Sigil of Determination
Guardians of Sunfist - edit | ||||
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Documentation | ||||
History of the Guardians of Sunfist | ||||
Guardians of Sunfist release | ||||
Superintendents' Histories | ||||
Mechanics | ||||
Tasks | Hated Enemies | |||
Scripts | ||||
None | ||||
Sigils | ||||
1. | Recognition | 2. | Location | |
3. | Contact | 4. | Resolve | |
5. | Minor Bane | 6. | Bandages | |
7. | Defense | 8. | Offense | |
9. | Distraction | 10. | Minor Protection | |
11. | Focus | 12. | Intimidation | |
13. | Mending | 14. | Concentration | |
15. | Major Bane | 16. | Determination | |
17. | Health | 18. | Power | |
19. | Major Protection | 20. | Escape |
The Sigil of Determination is the sixteenth sigil learned by Guardians of Sunfist members. It allows the user to bypass injuries that would prevent the completion of certain tasks.
Description
"This is the Sigil of Determination, memorize it well. In your many battles with the Grimswarm, you have undoubtedly suffered the sting of steel slicing your flesh or the burning agony of magic tearing at your being. While we are far more honed to battle and its attendant pains than your average commoner, we still do suffer from our wounds. This suffering can lead to distraction and that distraction can lead to defeat. While other sigils seek to increase your attunement to your body, this one seeks to break that attunement and thereby numb the pain that you feel when wounded. While under the influence of this sigil, you are able to completely ignore almost any penalty that you usually suffer when attempting tasks while wounded. While this sigil is powerful, it cannot contradict reality. If you suffer from severed limbs, blinded eyes, or uncontrollable convulsions, you will still be unable to perform many tasks. However, you will be able to temporarily overcome almost any other injury at the cost of 30 points of stamina. Go now, and make good use of what I have taught you."
Detailed Benefits
- Lets you ignore wound penalties in any activity in which they exist (attacking, maneuver penalties, sending mana, casting spells, lockpicking, etc.)
- Cannot ignore rank 3 nerve, rank 3 arm or rank 3 eye/head wounds.
- 5 minute duration.
- Refreshable.
Mana/Stamina Costs
- 30 Stamina
Messaging
Sigil beginning:
You begin to focus sharply upon the task at hand, pushing all thoughts and sensations of pain far from your mind.
Sunfister acquires a look of grim determination.
Sigil ending:
Your sharp concentration upon your current task falters as the pain of your injuries rushes back into your mind.
Sunfister loses her look of grim determination.
Note: Thanks goes to Belnia for all the information provided by her research.