Spirit Servant (218): Difference between revisions

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| subtype = Summoning
| subtype = Summoning
| skill = None
| skill = None
| span = [[Refreshable]]
| span = [[Stackable]]
| components = None
| components = None
| availability = [[Self-cast]]
| availability = [[Self-cast]]
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}}
}}
__TOC__
__TOC__
A '''Spirit Servant''' is a spiritual creature that accompanies the caster. It can be instructed to pick up a maximum of two items, one in each hand. If an item the Spirit Servant is told to drop (either upon resurrection of the master, instruction to drop, or to retrieve a disarmed item) is [[Curse (715)|cursed]], it will result in a magical backlash and injury to the master. Casting [[Neutralize Curse (309)]] or [[Remove Curse (315)]] at the object on the spirit will allow the spirit to drop the item without harm.
<section begin=description /><noinclude>A '''Spirit Servant''' is</noinclude><includeonly>Summons</includeonly> a spiritual creature that accompanies the caster.<section end=description /> It can be instructed to pick up a maximum of two items, one in each hand. If an item the Spirit Servant is told to drop (either upon resurrection of the caster, instruction to drop, or to retrieve a disarmed item) is [[Curse (715)|cursed]], it will result in a magical backlash and injury to the caster. Casting [[Neutralize Curse (309)]] or [[Remove Curse (315)]] at the object on the spirit will allow the spirit to drop the item without harm.


;Weapon recovery
One thing to note: Those "glossy black doomstones" from the Rift? If a Spirit Servant picks it up and gives it to you, you can then put it into a container with no ill effects.
If the caster's weapon is disarmed, the particular Spirit Servant that is in the room when the item is disarmed will automatically remember the location of the weapon for up to an hour. The weapon can be recovered by simply typing {{boldmono|TELL SPIRIT TO RECOVER}}, regardless of whether the caster and spirit are in the room in which the weapon dropped, and the spirit will immediately recover the item and hand it to its caster. If the caster dismisses the servant, the servant's duration runs out, or the caster dies and does not tell the spirit to recover item before the spirit fades, the weapon will need to be recovered via [[RECOVER (verb)|one of the usual methods]]. If the servant is carrying two objects, it will not recover the item until you tell the spirit to drop one of the objects.


;Caster death
If the caster's weapon is disarmed, the particular Spirit Servant that is in the room when the item is disarmed will automatically remember the location of the weapon for up to an hour. The weapon can be recovered by simply typing TELL SPIRIT TO RECOVER, regardless of whether the master and spirit are in the room in which the weapon dropped, and the spirit will immediately recover the item and hand it to its master. If the caster dismisses the servant, the servant's duration runs out, or the caster dies and does not tell the spirit to recover item before the spirit fades, the weapon will need to be recovered via [[RECOVER (verb)|one of the usual methods]]. If the servant is carrying two objects, it will not recover the item until you tell the spirit to drop one of the objects.
If the caster is killed, the Spirit Servant can preserve its caster with the [[Preservation (305)]] spell and send off a beacon to let others in the area know where its dead caster is located. The base duration of Preservation by the Spirit Servant is 300 seconds (5 minutes) and can be increased with [[#Lore Benefit|Spiritual Lore, Summoning]].


If the caster dies, the spirit will dissipate soon after resurrection regardless of its previous expected duration. It can be refreshed normally to prevent its expiration.
If the master is killed, the Spirit Servant can preserve its master with the [[Preservation (305)]] spell and send off a beacon to let others in the area know where its dead master is located. The base duration of Preservation by the Spirit Servant is 300 seconds (5 minutes) and can be increased with [[#Lore Benefit|Spiritual Lore, Summoning]].

If the caster dies, the spirit will dissipate soon after resurrection regardless of its previous expected duration. It cannot be refreshed before it dissipates.


==Usage==
==Usage==


[[TELL (verb)|TELL]] SERVANT TO
{{boldmono|[[TELL (verb)|TELL]] SERVANT TO}}
:*[[GET (verb)|GET]] {item}
:{{boldmono|*[[GET (verb)|GET]] {item}}}
:*[[DROP (verb)|DROP]] {item}
:{{boldmono|*[[DROP (verb)|DROP]] {item}}}
:*[[GIVE (verb)|GIVE]] {item} {player}
:{{boldmono|*[[GIVE (verb)|GIVE]] {item} {player}}}
:*LEAVE
:{{boldmono|*LEAVE}}
:*[[RECOVER (verb)|RECOVER]]
:{{boldmono|*[[RECOVER (verb)|RECOVER]]}}


==Lore Benefit==
==Lore Benefit==
Each rank of [[Spiritual Lore, Summoning]] increases the duration of Preservation that the Spirit Servant bestows on its master. Up to 100 ranks the duration increases by 15 seconds per rank. For every additional rank past 100, the duration is increased by 10 seconds.
Each rank of [[Spiritual Lore, Summoning]] increases the duration of Preservation that the Spirit Servant bestows on its caster. Up to 100 ranks the duration increases by 15 seconds per rank. For every additional rank past 100, the duration is increased by 10 seconds.


:{| {{prettytable}} align="center"
:{| {{prettytable}} align="center"
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<pre{{log2}}>A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid...
<pre{{log2}}>A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid...
A lighthearted luck spirit begins to take corporeal form before your eyes.</pre>
A lighthearted luck spirit begins to take corporeal form before your eyes.</pre>

;Refresh (success)
<pre{{log2}}>You infuse your luck spirit with the mana necessary to maintain its corporeal form.</pre>

;Refresh (failure, after caster's death but before fading)
<pre{{log2}}>You begin to beckon a Spirit Servant to your aid but realize that you already have one.</pre>


;One-minute warning
;One-minute warning
<pre{{log2}}>You sense that your river spirit will not be able to hold corporeal form much longer.</pre>
<pre{{log2}}>You sense that your river spirit will not be able to hold corporeal form much longer.</pre>

;Refresh messaging
<pre{{log2}}>You infuse your luck spirit with the mana necessary to maintain its corporeal form.</pre>


;End
;End
<pre{{log2}}>A coy river spirit fades into ethereal form and wafts away.</pre>
<pre{{log2}}>A coy river spirit fades into ethereal form and wafts away.</pre>

;Attempt to refresh before the Spirit Servant fades
<pre{{log2}}>You begin to beckon a Spirit Servant to your aid but realize that you already have one.</pre>


;Dropping a cursed item
;Dropping a cursed item
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</pre>
</pre>


;Recover (success)
;When a weapon is recovered
<pre{{log2}}>
<pre{{log2}}>
>tell spirit to recover
>tell spirit to recover
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</pre>
</pre>


;When the spirit is holding two things already
;Recover (failure - already holding two items)
<pre{{log2}}>
<pre{{log2}}>
>tell spirit to recover
>tell spirit to recover
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==Changelog==
==Changelog==


* Effective 7/30/2019, spirit servants will no longer automatically pick up the caster's disarmed weapon from the ground and hold it. This change occured as part of [[RECOVER (verb)|RECOVER]] implementation. Spirit servants now linger a little longer after the caster's death than they did before as well.
* Effective 7/30/2019, spirit servants will no longer automatically pick up the caster's disarmed weapon from the ground and hold it. This change occurred as part of {{boldmono|[[RECOVER (verb)|RECOVER]]}} implementation. Spirit servants now linger a little longer after the caster's death than they did before as well.


== Resources ==
== Resources ==

Latest revision as of 19:43, 22 June 2023

Spirit Servant (218)
Mnemonic [SERVANT]
Base Duration 1200 sec
Added Duration +60 sec per rank
Span Stackable
Utility Magic  
Subtype Summoning 
Availability Self-cast 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive

A Spirit Servant is a spiritual creature that accompanies the caster. It can be instructed to pick up a maximum of two items, one in each hand. If an item the Spirit Servant is told to drop (either upon resurrection of the caster, instruction to drop, or to retrieve a disarmed item) is cursed, it will result in a magical backlash and injury to the caster. Casting Neutralize Curse (309) or Remove Curse (315) at the object on the spirit will allow the spirit to drop the item without harm.

Weapon recovery

If the caster's weapon is disarmed, the particular Spirit Servant that is in the room when the item is disarmed will automatically remember the location of the weapon for up to an hour. The weapon can be recovered by simply typing TELL SPIRIT TO RECOVER, regardless of whether the caster and spirit are in the room in which the weapon dropped, and the spirit will immediately recover the item and hand it to its caster. If the caster dismisses the servant, the servant's duration runs out, or the caster dies and does not tell the spirit to recover item before the spirit fades, the weapon will need to be recovered via one of the usual methods. If the servant is carrying two objects, it will not recover the item until you tell the spirit to drop one of the objects.

Caster death

If the caster is killed, the Spirit Servant can preserve its caster with the Preservation (305) spell and send off a beacon to let others in the area know where its dead caster is located. The base duration of Preservation by the Spirit Servant is 300 seconds (5 minutes) and can be increased with Spiritual Lore, Summoning.

If the caster dies, the spirit will dissipate soon after resurrection regardless of its previous expected duration. It can be refreshed normally to prevent its expiration.

Usage

TELL SERVANT TO

*GET {item}
*DROP {item}
*GIVE {item} {player}
*LEAVE
*RECOVER

Lore Benefit

Each rank of Spiritual Lore, Summoning increases the duration of Preservation that the Spirit Servant bestows on its caster. Up to 100 ranks the duration increases by 15 seconds per rank. For every additional rank past 100, the duration is increased by 10 seconds.

Spiritual Lore, Summoning ranks 0 10 20 30 40 50 60 70 80 90 100 150 200 250
Preservation duration (seconds) 300 450 600 750 900 1050 1200 1350 1500 1750 1800 2300 2800 3300
Not all thresholds shown

Appearance

Main article: Spirit Servant types

The caster can specify which type of servant to summon by using a runestone. When cast without aid of a runestone, the Spirit Servant will take on a type suitable for the area it is summoned in, mimicking the unaligned Major Sanctuary (220) spell options.

Messaging

Start
A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid...
A lighthearted luck spirit begins to take corporeal form before your eyes.
Refresh (success)
You infuse your luck spirit with the mana necessary to maintain its corporeal form.
Refresh (failure, after caster's death but before fading)
You begin to beckon a Spirit Servant to your aid but realize that you already have one.
One-minute warning
You sense that your river spirit will not be able to hold corporeal form much longer.
End
A coy river spirit fades into ethereal form and wafts away.
Dropping a cursed item
A dolorous wasteland spirit drops an urglaes fang.
  
The power used by the spirit to unbind itself from the cursed items it was holding causes a backlash of explosive energy.
   ... 25 points of damage!
   A raw, red hole is drilled in your chest by a powerful bolt!
When a weapon is disarmed
You drop your staff into the shadows!
An angry mountain spirit concentrates intently on its surroundings for a moment.
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]
Recover (success)
>tell spirit to recover
An angry mountain spirit flickers for a moment and manifests a sinew-wrapped fused vertebral staff densely carved with Saramar runes, which it hands to you.
Recover (failure - already holding two items)
>tell spirit to recover
The spirit is already holding its maximum capacity.

Changelog

  • Effective 7/30/2019, spirit servants will no longer automatically pick up the caster's disarmed weapon from the ground and hold it. This change occurred as part of RECOVER implementation. Spirit servants now linger a little longer after the caster's death than they did before as well.

Resources