of the creature, you can cover it.
Covering it again will allow the option for showing additional detail.
nudge: Nudge your water nubblefin to hide or show its spines when inspecting or showing it.
feed: Feed your water nubblefin some food in order to keep it healthy.
prod: Prod your water nubblefin to aid its digestion.
wave: Makes your water nubblefin dry out instantly.
Rare FishRare fish come with upgrades already applied. Their verbs are the same as standard fish.
You analyze the confused seahorse and sense that the creator has provided the following information:
This is a small aquatic creature that needs daily tending, otherwise it may dry out and turn into a macabre pouch that will likely fit a few small items depending on how large it managed to grow while it was actively cared for. In order to tend it, it must be kept in or doused with water daily. It does not appear overly hungry, but perhaps feeding it small pieces of food might help it thrive outside its normal environment while it's alive.
You may find these VERBS helpful for tending to your seahorse:
inspect: Examine your confused seahorse for sharpened ridges. Because of its intricate detail,
you may find inspecting it again for additional detail helpful.
grind: Sharpen the ridges on your confused seahorse with a suitable gemstone held in your hand.
throw: The confused seahorse is quite sharp and dangerous.
hug: Your confused seahorse is irresistibly cute!
rub: Your confused seahorse is irresistibly cute!
cover: If you would like to hide the additional detail of the creature, you can cover it.
Covering it again will allow the option for showing additional detail.
nudge: Nudge your confused seahorse to hide or show its ridges when inspecting or showing it.
feed: Feed your confused seahorse some food in order to keep it healthy.
prod: Prod your confused seahorse to aid its digestion.
wave: Makes your confused seahorse dry out instantly.
You get no sense of whether or not the seahorse may be further lightened.PouchIf a fish has dried out, either through neglect or via WAVE, it turns into a throwable pouch. All size upgrades should be done before turning a fish into a pouch. Once the fish dries up and dies, it cannot grow and is stuck at its current capacity.
You analyze the trenchling pouch and sense that the creator has provided the following information:
This is a small aquatic creature that needs daily tending, otherwise it may dry out and turn into a macabre pouch that will likely fit a few small items depending on how large it managed to grow while it was actively cared for. In order to tend it, it must be kept in or doused with water daily. It does not appear overly hungry, but perhaps feeding it small pieces of food might help it thrive outside its normal environment while it's alive.
You may find these VERBS helpful for tending to your pouch:
inspect: Examine your trenchling pouch for sharpened ridges. Because of its intricate detail,
you may find inspecting it again for additional detail helpful.
grind: Sharpen the ridges on your trenchling pouch with a suitable gemstone held in your hand.
throw: The trenchling pouch is quite sharp and dangerous.
hug: Your trenchling pouch is irresistibly cute!
rub: Your trenchling pouch is irresistibly cute!
cover: If you would like to hide the additional detail of the creature, you can cover it.
Covering it again will allow the option for showing additional detail.
nudge: Nudge your trenchling pouch to hide or show its ridges when inspecting or showing it.
open: Open your macabre trenchling pouch.
close: Close your macabre trenchling pouch.
wear: Find a suitable spot to wear your trenchling pouch.
remove: Remove your trenchling pouch.
You can tell that the pouch is as light as it can get and that its pockets could not possibly get any deeper.
Cosmetic FormationsFormations are a type of automated upgrade certificate for the fish. Some formations provide cosmetic changes, such as impacting the name (noun) of the fish or the ASCII art of the fish. These cosmetic formations are acquired via Mana Trawl as "Fair Catch" prizes. See the list of formations for the full list of cosmetic options, including both name and ASCII art.Damage Type FormationsFormations are a type of automated upgrade certificate for the fish. Some formations provide combat oriented, changing the damage type for the fish when thrown. These combat formations are acquired via Mana Trawl as "Deep Bounty" prizes. Damage type formations include the following options:
Durability UpgradeThe creature will become more durable when thrown! The damage your creature's protrusions will take when you hit your target will be decreased by 5%.
Grow Capacity UpgradeThe creature's maximum growing capacity will be increased by 1 (how many 3 encumbrance items it would be able to hold if it were to dry out and become a pouch).
Critical Potential Bonus UpgradeThe creature will become deadlier when thrown! The bonus to the critical hit potential when you hit your target will be increased by 1.
Throwing Bonus UpgradeThe creature will become easier to throw, making it easier to hit your targets! The bonus to your standard maneuver skill check will be increased by 5.
Spine SharpenerTaking the form of a rough sparkling diamond, this object can be used to sharpen the spines of the fish. Fish have 50 spines total.
You analyze the sparkling diamond and sense that the creator has provided the following information: This is a utility gemstone that is best used to sharpen spines on small aquatic creatures. It has a small chance to crumble each time it is used. You get no sense of whether or not the diamond may be further lightened. FoodFish food is used to feed any rarity of fish via FEED. It has limited uses.
This is fish food that is meant to feed small aquatic creatures. It has a 500 feedings left. Additional InformationFish can be upgraded cosmetically and mechanically via automated certificates, which can be acquired via Mana Trawl. See the list of formations for the full list of cosmetic changes, which include both the fish name and its ASCII art. |
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