Candle: Difference between revisions

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{{ItemScriptInfo
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
|propername=None/Unknown
A '''candle''' is a lightly scripted item that can be purchased at both town shops and special merchant shops such as those found at festivals. Candles employ the [[AllMine]] script and cannot be picked up while lit.
|itemscript=script
{{TOC limit|2}}
|category=Fluff
|class=Miscellaneous
|relatedscript=Incense
|safety=All Mine
|verb=DROP, EXTINGUISH, GAZE, GET, KICK, LIGHT, PUFF, PUNCH
|addinfo=It can be purchased at both town shops and special merchant shops such as those found at festivals. Candles cannot be picked up while lit.
|restrictions=Yes
|permifiercost=1500
}}
==Analyze==
==Analyze==
<pre{{log2}}>You analyze your ecru candle and sense that this item may be altered by a talented merchant, but it must remain either "<article>,<adjective>,candle" or "<article>,<adjective>,taper" to work properly. Merchants are not able to add "show" descriptions.
<pre{{log2}}>You analyze your ecru candle and sense that this item may be altered by a talented merchant, but it must remain either "<article>,<adjective>,candle" or "<article>,<adjective>,taper" to work properly. Merchants are not able to add "show" descriptions.
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You get no sense of whether or not the candle may be further lightened.</pre>
You get no sense of whether or not the candle may be further lightened.</pre>

==Usage==
==Usage Information==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{{VerbTableStart |header1= Verb |header2= }}
|- {{verbtableheader|90}}
{{VerbTableEntry|modifier1= DROP |modifier2= |1Pview= You carefully place your ecru candle on the ground. |3Pview= XXX carefully places her ecru candle on the ground. }}
! scope="col" style="width:5em;"|Verb
{{VerbTableEntry|modifier1= EXTINGUISH |modifier2= |1Pview= You snuff out the ecru candle. |3Pview= XXX snuffs out a rectangular ecru candle inked with a silhouetted cityscape. }}
! scope="col" style="width: 45%"|First
{{VerbTableEntry|modifier1= GAZE |modifier2= |1Pview= You gaze into the flickering flame for a moment, lost in thought. |3Pview= XXX gazes into the flickering flame of a rectangular ecru candle inked with a silhouetted cityscape, lost in thought. }}
! scope="col" style="width: 45%"|Third
{{VerbTableEntry|modifier1= GET |modifier2= |1Pview= |3Pview= }}
|-
{{VerbTableEntry|modifier1= KICK |modifier2= |1Pview= You kick the ecru candle, and it splutters and goes out. |3Pview= XXX kicks the ecru candle. It splutters and goes out. }}
! scope="row" role="rowheader"|DROP
{{VerbTableEntry|modifier1= LIGHT |modifier2= |1Pview= You light the ecru candle, which flickers and begins to burn. |3Pview= XXX lights the ecru candle, which flickers and begins to burn. }}
| You carefully place your ecru candle on the ground.
{{VerbTableEntry|modifier1= PUFF |modifier2= |1Pview= You blow softly on the ecru candle and the flame flutters, sending the flickering light dancing. |3Pview= XXX blows softly on the ecru candle and the flame flutters, sending the flickering light dancing. }}
| XXX carefully places her ecru candle on the ground.
{{VerbTableEntry|modifier1= PUNCH |modifier2= |1Pview= You swing a fist at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out. |3Pview= XXX swings at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out. }}
|-
{{Table end}}
! scope="row" role="rowheader"|EXTINGUISH

| You snuff out the ecru candle.
| XXX snuffs out a rectangular ecru candle inked with a silhouetted cityscape.
|-
! scope="row" role="rowheader"|GAZE
| You gaze into the flickering flame for a moment, lost in thought.
| XXX gazes into the flickering flame of a rectangular ecru candle inked with a silhouetted cityscape, lost in thought.
|-
! scope="row" role="rowheader"|GET
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|KICK
| You kick the ecru candle, and it splutters and goes out.
| XXX kicks the ecru candle. It splutters and goes out.
|-
! scope="row" role="rowheader"|LIGHT
| You light the ecru candle, which flickers and begins to burn.
| XXX lights the ecru candle, which flickers and begins to burn.
|-
! scope="row" role="rowheader"|PUFF
| You blow softly on the ecru candle and the flame flutters, sending the flickering light dancing.
| XXX blows softly on the ecru candle and the flame flutters, sending the flickering light dancing.
|-
! scope="row" role="rowheader"|PUNCH
| You swing a fist at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out.
| XXX swings at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out.
|}
==Additional Information==
==Additional Information==

===Description===
===Restrictions===
Candles must remain either "<article>,<adjective>,candle" or "<article>,<adjective>,taper" to work properly. Show description alterations are not allowed as they are built into the script.

===Look/Show===
The candle has a hard-coded show that cannot be changed in anyway:
The candle has a hard-coded show that cannot be changed in anyway:
<pre{{log2}}>The ecru candle looks like it could burn for quite a long time.</pre>
<pre{{log2}}>The ecru candle looks like it could burn for quite a long time.</pre>
When lit, the following message is included in the show:
When lit, the following message is included in the show:
<pre{{log2}}>It is presently burning.</pre>
<pre{{log2}}>It is presently burning.</pre>

===Ambient Messages===
===Ambients===
Lit candles give off random ambient messages to the room.
Lit candles give off random ambient messages to the room.
<pre{{log2}}>
<pre{{log2}}> {{addmetext}} </pre>

{{addmetext}}
</pre>
==See Also==
==See Also==
* [[Inner Eye Candle]]
* [[Inner Eye Candle]]
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* [[Wendwillow Candle]]
* [[Wendwillow Candle]]
* [[Incense]]
* [[Incense]]
</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Candle <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype2=Taper
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Noun must remain candle or taper.<br>Must be in the format of (article),(adjective),candle or taper.<br>No show descriptions. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=DROP <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=EXTINGUISH
|verb3=GAZE
|verb4=GET
|verb5=KICK
|verb6=LIGHT
|verb7=PUFF
|verb8=PUNCH
}}
</td></tr></table>

Latest revision as of 11:26, 6 October 2026

Candle Information
Category Fluff
Class Miscellaneous
Related Scripts Incense
Safety Feature All Mine
Item Restrictions ✓
PERM-ifier Eligible ✓
Verbs Used
DROP EXTINGUISH GAZE GET KICK LIGHT PUFF PUNCH

The candle is a fluff script that applies to miscellaneous items. Items with this script can be PUT on the ground for a limited duration, during which other players and the janitor cannot pick them up, as long as the player remains in the room. It can be purchased at both town shops and special merchant shops such as those found at festivals. Candles cannot be picked up while lit.

Analyze

You analyze your ecru candle and sense that this item may be altered by a talented merchant, but it must remain either "<article>,<adjective>,candle" or "<article>,<adjective>,taper" to work properly.  Merchants are not able to add "show" descriptions.

You can try to LIGHT, EXTINGUISH, PUNCH KICK, PUFF, GET, DROP, and GAZE, with a hard-coded LOOK.

You get no sense of whether or not the candle may be further lightened.

Usage Information

Verb First Third
DROP You carefully place your ecru candle on the ground. XXX carefully places her ecru candle on the ground.
EXTINGUISH You snuff out the ecru candle. XXX snuffs out a rectangular ecru candle inked with a silhouetted cityscape.
GAZE You gaze into the flickering flame for a moment, lost in thought. XXX gazes into the flickering flame of a rectangular ecru candle inked with a silhouetted cityscape, lost in thought.
GET This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
KICK You kick the ecru candle, and it splutters and goes out. XXX kicks the ecru candle. It splutters and goes out.
LIGHT You light the ecru candle, which flickers and begins to burn. XXX lights the ecru candle, which flickers and begins to burn.
PUFF You blow softly on the ecru candle and the flame flutters, sending the flickering light dancing. XXX blows softly on the ecru candle and the flame flutters, sending the flickering light dancing.
PUNCH You swing a fist at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out. XXX swings at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out.

Additional Information

Restrictions

Candles must remain either "<article>,<adjective>,candle" or "<article>,<adjective>,taper" to work properly. Show description alterations are not allowed as they are built into the script.

Look/Show

The candle has a hard-coded show that cannot be changed in anyway:

The ecru candle looks like it could burn for quite a long time.

When lit, the following message is included in the show:

It is presently burning.

Ambients

Lit candles give off random ambient messages to the room.

 This section has not been added yet; please add to it now! 

See Also