Verb:KICK: Difference between revisions
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{{Verbinfo |
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|verb=KICK |
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|type=Roleplaying, System |
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|system=Combat |
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|help=Yes |
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}} |
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==Help== |
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<pre{{log2}}>USAGE: KICK [target] [location] |
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[target] will default to your current TARGET, or a random creature if you have not set a target. |
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[location] will default to your AIM preference if set. You may also specify CLEAR to force an unaimed attack.</pre> |
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==Usage== |
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Kick can also be directed at players or inanimate objects. |
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===Roleplay=== |
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{{VerbTableStart |header1= Target |header2= Actor Demeanor |2Pview= Yes}} |
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{{VerbTableEntry|modifier1= Self |modifier2= N/A |1Pview= Kicking yourself? It can't be that bad, can it? |2Pview= N/A |3Pview= N/A }} |
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{{VerbTableEntry|modifier1= Person |modifier2= Cold |1Pview= You kick Target hard in the shin! |2Pview= Person kicks you hard in the shin! |3Pview= }} |
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{{VerbTableEntry|modifier1= Person |modifier2= Reserved |1Pview= You give Target a firm kick to the shin! |2Pview= Person gives you a firm kick to the shin! |3Pview= }} |
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{{VerbTableEntry|modifier1= Person |modifier2= Neutral |1Pview= You kick Target! |2Pview= Person kicks you! |3Pview= }} |
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{{VerbTableEntry|modifier1= Person |modifier2= Friendly |1Pview= You give Target a friendly little kick. |2Pview= Person gives you a friendly little kick. |3Pview= }} |
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{{VerbTableEntry|modifier1= Person |modifier2= Warm |1Pview= You give Target a playful kick in the shin. |2Pview= Person gives you a playful kick in the shin. |3Pview= }} |
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{{Table end}} |
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===System=== |
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<pre{{log2}}> |
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USAGE: KICK {player|creature} |
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KICK {player|creature} {body location} |
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Example: kick orc right leg |
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</pre> |
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Attack version: |
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<pre{{log2}}> |
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You have decent positioning against a triton combatant. |
You have decent positioning against a triton combatant. |
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UAF: 418 vs UDF: 266 = 1.571 * MM: 69 + d100: 48 = 156 |
UAF: 418 vs UDF: 266 = 1.571 * MM: 69 + d100: 48 = 156 |
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Well-aimed side kick gives the triton combatant a limp! |
Well-aimed side kick gives the triton combatant a limp! |
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The triton combatant is knocked to its knees! |
The triton combatant is knocked to its knees! |
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Roundtime: 4 sec. |
Roundtime: 4 sec.</pre> |
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</pre> |
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Player friendly version (guarded/defensive stance only): |
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<pre{{log2}}> |
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>kick <Player> |
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You give <Player> a playful kick in the shin.</pre> |
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==See Also== |
==See Also== |
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*[[Kick critical table (UCS)]] |
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*[[Kick Mastery]] |
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*[[JAB (verb)]] |
*[[JAB (verb)]] |
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*[[PUNCH (verb)]] |
*[[PUNCH (verb)]] |
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*[[GRAPPLE (verb)]] |
*[[GRAPPLE (verb)]] |
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[[Category:Verbs]] |
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[[Category:Unarmed combat]] |
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Latest revision as of 09:41, 15 July 2026
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The KICK verb is a dual purpose verb used for combat and roleplaying.
Help
USAGE: KICK [target] [location] [target] will default to your current TARGET, or a random creature if you have not set a target. [location] will default to your AIM preference if set. You may also specify CLEAR to force an unaimed attack.
Usage
Roleplay
Warning: KICKing another player is only player-friendly when initiated from guarded or defensive stance.
| Target | Actor Demeanor | First | Second | Third |
| Self | N/A | Kicking yourself? It can't be that bad, can it? | N/A | N/A |
| Person | Cold | You kick Target hard in the shin! | Person kicks you hard in the shin! | This section has not been added yet; please add to it now! |
| Person | Reserved | You give Target a firm kick to the shin! | Person gives you a firm kick to the shin! | This section has not been added yet; please add to it now! |
| Person | Neutral | You kick Target! | Person kicks you! | This section has not been added yet; please add to it now! |
| Person | Friendly | You give Target a friendly little kick. | Person gives you a friendly little kick. | This section has not been added yet; please add to it now! |
| Person | Warm | You give Target a playful kick in the shin. | Person gives you a playful kick in the shin. | This section has not been added yet; please add to it now! |
System
Kick is one of four unarmed combat attack commands. Kick attacks are the slowest, (base roundtime 4 seconds) but potentially the most damaging of the four attack types. Kick attacks cannot be executed while prone and have little chance to gain the next combat tier.
- Messaging Example
You attempt to kick a triton combatant! You have decent positioning against a triton combatant. UAF: 418 vs UDF: 266 = 1.571 * MM: 69 + d100: 48 = 156 ... and hit for 31 points of damage! Well-aimed side kick gives the triton combatant a limp! The triton combatant is knocked to its knees! Roundtime: 4 sec.