Creature maneuver: Difference between revisions
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(Added more complete list of maneuver protection spells.) |
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*the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and the [[snow madrinol]] |
*the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and the [[snow madrinol]] |
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*a [[soul golem]]'s steam push |
*a [[soul golem]]'s steam push |
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*an [[Illoke]]'s ground stomp |
*an [[Illoke]]'s ground stomp |
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*an [[Ithzir adept]]'s lightning mote |
*an [[Ithzir adept]]'s lightning mote |
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*a [[war griffin]]'s ride of doom |
*a [[war griffin]]'s ride of doom |
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*[[Dexterity]] |
*[[Dexterity]] |
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*[[Agility]] |
*[[Agility]] |
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;Spells |
;Spells |
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{| style="margin-left: 2em;" |
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'''Block Bonus''' |
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*[[Spirit Barrier (102)]] |
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*[[Wall of Force (140)]] |
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*[[Elemental Barrier (430)]] |
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*[[Elemental Deflection (507)]] |
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'''Evade Bonus''' |
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*[[Heroism (215)]] |
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*[[Prayer (313)]] |
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*[[Temporal Reversion (540)]] |
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*[[Mobility (618)]] |
*[[Mobility (618)]] |
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*[[ |
*[[Empathic Focus (1109)]] |
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*[[ |
*[[Premonition (1220)]] |
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*[[Dauntless (1606)]] |
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;Stance |
;Stance |
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Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus. Races not listed on the following table are considered to have an average ability to dodge maneuvers. |
Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus. Races not listed on the following table are considered to have an average ability to dodge maneuvers. |
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{| style="margin-left: 2em;" |
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{| {{prettytable}} |
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!Best !!Excellent !!Good |
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|[[Burghal gnome]]||[[Halfling]]||[[Half-elf]] |
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| ||[[Forest gnome]]||[[Dark elf]] |
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| ||[[Elf]]||[[Sylvankind]] |
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| '''Best:''' || Burghal Gnomes |
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| || ||[[Erithian]] |
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| '''Excellent:''' || Halflings, Forest Gnomes, and Elves |
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| || ||[[Aelotoi]] |
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| '''Good:''' || Half-Elves, Dark Elves, Sylvankind, Erithians, and Aelotoi |
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Revision as of 14:20, 20 August 2015
Creature maneuvers are offensive maneuvers that are only available to creatures, not available to player characters. These attacks do not show an open roll.
Such maneuvers include:
- the tail sweep of the cave lizard, three-toed tegu, and the snow madrinol
- a soul golem's steam push
- an Illoke's ground stomp
- an Ithzir adept's lightning mote
- a war griffin's ride of doom
Protection
There are several attributes which can mitigate damage from creature maneuvers:
- Training
- Physical Fitness - Physical Fitness is the primary skill for defense against standard creature maneuvers.
- Combat Maneuvers - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive.
- Perception
- Shield Use - Shield Use factors into creature maneuvers that can be blocked by a shield.
- Statistics
- Spells
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Block Bonus |
Evade Bonus |
- Stance
- Defensive stance is best
- Racial Bonuses
Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus. Races not listed on the following table are considered to have an average ability to dodge maneuvers.
| Best: | Burghal Gnomes |
| Excellent: | Halflings, Forest Gnomes, and Elves |
| Good: | Half-Elves, Dark Elves, Sylvankind, Erithians, and Aelotoi |