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The AI Crystal, located in the Abandoned Inn public workshop, is a clear blue crystal set in dented brass, used to determine the magical properties of items. It is used by the character first holding the item to be divined in the left hand, then TOUCHing the crystal with his other. The resulting message is determined by the properties of the item.
The '''Abandoned Inn Crystal''' (Lich# 6882), located in the [[Abandoned Inn]], is a clear blue crystal set in dented brass, used to determine the magical properties of items. To use the crystal, a character must first hold their item of interest in their left hand (with an empty right hand) and then TOUCH the crystal. The resulting message is determined by the properties of the item. The most basic messaging reveals whether or not the item is magical:


{| {{prettytable|float:right;}}
== Messaging ==
|- bgcolor=lightgrey
!Effect
!Property
|-
| No message. || Not magical
|-
| ''Tiny sparks of brilliant golden light dance across your [item].'' || Magical
|-
| ''Your [item] casts a deep black shadow across the floor.'' || [[Curse (715)|cursed]]
|-
|}


==Ruined Workshop==
No message -- not magical.
<div {{log2}}>Mortars and pestles, unlit braziers, jars and bowls and other tools of the wizard's art are strewn chaotically about the perimeter of this room, as if by an explosion. Walls, floor and ceiling are spattered with random patterns of powders, liquids and blobs, most of which are probably better left unidentified. You also see a trapdoor and a clear blue crystal in a dented brass setting.
Obvious exits: none</div>


==Enchantment==
''Tiny sparks of brilliant golden light dance across your [item].'' -- Item is magical.


{| {{prettytable|float:right;}}
''A golden scintillating light (exact messaging unknown)'' -- Item is imbeddable.
|- bgcolor=lightgrey

! colspan=2 | Enchantment Table
''Shadow (exact messaging unknown)'' -- Item is cursed.
|- style="background:#ddd;"

''A [color] beam shoots up from your [item] toward the ceiling.'' -- Item has a bonus, determined by the color of the beam, as below:

{| {{prettytable}}
!Color
!Color
!Bonus
!Bonus
|-
|- bgcolor = #cccccc
| align=center| Red
|<b><font color="Red">Red</font></b>
| +1 to +5
| align=center| +1 to +5
|-
|- bgcolor = #e0e0e0
|<b><font color="Orange">Orange</font></b>
| align=center| Orange
| +6 to +10
| align=center| +6 to +10
|-
|- bgcolor = #cccccc
|<b><font color="Yellow">Yellow</font></b>
| align=center| Yellow
| +11 to +15
| align=center| +11 to +15
|-
|- bgcolor = #e0e0e0
|<b><font color="Green">Green</font></b>
| align=center| Green
| +16 to +20
| align=center| +16 to +20
|-
|- bgcolor = #cccccc
| align=center| Blue
|<b><font color="Blue">Blue</font></b>
| +21 to +25
| align=center| +21 to +25
|-
|- bgcolor = #e0e0e0
|<b><font color="Indigo">Indigo</font></b>
| align=center| Indigo
| +26 to +30
| align=center| +26 to +30
|-
|- bgcolor = #cccccc
|<b><font color="Violet">Violet</font></b>
| align=center| Violet
| +31 and up
| align=center| > +30
|}
|}


One function of the AI Crystal is to reveal the level of enchantment of weapons or armor. The crystal will respond to enchantment by shooting a beam of light toward the ceiling (1x, 2x, etc). For items of successively increasing enchantment, the beam of light progresses in color according to the colors of the rainbow. The log below indicates that the item carries a bonus between +16 and +20 inclusive (4x enchantment):


<pre{{log2}}>
>touch crystal
You touch the crystal with one hand, your green armor in the other hand. Tiny sparks of brilliant golden light dance across your armor. '''A green beam shoots up from your green armor toward the ceiling.'''
</pre>


This color scheme is identical to that used for [[Elemental Detection (405)]] for the purposes of determining level of enchantment (though the crystal lacks unique messaging for enchantments above 7x).
Additionally, there are other visuals that are displayed that show different bonuses for different types of items. These are:


== Other Properties ==


Additional messaging exists to reveal special properties of items. As shown in the table below, the properties vary depending upon the type of item. For instance, a silver nimbus, in the case of an imbedded item, indicates that it contains a holy spell. In the case of a weapon, this same messaging might indicate that it is blessed.
''A silver nimbus glows for a moment around your [item].'' -- Indicates blessing or sanctity with a weapon, or an imbedded holy spell in an imbeddable.

{| {{prettytable}}
|-bgcolor=lightgrey
!Effect
!Magical Item
!Weapon
!Armor or Shield
|-
| ''A silver nimbus glows for a moment around your [item].'' || holy spell || [[Holy Blade (304)|cleric blessed]] or [[sanctified]] || sanctified
|-
| ''A shrill piercing note sounds, echoing through the room.'' || 33+ charges || [[Flare|flares]] or [[Enchant (925)|wizard enchanted]] || wizard enchanted
|-
| ''A high ringing note sounds, echoing through the room.'' || 17-32 charges || ||
|-
| ''A pure high note sounds, echoing through the room.'' || 9-16 charges || blessed via [[Order of Voln|Voln]] or [[pure potion]] ||
|-
| ''A clear even note sounds, echoing through the room.'' || 5-8 charges || ||
|-
| ''A low mellow note sounds, echoing through the room.'' || 3-4 charges || defensive ([[Defensive strength|DS]] bonus) || [[Target defense|TD]] bonus
|-
| ''A low resonant note sounds, echoing through the room.'' || 2 charges || [[critical weighting]] || [[Padding|critical padding]]
|-
| ''A deep bass note sounds, echoing through the room.'' || 1 charge || [[damage weighting]] || [[Padding|damage padding]]
|-
| ''A sonorous note sounds, echoing through the room.'' || || [[sighting]] ||
|-
|}


=== Examples ===
''A shrill piercing note sounds, echoing through the room.'' -- Indicates more than 32 charges remaining in an imbeddable, and that the item is enchanted by a wizard for anything but a weapon, in which it indicates that it is either enchanted by a wizard or possesses elemental criticals.


* '''Magic item:''' Holy spell, 5-8 charges.
''A high ringing note sounds, echoing through the room.'' -- Indicates 17 to 32 charges remaining in an imbeddable.
<pre{{log2}}>
>touch crystal
You touch the crystal with one hand, your pink sapphire necklace in the other hand. Tiny sparks of brilliant golden light dance across your necklace. '''A silver nimbus glows for a moment''' around your necklace. '''A clear even note sounds, echoing through the room.'''
</pre>


* '''Weapon:''' 0x enchantment, critical weighting.
''A pure high note sounds, echoing through the room.'' -- Indicates 9 to 16 charges remaining in an imbeddable, or that the item is voln- or pure-potion-blessed if it is a weapon.
<pre{{log2}}>
>touch crystal
You touch the crystal with one hand, your steel claidhmore in the other hand. '''A low resonant note sounds, echoing through the room.'''
</pre>


* '''Armor:''' 4x enchantment, critical padding.
''A clear even note sounds, echoing through the room.'' -- Indicates 5 to 8 charges remaining in an imbeddable.
<pre{{log2}}>
>touch crystal
You touch the crystal with one hand, your scale armor in the other hand. Tiny sparks of brilliant golden light dance across your armor. A '''green beam''' shoots up from your scale armor toward the ceiling. '''A low resonant note sounds, echoing through the room.'''
</pre>


* '''Armor accessory:''' 3x enchantment, flares.
''A low mellow tone sounds, echoing through the room.'' -- Indicates 3 to 4 charges remaining in an imbeddable, a defensive weapon (adding DS in stance offensive), or TD-enhancing armor.
<pre{{log2}}>
>touch crystal
You touch the crystal with one hand, your glaes leg greaves in the other hand. Tiny sparks of brilliant golden light dance across your greaves. A '''yellow beam''' shoots up from your greaves toward the ceiling. '''A shrill, piercing note sounds, echoing through the room.'''
</pre>


== Kroderine ==
''A low resonant tone sounds, echoing through the room.'' -- Indicates 2 charges remaining in an imbeddable, a crit-weighted weapon, or crit-padded armor.


Using the crystal with [[kroderine]] items is not advised. This can lead to damage being caused to the person holding the item, and possibly even the crystal itself.<br>
''A deep bass note sounds, echoing through the room.'' -- Indicates 1 charge remaining in an imbeddable, a damage-weighted weapon, or damage-padded armor.
[[Kroderine Soul]] does not prevent interaction or appear to damage the crystal.


[[Category:Magic]]
== External Links ==
*http://gemstone4-guides.com/gemstoneiv-AI-Crystal.htm

Latest revision as of 16:47, 25 June 2022

The Abandoned Inn Crystal (Lich# 6882), located in the Abandoned Inn, is a clear blue crystal set in dented brass, used to determine the magical properties of items. To use the crystal, a character must first hold their item of interest in their left hand (with an empty right hand) and then TOUCH the crystal. The resulting message is determined by the properties of the item. The most basic messaging reveals whether or not the item is magical:

Effect Property
No message. Not magical
Tiny sparks of brilliant golden light dance across your [item]. Magical
Your [item] casts a deep black shadow across the floor. cursed

Ruined Workshop

Mortars and pestles, unlit braziers, jars and bowls and other tools of the wizard's art are strewn chaotically about the perimeter of this room, as if by an explosion. Walls, floor and ceiling are spattered with random patterns of powders, liquids and blobs, most of which are probably better left unidentified. You also see a trapdoor and a clear blue crystal in a dented brass setting. Obvious exits: none

Enchantment

Enchantment Table
Color Bonus
Red +1 to +5
Orange +6 to +10
Yellow +11 to +15
Green +16 to +20
Blue +21 to +25
Indigo +26 to +30
Violet > +30

One function of the AI Crystal is to reveal the level of enchantment of weapons or armor. The crystal will respond to enchantment by shooting a beam of light toward the ceiling (1x, 2x, etc). For items of successively increasing enchantment, the beam of light progresses in color according to the colors of the rainbow. The log below indicates that the item carries a bonus between +16 and +20 inclusive (4x enchantment):

>touch crystal
You touch the crystal with one hand, your green armor in the other hand.  Tiny sparks of brilliant golden light dance across your armor.  A green beam shoots up from your green armor toward the ceiling.

This color scheme is identical to that used for Elemental Detection (405) for the purposes of determining level of enchantment (though the crystal lacks unique messaging for enchantments above 7x).

Other Properties

Additional messaging exists to reveal special properties of items. As shown in the table below, the properties vary depending upon the type of item. For instance, a silver nimbus, in the case of an imbedded item, indicates that it contains a holy spell. In the case of a weapon, this same messaging might indicate that it is blessed.

Effect Magical Item Weapon Armor or Shield
A silver nimbus glows for a moment around your [item]. holy spell cleric blessed or sanctified sanctified
A shrill piercing note sounds, echoing through the room. 33+ charges flares or wizard enchanted wizard enchanted
A high ringing note sounds, echoing through the room. 17-32 charges
A pure high note sounds, echoing through the room. 9-16 charges blessed via Voln or pure potion
A clear even note sounds, echoing through the room. 5-8 charges
A low mellow note sounds, echoing through the room. 3-4 charges defensive (DS bonus) TD bonus
A low resonant note sounds, echoing through the room. 2 charges critical weighting critical padding
A deep bass note sounds, echoing through the room. 1 charge damage weighting damage padding
A sonorous note sounds, echoing through the room. sighting

Examples

  • Magic item: Holy spell, 5-8 charges.
>touch crystal
You touch the crystal with one hand, your pink sapphire necklace in the other hand.  Tiny sparks of brilliant golden light dance across your necklace.  A silver nimbus glows for a moment around your necklace.  A clear even note sounds, echoing through the room.
  • Weapon: 0x enchantment, critical weighting.
>touch crystal
You touch the crystal with one hand, your steel claidhmore in the other hand.  A low resonant note sounds, echoing through the room.
  • Armor: 4x enchantment, critical padding.
>touch crystal
You touch the crystal with one hand, your scale armor in the other hand.  Tiny sparks of brilliant golden light dance across your armor.  A green beam shoots up from your scale armor toward the ceiling.  A low resonant note sounds, echoing through the room.
  • Armor accessory: 3x enchantment, flares.
>touch crystal
You touch the crystal with one hand, your glaes leg greaves in the other hand.  Tiny sparks of brilliant golden light dance across your greaves.  A yellow beam shoots up from your greaves toward the ceiling.  A shrill, piercing note sounds, echoing through the room.

Kroderine

Using the crystal with kroderine items is not advised. This can lead to damage being caused to the person holding the item, and possibly even the crystal itself.
Kroderine Soul does not prevent interaction or appear to damage the crystal.