Sigil of Determination: Difference between revisions

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==Detailed Benefits==
==Detailed Benefits==
* Lets you ignore wound penalties in any activity in which they exist (attacking, maneuver penalties, sending mana, casting spells, lockpicking, etc.)
* Lets you ignore wound penalties in any activity in which they exist (attacking, [[maneuver]] penalties, sending [[mana]], casting [[spell]]s, lockpicking, etc.)
* Cannot ignore rank 3 nerve, rank 3 arm or rank 3 eye/head wounds.
* Cannot ignore rank 3 nerve, rank 3 arm or rank 3 eye/head wounds.
* 5 minute duration.
* 5 minute duration.

Revision as of 09:12, 17 April 2008

Description

"This is the Sigil of Determination, memorize it well. In your many battles with the Grimswarm, you have undoubtedly suffered the sting of steel slicing your flesh or the burning agony of magic tearing at your being. While we are far more honed to battle and its attendant pains than your average commoner, we still do suffer from our wounds. This suffering can lead to distraction and that distraction can lead to defeat. While other sigils seek to increase your attunement to your body, this one seeks to break that attunement and thereby numb the pain that you feel when wounded. While under the influence of this sigil, you are able to completely ignore almost any penalty that you usually suffer when attempting tasks while wounded. While this sigil is powerful, it cannot contradict reality. If you suffer from severed limbs, blinded eyes, or uncontrollable convulsions, you will still be unable to perform many tasks. However, you will be able to temporarily overcome almost any other injury at the cost of 30 points of stamina. Go now, and make good use of what I have taught you."

Detailed Benefits

  • Lets you ignore wound penalties in any activity in which they exist (attacking, maneuver penalties, sending mana, casting spells, lockpicking, etc.)
  • Cannot ignore rank 3 nerve, rank 3 arm or rank 3 eye/head wounds.
  • 5 minute duration.
  • Refreshable.

Mana/Stamina Costs



Note: Thanks goes to Belnia for all the information provided by her research.