Training point: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) m (formatting) |
VANKRASN39 (talk | contribs) m (→External Links) |
||
Line 10: | Line 10: | ||
== External Links == |
== External Links == |
||
*http://www.play.net/gs4/info/stats.asp#training |
*http://www.play.net/gs4/info/stats.asp#training |
||
*[http:// |
*[http://www.nitefallz.com/ Gemstone IV Stat Cruncher] - helps determine optimal stat placement for maximum training points |
||
[[Category:Basic Mechanics]] [[category:New Player]] |
[[Category:Basic Mechanics]] [[category:New Player]] |
Revision as of 13:10, 18 August 2014
Training points are points characters acquire as they gain experience. A character uses the training points to train up in their various skills.
There are two types of training points. Mental training points and physical training points. They are calculated by the following formula:
MTPs = 25 + ((LOG + INT + WIS + INF + ((AUR + DIS) ÷ 2) ÷ 20)
PTPs = 25 + ((STR + CON + DEX + AGI + ((AUR + DIS) ÷ 2) ÷ 20)
PTPs = 25 + ((STR + CON + DEX + AGI + ((AUR + DIS) ÷ 2) ÷ 20)
- Note: A character's prime requisites are doubled for the above formulas.
A character maxed out in their stats could, therefore, have a maximum of 50 TPs of each type per level. If two of the stats are prime requisites of the character's class, the maximum TPs that can be obtained are 60. For example, a rogue has two physical stats as the prime requisites: dexterity and agility. Therefore, a rogue can have a maximum of 60 PTPs and 50 MTPs in a given level.
External Links
- http://www.play.net/gs4/info/stats.asp#training
- Gemstone IV Stat Cruncher - helps determine optimal stat placement for maximum training points