Lich:Script Bigshot: Difference between revisions
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{{3rd-party}} |
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When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences. |
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Bigshot is designed to handle combat routines, including moving to and from hunting areas, defining creatures to hunt and accompanying attack routines |
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Afk scripting on any server but Shattered is in violation of game policy. |
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{{TOCright| limit=2}} |
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==Changelog== |
==Changelog== |
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*[[Script Bigshot Changelog]] |
*[[Script Bigshot/Changelog|Script Bigshot Changelog]] |
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==About Bigshot== |
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==What Does Bigshot Do?== |
===What Does Bigshot Do?=== |
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Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift. |
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift. |
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==How Do I Get It?== |
===How Do I Get It?=== |
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Grab it from the Repository: ;repository download Bigshot |
Grab it from the Repository: ;repository download Bigshot |
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===How Do I Make it GO!?=== |
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Once it is done, ;trust Bigshot. |
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Initial setup is accessed through ;bigshot setup. There you will see a configuration window with various tabs to setup for your hunting routine. |
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As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs: |
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==How Do I Make it GO!?== |
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* Profile - This is where you save/load your profile information. Profiles are saved to your \Lich5\data\<GSServer\<charname>\bigshot_profiles directory. Eg, \Lich5\data\GSIV\Rinualdo\bigshot_profiles (note, if you've previously used bigshot, the file location has changed. The previous location was in your \Lich5\scripts\bigshot_profiles folder. You can copy/paste |
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It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs: |
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* General - General configuration for non-hunting options. |
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* Resting - Set up your resting routine and location. |
* Resting - Set up your resting routine and location. |
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* Hunting |
* Hunting - Create a hunting map by adding BOUNDARIES, define your attack stance and any pre hunt information |
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* Attacking - configuration for ambushing, bless, reactions, and similar flags |
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* Hunting - Specify what you are hunting and how. |
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* Commands - Where you define your valid targets and associated attack routines. See sample routines below. |
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* Attacking - Create a customized attack routine designed to murder your foes. |
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* Misc tab - Various config options |
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* UAC Options - Options for a uac routine |
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* MSTRIKE Options - Options for using MSTRIKE |
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* Should_hunt? - Set conditions for Bigshot to know when to start hunting. |
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* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest. |
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* Ammo/Wands - Let Bigshot know where you keep your arrows and wands. |
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We will take a closer look at each of these individually further on. |
We will take a closer look at each of these individually further on. |
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* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won't targets something it should. |
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won't targets something it should. |
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* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion. |
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion. |
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* ;bigshot profile save <name here> - Saves a profile in YAML format in your |
* ;bigshot profile save <name here> - Saves a profile in YAML format in your character's profile folder. Also accessible via the Profiles tab in the setup menu. |
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* ;bigshot profile load <name here> - Loads a profile from your |
* ;bigshot profile load <name here> - Loads a profile from your character's profile folder. Also accessible via the Profiles tab in the setup menu. |
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* ;bigshot single - When used solo, will execute a single hunting routine, return to your resting location and then exit |
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==The |
==The Profile Tab== |
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* Load Profile - will load an existing profile. Nothing will be available if no previous profiles are saved |
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On this tab, you will see four check boxes. They are: |
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* Current Profile - shows the existing profile if a new one is loaded. |
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* Engage deadman's switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later. |
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* Save profile - Valid profile information for future ebounty script support |
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* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats. |
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Save Current Settings - tell Bigshot what you want your profile to be named. Any name will work here. Once a profile is saved, will show up in the Load Profile menu. |
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* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you. |
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* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud) |
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* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed) |
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==The Resting Tab== |
==The Resting Tab== |
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Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT. |
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT. |
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* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer's Landing - a supernode! |
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* pre-rest commands: - These commands run before entering REST mode. An example routine is: 'shea, wear shield, sit, stance offensive, rest'. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb. |
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* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: 'sloot sell, waggle, useherbs pack'. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have. |
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* Fog Option: - Uses [[Spirit Guide (130)]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails. |
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* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Map/Go2. Support both LichIDs and SimuIDs with a u, for example, 228 for Town Square Central or u7120. |
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==The Hunting Map Tab== |
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* pre-rest commands: - These commands run before entering REST mode. An example routine is: 'shea, wear shield, sit, stance offensive, rest'. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. |
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Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot's configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal. |
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* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: 'eloot sell, waggle, eherbs'. This will use eloot to sell according to the options set with eloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, eherbs will check your PACK and use herbs stored there to heal whatever wounds you have. |
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* Fog Option: - Uses [[Spirit Guide (130)]], Voln [[Symbol of Return]], [[Traveler's Song (1020)]], [[Sigil of Escape]], or [[Familiar Gate (930)]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails. Setting to Traveler's Song will attempt once and continue. Setting to Familiar Gate will attempt to summon a portal once and walk through it. Will perform a mana pulse if not enough mana is detected |
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* Should Rest? |
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Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set. |
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* '''when percent mind >=''' |
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** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried. |
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* '''and extra kills >=''' |
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** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used |
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* '''and used lte boosts >=''' |
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** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold |
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* '''or percentmana <=''' |
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** Forces Bigshot to rest when your percentage of mana is at or below this threshold. |
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** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate. 11/17/24: If you run into an error that calls to an "OOM" message, try setting this to 1. |
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* '''or percentencumbrance >=''' |
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** Forces Bigshot to rest when you have reached a given level of encumbrance. |
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* '''or wounded eval''' |
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** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can't cast, too many scars etc. |
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The following is a wounded evaluation that will rest whenever you have any level II wounds. |
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<PRE>XMLData.injuries.any?{|key,value| value["wound"] > 1} || percenthealth <= 70</PRE> |
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The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.): |
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<PRE>bleeding? || percenthealth <= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max > 1 || [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max > 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max > 0 && [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max > 0)</PRE> |
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* '''when creeping dread >=''' |
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** Forces Bigshot to rest when your creeping dread is at or below this threshold. |
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* '''when crushing dread >=''' |
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** Forces Bigshot to rest when your crushing dread is at or below this threshold. |
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* '''Wall of Thorns Poison''' |
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** Forces Bigshot to rest when you are affected by Wall of Thorns Poison. |
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* '''Confusion Debuff''' |
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** Forces Bigshot to rest when you are affected by the non-dispellable Confusion Debuff. |
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==The Hunting Tab== |
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This is where you will tell bigshot when to hunt, any commands or society abilities to use prior to hunting, and where on the map you want to hunt. |
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===The Hunting Map=== |
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Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot's configuration files and not in a character cache as with ;Wander. Here you also configure when to hunt |
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* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option. |
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option. |
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* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! |
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! |
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X-X-X</PRE> |
X-X-X</PRE> |
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The proper syntax for boundry rooms are separated by commas |
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Some popular Rift boundries as an example |
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<PRE> |
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Plane 1: 2635, 12101, 12208 |
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Plane 2: 2605, 2635, 12093 |
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Plane 3: 2635, 12089, 12152 |
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Plane 4: 12122, 12207, 12235 |
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Plane 5: 2579 |
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North Scatter: 12151, 12254, 12256, 12249, 12247, 12241 |
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South Scatter: 12151, 12219, 12217, 12233, 12237, 12239 |
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</PRE> |
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For Maaghara boundries, you can use |
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<PRE> |
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9734 |
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</PRE> |
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Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your '''Should_rest?''' conditions are met. |
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your '''Should_rest?''' conditions are met. |
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* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds |
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds. Set to 0 for fastest (spammy) movement. |
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==The Hunting Tab== |
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The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use. |
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* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, 'a large ogre' can be targetted with just 'ogre'. Using longer descriptors can be troublesome, and you should copy a monster's name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: 'manticore, thrak' will kill manticores and thraks. |
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* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting. |
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* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive ->-> Defensive. |
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive ->-> Defensive. |
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* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt's Starting Room. As an example: 'gird, stance defensive'. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line. |
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt's Starting Room. As an example: 'gird, stance defensive'. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line. |
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* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for. |
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for. |
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* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering '506' will keep the spell Haste up during Hunts, casting whenever it has worn off. |
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering '506' will keep the spell Haste up during Hunts, casting whenever it has worn off. |
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* loot script - Bigshot will call a loot script to loot your kills for you. |
* loot script - Bigshot will call a loot script to loot your kills for you. eloot is commonly scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error. |
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* wracking spirit >= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the 'Use sign of wracking/sigil of power' box checked. |
* wracking spirit >= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the 'Use sign of wracking/sigil of power' box checked. |
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* Use sign of wracking/sigil of power - checkbox to enable the use of wracking |
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking |
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* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don't match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre. |
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don't match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre. |
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* Delay looting - delays looting of creatures in a room. |
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* Pull players to feet - attempt to pull players to their feet upon passing them in a room |
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* Stop for dead players - checkbox will pause bigshot if you encounter a dead player |
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* Sneaky Sneaky - sneak around while out in the hunting area |
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=== |
===Should hunt === |
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Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not. |
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All of the examples below will work for both the 'valid targets' and 'quickhunt targets' entries. |
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* '''when percent mind <=''' |
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* A hunting option only using the default command (a) for each creature in an area: |
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** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled. |
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<pre>crazed zombie, niirsha, sacristan spirit</pre> |
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* '''and percent mana>=''' |
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* A hunting option using custom hunt commands depending on the creature. In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]: |
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** Determines the percent total of your maximum mana that must be present before hunting |
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<pre>crazed zombie(a), niirsha(b), sacristan spirit(a)</pre> |
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** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher. |
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* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets: |
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* '''and CHECKspirit >=''' |
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<pre>(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit</pre> |
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** Bigshot will check to see that your current Spirit value is higher than what is listed here. |
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* Some additional advanced options for identifying valid targets: |
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** Make sure that you have this set high enough that Bigshot won't hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab. |
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<pre> |
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(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a) |
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(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b) |
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(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c) |
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(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d) |
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(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e) |
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(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook| |
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knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)</pre> |
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==The Attacking Tab== |
==The Attacking Tab== |
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* ...but don't count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets. |
* ...but don't count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets. |
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* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s). |
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s). |
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* flee from environment message: - Will flee whenever anything you put in here gets sent from the game. |
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game. (XML regex matching) |
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* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area. |
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area. |
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* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy's round-time, make sure this is checked. |
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* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone. |
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone. |
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* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can't bless your weapon while hunting will return you to your rest area and quit the script. |
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can't bless your weapon while hunting will return you to your rest area and quit the script. |
||
* Flee from boon - Enabling this check box will force Bigshot to flee from all boon/gifted/boss creatures (available in [https://github.com/elanthia-online/scripts/pull/449/commits/afade49e25dd6042c30b6d62fec4d65376667f80 v4.3.0]) |
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* Activate weapon reactions - Will initiate reactive strikes when the opportunity presents itself |
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* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud) |
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* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed) |
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* Flee from webs - Enabling this check box will force Bigshot to flee from webs. |
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* Flee from voids- Enabling this check box will force Bigshot to flee from voids. |
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==Commands Tab== |
==Commands Tab== |
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** wand - As in, 'wand target'. Gets a wand from the specified storage and WAVES it at the target. |
** wand - As in, 'wand target'. Gets a wand from the specified storage and WAVES it at the target. |
||
** fire - As in, 'fire target'. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab. |
** fire - As in, 'fire target'. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab. |
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*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the (xx) variable is used, Bigshot will continue using the specified attack command 5 times. Example: '903 target (xx)' will continue to cast 903 |
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the (xx) variable is used, Bigshot will continue using the specified attack command up to five (5) times. Example: '903 target (xx)' will continue to cast 903 at the target (5) times before restarting the attack routine or until it is dead. If you want to ensure the routine does not restart, using a sufficiently large number should suffice (e.g. x100). Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. '920 target (m50)' will only cast 920 (Implosion) if you have 50 or more mana. Similarly, 'cman feint target (s10)' will only execute the combat maneuver Feint on the target if you have 10 or more stamina. The command syntax is used as a separate call and wrapped in separate parenthesis, as in (m50 s20)(x2). |
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** aim <location> - Aims at the specified location. |
** aim <location> - Aims at the specified location. |
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** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, "Ambush head" would aim at the head, overwriting any settings or defaults for that attack. |
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, "Ambush head" would aim at the head, overwriting any settings or defaults for that attack. |
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** wait <time> - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance. |
** wait <time> - Bigshot may Stance Dance by using the WAIT command. Bigshot will go into and stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance. |
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** mstrike - As in, 'mstrike target'. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, "mstrike punch". |
** mstrike - As in, 'mstrike target'. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, "mstrike punch". |
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** berserk - Executes the BERSERK verb and stands by until it fades. |
** berserk - Executes the BERSERK verb and stands by until it fades. |
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** throw - Empties hands, Attempts throw, get the stuff you emptied. |
** throw - Empties hands, Attempts throw, get the stuff you emptied. |
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** weed/kweed - Casts 610 at target. Using "kweed" as your command will |
** weed/kweed - Casts 610 at target. Using "kweed" as your command will force evoke 610 ensuring the damage version |
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** curse <curse> - Clumsy/Weakness/Darkness/Itch/Hex/Pox/Nightmare/Star - will prep 715 and use curse command as defined. Will skip "curse star" if buff is up. |
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** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage "unarmed (punch|jab|kick|grapple)". |
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage "unarmed (punch|jab|kick|grapple)". |
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** smite - Performs an [[Order of Voln]] [[Kai's_Smite|Smite]] on target until successful. |
** smite - Performs an [[Order of Voln]] [[Kai's_Smite|Smite]] on target until successful. |
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** leech - Performs a [[Mana Leech (516)]] on target if cooldown is under 15 minutes. |
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** script <script name> - Executes a specified custom attack script. |
** script <script name> - Executes a specified custom attack script. |
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** hide - Continue hiding until you're actually hidden. Or it's tired of trying. |
** hide - Continue hiding until you're actually hidden. Or it's tired of trying. |
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** stance - As in, 'stance defense'. Change stances. |
** stance - As in, 'stance defense'. Change stances. |
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** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720). |
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720). |
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** force <cmd> until <endroll> - As in, 'force 1002 until 101'. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans. |
** force <cmd> until <endroll> - As in, 'force incant 1002 until 101'. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans. |
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** eachtarget <cmd> - issues command to each valid target in room |
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** efury <fire|cold> - casts Earthern Fury (917) on the target and waits for DOT to end or 12secs to pass |
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** caststop <spell> - casts the spell and then immediately stops it after casting |
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** wield <noun> <left|right> - weilds new noun and stores the hand given to put new noun item in |
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** store - store left, right or both, but only if something is in those hands |
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* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section. |
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section. |
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* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section. |
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section. |
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* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group. |
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group. |
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* quick hunting commands - Commands executed specifically when using ;bigshot quick. |
* quick hunting commands - Commands executed specifically when using ;bigshot quick. |
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* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, 'a large ogre' can be targeted with just 'ogre'. Using longer descriptors can be troublesome, and you should copy a monster's name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: 'manticore, thrak' will kill manticores and thraks. |
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* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting. |
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===PSM3 Integration=== |
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* hunting commands - Bigshot now supports weapon/shield skills and warcries. Assaults will wait until they finish or are interuppted. These commands are separated by a comma. The following are a list of usable hunting commands: |
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** barrage, flurry, fury, gthrusts, pummel, thrash - Assaults will wait until attacks are completed/interrupted. |
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** fury - You can specify the default attack fury will use. Will jab if not specified: fury punch or fury kick |
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** charge, cripple, dizzyingswing, pindown, twinhammer - Setups will execute on cooldown so make sure to check for prone/stun/root/ect. |
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** clash, cyclone, pulverize, volley, wblade, whirlwind - AOE will execute on cooldown, limit with check volley(mob3). |
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** shout - Will perform warcry shout. Must use a command check or it will shout every loop: shout(!shout),shout(buff10 s25) |
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** yowlp - Will perform warcry yowlp. Must use a command check or it will yowlp every loop: yowlp(!yowlp), yowlp(buff10 s10) |
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** holler - Will perform warcry holler every loop taunting all the mobs. holler(s60) |
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** bellow, growl, cry - Offensive warcries can be used with target for single target or all for aoe. |
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** shield bash, shield charge, shield pin, shield push, shield strike, shield trample, shield throw |
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** surge - Will keep surge of strength up. surge or surge(surge) will cast even on cooldown, surge(!surge) will only cast when not on cooldown. |
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** bearhug, bullrush, coupdegrace, cpress, cutthroat, dirtkick, dislodge, divert, eviscerate, exsanguinate, eyepoke, feint, footstomp, garrote, gkick, hamstring, haymaker, headbutt, kneebash, leapattack, mblow, mug, nosetweak, sattack, sblow, scleave, shroud, spunch, sthieve, subdue, sunder, sweep, swiftkick, tackle, templeshot, throatchop, trip, truestrike, vaultkick |
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** dislodge <location> - Dislodge from location specified: dislodge eye neck |
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** stomp - Will perform a stomp attack. Channels 909 if not active. Can also add 909 to society abilities to keep it active. |
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** dhurl - Hurl your weapon and recovers it. Works with weapon bonding auto return and the recover verb. |
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** assume <aspect> <aspect/evoke> - Will cycle between two aspects, or evoke a single aspect. Also works in society ability box. "650 <aspect> <aspect/evoke>" |
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** briar <weapon> - activate the AS buff on briar weapons. Tracks weapon charge and uses on cooldown. |
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** stance perfection - Put 10, 20, 30, ect in your attack stance box to take advantage of stance perfection. |
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You may need to '''SKILLS FULL/CMAN INFO/WEAPON INFO/SHIELD INFO''' if you've recently changed training or skills are being outright skipped. |
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===Additional Options=== |
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*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn't currently up or has less than 3 seconds left on its timer. |
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<PRE>wait 10, haste kill (x3)</PRE> |
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*slayer or 240 - Placing this in front of any command will cause you to cast 240 before doing that command. It will not recast if it's already active. |
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<PRE>slayer 302 (x99)</PRE> |
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===Command Checks=== |
===Command Checks=== |
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Commands need to use the following format: |
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<CODE>COMMAND (CHECKS)(REPETITIONS)</CODE> |
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So <CODE>hamstring (mob1 prone)(x2)</CODE> Any (x#) needs to be separate. Also (xx) is not unlimited and is just short for (x5). |
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Additional checks you can add to any command to customize the attack to your desired scenario. |
Additional checks you can add to any command to customize the attack to your desired scenario. |
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Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20) |
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20) |
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*e# - Checks that your encumbrance percentage is at or below |
*e# - Checks that your encumbrance percentage is at or below |
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*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater. |
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater. |
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*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified. |
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified. Only use for 2 or more creatures in the room |
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<PRE>To further clarify the mob# implimentation |
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1 mob, mob2, 1 IS less than 2, attack should not proceed. |
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2 mob, mob2, 2 IS NOT less than 2, attack can proceed |
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1 mob, !mob2, 1 IS NOT more than 2, attack can proceed |
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2 mob, !mob2, 2 IS NOT more than 2, attack can proceed |
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3 mob, !mob2, 3 IS more than 2, attack should not proceed</PRE> |
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*once - Performs the command once on a specified target, resets on room change |
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*room - Performs the command once in a room only, resets on room change |
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*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous. |
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous. |
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*frozen - Same usage as prone. Broke out of prone check for archers against non-corporeal creatures that deflect ranged. Corporeal creatures can be stunned and will break this check. |
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*undead - Checks to see if target is undead. Performed command if target is undead. |
*undead - Checks to see if target is undead. Performed command if target is undead. |
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*flying - Checks to see if target is flying. Performed command if target is flying. |
*flying - Checks to see if target is flying. Performed command if target is flying. |
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* |
*rooted - Checks to see if the target is rooted. Performed command if target is rooted. |
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* |
*hidden - Checks to see if you're currently hidden. |
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* |
*poison - Checks to see if you're currently poisoned. |
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*disease - Checks to see if you're currently diseased. |
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*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead |
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead |
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*pcs - Checks to see if there are any PCS in room that are also not in your group |
*pcs - Checks to see if there are any PCS in room that are also not in your group |
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*outside - Checks to see if the room you are in is outside |
*outside - Checks to see if the room you are in is outside |
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*barrage - Checks for the Enhanced Dexterity buff from Barrage. |
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*fury - Checks for the Enhanced Constitution buff from Fury. |
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===Additional Options=== |
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*flurry - Checks for the Slashing Strikes buff from Flurry. |
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*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn't currently up or has less than 3 seconds left on its timer. |
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*pummel - Checks for the Concussive Blows buff from Pummel. |
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<PRE>wait 10, haste kill target (x3)</PRE> |
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*thrash - Checks for the Forceful Blows buff from Thrash. |
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*vigor - Checks for the Tangleweed Vigor buff from Tangleweed. |
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*reflex - Checks for the Arcane Reflex buff from Nature's Touch. |
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*tailwind - Checks for Tailwind buff from Breeze. (tailwind) (!tailwind) |
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*shout - Checks for the Empowered buff from Shout. |
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*yowlp - Checks for the Yertie's Yowlp buff from Yowlp. |
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*holler - Checks for the Horland's Holler buff from Holler. |
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*justice - Checks for charges of Swift Justice. (justice) do skill with charges (!justice) do skill with no charges |
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*buffXX - Fire ability when buff duration is <= XX. Supported for barrage,bearhug,fury,flurry,pummel,thrash,shout,yowlp |
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*tier# - Perform action if you are at the corresponding tier. (!tier3) don't do it if you are at tier3. (tier2) do it if you are tier2 |
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*censer - Attempt to cast 320 before your command checking mana and cooldown. 309(censer), 335(censer mob3), attack(censer) |
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**If command is a spell, will only cast censer if you have the mana for censer and the spell you intend. |
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**If command is not a spell, will only check you have enough mana for the censer. |
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===Example Attack Routines=== |
===Example Attack Routines=== |
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<PRE>wait 10, kill |
<PRE>wait 10, kill (x3)</PRE> |
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Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again. |
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again. |
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<PRE>wait 15, incant 505, |
<PRE>wait 15, incant 505, incant 903 (xx)</PRE> |
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Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times). |
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times). |
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<PRE>stance defensive and 1615 |
<PRE>stance defensive and incant 1615, kill (x100)</PRE> |
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Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead |
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead or 100 times..whichever happens first. |
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<PRE>force |
<PRE>force feint until 101, kill (x2)</PRE> |
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Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again. |
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again. |
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<PRE>stance defensive and hide, ambush |
<PRE>stance defensive and hide, ambush left leg</PRE> |
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Hides from Defensive stance and then ambushes that the target's left leg. Once round-time is up, repeats (ie HIDES again from defensive stance). |
Hides from Defensive stance and then ambushes that the target's left leg. Once round-time is up, repeats (ie HIDES again from defensive stance). |
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<PRE>720 |
<PRE>incant 720(m50), incant 708, incant 702 channel(xx)</PRE> |
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Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target |
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target up to (5) times or until it is dead. |
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<PRE>prep 708, cast at |
<PRE>prep 708, cast at left leg / prep 708 channel at left leg, incant 719 (m50)(x1), incant 702 (xx)</PRE> |
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Prepares 708 (Limb Disruption) and CASTs it at the target's left leg. The second prepares the same spell and then CHANNELs it at the target's left leg. |
Prepares 708 (Limb Disruption) and CASTs it at the target's left leg. The second prepares the same spell and then CHANNELs it at the target's left leg. It will then cast 719 (Dark Catalyst) if there is at least 50 mana, and will only cast one time. The last will incant 702 until the creature is dead. |
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<PRE>wait 30, unarmed punch</PRE> |
<PRE>wait 30, unarmed punch</PRE> |
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Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up. |
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up. |
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<PRE>shield charge |
<PRE>shield charge (s15 prone), ambush, mstrike</PRE> |
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Will shield charge the target if your character has 15 or more stamina and the target is NOT prone. |
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone. |
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Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead. If you put "mstrike target", Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab. Alternatively, you can set the "Unfocused MSTRIKE when creatures equal or greater" to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike). |
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead. If you put "mstrike target", Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab. Alternatively, you can set the "Unfocused MSTRIKE when creatures equal or greater" to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike). |
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<PRE>bellow all, wblade(mob3), flurry(!flurry), attack</PRE> |
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==UAC Options== |
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Will aoe bellow, then whirling blade if there are at least 3 targets. The third command will flurry if you don't have the slashing strikes buff. Finally it will attack and continue to attack until one of the previous attacks become available. |
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<PRE>holler, shield throw(mob3), flurry, thrash, attack</PRE> |
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Will open up with a taunt from holler, then shield throw if there are at least 3 targets. Third command will flurry on cooldown. Fourth will thrash on cooldown. Finally we will attack if everything else ends up on cooldown or we run out of stamina. |
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<PRE>shroud(s35 !hidden mob2), divert (s25 hidden mob2), ambush(hidden), flurry, attack</PRE> |
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If there is more than one mob, it will hide with shroud and divert one of the targets. Third command will ambush if hidden. Fourth will flurry on cooldown followed up with attack to finish anything off. |
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<PRE>surge(!surge), bullrush, bearhug, pummel, attack</PRE> |
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Will cast surge when not on cooldown, and bullrush to bust up and apply vulnerable, then bearhug which is faster if target is vulnerable. Third we will pummel on cooldown and attack when nothing else is available. |
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<PRE>surge, shout(buff10), shield strike, pummel(buff60), attack(x2)</PRE> |
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Will keep surge active, casting during cooldown for 60 stamina. Next it will shout and refresh shout when there is less than 11 seconds left on the duration. Third it will shield strike followed up with a pummel once every minute. It will finish off with 2 attacks. |
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<PRE>pindown(mob4), volley(mob2), weed(!vigor !reflex), barrage(!barrage), incant 616 (m16 reflex), fire</PRE> |
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Will open up with pin down if there are at least 4 targets, then will volley if there are at least 2 targets. The third command will cast tangleweed if you do not have the tangleweed vigor buff or the arcane reflex buff. Our fourth command will barrage unless we have the enhanced dexterity buff from barage. Fifth we will cast a 1 second spike thorn if we do have 16 mana and do have the arcane reflex buff. Finally we will fire until one of our other commands become available. |
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===Hunting Target Examples=== |
|||
All of the examples below will work for both the 'valid targets' and 'quickhunt targets' entries. |
|||
* A hunting option only using the default command (a) for each creature in an area: |
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<pre>crazed zombie, niirsha, sacristan spirit</pre> |
|||
* A hunting option using custom hunt commands depending on the creature. In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]: |
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<pre>crazed zombie(a), niirsha(b), sacristan spirit(a)</pre> |
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* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets: |
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<pre>(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit</pre> |
|||
* Some additional advanced options for identifying valid targets: |
|||
<pre> |
|||
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a) |
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(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b) |
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(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c) |
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(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d) |
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(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e) |
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(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook| |
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knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f) |
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To attack everything in the room (?:.*)</pre> |
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== Misc Tab== |
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Various specialized config options |
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===UAC Options=== |
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The various options for configuring how UAC works: |
The various options for configuring how UAC works: |
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* '''Tier 3 Attack''' |
* '''Tier 3 Attack''' |
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** Will perform a Voln SMITE on [[Non-corporeal]] undead |
** Will perform a Voln SMITE on [[Non-corporeal]] undead |
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===UAC Setup=== |
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Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well. |
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well. |
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#UAC tab: Input your '''Tier 3 Attack''' (jab, punch, grapple, or kick) |
#UAC tab: Input your '''Tier 3 Attack''' (jab, punch, grapple, or kick) |
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There is almost no reason to ever use anything other than '''unarmed jab'' as the hunting command, and either '''grapple''' or '''kick''' as the Tier 3 attack. |
There is almost no reason to ever use anything other than '''unarmed jab'' as the hunting command, and either '''grapple''' or '''kick''' as the Tier 3 attack. |
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=== |
===MSTRIKE Options=== |
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(It is not recommended to use combo.lic over the native unarmed punch/kick/grapple options from Bigshot v3.93 and forward) |
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Many people It is important to note that while the combo.lic script is what many people use for unarmed combat, it requires additional setup within combo to work with Bigshot. |
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To make Bigshot work with the combo.lic script: |
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#Hunting tab: enter '''script combo''' |
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#UAC tab: enter '''grapple''' beside "Tier 3 Attack" (or could enter jab, punch, or kick) |
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#Set ''';combo tierup grapple''' (could substitute jab, punch, or kick, rather than grapple) |
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#Refer to ''';combo help''' if you have trouble with step 3 |
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==MSTRIKE Options== |
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MSTRIKE attack now has options for when it should be used. |
MSTRIKE attack now has options for when it should be used. |
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* '''MSTRIKE during cooldown stamina requirement''' |
* '''MSTRIKE during cooldown stamina requirement''' |
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** Toggle for using QUICKSTRIKE when you MSTRIKE |
** Toggle for using QUICKSTRIKE when you MSTRIKE |
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==The Should_hunt? Tab== |
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Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not. |
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* '''when percent mind <=''' |
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** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled. |
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* '''and percent mana>=''' |
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** Determines the percent total of your maximum mana that must be present before hunting |
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** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher. |
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* '''and CHECKspirit >=''' |
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** Bigshot will check to see that your current Spirit value is higher than what is listed here. |
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** Make sure that you have this set high enough that Bigshot won't hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab. |
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===Ammo/Wands=== |
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==The Should_rest? Tab== |
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Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set. |
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* '''when percent mind >=''' |
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** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried. |
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* '''and used lte boosts >=''' |
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** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold |
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* '''and extra kills >=''' |
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** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used |
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* '''or percentmana <=''' |
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** Forces Bigshot to rest when your percentage of mana is at or below this threshold. |
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** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate. |
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* '''or percentencumbrance >=''' |
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** Forces Bigshot to rest when you have reached a given level of encumbrance. |
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* '''or wounded eval''' |
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** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can't cast, too many scars etc. |
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The following is a wounded evaluation that will rest whenever you have any level II wounds. |
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<PRE>XMLData.injuries.any?{|key,value| value["wound"] > 1} || percenthealth <= 70</PRE> |
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The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.): |
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<PRE>bleeding? || percenthealth <= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max > 1 || [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max > 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max > 0 && [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max > 0)</PRE> |
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==The Ammo/Wands Tab== |
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Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up. |
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up. |
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* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack. |
* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack. |
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* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts. |
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts. |
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* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions. |
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions. |
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===MA Grouping=== |
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* Enter the name of the looter in Head/Tail configuration |
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==Monitoring Tab== |
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* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you. |
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* Engage deadman's switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later. |
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* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats. |
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* Quiet followers - Followers will wait until leader is done with both actions and resting scripts to begin using their own. |
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==Ingame Screenshot== |
==Ingame Screenshot== |
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<gallery perrow="4"> |
<gallery perrow="4"> |
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File:bigshot-1.PNG| |
File:bigshot-1.PNG|Profiles |
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File:bigshot-2.PNG|Resting |
File:bigshot-2.PNG|Resting |
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File:bigshot-3.PNG|Hunting |
File:bigshot-3.PNG|Hunting |
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File:bigshot-4.PNG| |
File:bigshot-4.PNG|Attacking |
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File:bigshot-5.PNG| |
File:bigshot-5.PNG|Commands |
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File:bigshot-6.PNG| |
File:bigshot-6.PNG|Misc |
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File:bigshot-7.PNG| |
File:bigshot-7.PNG|Monitoring |
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File:bigshot-8.PNG|Ammo/Wands |
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</gallery> |
</gallery> |
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{{Third-Party Software}} |
{{Third-Party Software}} |
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{{top}} |
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[[Category:Third-Party Software]] |
Latest revision as of 09:24, 17 November 2024
Lich:Script Bigshot is a third party script and is not maintained by Simutronics. Simutronics is not responsible for the accuracy of the information presented on this page, nor is it liable for issues stemming from the use of the application on players' personal devices.
Bigshot is designed to handle combat routines, including moving to and from hunting areas, defining creatures to hunt and accompanying attack routines Afk scripting on any server but Shattered is in violation of game policy.
Changelog
About Bigshot
What Does Bigshot Do?
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.
How Do I Get It?
Grab it from the Repository: ;repository download Bigshot
How Do I Make it GO!?
Initial setup is accessed through ;bigshot setup. There you will see a configuration window with various tabs to setup for your hunting routine.
As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:
- Profile - This is where you save/load your profile information. Profiles are saved to your \Lich5\data\<GSServer\<charname>\bigshot_profiles directory. Eg, \Lich5\data\GSIV\Rinualdo\bigshot_profiles (note, if you've previously used bigshot, the file location has changed. The previous location was in your \Lich5\scripts\bigshot_profiles folder. You can copy/paste
- Resting - Set up your resting routine and location.
- Hunting - Create a hunting map by adding BOUNDARIES, define your attack stance and any pre hunt information
- Attacking - configuration for ambushing, bless, reactions, and similar flags
- Commands - Where you define your valid targets and associated attack routines. See sample routines below.
- Misc tab - Various config options
We will take a closer look at each of these individually further on.
There is also several other commands you can do for more functionality.
- ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.
- ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.
- ;bigshot display - Shows all your current settings.
- ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won't targets something it should.
- ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.
- ;bigshot profile save <name here> - Saves a profile in YAML format in your character's profile folder. Also accessible via the Profiles tab in the setup menu.
- ;bigshot profile load <name here> - Loads a profile from your character's profile folder. Also accessible via the Profiles tab in the setup menu.
- ;bigshot single - When used solo, will execute a single hunting routine, return to your resting location and then exit
The Profile Tab
- Load Profile - will load an existing profile. Nothing will be available if no previous profiles are saved
- Current Profile - shows the existing profile if a new one is loaded.
- Save profile - Valid profile information for future ebounty script support
Save Current Settings - tell Bigshot what you want your profile to be named. Any name will work here. Once a profile is saved, will show up in the Load Profile menu.
The Resting Tab
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.
- room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Map/Go2. Support both LichIDs and SimuIDs with a u, for example, 228 for Town Square Central or u7120.
- pre-rest commands: - These commands run before entering REST mode. An example routine is: 'shea, wear shield, sit, stance offensive, rest'. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb.
- active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: 'eloot sell, waggle, eherbs'. This will use eloot to sell according to the options set with eloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, eherbs will check your PACK and use herbs stored there to heal whatever wounds you have.
- Fog Option: - Uses Spirit Guide (130), Voln Symbol of Return, Traveler's Song (1020), Sigil of Escape, or Familiar Gate (930) when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails. Setting to Traveler's Song will attempt once and continue. Setting to Familiar Gate will attempt to summon a portal once and walk through it. Will perform a mana pulse if not enough mana is detected
- Should Rest?
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.
- when percent mind >=
- Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.
- and extra kills >=
- The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used
- and used lte boosts >=
- The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold
- or percentmana <=
- Forces Bigshot to rest when your percentage of mana is at or below this threshold.
- This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate. 11/17/24: If you run into an error that calls to an "OOM" message, try setting this to 1.
- or percentencumbrance >=
- Forces Bigshot to rest when you have reached a given level of encumbrance.
- or wounded eval
- Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can't cast, too many scars etc.
The following is a wounded evaluation that will rest whenever you have any level II wounds.
XMLData.injuries.any?{|key,value| value["wound"] > 1} || percenthealth <= 70
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.):
bleeding? || percenthealth <= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max > 1 || [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max > 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max > 0 && [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max > 0)
- when creeping dread >=
- Forces Bigshot to rest when your creeping dread is at or below this threshold.
- when crushing dread >=
- Forces Bigshot to rest when your crushing dread is at or below this threshold.
- Wall of Thorns Poison
- Forces Bigshot to rest when you are affected by Wall of Thorns Poison.
- Confusion Debuff
- Forces Bigshot to rest when you are affected by the non-dispellable Confusion Debuff.
The Hunting Tab
This is where you will tell bigshot when to hunt, any commands or society abilities to use prior to hunting, and where on the map you want to hunt.
The Hunting Map
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot's configuration files and not in a character cache as with ;Wander. Here you also configure when to hunt
- starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.
- boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room!
X-X-B - A - 0 - 0 - 0 | | X-X-X
The proper syntax for boundry rooms are separated by commas Some popular Rift boundries as an example
Plane 1: 2635, 12101, 12208 Plane 2: 2605, 2635, 12093 Plane 3: 2635, 12089, 12152 Plane 4: 12122, 12207, 12235 Plane 5: 2579 North Scatter: 12151, 12254, 12256, 12249, 12247, 12241 South Scatter: 12151, 12219, 12217, 12233, 12237, 12239
For Maaghara boundries, you can use
9734
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your Should_rest? conditions are met.
- Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds. Set to 0 for fastest (spammy) movement.
- attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive ->-> Defensive.
- pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt's Starting Room. As an example: 'gird, stance defensive'. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.
- active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.
- society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering '506' will keep the spell Haste up during Hunts, casting whenever it has worn off.
- loot script - Bigshot will call a loot script to loot your kills for you. eloot is commonly scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.
- wracking spirit >= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the 'Use sign of wracking/sigil of power' box checked.
- Use sign of wracking/sigil of power - checkbox to enable the use of wracking
- Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don't match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.
- Delay looting - delays looting of creatures in a room.
- Pull players to feet - attempt to pull players to their feet upon passing them in a room
- Stop for dead players - checkbox will pause bigshot if you encounter a dead player
- Sneaky Sneaky - sneak around while out in the hunting area
Should hunt
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.
- when percent mind <=
- Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.
- and percent mana>=
- Determines the percent total of your maximum mana that must be present before hunting
- Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher.
- and CHECKspirit >=
- Bigshot will check to see that your current Spirit value is higher than what is listed here.
- Make sure that you have this set high enough that Bigshot won't hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.
The Attacking Tab
- Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.
- Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.
- flee if enemy count is > - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.
- ...but don't count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.
- ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).
- flee from environment message: - Will flee whenever anything you put in here gets sent from the game. (XML regex matching)
- Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.
- Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.
- Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can't bless your weapon while hunting will return you to your rest area and quit the script.
- Flee from boon - Enabling this check box will force Bigshot to flee from all boon/gifted/boss creatures (available in v4.3.0)
- Activate weapon reactions - Will initiate reactive strikes when the opportunity presents itself
- Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)
- Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)
- Flee from webs - Enabling this check box will force Bigshot to flee from webs.
- Flee from voids- Enabling this check box will force Bigshot to flee from voids.
Commands Tab
The true guts of Bigshot, this is where you specify your Attack Routine.
- hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:
- kill - Attacks using the KILL verb.
- incant <spell number> - ** incant <spell number> - Casts the specified spell with the INCANT verb. This will automatically stance into offensive for bolt and other stance-sensitive spells. A caster may CHANNEL the spell using INCANT (verb) to INCANT SET CHANNEL <spell> (a standard GSIV verb, not part of Lich). Alternatively, a caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.
- channel <spell number> - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.
- <Spell Number> - Casts the specified spell with the PREPARE and CAST verbs.
- wand - As in, 'wand target'. Gets a wand from the specified storage and WAVES it at the target.
- fire - As in, 'fire target'. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.
- The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the (xx) variable is used, Bigshot will continue using the specified attack command up to five (5) times. Example: '903 target (xx)' will continue to cast 903 at the target (5) times before restarting the attack routine or until it is dead. If you want to ensure the routine does not restart, using a sufficiently large number should suffice (e.g. x100). Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. '920 target (m50)' will only cast 920 (Implosion) if you have 50 or more mana. Similarly, 'cman feint target (s10)' will only execute the combat maneuver Feint on the target if you have 10 or more stamina. The command syntax is used as a separate call and wrapped in separate parenthesis, as in (m50 s20)(x2).
- aim <location> - Aims at the specified location.
- ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, "Ambush head" would aim at the head, overwriting any settings or defaults for that attack.
- wait
- mstrike - As in, 'mstrike target'. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, "mstrike punch".
- berserk - Executes the BERSERK verb and stands by until it fades.
- throw - Empties hands, Attempts throw, get the stuff you emptied.
- weed/kweed - Casts 610 at target. Using "kweed" as your command will force evoke 610 ensuring the damage version
- curse <curse> - Clumsy/Weakness/Darkness/Itch/Hex/Pox/Nightmare/Star - will prep 715 and use curse command as defined. Will skip "curse star" if buff is up.
- unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage "unarmed (punch|jab|kick|grapple)".
- smite - Performs an Order of Voln Smite on target until successful.
- leech - Performs a Mana Leech (516) on target if cooldown is under 15 minutes.
- script <script name> - Executes a specified custom attack script.
- hide - Continue hiding until you're actually hidden. Or it's tired of trying.
- sleep - As in, 'sleep 10'. Pause bigshot. Useful with fried hunting commands such as: '410, sleep 15' will E-wave then wait 15 seconds and e-wave again if there are valid targets.
- stance - As in, 'stance defense'. Change stances.
- nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).
- force <cmd> until <endroll> - As in, 'force incant 1002 until 101'. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.
- eachtarget <cmd> - issues command to each valid target in room
- efury <fire|cold> - casts Earthern Fury (917) on the target and waits for DOT to end or 12secs to pass
- caststop <spell> - casts the spell and then immediately stops it after casting
- wield <noun> <left|right> - weilds new noun and stores the hand given to put new noun item in
- store - store left, right or both, but only if something is in those hands
- hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.
- hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.
- hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.
- hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.
- hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.
- hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.
- hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.
- hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.
- hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.
- fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.
- quick hunting commands - Commands executed specifically when using ;bigshot quick.
- valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, 'a large ogre' can be targeted with just 'ogre'. Using longer descriptors can be troublesome, and you should copy a monster's name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: 'manticore, thrak' will kill manticores and thraks.
- quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.
PSM3 Integration
- hunting commands - Bigshot now supports weapon/shield skills and warcries. Assaults will wait until they finish or are interuppted. These commands are separated by a comma. The following are a list of usable hunting commands:
- barrage, flurry, fury, gthrusts, pummel, thrash - Assaults will wait until attacks are completed/interrupted.
- fury - You can specify the default attack fury will use. Will jab if not specified: fury punch or fury kick
- charge, cripple, dizzyingswing, pindown, twinhammer - Setups will execute on cooldown so make sure to check for prone/stun/root/ect.
- clash, cyclone, pulverize, volley, wblade, whirlwind - AOE will execute on cooldown, limit with check volley(mob3).
- shout - Will perform warcry shout. Must use a command check or it will shout every loop: shout(!shout),shout(buff10 s25)
- yowlp - Will perform warcry yowlp. Must use a command check or it will yowlp every loop: yowlp(!yowlp), yowlp(buff10 s10)
- holler - Will perform warcry holler every loop taunting all the mobs. holler(s60)
- bellow, growl, cry - Offensive warcries can be used with target for single target or all for aoe.
- shield bash, shield charge, shield pin, shield push, shield strike, shield trample, shield throw
- surge - Will keep surge of strength up. surge or surge(surge) will cast even on cooldown, surge(!surge) will only cast when not on cooldown.
- bearhug, bullrush, coupdegrace, cpress, cutthroat, dirtkick, dislodge, divert, eviscerate, exsanguinate, eyepoke, feint, footstomp, garrote, gkick, hamstring, haymaker, headbutt, kneebash, leapattack, mblow, mug, nosetweak, sattack, sblow, scleave, shroud, spunch, sthieve, subdue, sunder, sweep, swiftkick, tackle, templeshot, throatchop, trip, truestrike, vaultkick
- dislodge <location> - Dislodge from location specified: dislodge eye neck
- stomp - Will perform a stomp attack. Channels 909 if not active. Can also add 909 to society abilities to keep it active.
- dhurl - Hurl your weapon and recovers it. Works with weapon bonding auto return and the recover verb.
- assume <aspect> <aspect/evoke> - Will cycle between two aspects, or evoke a single aspect. Also works in society ability box. "650 <aspect> <aspect/evoke>"
- briar <weapon> - activate the AS buff on briar weapons. Tracks weapon charge and uses on cooldown.
- stance perfection - Put 10, 20, 30, ect in your attack stance box to take advantage of stance perfection.
You may need to SKILLS FULL/CMAN INFO/WEAPON INFO/SHIELD INFO if you've recently changed training or skills are being outright skipped.
Additional Options
- haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn't currently up or has less than 3 seconds left on its timer.
wait 10, haste kill (x3)
- slayer or 240 - Placing this in front of any command will cause you to cast 240 before doing that command. It will not recast if it's already active.
slayer 302 (x99)
Command Checks
Commands need to use the following format:
COMMAND (CHECKS)(REPETITIONS)
So hamstring (mob1 prone)(x2)
Any (x#) needs to be separate. Also (xx) is not unlimited and is just short for (x5).
Additional checks you can add to any command to customize the attack to your desired scenario.
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)
Each of these also has an inverse or opposite. Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)
- s# - Checks that you have the required stamina
- m# - Checks that you have the required mana
- h# - Checks that you have the required health but based on a percentage instead of fixed number
- v# - Checks that you have the required spirit
- e# - Checks that your encumbrance percentage is at or below
- tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.
- mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified. Only use for 2 or more creatures in the room
To further clarify the mob# implimentation 1 mob, mob2, 1 IS less than 2, attack should not proceed. 2 mob, mob2, 2 IS NOT less than 2, attack can proceed 1 mob, !mob2, 1 IS NOT more than 2, attack can proceed 2 mob, !mob2, 2 IS NOT more than 2, attack can proceed 3 mob, !mob2, 3 IS more than 2, attack should not proceed
- once - Performs the command once on a specified target, resets on room change
- room - Performs the command once in a room only, resets on room change
- prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.
- frozen - Same usage as prone. Broke out of prone check for archers against non-corporeal creatures that deflect ranged. Corporeal creatures can be stunned and will break this check.
- undead - Checks to see if target is undead. Performed command if target is undead.
- flying - Checks to see if target is flying. Performed command if target is flying.
- rooted - Checks to see if the target is rooted. Performed command if target is rooted.
- hidden - Checks to see if you're currently hidden.
- poison - Checks to see if you're currently poisoned.
- disease - Checks to see if you're currently diseased.
- noncorporeal - Checks to see if NPC is non-corporeal undead
- pcs - Checks to see if there are any PCS in room that are also not in your group
- outside - Checks to see if the room you are in is outside
- barrage - Checks for the Enhanced Dexterity buff from Barrage.
- fury - Checks for the Enhanced Constitution buff from Fury.
- flurry - Checks for the Slashing Strikes buff from Flurry.
- pummel - Checks for the Concussive Blows buff from Pummel.
- thrash - Checks for the Forceful Blows buff from Thrash.
- vigor - Checks for the Tangleweed Vigor buff from Tangleweed.
- reflex - Checks for the Arcane Reflex buff from Nature's Touch.
- tailwind - Checks for Tailwind buff from Breeze. (tailwind) (!tailwind)
- shout - Checks for the Empowered buff from Shout.
- yowlp - Checks for the Yertie's Yowlp buff from Yowlp.
- holler - Checks for the Horland's Holler buff from Holler.
- justice - Checks for charges of Swift Justice. (justice) do skill with charges (!justice) do skill with no charges
- buffXX - Fire ability when buff duration is <= XX. Supported for barrage,bearhug,fury,flurry,pummel,thrash,shout,yowlp
- tier# - Perform action if you are at the corresponding tier. (!tier3) don't do it if you are at tier3. (tier2) do it if you are tier2
- censer - Attempt to cast 320 before your command checking mana and cooldown. 309(censer), 335(censer mob3), attack(censer)
- If command is a spell, will only cast censer if you have the mana for censer and the spell you intend.
- If command is not a spell, will only check you have enough mana for the censer.
Example Attack Routines
wait 10, kill (x3)
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.
wait 15, incant 505, incant 903 (xx)
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times).
stance defensive and incant 1615, kill (x100)
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead or 100 times..whichever happens first.
force feint until 101, kill (x2)
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.
stance defensive and hide, ambush left leg
Hides from Defensive stance and then ambushes that the target's left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).
incant 720(m50), incant 708, incant 702 channel(xx)
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target up to (5) times or until it is dead.
prep 708, cast at left leg / prep 708 channel at left leg, incant 719 (m50)(x1), incant 702 (xx)
Prepares 708 (Limb Disruption) and CASTs it at the target's left leg. The second prepares the same spell and then CHANNELs it at the target's left leg. It will then cast 719 (Dark Catalyst) if there is at least 50 mana, and will only cast one time. The last will incant 702 until the creature is dead.
wait 30, unarmed punch
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.
shield charge (s15 prone), ambush, mstrike
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone.
The second command will then ambush based on the settings in the "Attacking" Tab - in this case a custom order of head, neck, right leg, back was given so Bigshot will first try to Ambush the head unless the head is too injured or the head cannot be reached followed by the neck then right leg then back.
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead. If you put "mstrike target", Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab. Alternatively, you can set the "Unfocused MSTRIKE when creatures equal or greater" to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike).
bellow all, wblade(mob3), flurry(!flurry), attack
Will aoe bellow, then whirling blade if there are at least 3 targets. The third command will flurry if you don't have the slashing strikes buff. Finally it will attack and continue to attack until one of the previous attacks become available.
holler, shield throw(mob3), flurry, thrash, attack
Will open up with a taunt from holler, then shield throw if there are at least 3 targets. Third command will flurry on cooldown. Fourth will thrash on cooldown. Finally we will attack if everything else ends up on cooldown or we run out of stamina.
shroud(s35 !hidden mob2), divert (s25 hidden mob2), ambush(hidden), flurry, attack
If there is more than one mob, it will hide with shroud and divert one of the targets. Third command will ambush if hidden. Fourth will flurry on cooldown followed up with attack to finish anything off.
surge(!surge), bullrush, bearhug, pummel, attack
Will cast surge when not on cooldown, and bullrush to bust up and apply vulnerable, then bearhug which is faster if target is vulnerable. Third we will pummel on cooldown and attack when nothing else is available.
surge, shout(buff10), shield strike, pummel(buff60), attack(x2)
Will keep surge active, casting during cooldown for 60 stamina. Next it will shout and refresh shout when there is less than 11 seconds left on the duration. Third it will shield strike followed up with a pummel once every minute. It will finish off with 2 attacks.
pindown(mob4), volley(mob2), weed(!vigor !reflex), barrage(!barrage), incant 616 (m16 reflex), fire
Will open up with pin down if there are at least 4 targets, then will volley if there are at least 2 targets. The third command will cast tangleweed if you do not have the tangleweed vigor buff or the arcane reflex buff. Our fourth command will barrage unless we have the enhanced dexterity buff from barage. Fifth we will cast a 1 second spike thorn if we do have 16 mana and do have the arcane reflex buff. Finally we will fire until one of our other commands become available.
Hunting Target Examples
All of the examples below will work for both the 'valid targets' and 'quickhunt targets' entries.
- A hunting option only using the default command (a) for each creature in an area:
crazed zombie, niirsha, sacristan spirit
- A hunting option using custom hunt commands depending on the creature. In this case it will use command (a) for a crazed zombie and a sacristan spirit, while using (b) for a niirsha:
crazed zombie(a), niirsha(b), sacristan spirit(a)
- A hunting option that will include the Boss Creatures variations as valid targets:
(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit
- Some additional advanced options for identifying valid targets:
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a) (?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b) (?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c) (?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d) (?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e) (?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook| knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f) To attack everything in the room (?:.*)
Misc Tab
Various specialized config options
UAC Options
The various options for configuring how UAC works:
- Tier 3 Attack
- The attack used when you have reached excellent in the UAC tier
- Options are jab, punch, grapple, or kick
- Aim at location (head, etc)
- Used for aimed UAC Combat, which requires ambush training to be effective
- Leave blank when you don't want to aim.
- MSTRIKE when creatures equal or greater
- Determines how many creatures must be present before using MSTRIKE
- Use Voln SMITE?
- Will perform a Voln SMITE on Non-corporeal undead
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well.
- UAC tab: Input your Tier 3 Attack (jab, punch, grapple, or kick)
- Commands tab: Input your hunting commands(a) option as unarmed jab
Important notes to keep in mind on how UAC works in Bigshot:
- The hunting option unarmed jab can be replaced by any UAC attack type (e.g. unarmed punch)
- UAC follow up strikes will be selected over the base or tier 3 attack
- Tier 3 attacks will be used only when positioning is excellent
There is almost no reason to ever use anything other than unarmed jab as the hunting command, and either grapple' or kick as the Tier 3 attack.
MSTRIKE Options
MSTRIKE attack now has options for when it should be used.
- MSTRIKE during cooldown stamina requirement
- Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown
- Be careful when setting this too low as it can pop your muscles
- Leave blank for it to use your max stamina.
- QUICKSTRIKE stamina requirement
- Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.
- Unfocused MSTRIKE when creatures equal or greater
- Number of creatures in room before you do an unfocused mstrike. Default is 2.
- MSTRIKE during cooldown
- Toggle for MSTRIKEing during its cooldown period
- Use QUICKSTRIKE for MSTRIKE
- Toggle for using QUICKSTRIKE when you MSTRIKE
Ammo/Wands
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.
- find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.
- use this ammo type: - Leave BLANK to have Bigshot use FIRE without getting any ammo (Archery 2020 Update). Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here. If you
- fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.
- dead wand container: - ...And then will deposit the used up wands in this container.
- use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: "aquamarine wand, bloodwood wand, etc"
- Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.
- Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.
MA Grouping
- Enter the name of the looter in Head/Tail configuration
Monitoring Tab
- Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.
- Engage deadman's switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.
- Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.
- Quiet followers - Followers will wait until leader is done with both actions and resting scripts to begin using their own.
Ingame Screenshot
Reference
- Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651
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