Verb:QSTRIKE: Difference between revisions
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Valid combat actions are: |
Valid combat actions are: |
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[[AMBUSH]] [[HURL]] [[STUNMAN]] (ATTACK) |
[[AMBUSH]] [[HURL]] [[STUNMAN]] (ATTACK) |
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[[ATTACK]] [[JAB]] [[SUBDUE]] |
[[ATTACK]] [[JAB]] [[subdue|SUBDUE]] |
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[[CHEAPSHOT]] [[KILL]] [[SWEEP]] |
[[cheapshot|CHEAPSHOT]] [[KILL]] [[sweep|SWEEP]] |
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[[CMAN]] (various) [[KICK]] [[TACKLE]] |
[[CMAN]] (various) [[KICK]] [[tackle|TACKLE]] |
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[[COCK]] [[MSTRIKE]] [[TRIP]] |
[[COCK]] [[MSTRIKE]] [[trip|TRIP]] |
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[[DISARM]] (weapons) [[PUNCH]] [[WTRICKS]] (FEINT, SATTACK) |
[[DISARM]] (weapons) [[PUNCH]] [[Warrior Tricks|WTRICKS]] (FEINT, SATTACK) |
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[[FIRE]] [[SHIELD]] (various) |
[[FIRE]] [[SHIELD]] (various) |
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[[GRAPPLE]] [[SMITE]] |
[[GRAPPLE]] [[smite|SMITE]] |
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Examples: |
Examples: |
Revision as of 09:12, 18 January 2016
[Placeholder]
Usage: QSTRIKE {modifier} {action...} - Perform the specified action with the specified roundtime modifier QSTRIKE {modifier} - Use the specified roundtime modifier on your next combat action QSTRIKE {time} {action...} - Perform the specified action with the specified absolute roundtime QSTRIKE {time} - Use the specified absolute roundtime on your next combat action QSTRIKE STOP - Do not use a queued modifier/time on your next combat action QSTRIKE HELP - This help text {modifier} should be a negative number indicating the roundtime reduction desired {time} should be a positive number indicating the absolute roundtime desired Valid combat actions are: AMBUSH HURL STUNMAN (ATTACK) ATTACK JAB SUBDUE CHEAPSHOT KILL SWEEP CMAN (various) KICK TACKLE COCK MSTRIKE TRIP DISARM (weapons) PUNCH WTRICKS (FEINT, SATTACK) FIRE SHIELD (various) GRAPPLE SMITE Examples: QSTRIKE -3 ATTACK THIRD KOBOLD - Attack the third kobold at -3 seconds to your normal roundtime QSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds QSTRIKE -1 - Perform your next combat action at -1 second to your normal roundtime