Necrotic ring: Difference between revisions
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{{work-in-progress}}__NoTOC__ |
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The necrotic ring is '''a smooth bone ring pierced by tiny crystal shards'''. It was released at [[Ebon Gate 2019]], as a prize from the Arena of the Abyss. The ring is charged by defeating undead in the Arena and may randomly reanimate slain foe throughout the year, if charges remain. The number of charges can be determined through {{boldmono|[[ANALYZE]]}} or [[Loresinging|loresinging]]. Additional features were added at [[Ebon Gate 2020]], including the ability to spawn undead [[boss creatures]] and another to provide a chance for the ring owner to receive a boost to their attacks and defenses for a limited time. |
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<table><tr valign="top"><td> |
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The necrotic ring is '''a smooth bone ring pierced by tiny crystal shards'''. It was released at [[Ebon Gate 2019]], as a prize from the Arena of the Abyss. The ring is charged by defeating undead in the Arena and may randomly reanimate slain foe throughout the year, if charges remain. The number of charges can be determined through [[Loresinging|loresinging]]. |
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Additional charges can be procured either from the the lithe dark-skinned abyran'ra at the Arena of the Abyss entrance (28549). Just {{boldmono|ASK}} (1 per 25 soul shards), or with '''sticky ichor green substance''', which is purchased at Ebon Gate festival. |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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{{ |
<pre{{log2}}> |
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You analyze your smooth bone ring and sense that the item cannot be altered in any way. |
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==Show== |
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<pre{{log2}}>Across the surface of the ring, spots of ochre and brown stains radiate from tiny crystalline structures embedded in the bone. Ichor green motes and shadows lurk within the crystals, living inclusions that alternately lighten and darken the calcification along the ring's edges. A faint pulse, deep and bone-jarring, accompanies the flickering, beating like a necrotic heart. |
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The creator has also provided the following information: |
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The smooth bone ring is a prize from the Arena of the Abyss (Ebon Gate event at Caligos Isle). When worn, it has a chance to summon an undead creature from a recently slain creature. |
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Attuned: XXXX |
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Charges: 2403 (OFF, PROD to toggle) |
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Lich's Curse: 5% (ON, TAP to toggle) |
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Voln's Blessing: 0% |
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Appearance: OFF (COVER to toggle) |
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Unstable Manifestation: bracelet (TURN to toggle) |
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Lich's Curse is a % chance for the undead the ring spawns to be a boss creature. Voln's Blessing is a % chance for the ring owner to receive +15 AS/DS and +10 CS/TD for 30 seconds when they kill the undead the ring spawned. |
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The ring cannot be altered in any way! |
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You get no sense of whether or not the ring may be further lightened. |
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</pre> |
</pre> |
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==Usage== |
==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! style="width:5em;"| |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! First |
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! scope="col" style="width: 45%"|Third |
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! Third |
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|- |
|- |
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! scope="row" role="rowheader"|CLENCH |
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!CLENCH |
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| Pain lances through your hand, its source the smooth bone ring that rests against your exposed bone. To combat the pulsating feeling, you clench your hand into a tight fist and grit your teeth. |
| Pain lances through your hand, its source the smooth bone ring that rests against your exposed bone. To combat the pulsating feeling, you clench your hand into a tight fist and grit your teeth. |
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| XXXXX grits her teeth as she fashions her hand into a fist, her smooth bone ring standing out prominently against her exposed bone knuckles. |
| XXXXX grits her teeth as she fashions her hand into a fist, her smooth bone ring standing out prominently against her exposed bone knuckles. |
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|- |
|- |
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!COVER (show or hide unique feature) |
! scope="row" role="rowheader"|COVER (show or hide unique feature) |
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| You cover a smooth bone ring pierced by tiny crystal shards that rests upon your partially rotted hand, hiding it from sight.<br>You uncover a smooth bone ring pierced by tiny crystal shards that rests upon your partially rotted hand, revealing it for all to see. |
| You cover a smooth bone ring pierced by tiny crystal shards that rests upon your partially rotted hand, hiding it from sight.<br>You uncover a smooth bone ring pierced by tiny crystal shards that rests upon your partially rotted hand, revealing it for all to see. |
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| XXXX uncovers a smooth bone ring pierced by tiny crystal shards that rests upon her partially rotted hand and reveals it for all to see.<br><br>In feature line: Gangrenous flesh lays open to expose the blackened bone of her ring finger where a smooth bone ring pierced by tiny crystal shards rests. Sickly green necrosis spreads to the back of her hand and wrist, while blistering sores ooze along her arm.<br><br>XXXXX covers a smooth bone ring pierced by tiny crystal shards that rests upon her partially rotted hand and hides it from sight. |
| XXXX uncovers a smooth bone ring pierced by tiny crystal shards that rests upon her partially rotted hand and reveals it for all to see.<br><br>In feature line: Gangrenous flesh lays open to expose the blackened bone of her ring finger where a smooth bone ring pierced by tiny crystal shards rests. Sickly green necrosis spreads to the back of her hand and wrist, while blistering sores ooze along her arm.<br><br>XXXXX covers a smooth bone ring pierced by tiny crystal shards that rests upon her partially rotted hand and hides it from sight. |
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|- |
|- |
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!PROD (turn on and off) |
! scope="row" role="rowheader"|PROD (turn on and off) |
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| You prod your smooth bone ring, prompting it to respond with a sharp pain.<br>You prod your smooth bone ring, prompting it to respond with a cold stillness. |
| You prod your smooth bone ring, prompting it to respond with a sharp pain.<br>You prod your smooth bone ring, prompting it to respond with a cold stillness. |
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| n/a |
| n/a |
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|- |
|- |
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! scope="row" role="rowheader"|PULL |
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!PULL |
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| Shifting it slightly, you pull a smooth bone ring pierced by tiny crystal shards away from a newly exposed nerve against your knuckle. |
| Shifting it slightly, you pull a smooth bone ring pierced by tiny crystal shards away from a newly exposed nerve against your knuckle. |
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| Shifting it slightly, XXXXX pulls a smooth bone ring pierced by tiny crystal shards further up her finger and away from the exposed bone of her knuckle. |
| Shifting it slightly, XXXXX pulls a smooth bone ring pierced by tiny crystal shards further up her finger and away from the exposed bone of her knuckle. |
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|- |
|- |
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! scope="row" role="rowheader"|REMOVE |
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!REMOVE |
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|Though the pain blinds you as you remove a smooth bone ring pierced by tiny crystal shards, your finger miraculously returns to its previous unblemished state. |
| Though the pain blinds you as you remove a smooth bone ring pierced by tiny crystal shards, your finger miraculously returns to its previous unblemished state. |
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|Pain darkens XXXXX's expression as she pulls a smooth bone ring pierced by tiny crystal shards free of her finger. |
| Pain darkens XXXXX's expression as she pulls a smooth bone ring pierced by tiny crystal shards free of her finger. |
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|- |
|- |
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! scope="row" role="rowheader"|TAP (turn Lich's Curse on and off) |
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!TOUCH |
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| You tap your smooth bone ring, prompting it to respond with a sharp pain.<br>You tap your smooth bone ring, prompting it to respond with a cold stillness. |
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| n/a |
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|- |
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! scope="row" role="rowheader"|TOUCH |
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| Using your thumb, you touch the underside of a smooth bone ring pierced by tiny crystal shards that rests on your finger and feel a faint pulse of pain. |
| Using your thumb, you touch the underside of a smooth bone ring pierced by tiny crystal shards that rests on your finger and feel a faint pulse of pain. |
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| Using her thumb, XXXXX touches the underside of a smooth bone ring pierced by tiny crystal shards that rests on her finger and shifts it around. |
| Using her thumb, XXXXX touches the underside of a smooth bone ring pierced by tiny crystal shards that rests on her finger and shifts it around. |
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|- |
|- |
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! scope="row" role="rowheader"|TWIST |
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!TWIST |
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| Wringing your hands, you cause gangrenous rot to transfer from your smooth bone ring-sheathed finger to the opposite hand. |
| Wringing your hands, you cause gangrenous rot to transfer from your smooth bone ring-sheathed finger to the opposite hand. |
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| Wringing her hands, XXXXX causes gangrenous rot to transfer from around her smooth bone ring-sheathed finger to the opposite hand. |
| Wringing her hands, XXXXX causes gangrenous rot to transfer from around her smooth bone ring-sheathed finger to the opposite hand. |
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|- |
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! scope="row" role="rowheader"|WAVE |
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!WAVE |
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|You wave your hand through the air, your smooth bone ring flashing in the ambient light. Moments later, the air is laden with the heavy, putrescent scent of decay. |
|You wave your hand through the air, your smooth bone ring flashing in the ambient light. Moments later, the air is laden with the heavy, putrescent scent of decay. |
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| Ambient light flashes off of a smooth bone ring pierced by tiny crystal shards upon XXXXX's hand as she waves. Moments later, the air is laden with a heavy, putrescent scent of decay. |
| Ambient light flashes off of a smooth bone ring pierced by tiny crystal shards upon XXXXX's hand as she waves. Moments later, the air is laden with a heavy, putrescent scent of decay. |
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|- |
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! scope="row" role="rowheader"|WEAR |
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!WEAR |
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|Grimacing with pain, you slowly slip a smooth bone ring pierced by tiny crystal shards onto your finger, and the flesh surrounding it immediately begins to rot. |
|Grimacing with pain, you slowly slip a smooth bone ring pierced by tiny crystal shards onto your finger, and the flesh surrounding it immediately begins to rot. |
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|Grimacing with pain, XXXXX slowly slips a smooth bone ring pierced by tiny crystal shards onto her finger, and the flesh surrounding it immediately begins to rot. |
|Grimacing with pain, XXXXX slowly slips a smooth bone ring pierced by tiny crystal shards onto her finger, and the flesh surrounding it immediately begins to rot. |
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|} |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --> |
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|itemclass3= |
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|itemtype= Ring<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= Yes<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2=Feature line |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Ebon Gate 2019<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= Yes<!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=CLENCH <!-- Verbs MUST be capitalized when entered. --> |
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|verb2= COVER |
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|verb3= PROD |
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|verb4= PULL |
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|verb5=REMOVE |
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|verb6=TOUCH |
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|verb7=TWIST |
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|verb8=WAVE |
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|verb9=WEAR |
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|verb10= |
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|verb11= |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
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==Additional Information== |
==Additional Information== |
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===Show=== |
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<pre{{log2}}>Across the surface of the [noun], spots of ochre and brown stains radiate from tiny crystalline structures embedded in the bone. Ichor green motes and shadows lurk within the crystals, living inclusions that alternately lighten and darken the calcification along the ring's edges. A faint pulse, deep and bone-jarring, accompanies the flickering, beating like a necrotic heart. |
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</pre> |
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=== |
===Lich's Curse=== |
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This curse causes the necrotic jewelry to have a chance to spawn a greater (boss) undead creature when it triggers. These are normal boss creatures which are higher level and have a random selection of boons. Killing these creatures results in long-term experience and more treasure (compared to their non-boss variants). It will cost 5,000 soul shards to increase the odds of the curse triggering by 1%, unlockable up to 100 times (100% chance). This curse can be enabled/disabled at will on the jewelry, causing only normal undead to spawn. This service is offered by the lithe dark-skinned abyran'ra located at the Arena of the Abyss, Influx. |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
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====Lich's Curse LTE Rewards==== |
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! style="width:5em"|CHARGES |
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The ''spectral'' boss creature versions of undead spawned by the necrotic ring's Lich's Curse are not subject to the daily [[:Category:Boss_creatures#Rewards|1000 long term experience limit]] that other types of boss monsters have. There is no daily limit for the <i>spectral</i> boss creatures spawned by the necrotic ring. |
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! style="width:43em"|MESSAGE |
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|- |
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===Voln's Blessing=== |
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|0-999 |
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The Destroyer of the Undead blesses those who complete his work. When you slay an undead generated by your necrotic jewelry, there is a chance to receive Voln's Blessing, which results in +15 AS, +15 DS, +10 CS, and +10 TD for 30 seconds It will cost 5,000 soul shards to increase the odds of the blessing triggering by 1%, unlockable up to 100 times (100% chance). This service is offered by the lithe dark-skinned abyran'ra located at the Arena of the Abyss, Influx. |
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|Using your thumb, you touch the underside of a smooth bone ring pierced by tiny crystal shards that rests on your finger and feel a dull ache of pain. |
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|- |
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<pre{{log2}}> |
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|1000-2999 |
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A searing white light explodes above you for a moment and then slowly becomes incorporated in your [skin color] skin. |
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|Using your thumb, you touch the underside of a smooth bone ring pierced by tiny crystal shards that rests on your finger and feel an irritating sting of pain. |
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</pre> |
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|- |
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|3000-4999 |
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<pre{{log2}}> |
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|Using your thumb, you touch the underside of a smooth bone ring pierced by tiny crystal shards that rests on your finger and feel a pulsating stab of pain. |
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The subtle nimbus that radiates from you skin slowly fades away. |
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|- |
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</pre> |
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|5000-7499 |
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|Using your thumb, you touch the underside of a smooth bone ring pierced by tiny crystal shards that rests on your finger and feel a throbbing stab of pain. |
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The messaging for Voln's Belssing will appear immediately after killing one of the undead spawned by the ring when it is triggered. |
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|- |
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|7500-9999 |
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===Unstable Manifestation=== |
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|Using your thumb, you touch the underside of a smooth bone ring pierced by tiny crystal shards that rests on your finger and feel a cripping stab of pain. |
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In addition to the existing worn finger location, your necrotic jewelry can be upgraded to add new worn locations: wrist, ankle, neck, and ear. This will also affect the illusion that the jewelry projects. Each new worn location costs 12,500 soul shards to unlock and will allow you to rotate between your unlocked worn locations at any time. This service is offered by the lithe dark-skinned abyran'ra located at the Arena of the Abyss, Influx. |
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|- |
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|10,000 - ? |
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|Using your thumb, you touch the underside of a smooth bone ring pierced by tiny crystal shards that rests on your finger and feel an excruciating stab of pain. |
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|} |
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===In Action=== |
===In Action=== |
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</pre> |
</pre> |
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==Loresong== |
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{| {{loresong}} |
{| {{loresong}} |
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|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
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|This is a small item, under a pound. In your best estimation, it's worth about 1,000,000 silvers. |
|This is a small item, under a pound. In your best estimation, it's worth about 1,000,000 silvers. |
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|The smooth bone ring seems to respond to the magic of XXX's song. |
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|{{addmetext}} |
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|- |
|- |
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|You sense a faint aura of magic surrounding the ring. From the pitch of the vibration you determine that the purpose of the ring is as a piece of jewelry. |
|You sense a faint aura of magic surrounding the ring. From the pitch of the vibration you determine that the purpose of the ring is as a piece of jewelry. |
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|The smooth bone ring seems to respond to the magic of XXX's song. |
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|{{addmetext}} |
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|- |
|- |
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|Powerful magic pulses from the smooth bone ring. When worn, it has a chance to summon an undead creature from a recently slain creature. It has NNN charges. It is currently attuned to XXXXXX. |
|Powerful magic pulses from the smooth bone ring. When worn, it has a chance to summon an undead creature from a recently slain creature. It has NNN charges. It is currently attuned to XXXXXX. |
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|The smooth bone ring seems to respond to the magic of XXX's song. |
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|{{addmetext}} |
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|- |
|- |
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|Eclipsing your mind's eye with shadows and the faint flicker of burning candles, the history of a smooth bone ring pierced by tiny crystal shards comes to you slowly. Vague outlines in the murk solidify into drawn chalk designs upon a smooth stone floor, the arcane twists and curves illuminated by thirteen fitfully burning votives. Steady and rhythmic, the repeated words of a chant punctuate the air, though their meaning and the source is unclear. Gradually, a sanguine ribbon of light rises out of the haze of candlelight and takes its time expanding. It grows in size and shape to form a hazy portal and, at the moment of its completion, a demonic being steps forth from its depths. Screeching into the cold stone of the summoning chamber, the grotesque monstrosity begins to move, but the vision grows fuzzy and fades away. |
|Eclipsing your mind's eye with shadows and the faint flicker of burning candles, the history of a smooth bone ring pierced by tiny crystal shards comes to you slowly. Vague outlines in the murk solidify into drawn chalk designs upon a smooth stone floor, the arcane twists and curves illuminated by thirteen fitfully burning votives. Steady and rhythmic, the repeated words of a chant punctuate the air, though their meaning and the source is unclear. Gradually, a sanguine ribbon of light rises out of the haze of candlelight and takes its time expanding. It grows in size and shape to form a hazy portal and, at the moment of its completion, a demonic being steps forth from its depths. Screeching into the cold stone of the summoning chamber, the grotesque monstrosity begins to move, but the vision grows fuzzy and fades away. |
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|The smooth bone ring seems to respond to the magic of XXX's song. |
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|{{addmetext}} |
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|- |
|- |
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|As if waking from a nearly forgotten dream, the cold ring in your hand begins to vibrate, and instantly a vision forms within your mind. Chaos reigns supreme in an enclosed chamber as a demonic being bashes at the arcane bindings of the summoning circle that traps it in place. Robed figures rush forward to redraw chalk lines, while others raise their hands and begin to chant in an effort to fortify the bindings. Two figures are untouched by the turmoil around them, their eyes locked across the distance that separates them. Framed in the haze of the portal, an ophidian-eyed woman plunges her spear into the heart of the demonic beast, a smooth bone ring pierced by tiny crystal shards flashing on her hand in the candlelight. Beyond, amid the tumultuous activities of his followers, a violet-eyed man watches. Without breaking eye contact, she steps back into the portal and with a wave of her hand, closes it. The chamber and your mind's eye are thrown into darkness. |
|As if waking from a nearly forgotten dream, the cold ring in your hand begins to vibrate, and instantly a vision forms within your mind. Chaos reigns supreme in an enclosed chamber as a demonic being bashes at the arcane bindings of the summoning circle that traps it in place. Robed figures rush forward to redraw chalk lines, while others raise their hands and begin to chant in an effort to fortify the bindings. Two figures are untouched by the turmoil around them, their eyes locked across the distance that separates them. Framed in the haze of the portal, an ophidian-eyed woman plunges her spear into the heart of the demonic beast, a smooth bone ring pierced by tiny crystal shards flashing on her hand in the candlelight. Beyond, amid the tumultuous activities of his followers, a violet-eyed man watches. Without breaking eye contact, she steps back into the portal and with a wave of her hand, closes it. The chamber and your mind's eye are thrown into darkness. |
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|The smooth bone ring seems to respond to the magic of XXX's song. |
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|{{addmetext}} |
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|- |
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|As your voice touches upon a smooth bone ring pierced by tiny crystal shards, a vision unfolds within your mind's eye. A tortured landscape of shifting sands stretches before you, while above, the burned atmosphere is rife with sanguine light and a thin blanket of grey, tumbling clouds. Enormous bones, the remains of some forgotten beast, create shadows ahead, their edges shimmering from the heat and arid climate. Confidence, hunger, and a fierce determination fill you as you prowl toward the shadows with purposeful intent. You stop upon the edge of the pooling darkness, your eyes scanning its depth, and with a sudden, blindingly fast movement, you stab with your spear into the darkness. Writhing in agony, a serpentine beast formed of tentacles, mist, and talons falls to the ground at your feet. Before its death throes can finish, you place your hand upon its muck-covered chest and intone a few short words. A smooth bone ring pierced by tiny crystal shards that rests on your finger ripples with necrotic energy and draws the last visages of life out of the demon beneath your touch. As the light fades from the orbs of its many eyes, you see your own ophidian-like eyes reflected in their depths. Like the snuffing of a candle, the vision disappears. |
|As your voice touches upon a smooth bone ring pierced by tiny crystal shards, a vision unfolds within your mind's eye. A tortured landscape of shifting sands stretches before you, while above, the burned atmosphere is rife with sanguine light and a thin blanket of grey, tumbling clouds. Enormous bones, the remains of some forgotten beast, create shadows ahead, their edges shimmering from the heat and arid climate. Confidence, hunger, and a fierce determination fill you as you prowl toward the shadows with purposeful intent. You stop upon the edge of the pooling darkness, your eyes scanning its depth, and with a sudden, blindingly fast movement, you stab with your spear into the darkness. Writhing in agony, a serpentine beast formed of tentacles, mist, and talons falls to the ground at your feet. Before its death throes can finish, you place your hand upon its muck-covered chest and intone a few short words. A smooth bone ring pierced by tiny crystal shards that rests on your finger ripples with necrotic energy and draws the last visages of life out of the demon beneath your touch. As the light fades from the orbs of its many eyes, you see your own ophidian-like eyes reflected in their depths. Like the snuffing of a candle, the vision disappears. |
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|The smooth bone ring seems to respond to the magic of XXX's song. |
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|A vision unfolds within your mind's eye as your voice touches upon a smooth bone ring pierced by tiny crystal shards. The arid air fills your mouth with the taste of dust and salt as you sit perched in the sand upon the half-buried skull of some enormous, forgotten beast. You pull the tentacle off a dead demon at your feet and bring it to your lips, the inky blood nourishing you for the moment. As you feast, your gaze falls upon five mirrors resting upon the ground. Though they face the sky, the reflection in each is not that of a bruised, angry red sky, but instead of a man with violet eyes. You begin to realize that you are watching him at various times, though you are unable to determine their relation to your own time. In one image, he obsessively combs through texts for some obscure piece of knowledge, and in another, he commissions a ship, while in a third, he stands over a map of an ocean while conferring with scraps of parchment. In each, you notice a rough sketch yourself and come to realize he is searching for you. Slowly, the vision fades. |
|A vision unfolds within your mind's eye as your voice touches upon a smooth bone ring pierced by tiny crystal shards. The arid air fills your mouth with the taste of dust and salt as you sit perched in the sand upon the half-buried skull of some enormous, forgotten beast. You pull the tentacle off a dead demon at your feet and bring it to your lips, the inky blood nourishing you for the moment. As you feast, your gaze falls upon five mirrors resting upon the ground. Though they face the sky, the reflection in each is not that of a bruised, angry red sky, but instead of a man with violet eyes. You begin to realize that you are watching him at various times, though you are unable to determine their relation to your own time. In one image, he obsessively combs through texts for some obscure piece of knowledge, and in another, he commissions a ship, while in a third, he stands over a map of an ocean while conferring with scraps of parchment. In each, you notice a rough sketch yourself and come to realize he is searching for you. Slowly, the vision fades. |
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|The smooth bone ring seems to respond to the magic of XXX's song. |
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|As the song of a smooth bone ring pierced by tiny crystal shards entwines with your own, a vision blossoms within your mind's eye. You find yourself seated, your elbows propped upon your knees, and your eyes focused upon mirrors laying in the dark sand. Twilight begins to darken the sanguine sky as you watch a violet-eyed man draw the lines of a summoning circle upon the deck of a ship. You feel a small smile creep across your face, the sensation of it almost as alien as the land in which you find yourself. You wave your hand over the small mirrors, their centers immediately darkening to black, and gaze over your shoulder. An army of skeletons in tattered robes, some humanoid, some not, stands motionless under your gaze. Running your thumb against the underside of a smooth bone ring pierced by tiny crystal shards on your finger, they suddenly lurch into motion and begin to march as your vision fades. |
|As the song of a smooth bone ring pierced by tiny crystal shards entwines with your own, a vision blossoms within your mind's eye. You find yourself seated, your elbows propped upon your knees, and your eyes focused upon mirrors laying in the dark sand. Twilight begins to darken the sanguine sky as you watch a violet-eyed man draw the lines of a summoning circle upon the deck of a ship. You feel a small smile creep across your face, the sensation of it almost as alien as the land in which you find yourself. You wave your hand over the small mirrors, their centers immediately darkening to black, and gaze over your shoulder. An army of skeletons in tattered robes, some humanoid, some not, stands motionless under your gaze. Running your thumb against the underside of a smooth bone ring pierced by tiny crystal shards on your finger, they suddenly lurch into motion and begin to march as your vision fades. |
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|The smooth bone ring seems to respond to the magic of XXX's song. |
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|Anticipation seeps from a smooth bone ring pierced by tiny crystal shards in your hand as your voice touches upon it, and soon your mind's eye is filled with the vision of a tortured landscape beneath a hazy, sanguine sky. A ripple appears in the air before you, its edges widening with every breath you take of acrid air. Thunder, not born of the world you stand in, fills the air with its ominous warning just as the ripple abruptly expands to create a portal that leads to the deck of a ship at sea. Flicking your fingers, a smooth bone ring pierced by tiny crystal shards resting against the bony appendage, you order an army of skeletons through and watch as they collide with arcane magics of a summoning circle. The magical resistance that they face is short-lived, and between one heartbeat and the next, they shred the barrier and swarm the crew. Waiting for you, a violet-eyed man stands at the forecastle, and as you move to cross the distance that separates you, a blinding flash of lightning explodes the floorboards. Water, salty and bitter, rushes against your dry skin, and with but a blink, you find that the vision has evaporated. |
|Anticipation seeps from a smooth bone ring pierced by tiny crystal shards in your hand as your voice touches upon it, and soon your mind's eye is filled with the vision of a tortured landscape beneath a hazy, sanguine sky. A ripple appears in the air before you, its edges widening with every breath you take of acrid air. Thunder, not born of the world you stand in, fills the air with its ominous warning just as the ripple abruptly expands to create a portal that leads to the deck of a ship at sea. Flicking your fingers, a smooth bone ring pierced by tiny crystal shards resting against the bony appendage, you order an army of skeletons through and watch as they collide with arcane magics of a summoning circle. The magical resistance that they face is short-lived, and between one heartbeat and the next, they shred the barrier and swarm the crew. Waiting for you, a violet-eyed man stands at the forecastle, and as you move to cross the distance that separates you, a blinding flash of lightning explodes the floorboards. Water, salty and bitter, rushes against your dry skin, and with but a blink, you find that the vision has evaporated. |
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|The smooth bone ring seems to respond to the magic of XXX's song. |
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|As your voice touches upon a smooth bone ring pierced by tiny crystal shards, a high-pitched ringing sound fills your ears, the noise effectively muting all other sounds. Your lungs begin to burn with the need for air, but before you risk taking a breath, you open your eyes and are immediately greeted with the sting of saltwater. Above your position within the water, moonlight illuminates the shattered remains of a boat, its possessions, and the lifeless forms of the two armies that battled on its decks as they plummet towards you and the bottom of the ocean. In a state of panic, you splay your fingers wide, a smooth bone ring pierced by tiny crystal shards on your finger flashing in the silvery light, and begin to draw energy from the dead as they pass you. Ethereal spirits rise out of the corpses and surge towards you, their tortured screams lost in the water. Your ring pulses with an energy that eases the burning in your lungs as it absorbs each one. You swim towards the surface with frantic movements, your attention split between capturing souls and maneuvering through the debris that sinks past you. A lancing pain nearly blinds you as a dark shape moves through the water by your left side, and its teeth are the last thing you see before your vision darkens. |
|As your voice touches upon a smooth bone ring pierced by tiny crystal shards, a high-pitched ringing sound fills your ears, the noise effectively muting all other sounds. Your lungs begin to burn with the need for air, but before you risk taking a breath, you open your eyes and are immediately greeted with the sting of saltwater. Above your position within the water, moonlight illuminates the shattered remains of a boat, its possessions, and the lifeless forms of the two armies that battled on its decks as they plummet towards you and the bottom of the ocean. In a state of panic, you splay your fingers wide, a smooth bone ring pierced by tiny crystal shards on your finger flashing in the silvery light, and begin to draw energy from the dead as they pass you. Ethereal spirits rise out of the corpses and surge towards you, their tortured screams lost in the water. Your ring pulses with an energy that eases the burning in your lungs as it absorbs each one. You swim towards the surface with frantic movements, your attention split between capturing souls and maneuvering through the debris that sinks past you. A lancing pain nearly blinds you as a dark shape moves through the water by your left side, and its teeth are the last thing you see before your vision darkens. |
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|Tumbling and turning, water rushes in around your vision as you sing to a smooth bone ring pierced by tiny crystal shards, though your attempt to garners no new information. You begin to feel the weight of it sucking you down, but just as quickly as the sensation was upon you, it has left. |
|Tumbling and turning, water rushes in around your vision as you sing to a smooth bone ring pierced by tiny crystal shards, though your attempt to garners no new information. You begin to feel the weight of it sucking you down, but just as quickly as the sensation was upon you, it has left. |
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|The smooth bone ring seems to respond to the magic of XXX's song. |
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[[Category: Pay Event Souvenirs]] |
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==See Also== |
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* [[/saved posts|Saved posts]] |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type2=Feature altering |
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|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Ring <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature=Feature line <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2019 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong=Yes <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=CLENCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=COVER |
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|verb3=PROD |
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|verb4=PULL |
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|verb5=REMOVE |
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|verb6=TAP |
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|verb7=TOUCH |
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|verb8=TWIST |
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|verb9=WAVE |
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|verb10=WEAR |
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}} |
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</td></tr></table> |
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[[Category:Pay event collectibles]] |
Latest revision as of 11:11, 19 November 2024
The necrotic ring is a smooth bone ring pierced by tiny crystal shards. It was released at Ebon Gate 2019, as a prize from the Arena of the Abyss. The ring is charged by defeating undead in the Arena and may randomly reanimate slain foe throughout the year, if charges remain. The number of charges can be determined through ANALYZE or loresinging. Additional features were added at Ebon Gate 2020, including the ability to spawn undead boss creatures and another to provide a chance for the ring owner to receive a boost to their attacks and defenses for a limited time. Additional charges can be procured either from the the lithe dark-skinned abyran'ra at the Arena of the Abyss entrance (28549). Just ASK (1 per 25 soul shards), or with sticky ichor green substance, which is purchased at Ebon Gate festival. AnalyzeYou analyze your smooth bone ring and sense that the item cannot be altered in any way. The creator has also provided the following information: The smooth bone ring is a prize from the Arena of the Abyss (Ebon Gate event at Caligos Isle). When worn, it has a chance to summon an undead creature from a recently slain creature. Attuned: XXXX Charges: 2403 (OFF, PROD to toggle) Lich's Curse: 5% (ON, TAP to toggle) Voln's Blessing: 0% Appearance: OFF (COVER to toggle) Unstable Manifestation: bracelet (TURN to toggle) Lich's Curse is a % chance for the undead the ring spawns to be a boss creature. Voln's Blessing is a % chance for the ring owner to receive +15 AS/DS and +10 CS/TD for 30 seconds when they kill the undead the ring spawned. The ring cannot be altered in any way! You get no sense of whether or not the ring may be further lightened. Usage
Additional InformationShowAcross the surface of the [noun], spots of ochre and brown stains radiate from tiny crystalline structures embedded in the bone. Ichor green motes and shadows lurk within the crystals, living inclusions that alternately lighten and darken the calcification along the ring's edges. A faint pulse, deep and bone-jarring, accompanies the flickering, beating like a necrotic heart. Lich's CurseThis curse causes the necrotic jewelry to have a chance to spawn a greater (boss) undead creature when it triggers. These are normal boss creatures which are higher level and have a random selection of boons. Killing these creatures results in long-term experience and more treasure (compared to their non-boss variants). It will cost 5,000 soul shards to increase the odds of the curse triggering by 1%, unlockable up to 100 times (100% chance). This curse can be enabled/disabled at will on the jewelry, causing only normal undead to spawn. This service is offered by the lithe dark-skinned abyran'ra located at the Arena of the Abyss, Influx. Lich's Curse LTE RewardsThe spectral boss creature versions of undead spawned by the necrotic ring's Lich's Curse are not subject to the daily 1000 long term experience limit that other types of boss monsters have. There is no daily limit for the spectral boss creatures spawned by the necrotic ring. Voln's BlessingThe Destroyer of the Undead blesses those who complete his work. When you slay an undead generated by your necrotic jewelry, there is a chance to receive Voln's Blessing, which results in +15 AS, +15 DS, +10 CS, and +10 TD for 30 seconds It will cost 5,000 soul shards to increase the odds of the blessing triggering by 1%, unlockable up to 100 times (100% chance). This service is offered by the lithe dark-skinned abyran'ra located at the Arena of the Abyss, Influx. A searing white light explodes above you for a moment and then slowly becomes incorporated in your [skin color] skin. The subtle nimbus that radiates from you skin slowly fades away. The messaging for Voln's Belssing will appear immediately after killing one of the undead spawned by the ring when it is triggered. Unstable ManifestationIn addition to the existing worn finger location, your necrotic jewelry can be upgraded to add new worn locations: wrist, ankle, neck, and ear. This will also affect the illusion that the jewelry projects. Each new worn location costs 12,500 soul shards to unlock and will allow you to rotate between your unlocked worn locations at any time. This service is offered by the lithe dark-skinned abyran'ra located at the Arena of the Abyss, Influx. In ActionAfter death, the creature may randomly be reanimated into a ghostly version of itself. The resulting undead is still a foe, and will attack the adventurer all over again. You loose a ghastly, keening wail! Your spellsong is ready. You weave another verse into your harmony, directing the sound of your voice at an Ithzir champion. CS: +494 - TD: +400 + CvA: -10 + d100: +45 == +129 Warding failed! An Ithzir champion reels under the force of the sonic vibrations! Sound waves disrupt for 53 damage! ... 50 points of damage! The Ithzir champion's eye explodes shattering the skull into a thousand pieces. Excruciating pain lances through your hand as the smooth bone ring on your disfigured finger is awakened! Necrotic energy, in the form of an ichor green haze, erupts from your ring and encircles an Ithzir champion, strangling its lifeless remains until a ghostly Ithzir champion is squeezed into existence! The champion's face hardens in concentration, and she starts moving faster than seems possible. A ghostly Ithzir champion's eyes narrow in focus as she attacks. A ghostly Ithzir champion swings a jagged steel flamberge at you! AS: +450 vs DS: +590 with AvD: +42 + 60 + d40 roll: +7 = -31 A clean miss. Loresong
See Also |
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