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'''A leather book''' (aka 'rune book') is a special tome used by [[sorcerer]]s to record the [[arcane language key (planar shift)|runic representation]] of the unique magical pattern of each particular area. Once entered into the book, these patterns can be [[DRAW (verb)|drawn]] once again to be used as targets of [[Planar Shifting]]. |
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* Each book has ten pages, each page capable of storing twenty patterns (200 total entries). |
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===Proper Usage=== |
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* One must be [[Rune book#Bonding to a Book|bonded]] to the book to record patterns within. Once a book has been un-bonded, it can no longer record new patterns. |
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* Sorcerers can ''draw'' patterns from any book regardless of bonding status. |
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=== Obtaining a Book === |
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A rune book can only have new runes added to it if the sorcerer attempting to add the runes is bonded to the book. A sorcerer can bond to a book by taking it to the [[summoning chamber]] of a local [[Sorcerer Guild]] and, while holding it in his or her hand, [[RUB]]ing the crystal. A sorcerer can only be bonded to one book at a time, and only one sorcerer can be bonded to a single book at a time. Should a sorcerer unbond from the book to bond with another, the now unbonded book becomes permanently unbondable in the future. |
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These books can be purchased at a town's alchemist supplier, costing roughly 2,000 [[silver]] (may vary depending upon [[trading]] modifiers). Books may be customized at their time of purchase. [[ORDER (verb)|Ordering]] "a leather book" then adding option 13 would create "an orange leather book." It takes several minutes for the merchant to complete custom orders. The following options are available for customization: |
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While unbonded rune books cannot have runes added to them, they can still be used. A book which has been locked by being unbonded can be used by anyone to draw runes from. In addition, a bonded book can be used by someone other than the bonded sorcerer, if the sorcerer wishes to lend it out for use. Even then though, only the bonded sorcerer can add new runes to the book. |
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{| {{prettytable}} |
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To add a rune to a book, the sorcerer must be holding it in his or her hand when attempting to use SENSE PATTERN in the room. Additionally, when attempting to copy the runes from the book, the sorcerer must be holding it as well as a chalk when attempting to DRAW PATTERN <#>. |
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|1. white |
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|8. cyan |
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|15. lavender |
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|2. grey |
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|9. green |
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|16. golden |
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|3. black |
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|10. yellow |
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|17. silvery |
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|4. dark |
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|11. brown |
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|18. chrome |
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|5. red |
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|12. tan |
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|19. brass |
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|6. blue |
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|13. orange |
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|20. crimson |
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|7. azure |
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|14. purple |
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| |
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|} |
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=== |
=== Bonding to a Book === |
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Sorcerers must bond with their books before patterns can be recorded within. Only the sorcerer bonded to a particular book can record patterns into it. Only one book can be bonded to at a time. To bond a book, bring it to the [[summoning chamber]] of a nearby [[Sorcerer Guild]]. A [[latticed yellow crystal]] is located there, which must be rubbed while holding the book in hand. |
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⚫ | |||
⚫ | |||
* While holding the book, RUB CRYSTAL to bond. |
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⚫ | |||
Allows a sorcerer to copy the pattern of choice and incorporate it into the summoning circle. |
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=== Recording and Erasing Patterns === |
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* TURN/FLIP BOOK |
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Turn allows one to move forward one page in the book, while flip allows one to move back one page. |
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Rooms which can be teleported into each possess a unique pattern of magical flows. Sorcerers can [[SENSE (verb)|sense]] these patterns, and copy them into their books. Patterns are expressed as a series of ancient runes, and color-coded to represent the [[realm]] of [[Elanith]] which they occupy. Executing a successful sense will copy the pattern to the first available space on the page which the book is currently open to. To remove a pattern, use tap and poke to select the desired pattern. The use rub to remove it. |
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* TAP/POKE BOOK |
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Runebooks allow selection of a rune for deletion. This is accomplished by TAPing and POKEing the book. TAP allows the user to select the rune beneath the currently selected slot, while POKE allows the user to select the rune above. |
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* While holding the book, SENSE PATTERN to record the patterns of the magical flows of a room. If a room cannot be a target of Planar Shifting, you will receive messaging to that effect. |
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⚫ | |||
If a sorcerer RUBs his or her book, he or she will be informed that they may delete the rune that is currently selected by RUBing it again. RUBing it a second time will delete the rune. |
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=== Drawing Patterns === |
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⚫ | |||
This allows a sorcerer to recieve a glimpse of the room description of the selected room. It can be used to verify that it is infact the desired destination. |
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In order to properly execute a [[Planar Shift]], both a [[summoning circle]] and pattern targeting a specific location must be in place. First draw a summoning circle, then draw a pattern. Once both outlines are in place, you may then cast the magic at the circle. |
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* Holding the book in your right hand, and appropriate chalk in the left, DRAW PATTERN {#}. |
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=== Complete Runebook Verbs === |
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{| {{prettytable}} |
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⚫ | |||
⚫ | |||
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|<nowiki>{TURN|FLIP}</nowiki> BOOK |
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|Turn to the next page, flip back one page. |
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|- |
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⚫ | |||
|Draws the corresponding pattern into a vacant summoning circle. |
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⚫ | |||
|Attempts to delete the selected pattern. Rub a second time to proceed with deletion. |
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|<nowiki>{TAP|POKE}</nowiki> BOOK |
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|Tap to select the next rune on the open page. Poke to select the previous. |
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⚫ | |||
|Displays a snapshot of the pattern's corresponding room description. Used to identify and verify specific destinations. |
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|} |
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[[Category:Sorcerer]] |
[[Category:Sorcerer]] |
Latest revision as of 01:15, 27 October 2017
A leather book (aka 'rune book') is a special tome used by sorcerers to record the runic representation of the unique magical pattern of each particular area. Once entered into the book, these patterns can be drawn once again to be used as targets of Planar Shifting.
- Each book has ten pages, each page capable of storing twenty patterns (200 total entries).
- One must be bonded to the book to record patterns within. Once a book has been un-bonded, it can no longer record new patterns.
- Sorcerers can draw patterns from any book regardless of bonding status.
Obtaining a Book
These books can be purchased at a town's alchemist supplier, costing roughly 2,000 silver (may vary depending upon trading modifiers). Books may be customized at their time of purchase. Ordering "a leather book" then adding option 13 would create "an orange leather book." It takes several minutes for the merchant to complete custom orders. The following options are available for customization:
1. white | 8. cyan | 15. lavender |
2. grey | 9. green | 16. golden |
3. black | 10. yellow | 17. silvery |
4. dark | 11. brown | 18. chrome |
5. red | 12. tan | 19. brass |
6. blue | 13. orange | 20. crimson |
7. azure | 14. purple |
Bonding to a Book
Sorcerers must bond with their books before patterns can be recorded within. Only the sorcerer bonded to a particular book can record patterns into it. Only one book can be bonded to at a time. To bond a book, bring it to the summoning chamber of a nearby Sorcerer Guild. A latticed yellow crystal is located there, which must be rubbed while holding the book in hand.
- While holding the book, RUB CRYSTAL to bond.
Recording and Erasing Patterns
Rooms which can be teleported into each possess a unique pattern of magical flows. Sorcerers can sense these patterns, and copy them into their books. Patterns are expressed as a series of ancient runes, and color-coded to represent the realm of Elanith which they occupy. Executing a successful sense will copy the pattern to the first available space on the page which the book is currently open to. To remove a pattern, use tap and poke to select the desired pattern. The use rub to remove it.
- While holding the book, SENSE PATTERN to record the patterns of the magical flows of a room. If a room cannot be a target of Planar Shifting, you will receive messaging to that effect.
Drawing Patterns
In order to properly execute a Planar Shift, both a summoning circle and pattern targeting a specific location must be in place. First draw a summoning circle, then draw a pattern. Once both outlines are in place, you may then cast the magic at the circle.
- Holding the book in your right hand, and appropriate chalk in the left, DRAW PATTERN {#}.
Complete Runebook Verbs
SENSE PATTERN | Adds the runic pattern for the current room (if available) to the first blank slot on the current page. |
{TURN|FLIP} BOOK | Turn to the next page, flip back one page. |
DRAW PATTERN {#} | Draws the corresponding pattern into a vacant summoning circle. |
RUB BOOK | Attempts to delete the selected pattern. Rub a second time to proceed with deletion. |
{TAP|POKE} BOOK | Tap to select the next rune on the open page. Poke to select the previous. |
WHISPER BOOK SHOW PATTERN {#} | Displays a snapshot of the pattern's corresponding room description. Used to identify and verify specific destinations. |