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[[Premium subscription]] members can have '''premium homes'''. Only one character per account may have a home, but all characters may access it.
[[Premium subscription]] members can have '''Premium homes'''. A premium customer must be subscribed for a total of 90 consecutive days in order to be eligible to claim a home. Only one character per account may have and decorate a home, but all characters may access it. A premium subscription is required to maintain access to the house. If the subscription is ever cancelled, the home will become inaccessible. Premium homes can be personalized using pre-made items found in shops, occasionally customized through [[merchant]]s or [[raffle]]s and can even come with an interactive pet that will follow the character around the neighborhood.


The premium home system has been up for a review since its inception.
The Premium home system has been up for a review since its inception.
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==Home types==
==Home Types==
Homes are divided into several basic categories:
Homes are divided into several basic categories:


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:Upper Urban: residence or sturdy metal door.
:Upper Urban: residence or sturdy metal door.


The type of home you claim will forever determine what the OUTSIDE of that home may look like. Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)
The type of home claimed will forever determine what the OUTSIDE of that home may look like. Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)


The exteriors of shops (as well as doors) can be changed in [[Misty Isle Exteriors]] on [[Mist Harbor]].
The exteriors of homes (as well as doors) can be changed in [[Misty Isle Exteriors]] on [[Mist Harbor]].


==Purchasing a new home==
==Purchasing a New Home==
To claim a home, go to the Town Hall in your area and pay the real estate clerk there the appropriate fee (type ASK CLERK ABOUT HOMES to find out what the fee is that day). To pay the clerk, type GIVE CLERK <amount> where <amount> equals the exact amount in silvers. If you have a bank note, the clerk will notice this and use the note.
To claim a home, go to the town realtor in the area (sometimes in town hall) and pay the clerk the appropriate fee (type{{boldmono| ASK CLERK ABOUT HOMES }}to find out what the fee is). To pay the clerk,{{boldmono| GIVE CLERK {amount} }}where {amount} equals the exact amount in silvers. Bank notes are accepted.


<pre{{log2}}>
<pre{{log2}}>
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</pre>
</pre>


After you have paid for the a home, go to a room in which there is a claimable home you like, and type HOME CLAIM. The system will show you a list of available homes and ask you to confirm your claim.
After paying for the a home, go to a room in a desired type of neighborhood that has a claimable home, and{{boldmono| HOME CLAIM}}. The system will show a list of available homes and ask to confirm the claim.


==Moving an existing home==
==Moving an Existing Home==
Whether you stay in the same neighborhood or move half-way across [[Elanith]], you must ship your furnishings. Go to the local Cartage Merchant and the merchant will tell you how much it will cost and how long it will take. Following the directions on the sign, order shipment of your furnishings.
Whether staying in the same neighborhood or moving half-way across [[Elanith]], home furnishings must be shipped. Go to the local Cartage Merchant and the merchant will say how much it will cost and how long it will take. Following the directions on the sign to order shipment while holding the deed in the right hand and a promissory note in the left hand.


The next step is to wait until the furnishings arrive at the new destination. Then the new home may be claimed with the deed in the right hand. When a new home is successfully claimed, furnishings will be inside.
To order shipping of your furnishings, hold your deed in your right hand
and promissory note in your left hand.


The next important step is to WAIT. Wait until your furnishings arrive at the new destination. Then you may go to your new home and, with deed in your right hand, type HOME CLAIM. When your home is successfully claimed, your furnishings will be inside.
Very important: Do NOT buy a new home in the new location! Use the existing deed to {{boldmono|CLAIM}} the new home. If you purchase a new deed, rather than using the deed you used when moving the furniture, your furniture will not arrive promptly.

===Cartage Merchant Locations===
{| {{prettytable}}
!Town
!Shop Name
!Location
!Lich Room
|-
|River's Rest
|Ceraleth's Cartage
|Inside the bank building
|10913
|-
|Wehnimer's Landing
|Ceraleth's Cartage
|Inside Moot Hall
|7974
|}


==Furniture==
==Furniture==
Each home has several categories of furniture that are used to build the room description when you type LOOK. Whenever a new item of furniture is purchased, the old item in the same furniture category in your home is replaced.
Each home has several categories of furniture that are used to build the room description when{{boldmono| LOOKed }}in. Whenever a new item of furniture is purchased, the old item in the same furniture category in the home is replaced.


;Tips for Decorating
;Tips for Decorating
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*Chairs are optional. They must be opened to multiply
*Chairs are optional. They must be opened to multiply


;Lists of Shops
;Lists of Items (permanent shops only)
*[[:Category: Premium Home Door Shops|Doors]]
*[[Premium home doors‎]]
*[[:Category: Premium Home Fireplace Shops|Fireplaces]]
*[[Premium home exteriors]]
*[[Premium home fireplaces‎]]
*[[:Category: Premium Home Floor Shops|Floors and floor coverings]]
*[[Premium home floors‎]]
*[[:Category: Premium Home Furniture Shops|Beds, chairs, and tables]]
*[[:Category: Premium Home Wall Shops|Walls and wall coverings]]
*[[Premium home floor coverings‎]]
*[[:Category: Premium Home Window Shops|Windows]]
*[[Premium home furniture‎]]
*[[Premium home walls‎]]
*[[Premium home wall hangings‎]]
*[[Premium home windows‎]]


For a full lists of Shops (festival/pay event shops included), see the [[:Category:Premium home furnishing shops|Premium home furnishing shops category]].
Shops may also have pets, which are found in [[Island Menagerie]] on Mist Harbor.
== HOME (verb) ==
Using the HOME verb anywhere in the game will bring up the HOME menu. Certain parts of the verb must be used by home owners, or in the home only.
===HOME CLAIM (verb)===
HOME CLAIM will attempt to claim a home in a neighborhood.


Homes may also have pets, which are found in [[Island Menagerie]] on Mist Harbor.
===HOME CHANGE (verb)===
HOME CHANGE changes the way your room is described.


== HOME (verb) ==
Options:
{{main|Verb:HOME}}

===Usage===
:A floor spreads across this room into surrounding walls of (wall material). A fireplace, a wall decoration hanging above it, stands guard over the bed and table that rest upon a rug covering the floor. A lingering scent of gardenia fills the air.
{{:Verb:HOME}}


==Premium Home Alterations==
:A lingering scent of gardenia fills this room. Its rug-covered floor supports a bed and a table, and the area is enclosed by walls of (wall material). A fireplace sits at the far wall, above it hanging a wall decoration.


The information shared below is intended to help facilitate Premium home alteration planning. It is drawn from information provided to a player who won a raffle for a full Premium home alteration, as well as additional information learned during that raffle win redemption process.
:A bed and a table rest upon the floor of this room. A fireplace, a wall decoration hanging above it, sits at the edge of the cotton rug covering the floor. Walls enclose the area, holding in its lingering smell of gardenia.


===Exterior===
:A rug adorns the floor of this room. A fireplace, wall decoration hanging above it, rests between a bed and a table pushed up against the walls. The room holds a lingering scent of gardenia.
:'''Facade:''' Capable of having long AND show.


The facade MUST fit to be appropriate for the neighborhood, including upper/middle/lower class status for that specific room. It cannot be something totally out of place, like a tree house. It should remain a structure that would make sense where it is located. It must be a normal structure capable of housing all standard home interior objects. As an example, a home in an upper class neighborhood room may be altered into an estate, manse, hall, manor, or villa, however hovels and shanties are not appropriate. Some nouns may be further restricted by QC.
:Walls of (wall material) and a floor covered by a rug enclose this room. In one corner lies a simple stick cot, and near the cot sits a table. Above a fireplace hangs a wall decoration. The room holds a lingering scent of gardenia.


In the case of homes located inside another structure, such as the Dragonsclaw Arms apartments or the Glarstim Cavern underground homes, the facade must reflect that the entry is a door leading into another interior structure. It may not be a standalone structure inside the larger apartment complex or caverns.
===HOME SWAP (verb)===
HOME SWAP enables you to swap the position of your 'bed' and 'table' items. This allows you to replace each with a separate category of furniture. Please pay careful attention to what the merchant says when you order a new piece!


===HOME GUEST (verb)===
===Interior===
:'''Walls:''' Capable of having long AND show. This item in particular can look very unusual with some home arrangements.
Home owners may give a key to ONE character who is not on their account.
:'''Wall hanging:''' Capable of having long AND show.
:'''Fireplace:''' Capable of having long AND show. Lit fireplaces change the displayed show description due to their script.
:'''Object #1:''' Capable of having long AND show. This is often a bed object.
:'''Object #2:''' Capable of having long AND show. This is often a table object.
:'''Floor:''' Capable of having 15/15/15 only.
:'''Rug:''' Capable of having long AND show. This can also be hidden.
:'''Seating object:''' Capable of having long AND show. This is typically a chair or similar. This can also be hidden.
:'''Windows:''' Capable of having 15/15/15 only. This can also be hidden.
:'''Door:''' Capable of having long AND show. This can also be hidden.


The essence of the item being altered should be similar. A chair can be altered to be a bench. It cannot be altered into a tub.
HOME GUEST {player} sets ONE guest who may enter the home at any time.


If the Object (#1 or #2) item being altered has a script associated with it, such as beds which can be sat or laid upon, or mirrors which can be peered into, then altered object must make sense to go with that item script.
HOME GUEST CLEAR clears your guest.


The way the home interior text itself is displayed cannot be altered; only individual items in the interior can be altered. Interior objects can be rearranged normally.
===HOME PRIVACY (verb)===
HOME PRIVACY {FAMILIAR | LOCATE} turns privacy options on or off.


For interior objects, some room arrangements look weird depending on how the object is altered. It is recommended to look at the various room arrangement options and how they display for a better idea of what to expect when planning interior alterations. For some room arrangement configurations, the long description is not visible in the room itself, even though it is present on the object.
The HOME PRIVACY FAMILIAR flag must be on if you wish to [[SUMMON (verb)|summon]] a [[Premium pet]] in your home.


Scents cannot be altered. Only the preset list of scents are available for use.
===HOME SAVE (verb)===
HOME SAVE saves your room description, scent, privacy options and guest.


===Additional Notes===
=== HOME TRANSFER (verb)===
HOME TRANSFER transfers ownership to the character typing the command. You must stand in the room of your home entrance to use this command.


Rare materials are not permitted on large areas, however sometimes small adornments can be made including rare materials if they are supplied. This may be subject to QC. Always have a backup.
You can transfer your home from one character to another on your account by standing in the room of your facade and typing HOME TRANSFER (with the character you want to be the new owner).


All alter rules must be followed. Be familiar with ALTER 9 and ALTER 10.
===HOME DEED (verb)===
HOME DEED creates a deed for your home, which can be sold or moved.


==Neighborhood Maps==
Type HOME DEED CONFIRM to get the deed to your home. Your home will become deserted. For a period of 96 hours, only someone with that exact deed will be able to claim that particular home.
{|
|- valign="top"
|[[Image:Homes1.gif|thumb|Wehnimer's Landing Neighborhoods (inside town)]]
|[[Image:Homes2.gif|thumb|Wehnimer's Landing Neighborhoods (outside town)]]
|[[Image:Homes3.gif|thumb|Icemule Trace and Pinefar Neighborhoods]]
|}
{|
|[[Image:Homes4.gif|thumb|River's Rest and Teras Isle Neighborhoods]]
|[[Image:Homes5.gif|thumb|Elven Nations and Solhaven Neighborhoods]]
|}


==Resources==
==Resources==
*[[Premium home (saved post)]]
* [[/List of home scents|Premium Home Scents]]
*[[/saved posts|Saved posts]]
*[http://forums.play.net/forums/GemStone%20IV/Four%20Winds%20Hall%60Premium/Homes/view Officials folder]
[[Category:Premium]]
[[Category:Premium]]
[[Category: Premium Homes| ]]
[[Category: Premium homes| ]]

Latest revision as of 08:50, 27 July 2026

Premium subscription members can have Premium homes. A premium customer must be subscribed for a total of 90 consecutive days in order to be eligible to claim a home. Only one character per account may have and decorate a home, but all characters may access it. A premium subscription is required to maintain access to the house. If the subscription is ever cancelled, the home will become inaccessible. Premium homes can be personalized using pre-made items found in shops, occasionally customized through merchants or raffles and can even come with an interactive pet that will follow the character around the neighborhood.

The Premium home system has been up for a review since its inception.

Home Types

Homes are divided into several basic categories:

- Urban or Rural
- Lower, Middle or Upper Class
- Freestanding Structure or Door
- Race or Class restrictions (select homes only)

Recognizing a home's category:

Lower Rural: hut or shack, or sagging wooden door.
Middle Rural: cabin or cottage, or modest wooden door.
Upper Rural: domicile or sturdy wooden door.
Lower Urban: hovel or sagging metal door.
Middle Urban: home, cottage, or modest metal door.
Upper Urban: residence or sturdy metal door.

The type of home claimed will forever determine what the OUTSIDE of that home may look like. Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)

The exteriors of homes (as well as doors) can be changed in Misty Isle Exteriors on Mist Harbor.

Purchasing a New Home

To claim a home, go to the town realtor in the area (sometimes in town hall) and pay the clerk the appropriate fee (type ASK CLERK ABOUT HOMES to find out what the fee is). To pay the clerk, GIVE CLERK {amount} where {amount} equals the exact amount in silvers. Bank notes are accepted.

>ask realtor about homes
"A home will cost you 100000 silvers if you want to register for one right now," says the realtor.  "Of course, the price will probably drop soon, but if you wish to register now, just give me the appropriate fee and I'll set you up."
(You'll need to GIVE the realtor 100000 silvers or a bank note for the same amount.

After paying for the a home, go to a room in a desired type of neighborhood that has a claimable home, and HOME CLAIM. The system will show a list of available homes and ask to confirm the claim.

Moving an Existing Home

Whether staying in the same neighborhood or moving half-way across Elanith, home furnishings must be shipped. Go to the local Cartage Merchant and the merchant will say how much it will cost and how long it will take. Following the directions on the sign to order shipment while holding the deed in the right hand and a promissory note in the left hand.

The next step is to wait until the furnishings arrive at the new destination. Then the new home may be claimed with the deed in the right hand. When a new home is successfully claimed, furnishings will be inside.

Very important: Do NOT buy a new home in the new location! Use the existing deed to CLAIM the new home. If you purchase a new deed, rather than using the deed you used when moving the furniture, your furniture will not arrive promptly.

Cartage Merchant Locations

Town Shop Name Location Lich Room
River's Rest Ceraleth's Cartage Inside the bank building 10913
Wehnimer's Landing Ceraleth's Cartage Inside Moot Hall 7974

Furniture

Each home has several categories of furniture that are used to build the room description when LOOKed in. Whenever a new item of furniture is purchased, the old item in the same furniture category in the home is replaced.

Tips for Decorating
  • Rugs and other floor coverings are optional
  • Decorations for hanging on walls are optional
  • Two large objects are allowed. One does not have to be a bed, but usually is
  • Doors may be hidden from view
  • Having a window is optional. They may be hidden from view using TAP
  • Chairs are optional. They must be opened to multiply
Lists of Items (permanent shops only)

For a full lists of Shops (festival/pay event shops included), see the Premium home furnishing shops category.

Homes may also have pets, which are found in Island Menagerie on Mist Harbor.

HOME (verb)

Main article: Verb:HOME

Usage

Usage:
  HOME CLAIM claims a home in your current room.
  HOME CHANGE changes the way your room is described.
  HOME SWAP enables you to swap the position of your 'bed' and 'table' items.
  HOME GUEST {player} sets ONE guest who may enter the home at any time.
  HOME GUEST CLEAR clears your guest.
  HOME SCENT changes the scent of your home.
  HOME PRIVACY {FAMILIAR | LOCATE} turns privacy options on or off.
  HOME SAVE saves your room description, scent, privacy options and guest.
  HOME TRANSFER transfers ownership to the character typing the command.  You
            must stand in the room of your home entrance to use this command.
  HOME DEED creates a deed for your home, which can be sold or moved.
  HOME HELP {#} gives you online help.

Premium Home Alterations

The information shared below is intended to help facilitate Premium home alteration planning. It is drawn from information provided to a player who won a raffle for a full Premium home alteration, as well as additional information learned during that raffle win redemption process.

Exterior

Facade: Capable of having long AND show.

The facade MUST fit to be appropriate for the neighborhood, including upper/middle/lower class status for that specific room. It cannot be something totally out of place, like a tree house. It should remain a structure that would make sense where it is located. It must be a normal structure capable of housing all standard home interior objects. As an example, a home in an upper class neighborhood room may be altered into an estate, manse, hall, manor, or villa, however hovels and shanties are not appropriate. Some nouns may be further restricted by QC.

In the case of homes located inside another structure, such as the Dragonsclaw Arms apartments or the Glarstim Cavern underground homes, the facade must reflect that the entry is a door leading into another interior structure. It may not be a standalone structure inside the larger apartment complex or caverns.

Interior

Walls: Capable of having long AND show. This item in particular can look very unusual with some home arrangements.
Wall hanging: Capable of having long AND show.
Fireplace: Capable of having long AND show. Lit fireplaces change the displayed show description due to their script.
Object #1: Capable of having long AND show. This is often a bed object.
Object #2: Capable of having long AND show. This is often a table object.
Floor: Capable of having 15/15/15 only.
Rug: Capable of having long AND show. This can also be hidden.
Seating object: Capable of having long AND show. This is typically a chair or similar. This can also be hidden.
Windows: Capable of having 15/15/15 only. This can also be hidden.
Door: Capable of having long AND show. This can also be hidden.

The essence of the item being altered should be similar. A chair can be altered to be a bench. It cannot be altered into a tub.

If the Object (#1 or #2) item being altered has a script associated with it, such as beds which can be sat or laid upon, or mirrors which can be peered into, then altered object must make sense to go with that item script.

The way the home interior text itself is displayed cannot be altered; only individual items in the interior can be altered. Interior objects can be rearranged normally.

For interior objects, some room arrangements look weird depending on how the object is altered. It is recommended to look at the various room arrangement options and how they display for a better idea of what to expect when planning interior alterations. For some room arrangement configurations, the long description is not visible in the room itself, even though it is present on the object.

Scents cannot be altered. Only the preset list of scents are available for use.

Additional Notes

Rare materials are not permitted on large areas, however sometimes small adornments can be made including rare materials if they are supplied. This may be subject to QC. Always have a backup.

All alter rules must be followed. Be familiar with ALTER 9 and ALTER 10.

Neighborhood Maps

Wehnimer's Landing Neighborhoods (inside town)
Wehnimer's Landing Neighborhoods (outside town)
Icemule Trace and Pinefar Neighborhoods
River's Rest and Teras Isle Neighborhoods
Elven Nations and Solhaven Neighborhoods

Resources