Glass bottle: Difference between revisions
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A '''glass bottle''' was awarded to those who finished a puzzle quest at the [[Spitfire 2011]] event. This bottle can be used to send inter-[[Realm|realm]] messages twice per day. The bottle is attuned to the original owner. |
A '''glass bottle''' was awarded to those who finished a puzzle quest at the [[Spitfire 2011]] event. This bottle can be used to send inter-[[Realm|realm]] messages twice per day. The bottle is attuned to the original owner. |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
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{| {{verbtable}} |
{| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width:5em;"| |
! style="width:5em;"|Verb |
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! First |
! First |
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! Third |
! Third |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be |
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
|itemclass3= |
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|itemtype= Bottle<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype= Bottle<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= Permanent<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= Character<!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
Latest revision as of 08:34, 17 December 2021
A glass bottle was awarded to those who finished a puzzle quest at the Spitfire 2011 event. This bottle can be used to send inter-realm messages twice per day. The bottle is attuned to the original owner. AnalyzeYou analyze your glass bottle and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer. Usage
Additional InformationLookFirmly stopped with a brass-colored cork, the bottle is crafted with a long neck, its glass so clear that you are able to peer through it to the inside. Within, the bottle is halfway full of water. Floating atop the makeshift ocean is a miniature ship, the tiny brown planks of its bow painted with "The Spitfire" in stylish lettering. Every detail -- from the ship's tidy white sails to the miniscule captain's wheel to the tart over crossed bones on every insignia -- is perfectly formed. Completing the handily crafted contraption, small halfling sailor figurines tromp back and forth on and within the ship, their movements obviously mechanized. Something appears to be scratched into the bottom of the bottle. READ: Scratched into the bottom of the bottle is your name, XXX. Message Sending
Received MessageAppearing out of nowhere, a small scroll unfurls in front of you.
The scroll's gold-leaf markings are rich and fine, and the calligraphy is artistic in style. A small mark at the top left corner indicates that it was sent by XXX.
~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~
Test, test, 1, 2, 3, test.
~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~
Immediately, the scroll fades away, distintegrating <sic> before your eyes.
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