Abandoned Inn crystal: Difference between revisions
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The '''Abandoned Inn Crystal''' (Lich# 6882), located in the [[Abandoned Inn]], is a clear blue crystal set in dented brass, used to determine the magical properties of items. To use the crystal, a character must first hold their item of interest in their left hand (with an empty right hand) and then TOUCH the crystal. The resulting message is determined by the properties of the item. The most basic messaging reveals whether or not the item is magical: |
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{| {{prettytable|float:right;}} |
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== Messaging == |
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|- bgcolor=lightgrey |
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!Effect |
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!Property |
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|- |
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| No message. || Not magical |
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|- |
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| ''Tiny sparks of brilliant golden light dance across your [item].'' || Magical |
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|- |
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| ''Your [item] casts a deep black shadow across the floor.'' || [[Curse (715)|cursed]] |
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|- |
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|} |
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==Ruined Workshop== |
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No message -- not magical. |
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<div {{log2}}>Mortars and pestles, unlit braziers, jars and bowls and other tools of the wizard's art are strewn chaotically about the perimeter of this room, as if by an explosion. Walls, floor and ceiling are spattered with random patterns of powders, liquids and blobs, most of which are probably better left unidentified. You also see a trapdoor and a clear blue crystal in a dented brass setting. |
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Obvious exits: none</div> |
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==Enchantment== |
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''Tiny sparks of brilliant golden light dance across your [item].'' -- Item is magical. |
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{| {{prettytable|float:right;}} |
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''A golden scintillating light (exact messaging unknown)'' -- Item is imbeddable. |
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|- bgcolor=lightgrey |
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! colspan=2 | Enchantment Table |
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|- style="background:#ddd;" |
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!Color |
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!Bonus |
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|- |
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| align=center| Red |
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| align=center| +1 to +5 |
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|- |
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| align=center| Orange |
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| align=center| +6 to +10 |
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|- |
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| align=center| Yellow |
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| align=center| +11 to +15 |
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|- |
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| align=center| Green |
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| align=center| +16 to +20 |
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|- |
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| align=center| Blue |
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| align=center| +21 to +25 |
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|- |
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| align=center| Indigo |
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| align=center| +26 to +30 |
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|- |
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| align=center| Violet |
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| align=center| > +30 |
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|} |
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One function of the AI Crystal is to reveal the level of enchantment of weapons or armor. The crystal will respond to enchantment by shooting a beam of light toward the ceiling (1x, 2x, etc). For items of successively increasing enchantment, the beam of light progresses in color according to the colors of the rainbow. The log below indicates that the item carries a bonus between +16 and +20 inclusive (4x enchantment): |
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''A [color] beam shoots up from your [item] toward the ceiling.'' -- Item has a bonus, determined by the color of the beam, as below: |
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<pre{{log2}}> |
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''Shadow (exact messaging unknown)'' -- Item is cursed. |
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>touch crystal |
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You touch the crystal with one hand, your green armor in the other hand. Tiny sparks of brilliant golden light dance across your armor. '''A green beam shoots up from your green armor toward the ceiling.''' |
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</pre> |
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This color scheme is identical to that used for [[Elemental Detection (405)]] for the purposes of determining level of enchantment (though the crystal lacks unique messaging for enchantments above 7x). |
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'''Red''': +1-+5 |
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== Other Properties == |
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'''Orange''': +6-+10 |
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Additional messaging exists to reveal special properties of items. As shown in the table below, the properties vary depending upon the type of item. For instance, a silver nimbus, in the case of an imbedded item, indicates that it contains a holy spell. In the case of a weapon, this same messaging might indicate that it is blessed. |
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'''Yellow''': +11-+15 |
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{| {{prettytable}} |
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'''Green''': +16-+20 |
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|-bgcolor=lightgrey |
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!Effect |
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!Magical Item |
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!Weapon |
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!Armor or Shield |
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|- |
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| ''A silver nimbus glows for a moment around your [item].'' || holy spell || [[Holy Blade (304)|cleric blessed]] or [[sanctified]] || sanctified |
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|- |
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| ''A shrill piercing note sounds, echoing through the room.'' || 33+ charges || [[Flare|flares]] or [[Enchant (925)|wizard enchanted]] || wizard enchanted |
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|- |
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| ''A high ringing note sounds, echoing through the room.'' || 17-32 charges || || |
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|- |
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| ''A pure high note sounds, echoing through the room.'' || 9-16 charges || blessed via [[Order of Voln|Voln]] or [[pure potion]] || |
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|- |
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| ''A clear even note sounds, echoing through the room.'' || 5-8 charges || || |
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|- |
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| ''A low mellow note sounds, echoing through the room.'' || 3-4 charges || defensive ([[Defensive strength|DS]] bonus) || [[Target defense|TD]] bonus |
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|- |
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| ''A low resonant note sounds, echoing through the room.'' || 2 charges || [[critical weighting]] || [[Padding|critical padding]] |
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|- |
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| ''A deep bass note sounds, echoing through the room.'' || 1 charge || [[damage weighting]] || [[Padding|damage padding]] |
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|- |
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| ''A sonorous note sounds, echoing through the room.'' || || [[sighting]] || |
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|- |
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|} |
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=== Examples === |
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'''Blue''': +21-+25 |
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* '''Magic item:''' Holy spell, 5-8 charges. |
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'''Indigo''': +26-+30 |
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<pre{{log2}}> |
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>touch crystal |
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You touch the crystal with one hand, your pink sapphire necklace in the other hand. Tiny sparks of brilliant golden light dance across your necklace. '''A silver nimbus glows for a moment''' around your necklace. '''A clear even note sounds, echoing through the room.''' |
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</pre> |
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* '''Weapon:''' 0x enchantment, critical weighting. |
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'''Violet''': +31-+35 |
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<pre{{log2}}> |
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>touch crystal |
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You touch the crystal with one hand, your steel claidhmore in the other hand. '''A low resonant note sounds, echoing through the room.''' |
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</pre> |
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* '''Armor:''' 4x enchantment, critical padding. |
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<pre{{log2}}> |
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>touch crystal |
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You touch the crystal with one hand, your scale armor in the other hand. Tiny sparks of brilliant golden light dance across your armor. A '''green beam''' shoots up from your scale armor toward the ceiling. '''A low resonant note sounds, echoing through the room.''' |
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</pre> |
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* '''Armor accessory:''' 3x enchantment, flares. |
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Additionally, there are other visuals that are displayed that show different bonuses for different types of items. These are: |
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<pre{{log2}}> |
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>touch crystal |
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You touch the crystal with one hand, your glaes leg greaves in the other hand. Tiny sparks of brilliant golden light dance across your greaves. A '''yellow beam''' shoots up from your greaves toward the ceiling. '''A shrill, piercing note sounds, echoing through the room.''' |
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</pre> |
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== Kroderine == |
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Using the crystal with [[kroderine]] items is not advised. This can lead to damage being caused to the person holding the item, and possibly even the crystal itself.<br> |
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''A silver nimbus'' (exact messaging unknown) -- Indicates blessing or sanctity with a weapon, or an imbedded holy spell in an imbeddable. |
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[[Kroderine Soul]] does not prevent interaction or appear to damage the crystal. |
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[[Category:Magic]] |
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''Shrill piercing note'' (exact messaging unknown) -- Indicates more than 32 charges remaining in an imbeddable, and that the item is enchanted by a wizard for anything but a weapon, in which it indicates that it is either enchanted by a wizard or possesses elemental criticals. |
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''High ringing note'' (exact messaging unknown)-- Indicates 17 to 32 charges remaining in an imbeddable. |
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''Pure high note'' (exact messaging unknown) -- Indicates 9 to 16 charges remaining in an imbeddable, or that the item is voln- or pure-potion-blessed if it is a weapon. |
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''Clear even note'' (exact messaging unknown) -- Indicates 5 to 8 charges remaining in an imbeddable. |
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''Low mellow tone'' (exact messaging unknown) -- Indicates 3 to 4 charges remaining in an imbeddable, a defensive weapon (adding DS in stance offensive), or TD-enhancing armor. |
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''Low resonant tone'' (exact messaging unknown) -- Indicates 2 charges remaining in an imbeddable, a crit-weighted weapon, or crit-padded armor. |
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''Deep bass note'' (exact messaging unknown) -- Indicates 1 charge remaining in an imbeddable, a damage-weighted weapon, or damage-padded armor. |
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== External Links == |
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*http://gemstone4-guides.com/gemstoneiv-AI-Crystal.htm |
Latest revision as of 16:47, 25 June 2022
The Abandoned Inn Crystal (Lich# 6882), located in the Abandoned Inn, is a clear blue crystal set in dented brass, used to determine the magical properties of items. To use the crystal, a character must first hold their item of interest in their left hand (with an empty right hand) and then TOUCH the crystal. The resulting message is determined by the properties of the item. The most basic messaging reveals whether or not the item is magical:
Effect | Property |
---|---|
No message. | Not magical |
Tiny sparks of brilliant golden light dance across your [item]. | Magical |
Your [item] casts a deep black shadow across the floor. | cursed |
Ruined Workshop
Enchantment
Enchantment Table | |
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Color | Bonus |
Red | +1 to +5 |
Orange | +6 to +10 |
Yellow | +11 to +15 |
Green | +16 to +20 |
Blue | +21 to +25 |
Indigo | +26 to +30 |
Violet | > +30 |
One function of the AI Crystal is to reveal the level of enchantment of weapons or armor. The crystal will respond to enchantment by shooting a beam of light toward the ceiling (1x, 2x, etc). For items of successively increasing enchantment, the beam of light progresses in color according to the colors of the rainbow. The log below indicates that the item carries a bonus between +16 and +20 inclusive (4x enchantment):
>touch crystal You touch the crystal with one hand, your green armor in the other hand. Tiny sparks of brilliant golden light dance across your armor. A green beam shoots up from your green armor toward the ceiling.
This color scheme is identical to that used for Elemental Detection (405) for the purposes of determining level of enchantment (though the crystal lacks unique messaging for enchantments above 7x).
Other Properties
Additional messaging exists to reveal special properties of items. As shown in the table below, the properties vary depending upon the type of item. For instance, a silver nimbus, in the case of an imbedded item, indicates that it contains a holy spell. In the case of a weapon, this same messaging might indicate that it is blessed.
Effect | Magical Item | Weapon | Armor or Shield |
---|---|---|---|
A silver nimbus glows for a moment around your [item]. | holy spell | cleric blessed or sanctified | sanctified |
A shrill piercing note sounds, echoing through the room. | 33+ charges | flares or wizard enchanted | wizard enchanted |
A high ringing note sounds, echoing through the room. | 17-32 charges | ||
A pure high note sounds, echoing through the room. | 9-16 charges | blessed via Voln or pure potion | |
A clear even note sounds, echoing through the room. | 5-8 charges | ||
A low mellow note sounds, echoing through the room. | 3-4 charges | defensive (DS bonus) | TD bonus |
A low resonant note sounds, echoing through the room. | 2 charges | critical weighting | critical padding |
A deep bass note sounds, echoing through the room. | 1 charge | damage weighting | damage padding |
A sonorous note sounds, echoing through the room. | sighting |
Examples
- Magic item: Holy spell, 5-8 charges.
>touch crystal You touch the crystal with one hand, your pink sapphire necklace in the other hand. Tiny sparks of brilliant golden light dance across your necklace. A silver nimbus glows for a moment around your necklace. A clear even note sounds, echoing through the room.
- Weapon: 0x enchantment, critical weighting.
>touch crystal You touch the crystal with one hand, your steel claidhmore in the other hand. A low resonant note sounds, echoing through the room.
- Armor: 4x enchantment, critical padding.
>touch crystal You touch the crystal with one hand, your scale armor in the other hand. Tiny sparks of brilliant golden light dance across your armor. A green beam shoots up from your scale armor toward the ceiling. A low resonant note sounds, echoing through the room.
- Armor accessory: 3x enchantment, flares.
>touch crystal You touch the crystal with one hand, your glaes leg greaves in the other hand. Tiny sparks of brilliant golden light dance across your greaves. A yellow beam shoots up from your greaves toward the ceiling. A shrill, piercing note sounds, echoing through the room.
Kroderine
Using the crystal with kroderine items is not advised. This can lead to damage being caused to the person holding the item, and possibly even the crystal itself.
Kroderine Soul does not prevent interaction or appear to damage the crystal.