Verb:DIAGNOSE: Difference between revisions

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{{Verbinfo
The '''diagnose''' verb can be used to determine what kind of injuries a target has sustained. {{mono|DIAGNOSE <name> FULL}} can also be used by anyone with at least 100 [[skill bonus]] in [[First Aid]] to get a more detailed summary.
|verb=DIAGNOSE
|type=Roleplaying
|pageintro=The {{boldmono|DIAGNOSE}} verb is a roleplaying verb that can be used to determine what kind of injuries a target has sustained. {{boldmono|DIAGNOSE <name> FULL}} can also be used by anyone with at least 100 [[skill bonus]] in [[First Aid]] to get a more detailed summary. If a [[character]] has a First Aid skill of 200+, is an [[Empath]], or is under the effect of [[Tend Lore (206)]] they can use {{boldmono|DIAGNOSE FULL}} without any free hands. With a First Aid skill of 150+, they can use {{boldmono|DIAGNOSE FULL}} with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use {{boldmono|DIAGNOSE FULL}}.
}}
==Help==
<pre{{log2}}>Usage: DIAGNOSE <name> [FULL]</pre>


If a [[character]] has a First Aid skill of 200+, is an [[Empath]], or is under the effect of [[Tend Lore (206)]] they can use DIAGNOSE FULL without any free hands. With a First Aid skill of 150+, they can use DIAGNOSE FULL with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use DIAGNOSE FULL.
==Usage==
==Usage==
{{VerbTableStart |header1= Style |header2= |2Pview= Yes}}
'''Help diagnose:'''
{{VerbTableEntry|modifier1= None |modifier2= |1Pview= With a practiced eye, you glance over XXX:<br>She is injured and bleeding. |2Pview= Person glances at you with a concerned expression, checking for injuries. |3Pview= }}
<pre{{log2}}>
{{VerbTableEntry|modifier1= Full |modifier2= |1Pview= <pre{{log2}}>You start a careful diagnosis of her condition . . .
Usage: DIAGNOSE <name> [FULL]
</pre>
== Messaging ==
'''Diagnose person:'''
<pre{{log2}}>
>diagnose xxx
With a practiced eye, you glance over XXX:
She is injured and bleeding.
</pre>
'''Disagnose Person full:'''
<pre{{log2}}>
>diag xxx full
You start a careful diagnosis of her condition . . .
She has 127 health points, out of a maximum of 133.
She has 127 health points, out of a maximum of 133.
She has a medium head injury, a major neck injury, and a medium left leg injury.
She has a medium head injury, a major neck injury, and a medium left leg injury.
Line 28: Line 21:
Neck 5 of 10 1927s
Neck 5 of 10 1927s


Roundtime: 5 sec.</pre> |2Pview= Person carefully diagnoses your injuries. |3Pview= }}
Roundtime: 5 sec.
{{Table end}}
</pre>


==Resources==
==See Also==
* [[CURE]]
*[[Wound (saved posts)]]
* [[Wound (saved posts)]]


[[Category:Verbs]]
[[Category:Verbs]]

Latest revision as of 15:47, 8 August 2026

DIAGNOSE
Type Roleplaying

The DIAGNOSE verb is a roleplaying verb that can be used to determine what kind of injuries a target has sustained. DIAGNOSE <name> FULL can also be used by anyone with at least 100 skill bonus in First Aid to get a more detailed summary. If a character has a First Aid skill of 200+, is an Empath, or is under the effect of Tend Lore (206) they can use DIAGNOSE FULL without any free hands. With a First Aid skill of 150+, they can use DIAGNOSE FULL with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use DIAGNOSE FULL.

Help

Usage: DIAGNOSE <name> [FULL]

Usage

Style First Second Third
None With a practiced eye, you glance over XXX:
She is injured and bleeding.
Person glances at you with a concerned expression, checking for injuries. This section has not been added yet; please add to it now!
Full
You start a careful diagnosis of her condition . . .
She has 127 health points, out of a maximum of 133.
She has a medium head injury, a major neck injury, and a medium left leg injury.

Bleeding:
Area         Health per Round         Bandaged         Can Tend?         Tend Time

Head 1 No Yes 3s Left leg 0 of 2 1980s Neck 5 of 10 1927s Roundtime: 5 sec.
Person carefully diagnoses your injuries. This section has not been added yet; please add to it now!

See Also