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Revision as of 21:55, 21 July 2015
Q & A
Topic: Arcane Circle
Message #: 61
Author: GS4-ESTILD
Date: 10/16/2009 10:11:27 AM
Subject: Re: Arcane Circle
With these spells that are considered native to a specific circle, will elemental detection cast by an appropriately skilled caster reveal the spell? -LORDKRIP
No, they will sense an unknown spell from a familiar realm of magic. I'll have to check into the issue with coral wands.
With those spells being native to the Wizard circle, will they get spell hindrance as part of the Wizard Circle? Also, is there a hindrance chart for the Arcane Circle on its own, or does it copy another circle? GRANTA
Yes, an arcane spell will use the spell hindrance of its native circle. If it is not native to any circle, it will mimic the Sorcerers circle spell hindrance. This is not yet live though.
GameMaster Estild
Duplication
Topic: Arcane Circle
Message #: 70
Author: GS4-ESTILD
Date: 10/16/2009 11:22:44 AM
Subject: Re: Arcane Circle
Speaking of:
- Does Duplicate still work on the Arcane wands? (If not, why not?)
- Does Duplicate work on any of the other items (bronze squares, cubes, orbs, whatnot)? (If not, why not?)
-KRAKII
Duplicate should work on the same items that it worked on before, which does include blue and crystal wands. I'm not sure about expanding that, but I will tell you we're going to be releasing magical trinkets for most all Arcane spells. These trinkets will be wizard rechargeable, including small statues, quartz orbs, etc.
GameMaster Estild
Spellburst
Topic: Arcane Circle
Message #: 71
Author: GS4-ESTILD
Date: 10/16/2009 11:29:23 AM
Subject: Re: Arcane Circle
You've said 1700s are not affected by rift stripping, what about temple/otf spellburst? -Virilneus
Yes, the Arcane circle is also exempt from spell burst.
GameMaster Estild
Scrolls
Topic: Arcane Circle
Message #: 83
Author: GS4-ESTILD
Date: 10/16/2009 1:55:49 PM
Subject: Re: Arcane Circle
Will all Arcane spells be found on scrolls 1701-1750? -SARDINUS
Yes.
GameMaster Estild
10/27/09 Update
Topic: Arcane Circle
Message #: 168
Author: GS4-ESTILD
Date: 10/27/2009 9:59:32 PM
Subject: Re: Arcane Circle
Arcane trinkets can now be found in the treasure system. This makes every spell in the Arcane circle available on scrolls and magical items. Except for bronze squares, all of these items are Wizard rechargeable (via Charge Item, spell 517).
Scrolls will no longer generate exclusively with Arcane spells. Instead, every spell slot on a scroll has the chance of being an Arcane spell.
Spell hindrance for the Arcane circle will mimic that of the Sorcerer spell list, unless the spell is native to another circle. Spell nativity can be found at http://www.play.net/gs4/info/spells/spelllist.asp?circle=14 and Sorcerer spell hindrance can be found at http://www.play.net/gs4/info/armory/armor.asp.
Flaming Aura will now use heat criticals, show up under SPELL ACTIVE, and become dormant while in town if the justice system is active.
GameMaster Estild
Arcane Decoy (1701)
Topic: Arcane Circle
Message #: 338
Author: GS4-NAOS
Date: 2/2/2010 12:33:28 PM
Subject: Re: Arcane Decoy.
The point of Arcane Decoy is definitely meant to be a defense against dispels, but that doesn't necessarily mean that some things might not be 'more powerful' than it.
That effect on Darkstone was definitely an oversight on my part, but I don't necessarily think it will (or should) be changed.
If the point of contention is the official spell description, we can tweak it if it's really an issue.
--
Naos
Topic: Arcane Circle
Message #: 343
Author: GS4-ESTILD
Date: 2/16/2010 8:13:40 AM
Subject: Re: Arcane Decoy.
I've updated the spell description to replace "any" with "most".
GameMaster Estild