Skull ring: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Skull rings''' are used to lock unscripted containers, bypassing [[Lock Mastery]], and can be found on the [[Return to Black Swan Castle Prize List]] as ''a sapphire-eyed golden skull ring''. |
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A '''Skull ring''' is used to lock unscripted containers, bypassing [[Lock Mastery]], and can be found on the [[Return to Black Swan Castle Prize List]] as ''a sapphire-eyed golden skull ring''. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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* WEAR the ring to attune it to yourself for a minimum of 30 days - it can be reset after 30 days. |
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* A '''different''' [[character]] can RAISE the ring to attune to themselves after 30 days have passed. |
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* Does not work on containers with existing scripts. |
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* Locking/unlocking a container 10 times will cause it to not lock/unlock again for ten minutes. |
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* Casting [[Elemental Detection (405)]] at the ring will reveal who the ring is attuned to and when it was last attuned. |
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<pre{{log2}}> |
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You gesture at a sapphire-eyed golden skull ring. |
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The eyes on the silver skull ring glaze over and a black aura swirls around you. A ghostly voice wails, "The ring is not currently attuned to anyone. It was last attuned on Niiman, day 2 of the month Jastatos, in the year 5114 at roughly 02:39 by the elven time standard." The black aura fades away and the silver skull ring returns to normal.</pre> |
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== Analyze == |
== Analyze == |
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<pre{{log2}}> |
<pre{{log2}}> |
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You get no sense of whether or not the ring may be further lightened. |
You get no sense of whether or not the ring may be further lightened. |
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</pre> |
</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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==Verb Traps== |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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{| {{prettytable}} |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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|look||You glance at your ring. The face on the ring appears stoic and determined, like a guardian on perpetual watch. Two large, glimmering sapphire eyes stare out at you, almost accusingly. The silver skull ring is surrounded by an ethereal haze. Peering within the swirling shadows, you see a pair of ghostly hands and other less identifiable objects. |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|POINT |
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|wear (attunes to a character)||You slide the ring onto your finger, which pulses rhythmically for a moment. |
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! scope="row" role="rowheader"|Clears container attunement |
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|You point your ring at a thigh-strapped slim rolaren case and a ghostly hand snakes out and dismisses the case with a casual flick. |
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|{{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="3"|TURN |
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|wave (attunes to a container)||You wave your ring at the rolaren case and a ghostly hand snakes out and caresses the surface. |
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! scope="row" role="rowheader"|Locks container |
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|A ghostly hand snakes from your ring and closes, then points mystically at your case. From within you hear a grating *click*. |
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|{{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|Unlocks container |
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|point (clears container attunement)||You point your ring at a thigh-strapped slim rolaren case and a ghostly hand snakes out and dismisses the case with a casual flick. |
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|A ghostly hand snakes from your ring and points mystically at your rolaren case and you hear a grating *click* from within as it unlocks. The hand then pulls the flap open none too gently. |
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|{{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|Limit reached |
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|turn (locks container)||A ghostly hand snakes from your ring and closes, then points mystically at your case. From within you hear a grating *click*. |
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|The golden skull ring begins to pulse rapidly as if attempting to get your attention, and suddenly the ghostly hands stretch out and grasp you by the ears, and pull your ear close to it. "I'm taking ten, so you are on your own, bub! |
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---- |
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A pair of ghostly hands appears for a moment, and then disappears. A howling wail mutters, "I'm on break! I dun care about your stupid snotrag, or toothpick of ultimate doom, or cloak colored vividly black and painted with sigils of doom and destruction! You are going to have to wait! |
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|{{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|WAVE |
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|turn (unlocks container)||A ghostly hand snakes from your ring and points mystically at your rolaren case and you hear a grating *click* from within as it unlocks. The hand then pulls the flap open none too gently. |
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! scope="row" role="rowheader"|Attunes to a container |
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|You wave your ring at the rolaren case and a ghostly hand snakes out and caresses the surface. |
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|{{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|WEAR |
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|turn (limit reached)||The golden skull ring begins to pulse rapidly as if attempting to get your attention, and suddenly the ghostly hands stretch out and grasp you by the ears, and pull your ear close to it. "I'm taking ten, so you are on your own, bub!<br><Br>A pair of ghostly hands appears for a moment, and then disappears. A howling wail mutters, "I'm on break! I dun care about your stupid snotrag, or toothpick of ultimate doom, or cloak colored vividly black and painted with sigils of doom and destruction! You are going to have to wait! |
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! scope="row" role="rowheader"|Attunes to a character |
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|You slide the ring onto your finger, which pulses rhythmically for a moment. |
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|{{addmetext}} |
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|} |
|} |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Jewelry<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= Temporary<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= POINT |
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|verb2= TURN |
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|verb3= WAVE |
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|verb4= WEAR <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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==Additional Information== |
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===Instructions=== |
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* WEAR the ring to attune it to yourself for a minimum of 30 days - it can be reset after 30 days. |
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* A '''different''' [[character]] can RAISE the ring to attune to themselves after 30 days have passed. |
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* Does not work on containers with existing scripts. |
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* Locking/unlocking a container 10 times will cause it to not lock/unlock again for ten minutes. |
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* Casting [[Elemental Detection (405)]] at the ring will reveal who the ring is attuned to and when it was last attuned. |
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<pre{{log2}}> |
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You gesture at a sapphire-eyed golden skull ring. |
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The eyes on the golden skull ring glaze over and a black aura swirls around you. A ghostly voice wails, "The ring is not currently attuned to anyone. It was last attuned on Niiman, day 2 of the month Jastatos, in the year 5114 at roughly 02:39 by the elven time standard." The black aura fades away and the silver skull ring returns to normal.</pre> |
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==Enhancive Properties== |
===Enhancive Properties=== |
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Skull rings from the Black Swan Castle prize list are [[enhancive]], but not all skull rings are enhancive. |
Skull rings from the Black Swan Castle prize list are [[enhancive]], but not all skull rings are enhancive. |
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Line 47: | Line 106: | ||
You sense that the silver skull ring will persist after its last enhancive charge has been expended. |
You sense that the silver skull ring will persist after its last enhancive charge has been expended. |
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</pre> |
</pre> |
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[[Category:Scripted Items]] |
Latest revision as of 15:53, 11 November 2022
A Skull ring is used to lock unscripted containers, bypassing Lock Mastery, and can be found on the Return to Black Swan Castle Prize List as a sapphire-eyed golden skull ring. AnalyzeYou analyze your golden skull ring and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This is a skull ring. It can be altered, but must remain a "skull ring" in the description. Part of the SHOW/LOOK description is static. It currently isn't attuned. You get no sense of whether or not the ring may be further lightened. Usage
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Additional Information
Instructions
- WEAR the ring to attune it to yourself for a minimum of 30 days - it can be reset after 30 days.
- A different character can RAISE the ring to attune to themselves after 30 days have passed.
- Does not work on containers with existing scripts.
- Locking/unlocking a container 10 times will cause it to not lock/unlock again for ten minutes.
- Casting Elemental Detection (405) at the ring will reveal who the ring is attuned to and when it was last attuned.
You gesture at a sapphire-eyed golden skull ring. The eyes on the golden skull ring glaze over and a black aura swirls around you. A ghostly voice wails, "The ring is not currently attuned to anyone. It was last attuned on Niiman, day 2 of the month Jastatos, in the year 5114 at roughly 02:39 by the elven time standard." The black aura fades away and the silver skull ring returns to normal.
Enhancive Properties
Skull rings from the Black Swan Castle prize list are enhancive, but not all skull rings are enhancive.
The ring resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 6 to Perception Bonus. The ring looks to have quite a few charges remaining. You sense that the silver skull ring will persist after its last enhancive charge has been expended.