Elanith: Difference between revisions
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[[Elanith]] is the primary continent of [[Elanthia]], and is home to the adventurers of [[GemStone IV]]. |
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The great continent of '''Elanith''' is fraught with dangers known and unknown. Wild beasts, ferocious monsters and terrors unnamed wander the lands. However, many strongholds and safehavens have made a stand against the chaos and have prospered. Most young adventurers get their start within the harbor town of [[Wehnimer's Landing]], the Halfling town of [[Icemule Trace]] or the Elven city of [[Ta'Vaalor]]. Many other towns exist for travel, trade and exploration, including the mining town of [[Kharam Dzu]] on Teras Isle, the free port of [[Solhaven]], the town of [[River's Rest]], and the [[Pinefar Trading Post]] far to the north. For those that dare to cross the great Dragonspine mountain range, the Dwarven city of [[Zul Logoth]] provides an unlikely resting spot along the Locksmehr Trail which leads to the great city of [[Ta'Illistim]] and the hamlet of [[Sylvarraend]], each part of the magical Elven Nations. |
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== Geography == |
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Also of interest are the [[Lysierian Hills]] region, the [[Dragonsclaw Mountains]] and the elusive [[Mysterious Realms]]. |
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== Map == |
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Elanith lies on the northern hemisphere of the planet, bordered by seas to the west, east, and south. To the north the landscape becomes increasing frozen and inhospitable. The [[Dragonspine Mountains]] run north-to-south, bisecting the continent. |
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=== Western Elanith === |
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On the northwestern coast lies the town of '''[[Wehnimer's Landing]]''', a busy trading post on the edge of [[Darkstone Bay]], which is fed by the [[Locksmehr River]]. Across the bay is the [[Isle of Glaoveln]], controlled by [[krolvin]] pirate warlords, and beyond that the [[Great Western Sea]]. To the south of the town are the [[Dragonsclaw Mountains]], with its four peaks from west to east: [[Wehntoph]], [[Sentoph]], [[Zeltoph]], and [[Thanatoph]]. To the east are the [[Lyserian Hills]], and further north are the high glaciers of [[Glatoph]]. A long and dangerous trail runs past the glaciers towards the lands of the [[Paradis]] [[halflings]]. |
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The main settlement in halfling territory is the town of '''[[Icemule Trace]]''', which can be seen from the trail as it descends from the mountains into the forests around [[Snowflake Vale]]. Beneath the town itself are vast underground caverns. Frozen fields and arctic pine forests surround the town, and further to the north, beyond [[Olbin's Pass]], is the '''[[Pinefar|Pinefar Trading Post]]''' at the foot of [[Mount Aenatumgana]]. |
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Southeast of Wehnimer's Landing are the baronies and counties of the [[Turamzzyrian Empire]], the closest being [[Vornavis]] and [[Talador]]. The '''[[Solhaven|Freeport of Solhaven]]''' lies along the Vornavian coast, south of [[Cairnfang Forest]]. |
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To the east of Vornavis are other baronies, including [[Mestanir]] and [[Jantalar]]. The landscape becomes gradually greener eastwards, until reaching the boundaries of the Turamzzyrian Empire at the edge of an ancient aspen forest. Somewhere within the forest is rumored to be the [[sylvan]] city of [[Yuriqen]]. |
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Beyond Vornavis to the southeast lies a great desert known as the [[Sea of Fire]], nominally part of the Empire but controlled mainly by the [[Tehir]] tribes. And even farther south, on the mouth of the [[Tempest River]] that flows down from the Dragonspine Mountains to the Great Western Sea, lies the town of '''[[River's Rest]]''' within the [[Torre|County of Torre]]. The town borders [[Karazja Jungle]] to the south and the the coral reefs of [[Maelstrom Bay]] to the west. |
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Westwards across the water, on [[Teras Isle]], is the [[dwarf|dwarven]] mining town of '''[[Kharam Dzu]]'''. The town is located beneath a great volcano known as the [[Eye of V'tull]]. |
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Further south along the coastline of Elanith is the [[Selanthia|Duchy of Selanthia]] with its great human city of [[Tamzyrr]], capital of the Empire. Beyond Selanthia are various other baronies until the fortress of [[Barrett's Gorge]] at the far southeastern frontier. There the borders of the Empire end at the [[Demonwall]]. |
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=== Southern Elanith === |
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The rocky wastelands of [[Rhoska-Tor]] are the site of unusual mana foci that alter the physical and magical natures of those who dwell there. Within are the ruins of [[Maelshyve]], whose undead armies once threatened the entire continent. The city of [[New Ta'Faendryl]], built by the [[Faendryl]] [[dark elf|dark elves]] after their exile, lies north of Rhoska-Tor. |
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Farther south are the [[Southron Wastes]], home to the [[Dhe'nar]] and their city of [[Sharath]]. |
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=== Eastern Elanith === |
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The eastern half of Elanith was once entirely under the dominion of the [[elf|elves]], but has since fractured into independent city-states. Passage between east and west through the Dragonspine Mountains is controlled by the dwarven clans through the underground town of '''[[Zul Logoth]]'''. |
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Eastwards from Zul Logoth, a trade route winds through [[Whistler's Pass]] towards the elven city of '''[[Ta'Illistim]]''', a haven of learning and scholarship. The wilderness areas on either side of the main trail are sparsely populated, with the glaciers of [[Gossamer Valley]] overlooking it to the west and the shadow of the [[Blighted Forest]] falling upon it from the east. The only notable settlement along the trail is the [[aelotoi]] town of '''[[Cysaegir]]'''. Closer to Ta'Illistim are the high peaks of [[Griffin's Keen]], and the city itself lies at the foot of the [[Seethe Naedal]] with nearby caverns and hot springs. |
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A road runs southeast from Ta'Illistim towards the hamlet of '''[[Sylvarraend]]'''. North of the road is the [[Wraithenmist]], ever shrouded in fog and shadow, and farther east is [[Gyldemar Forest]] with a scattering of abandoned elven outposts. Beyond Gyldemar are the ruins of [[Old Ta'Faendryl]], home to strange interdimensional creatures and sealed behind a magical barrier. |
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Past Sylvarraend, the road leads to the edge of the [[Lake of Fear]]. On the other side, through [[Fearling Pass]], the fortress-city of '''[[Ta'Vaalor]]''' stands overlooking the [[Mistydeep River]]. The elven legions still patrol the immediate outskirts of the city, but farther from its walls, within the farmlands and the [[Neartofar Forest]], are orcish and troll encampments, and even farther the [[Plains of Bone]] and the [[Fethayl Bog]] roamed by spirits of the undead. |
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South of Ta'Vaalor, beyond the ruins of [[Shadowguard]] fortress, are the lands of the [[Nalfein]] elves, with their city of [[Ta'Nalfein]] along the southeastern coastline. Off the coast are the shattered islands that were once [[Ta'Ashrim]]. |
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Northeast of Ta'Vaalor are the other elven city-states, [[Ta'Loenthra]] and [[Ta'Ardenai]], bordered by the [[Shirelands]] of the original halfling clans. Past those, the continent ends on a narrow sea, with the continent of [[Atan Irith]] somewhere beyond. |
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== Places of Interest == |
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* [[Wehnimer's Landing]] |
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* [[Solhaven]] |
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* [[Icemule Trace]] |
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* [[Pinefar]] |
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* [[Teras Isle]] |
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* [[Kharam Dzu]] |
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* [[Zul Logoth]] |
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* [[Ta'Illistim]] |
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* [[Ta'Vaalor]] |
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== Behind the Scenes == |
== Behind the Scenes == |
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Several very old stories and NPCs refer to the continent as [[Jontara]], with Elanith meaning the [[Darkstone Bay]] region. |
Several very old stories and NPCs refer to the continent as [[Jontara]], with "Elanith" meaning the [[Darkstone Bay]] region. |
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[[Category:World]] |
[[Category:World]] |
Revision as of 13:47, 3 November 2016
Error: Image is invalid or non-existent.
The great continent of Elanith is fraught with dangers known and unknown. Wild beasts, ferocious monsters and terrors unnamed wander the lands. However, many strongholds and safehavens have made a stand against the chaos and have prospered. Most young adventurers get their start within the harbor town of Wehnimer's Landing, the Halfling town of Icemule Trace or the Elven city of Ta'Vaalor. Many other towns exist for travel, trade and exploration, including the mining town of Kharam Dzu on Teras Isle, the free port of Solhaven, the town of River's Rest, and the Pinefar Trading Post far to the north. For those that dare to cross the great Dragonspine mountain range, the Dwarven city of Zul Logoth provides an unlikely resting spot along the Locksmehr Trail which leads to the great city of Ta'Illistim and the hamlet of Sylvarraend, each part of the magical Elven Nations.
Also of interest are the Lysierian Hills region, the Dragonsclaw Mountains and the elusive Mysterious Realms.
Map
Behind the Scenes
Several very old stories and NPCs refer to the continent as Jontara, with "Elanith" meaning the Darkstone Bay region.