Premium Point: Difference between revisions

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These points can be used to purchase many different benefits.
These points can be used to purchase many different benefits.


Benefits include scripted items, [[alteration scroll]]s, an auto-scripter, lightening or deepening of one item, type-ahead lines, enhancive items, custom scripting, adding flares to armor, weapons, and armor accessories, enchanting services, and adding [[padding]] to armor.
Benefits include scripted items, [[alteration scroll]]s, an auto-scripter, lightening or deepening of one item, type-ahead lines, enhancive items, custom scripting, adding flares to armor, weapons, and armor accessories, enchanting services, and adding critical or damage [[padding]] to armor.

==Premium Point Benefit/Cost Table==


{| {{prettytable}}
{| {{prettytable}}
! Benefit !! Cost
! Benefit !! Premium Point Cost
|- align=center
|-
|Pre-scripted item||300
|Pre-scripted giftshop item||300
|- align=center
|-
|Alteration scroll||600
|Alteration scroll||400
|- align=center
|-
|[[Autoscripter]]||600
|[[Autoscripter]]||400
|- align=center
|-
|Lighten one item (amount of lightening varies by item)||400
|lighten or deepen an item||600
|- align=center
|-
|Deepen one item (deepening is approximately 10% of current item)||400
|- align=center
|Checkbook||600
|Checkbook||600
|- align=center
|-
|One type-ahead line||900
|One type-ahead line (Fountains located on [[Mist Harbor|Four Winds Isle]])||900
|- align=center
|-
|[[Premium title]]s||900
|[[Premium title]]s||600
|- align=center
|-
|Level 1 or 2 [[enhancive item]]||1800
|Level 1 or 2 [[enhancive item]]||1800
|- align=center
|-
|Level 3 or 4 [[enhancive item]]||2400
|Level 3 or 4 [[enhancive item]]||2400
|- align=center
|-
|[[Custom script]]||1800 or 600
|[[Custom script]]||1200 (one action), 600 (second action) then cost alternates
|- align=center
|-
|[[Flare]]s (heat, cold, electric, acid, or impact)||Base 300 + 300 per enchant + surcharges.
|Basic flares, +20 or less||5 + (enchant ÷ 2) × 100
|- align=center
|-
|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of 0 to +15||540 + (starting bonus * 60)
|Flares, above +20|| (15 + (enchant - 20)) × 100
|- align=center
|-
|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of +16 to +45||1600 + ((starting bonus - 16) * 80))
|Flares, armor accessory, +20 or less||1500
|- align=center
|-
|Spiked items for any enchanting, padding, or flaring service||600 point surcharge
|Enchanting, plain item||Final enchant bonus × 100
|- align=center
|-
|Enchanting, spiked||Final enchant bonus × 100 + 600
|Enchanting flared or (non-fluff) scripted item||600 point surcharge
|- align=center
|-
|Enchanting, flared or scripted||Final enchant bonus × 100 + 1000
|Enchanting a TD boosting, defender, padded or weighted item||Bonus level * 100
|- align=center
|-
|Enchanting claidhmore (new style only)||(40 + (2 * Final Enchant Bonus)) * 100
|Enchanting, TD boosting, defender, padded or weighted||((2 × [[padding]]/weighting level or TD/DS bonus) + Final enchant bonus) × 100
|- align=center
|-
|Heavy Critical or Damage [[Padding]]||1200 + (Enchant Bonus * 100)
|Enchanting, claidhmore||(40 + (2 × Final enchant bonus)) × 100
|- align=center
|-
|Custom Tattoo (PLATINUM ONLY)||400
|Padding, all armor||((2 × Padding Level) + Enchant Bonus) × 100
|- align=center
|Single Premium Home Item Alteration (PLATINUM ONLY)||600
|- align=center
|Mayhem Tattoo (PLATINUM ONLY)||900
|- align=center
|Enhancive Stripping per enhancive property (PLATINUM ONLY)||500
|}
|}


Negatively enchanted items must be brought up to zero via normal means. For example: 500 pts to bring a -10 item to -5, then another 500 pts to bring -5 item to zero, then normal costs as described above.
TD/flares/padding/defender items use the same slot and there is a surcharge for enchanting TD boosters through premium points. The extra cost is (2*TD bonus)*100, similar to how the surcharge for enchanting padded/weighted items is calculated. Only the base enchant can be boosted, not the TD bonus.

Adamantine costs double the normal points.

Zelnorn carries the flaring surcharge. The new enchant will be based on the total AS + DS bonus and the +5 will be split between those qualities.

For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.


For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.
For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.


Resistance items with positive benefits cost 1000 per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 1000.
Costs of some services with the math already done:

Temporary Enhancements do not incur any extra charges.

==Precalculated Premium Benefit Costs==

===Adding Flares===

Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]])

*Flare 0x (+0) item = 300
*Flare 1x (+5) item = 600
*Flare 2x (+10) item = 900
*Flare 3x (+15) item = 1200
*Flare 4x (+20) item = 1500
*Flare 5x (+25) item = 1800
*Flare 6x (+30) item = 2100
*Flare 7x (+35) item = 2400
*Flare 8x (+40) item = 2700
*Flare 9x (+45) item = 3000
*Flare 10x (+50)item = 3300

''Note: Partial enchants round up''

===Adding Heavy Critical or Damage Padding===

*Pad 0x (+0) Armor = 1200
*Pad 1x (+5) Armor = 1700
*Pad 2x (+10) Armor = 2200
*Pad 3x (+15) Armor = 2700
*Pad 4x (+20) Armor = 3200
*Pad 5x (+25) Armor = 3700
*Pad 6x (+30) Armor = 4200
*Pad 7x (+35) Armor = 4700
*Pad 8x (+40) Armor = 5200
*Pad 9x (+45) Armor = 5700
*Pad 10x (+50) Armor = 6200

===Enchanting Item (Base Cost)===


*Enchant 0x to 1x = 540
'''Flare Adding'''<br>
*Enchant 1x to 2x = 840
Flare 0x 500+(0/2)*100=500<br>
*Enchant 2x to 3x = 1140
Flare 1x 500+(5/2)*100=750<br>
*Enchant 3x to 4x = 1440
Flare 2x 500+(10/2)*100=1000<br>
*Enchant 4x to 5x = 1920
Flare 3x 500+(15/2)*100=1250<br>
*Enchant 5x to 6x = 2320
Flare 4x 500+(20/2)*100=1500<br>
*Enchant 6x to 7x = 2720
Flare 5x 1500+(25-20)*100=2000<br>
*Enchant 7x to 8x = 3120
Flare 6x 1500+(30-20)*100=2500<br>
*Enchant 8x to 9x = 3520
Flare 7x 1500+(35-20)*100=3000<br>
*Enchant 9x to 10x = 3920
Flare 8x 1500+(40-20)*100=3500<br>
Flare 9x 1500+(45-20)*100=4000<br>
Flare 10x 1500+(50-20)*100=4500<br>


===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===
'''Add Heavy Padding'''<br>
Pad 0x Armor 2x10+0*100=2000<br>
Pad 1x Armor 2x10+5*100=2500<br>
Pad 2x Armor 2x10+10*100=3000<br>
Pad 3x Armor 2x10+15*100=3500<br>
Pad 4x Armor 2x10+20*100=4000<br>
Pad 5x Armor 2x10+25*100=4500<br>
Pad 6x Armor 2x10+30*100=5000<br>
Pad 7x Armor 2x10+35*100=5500<br>
Pad 8x Armor 2x10+40*100=6000<br>
Pad 9x Armor 2x10+45*100=6500<br>
Pad 10x Armor 2x10+50*100=7000<br>


'''Enchant Costs'''<br>
*Enchant 0x to 1x = 1140
Enchant 0x-1x 0+500=500<br>
*Enchant 1x to 2x = 1440
Enchant 1x-2x 500+500=1000<br>
*Enchant 2x to 3x = 1740
Enchant 2x-3x 1000+500=1500<br>
*Enchant 3x to 4x = 2040
Enchant 3x-4x 1500+500=2000<br>
*Enchant 4x to 5x = 2520
Enchant 4x-5x 2000+500=2500<br>
*Enchant 5x to 6x = 2920
Enchant 5x-6x 2500+500=3000<br>
*Enchant 6x to 7x = 3320
Enchant 6x-7x 3000+500=3500<br>
*Enchant 7x to 8x = 3720
Enchant 7x-8x 3500+500=4000<br>
*Enchant 8x to 9x = 4120
Enchant 8x-9x 4000+500=4500<br>
*Enchant 9x to 10x = 4520
Enchant 9x-10x 4500+500=5000<br>


===Enchanting Claidhmore (New Style Only)===
'''Enchant Flared item from x to x'''<br>
Enchant Flare 0x-1x 1000+0+500=1500<br>
Enchant Flare 1x-2x 1000+500+500=2000<br>
Enchant Flare 2x-3x 1000+1000+500=2500<br>
Enchant Flare 3x-4x 1000+1500+500=3000<br>
Enchant Flare 4x-5x 1000+2000+500=3500<br>
Enchant Flare 5x-6x 1000+2500+500=4000<br>
Enchant Flare 6x-7x 1000+3000+500=4500<br>
Enchant Flare 7x-8x 1000+3500+500=5000<br>
Enchant Flare 8x-9x 1000+4000+500=5500<br>
Enchant Flare 9x-10x 1000+4500+500=6000<br>


*Enchant 0x-1x = 5000
'''Enchant (Heavily) Scripted item from x to x'''<br>
Enchant Script 0x-1x 1000+0+500=1500<br>
*Enchant 1x-2x = 6000
Enchant Script 1x-2x 1000+500+500=2000<br>
*Enchant 2x-3x = 7000
Enchant Script 2x-3x 1000+1000+500=2500<br>
*Enchant 3x-4x = 8000
Enchant Script 3x-4x 1000+1500+500=3000<br>
*Enchant 4x-5x = 9000
Enchant Script 4x-5x 1000+2000+500=3500<br>
*Enchant 5x-6x = 10000
Enchant Script 5x-6x 1000+2500+500=4000<br>
*Enchant 6x-7x = 11000
Enchant Script 6x-7x 1000+3000+500=4500<br>
*Enchant 7x-8x = 12000
Enchant Script 7x-8x 1000+3500+500=5000<br>
*Enchant 8x-9x = 13000
Enchant Script 8x-9x 1000+4000+500=5500<br>
*Enchant 9x-10x = 14000
Enchant Script 9x-10x 1000+4500+500=6000<br>


==See Also==
'''Enchant Claidhmore'''<br>
Enchant 0x-1x 4000+1000=5000<br>
Enchant 1x-2x 4000+2000=6000<br>
Enchant 2x-3x 4000+3000=7000<br>
Enchant 3x-4x 4000+4000=8000<br>
Enchant 4x-5x 4000+5000=9000<br>
Enchant 5x-6x 4000+6000=10000<br>
Enchant 6x-7x 4000+7000=11000<br>
Enchant 7x-8x 4000+8000=12000<br>
Enchant 8x-9x 4000+9000=13000<br>
Enchant 9x-10x 4000+10000=14000<br>


==See also==
*[[Premium/platinum point update (saved post)]] dated 6/5/2011
*[[Premium/platinum point update (saved post)]] dated 6/5/2011
*[[Premium point (saved post)]]
*[[Premium point (saved post)]]

Revision as of 00:36, 6 June 2011

A Premium GemStone IV subscriber gets 100 premium points per month. These points can be used to purchase many different benefits.

Benefits include scripted items, alteration scrolls, an auto-scripter, lightening or deepening of one item, type-ahead lines, enhancive items, custom scripting, adding flares to armor, weapons, and armor accessories, enchanting services, and adding critical or damage padding to armor.

Premium Point Benefit/Cost Table

Benefit Premium Point Cost
Pre-scripted giftshop item 300
Alteration scroll 400
Autoscripter 400
Lighten one item (amount of lightening varies by item) 400
Deepen one item (deepening is approximately 10% of current item) 400
Checkbook 600
One type-ahead line (Fountains located on Four Winds Isle) 900
Premium titles 600
Level 1 or 2 enhancive item 1800
Level 3 or 4 enhancive item 2400
Custom script 1200 (one action), 600 (second action) then cost alternates
Flares (heat, cold, electric, acid, or impact) Base 300 + 300 per enchant + surcharges.
Enchanting plain item (+5 added) with a starting enchant bonus of 0 to +15 540 + (starting bonus * 60)
Enchanting plain item (+5 added) with a starting enchant bonus of +16 to +45 1600 + ((starting bonus - 16) * 80))
Spiked items for any enchanting, padding, or flaring service 600 point surcharge
Enchanting flared or (non-fluff) scripted item 600 point surcharge
Enchanting a TD boosting, defender, padded or weighted item Bonus level * 100
Enchanting claidhmore (new style only) (40 + (2 * Final Enchant Bonus)) * 100
Heavy Critical or Damage Padding 1200 + (Enchant Bonus * 100)
Custom Tattoo (PLATINUM ONLY) 400
Single Premium Home Item Alteration (PLATINUM ONLY) 600
Mayhem Tattoo (PLATINUM ONLY) 900
Enhancive Stripping per enhancive property (PLATINUM ONLY) 500

Negatively enchanted items must be brought up to zero via normal means. For example: 500 pts to bring a -10 item to -5, then another 500 pts to bring -5 item to zero, then normal costs as described above.

Adamantine costs double the normal points.

Zelnorn carries the flaring surcharge. The new enchant will be based on the total AS + DS bonus and the +5 will be split between those qualities.

For TD boosting items only the base enchant can be increased, not the TD bonus.

For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.

Resistance items with positive benefits cost 1000 per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 1000.

Temporary Enhancements do not incur any extra charges.

Precalculated Premium Benefit Costs

Adding Flares

Options: Heat, Cold, Electric, Acid, Impact)

  • Flare 0x (+0) item = 300
  • Flare 1x (+5) item = 600
  • Flare 2x (+10) item = 900
  • Flare 3x (+15) item = 1200
  • Flare 4x (+20) item = 1500
  • Flare 5x (+25) item = 1800
  • Flare 6x (+30) item = 2100
  • Flare 7x (+35) item = 2400
  • Flare 8x (+40) item = 2700
  • Flare 9x (+45) item = 3000
  • Flare 10x (+50)item = 3300

Note: Partial enchants round up

Adding Heavy Critical or Damage Padding

  • Pad 0x (+0) Armor = 1200
  • Pad 1x (+5) Armor = 1700
  • Pad 2x (+10) Armor = 2200
  • Pad 3x (+15) Armor = 2700
  • Pad 4x (+20) Armor = 3200
  • Pad 5x (+25) Armor = 3700
  • Pad 6x (+30) Armor = 4200
  • Pad 7x (+35) Armor = 4700
  • Pad 8x (+40) Armor = 5200
  • Pad 9x (+45) Armor = 5700
  • Pad 10x (+50) Armor = 6200

Enchanting Item (Base Cost)

  • Enchant 0x to 1x = 540
  • Enchant 1x to 2x = 840
  • Enchant 2x to 3x = 1140
  • Enchant 3x to 4x = 1440
  • Enchant 4x to 5x = 1920
  • Enchant 5x to 6x = 2320
  • Enchant 6x to 7x = 2720
  • Enchant 7x to 8x = 3120
  • Enchant 8x to 9x = 3520
  • Enchant 9x to 10x = 3920

Enchanting Item with Spikes, Flares or Scripts (non-fluff)

  • Enchant 0x to 1x = 1140
  • Enchant 1x to 2x = 1440
  • Enchant 2x to 3x = 1740
  • Enchant 3x to 4x = 2040
  • Enchant 4x to 5x = 2520
  • Enchant 5x to 6x = 2920
  • Enchant 6x to 7x = 3320
  • Enchant 7x to 8x = 3720
  • Enchant 8x to 9x = 4120
  • Enchant 9x to 10x = 4520

Enchanting Claidhmore (New Style Only)

  • Enchant 0x-1x = 5000
  • Enchant 1x-2x = 6000
  • Enchant 2x-3x = 7000
  • Enchant 3x-4x = 8000
  • Enchant 4x-5x = 9000
  • Enchant 5x-6x = 10000
  • Enchant 6x-7x = 11000
  • Enchant 7x-8x = 12000
  • Enchant 8x-9x = 13000
  • Enchant 9x-10x = 14000

See Also