True Strike: Difference between revisions

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{{Player System Manager
{{Combat maneuver
|mnemonic = truestrike
|available=[[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
|verb = [[CMAN]]
|mnemonic=TRUESTRIKE
|type = Attack
|roundtime = same as [[ATTACK (verb)|ATTACK]]
|roundtime = ATTACK-1
|cost=Base 10, see entry
|stamina = 15
|requirements=Not for use from hiding
|offensivegear = Both hands
|prereqs=None
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
}}
{{PSM3.0costs
|rank1 = 2
|rank2 = 4
|rank3 = 6
|rank4 = 8
|rank5 = 10
}}
{{TOC limit|2}}
{{PSMinfo
|description = Attack a target with a true strike.
|mechanics = Increases the chance to hit your target for one attack. At Rank 1, True Strike changes the standard attack d100 roll to {{mono|20 + d80}} and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll {{mono|(d80, d70, d60, d50, d40)}} and reduces your opponent's evasion, parry, and blocking ability by a further 10%.
|additionalinfo =
}}===Stamina costs===
Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.


===Messaging===
|sq1=2
|se1=3
|pu1= -
|sq2=4
|se2=6
|sq3=6
|se3=9
|sq4=8
|se4=12
|sq5=10
|se5=15}}

The '''True Strike''' [[Combat Maneuvers|combat maneuver]] increases the chance to hit a target for one swing. At Rank 1, Truestrike changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to the combat roll (d80, d70, d60, d50, d40) and reduces the opponent's evasion, parry, and blocking ability by a further 10%.

==Stamina costs==

The minimum [[stamina]] cost is 10. Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

==Messaging==
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
You swing a perfect imflass maul at a triton executioner!
You swing a perfect imflass maul at a triton executioner!
Line 34: Line 33:
Roundtime: 5 sec.
Roundtime: 5 sec.
</pre>
</pre>
<pre{{log2|margin-right=350px}}>
An Ithzir champion's eyes narrow in focus as she attacks.
An Ithzir champion swings a jagged steel flamberge at you!
AS: +450 vs DS: +432 with AvD: +40 + 60 + d40 roll: +37 = +155
... and hits for 31 points of damage!
Deft swing strikes your neck.
Maybe not fatal but it's sure distracting.
You are stunned for 2 rounds!
</pre>
==Resources==
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]


[[Category:Combat Maneuvers]]
== Resources ==
*[[List of combat maneuvers by profession]]
* [http://www.play.net/gs4/info/maneuvers/list.asp#Truehand Combat Maneuver List: Truehand], on Play.net

[[Category: Combat Maneuvers]]

Latest revision as of 13:42, 19 December 2022

True Strike
Mnemonic [truestrike]
Activating Verb CMAN
Type Attack
Roundtime ATTACK-1
Stamina Cost 15
Offensive Gear Both hands
Attributes
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Attack a target with a true strike.

Mechanics

Increases the chance to hit your target for one attack. At Rank 1, True Strike changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%.

Stamina costs

Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

Messaging

You swing a perfect imflass maul at a triton executioner!
AS: +532 vs DS: +331 with AvD: +36 + 20 + d80 roll: +27 = +284
  ... and hit for 158 points of damage!
  A mighty hit turns the triton executioner's insides to outsides!
The triton executioner collapses, gurgling once with a wrathful look on her face before expiring.
Roundtime: 5 sec.
An Ithzir champion's eyes narrow in focus as she attacks.
An Ithzir champion swings a jagged steel flamberge at you!
  AS: +450 vs DS: +432 with AvD: +40 + 60 + d40 roll: +37 = +155
   ... and hits for 31 points of damage!
   Deft swing strikes your neck.
   Maybe not fatal but it's sure distracting.
   You are stunned for 2 rounds!

Resources