Secure shoes: Difference between revisions
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'''Secure shoes''' is the name given to a set of scripts used on footwear. Historically, shoes carrying this script have been available at the [[Ebon Gate]] shop, [[EGShop:Island Finery|Island Finery]]. |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Secure shoes''' is the name given to a set of scripts used on footwear. Historically, shoes carrying this script have been available at the [[Ebon Gate]] shop, [[EGShop:Island Finery|Island Finery]], as well as the [[Windfellow's Retreat]] shop, [[PSFShop:Cultivated Couturier|Cultivated Couturier]] and the [[Festival of the Fallen]] shop, [[Festival_of_the_Fallen_2019/shop_listing#Boots_on_the_Ground|Boots on the Ground]]. |
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The shoes come in two forms: one using {{boldmono|TOUCH}} to tie or button sandals and slippers, and one using {{boldmono|LATCH}} to [[Buckled boots|buckle boots]]. |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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You can TOUCH to tie a pair of apricot silk slippers laced with ivory ribbon, PULL to untie, and SHAKE when held. You cannot REMOVE the slippers when tied. |
You can TOUCH to tie a pair of apricot silk slippers laced with ivory ribbon, PULL to untie, and SHAKE when held. You cannot REMOVE the slippers when tied. |
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</pre> |
</pre> |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Slippers/Sandals<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|REMOVE (when buttoned) |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|SHAKE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TOUCH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Boots<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= Boots are identical to slippers and sandals with the exception of how they are secured, which is {{boldmono|LATCH}} and {{boldmono|UNLATCH}}. <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze the ebon leather boots and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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==Usage== |
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This item may be altered by a talented merchant, but it must retain a description that is in-line with its abilities. |
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You can LATCH to buckle some rich ebon leather boots with faenor buckles, UNLATCH to unbuckle, and SHAKE when held. You cannot REMOVE the boots when buckled. |
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==See Also== |
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You might be able to have a talented merchant lighten the ebon leather boots for you or deepen its pockets.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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[[Category:Scripted Shoes]] |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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{{stub}} |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|LATCH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|SHAKE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|UNLATCH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WEAR |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Shoes<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= PULL<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=REMOVE |
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|verb3=SHAKE |
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|verb4=TOUCH |
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|verb5=WEAR |
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}} |
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</td></tr></table> |
Latest revision as of 09:57, 24 January 2023
This article is a Stub. You can help GSWiki by expanding it. |
Secure shoes is the name given to a set of scripts used on footwear. Historically, shoes carrying this script have been available at the Ebon Gate shop, Island Finery, as well as the Windfellow's Retreat shop, Cultivated Couturier and the Festival of the Fallen shop, Boots on the Ground. The shoes come in two forms: one using TOUCH to tie or button sandals and slippers, and one using LATCH to buckle boots. AnalyzeYou analyze the apricot silk slippers and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item may be altered by a talented merchant, but it must retain a description that is in-line with its abilities. You can TOUCH to tie a pair of apricot silk slippers laced with ivory ribbon, PULL to untie, and SHAKE when held. You cannot REMOVE the slippers when tied. Slippers/Sandals
BootsBoots are identical to slippers and sandals with the exception of how they are secured, which is LATCH and UNLATCH.
You analyze the ebon leather boots and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item may be altered by a talented merchant, but it must retain a description that is in-line with its abilities. You can LATCH to buckle some rich ebon leather boots with faenor buckles, UNLATCH to unbuckle, and SHAKE when held. You cannot REMOVE the boots when buckled. You might be able to have a talented merchant lighten the ebon leather boots for you or deepen its pockets.
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