Spirit Warding II (107): Difference between revisions
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'''Spirit Warding II''' is a defensive spell that increases [[bolt]] [[defensive strength]] and [[spiritual]] [[target defense]]. Bolt defensive strength is increased by 25 and target defense is increased by 15 while under the effects of this spell. When cast and when the spell fades, it appears as a deep blue glow. |
'''Spirit Warding II''' is a defensive spell that increases [[bolt]] [[defensive strength]] and [[spiritual]] [[target defense]]. Bolt defensive strength is increased by 25 and target defense is increased by 15 while under the effects of this [[spell]]. When cast and when the spell fades, it appears as a deep blue glow. |
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== Lore Benefits == |
== Lore Benefits == |
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[[Spiritual Lore, Blessings]] provides a chance to temporarily experience a +25 boost in a warding attempt. The chance of success is 1% at 10 lore ranks, and has a maximum of 12% at 186 lore ranks. |
[[Spiritual Lore, Blessings]] provides a chance to temporarily experience a +25 boost in a [[warding]] attempt. The chance of success is 1% at 10 lore ranks, and has a maximum of 12% at 186 lore ranks. |
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When a player casts Spirit Warding II (107) on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration. |
When a player casts Spirit Warding II (107) on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration. |
Revision as of 15:47, 19 April 2008
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Spirit Warding II is a defensive spell that increases bolt defensive strength and spiritual target defense. Bolt defensive strength is increased by 25 and target defense is increased by 15 while under the effects of this spell. When cast and when the spell fades, it appears as a deep blue glow.
Lore Benefits
Spiritual Lore, Blessings provides a chance to temporarily experience a +25 boost in a warding attempt. The chance of success is 1% at 10 lore ranks, and has a maximum of 12% at 186 lore ranks.
When a player casts Spirit Warding II (107) on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration.
For example, your target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If you can only grant a 3% chance, then your cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends.
If your lore bonus equals or exceeds an existing bonus, then it will overwrite the existing bonus while maintaining a concurrent duration will the spell.
Messaging
Initial cast:
A deep blue glow surrounds you.
Wearing off:
The deep blue glow leaves you.
External Links
- Minor Spiritual Spell Circle: Spirit Warding II, on Play.net