Water Walking (112): Difference between revisions
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:*[[Maelstrom Bay]], [[River's Rest]] |
:*[[Maelstrom Bay]], [[River's Rest]] |
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:*[[Marsh Keep]], River's Rest |
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:*the [[Vipershroud]] on the trail to the Elven Nations |
:*the [[Vipershroud]] on the trail to the Elven Nations |
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:*Locksmehr River Road on the trail to the Elven Nations |
:*Locksmehr River Road on the trail to the Elven Nations |
Revision as of 14:15, 30 November 2008
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The Water Walking spell allows a character to walk on water. The most prevalent use is on Maelstrom Bay, in River's Rest where Water Walking will allow you to drag a body across the water's surface, but there are other locations, such as a brackish stream in Vipershroud, that slow a character's movement through the area; this spell alleviates that. Additionally, some magic using classes will cast this spell as dispel fodder, in case a creature or player casts Elemental Dispel (417) or Spirit Dispel (119) on the user in order to reduce her defenses.
A sparkling aquamarine potion can be made through Alchemy with 4 sips of Water Walking.
Locations that use Water Walking
- Maelstrom Bay, River's Rest
- Marsh Keep, River's Rest
- the Vipershroud on the trail to the Elven Nations
- Locksmehr River Road on the trail to the Elven Nations
- The lake approaching Imaera's Shrine
External Links
- Minor Spiritual: Water Walking, on Play.net