Loot cap: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Minor grammar changes, added sidebox quote, broke up first paragraph a little to hopefully help readability.)
(Moving the copy of Wyrom's notes on the treasure system on 1/16/2026 to 'saved posts' where it belongs.)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{side box|"We noticed some very specific issues where the top 5% treasure generating characters are earning significantly more than the bottom 95% of characters. As an even more significant example of the problem, one character earned more than the bottom 60% of all characters combined."<br /> --GameMaster Estild on December 4, 2020}}On January 1st, 2021, staff implemented the '''loot cap''' that had previously been announced, making a significant update to [[treasure]] gain. The primary stated motivation was to lessen the gap between the highest treasure-generating characters and the lowest treasure-generating characters.
{{side box|"We noticed some very specific issues where the top 5% treasure generating characters are earning significantly more than the bottom 95% of characters. As an even more significant example of the problem, one character earned more than the bottom 60% of all characters combined."<br /> --GameMaster Estild on December 4, 2020}}On January 1st, 2021, staff implemented the '''loot cap''' that had previously been announced, making a significant update to [[treasure]] gain. The primary stated motivation was to lessen the gap between the highest treasure-generating characters and the lowest treasure-generating characters.


The loot cap system was updated effected 1/16/26.
Soft and hard caps were implemented to limit the amount of treasure an '''account''' can earn in a given month. The amounts were set to primarily impact the top 5% of income earners. The soft cap begins at '''16 million''' with very low impact to treasure generated and progresses slowly to the hard cap at '''35 million''' in a month. Impacts can gradually be felt while generating new silver/treasure when hunting, whereby individual return slowly decreases past the soft cap until the hard cap is achieved. If an account has hit the hard cap, they are ineligible for the [[Legendary Feeder]].

Soft and hard caps exist to limit the amount of treasure an '''account''' can earn in a given month. The amounts are set to primarily impact the top 5% of income earners. The soft cap begins at '''10 million''' with very low impact to treasure generated and progresses slowly to the hard cap at '''15 million''' in a month. Impacts can gradually be felt while generating new silver/treasure when hunting, whereby individual return slowly decreases past the soft cap until the hard cap is achieved. If an account has hit the hard cap, they are ineligible for the [[Legendary Feeder]].


The following activities are not subject to the loot cap:
The following activities are not subject to the loot cap:
* [[Pay events|Pay event]] and [[pay quest]] treasure generation (including gear finds)
* [[Pay events|Pay event]] and [[pay quest]] treasure generation (including gear finds)
* Tips from lockpicking at the [[locksmith pool]]
* Tips from lockpicking at the [[locksmith pool]]
* [[Purification Song (1004)|Purifying]] gems
* Money exchanged between characters and accounts
* Money exchanged between characters and accounts
* ''TBD''
* ''TBD''

The following activities ''are'' subject to loot cap:
* Finding treasure and then not taking it with you
* Getting more for your loot when selling it due to trading ranks
* [[Purification Song (1004)|Purifying]] gems

<div class="alert alert-danger" style="text-align:center">'''Purification Song applying to the loot cap is a guess based on GM Wyrom's [https://discord.com/channels/226045346399256576/1461872047062908929/1488728936400683128 comment on a discussion about the Loot Cap on discord].</div>


==Resources==
==Resources==
* [[/saved_posts|Saved posts]]
* [[/saved_posts|Saved posts]]


[[Category:Treasure System]]
[[Category:Treasure system]]

Latest revision as of 16:21, 6 April 2026

"We noticed some very specific issues where the top 5% treasure generating characters are earning significantly more than the bottom 95% of characters. As an even more significant example of the problem, one character earned more than the bottom 60% of all characters combined."
--GameMaster Estild on December 4, 2020

On January 1st, 2021, staff implemented the loot cap that had previously been announced, making a significant update to treasure gain. The primary stated motivation was to lessen the gap between the highest treasure-generating characters and the lowest treasure-generating characters.

The loot cap system was updated effected 1/16/26.

Soft and hard caps exist to limit the amount of treasure an account can earn in a given month. The amounts are set to primarily impact the top 5% of income earners. The soft cap begins at 10 million with very low impact to treasure generated and progresses slowly to the hard cap at 15 million in a month. Impacts can gradually be felt while generating new silver/treasure when hunting, whereby individual return slowly decreases past the soft cap until the hard cap is achieved. If an account has hit the hard cap, they are ineligible for the Legendary Feeder.

The following activities are not subject to the loot cap:

  • Pay event and pay quest treasure generation (including gear finds)
  • Tips from lockpicking at the locksmith pool
  • Money exchanged between characters and accounts
  • TBD

The following activities are subject to loot cap:

  • Finding treasure and then not taking it with you
  • Getting more for your loot when selling it due to trading ranks
  • Purifying gems
Purification Song applying to the loot cap is a guess based on GM Wyrom's comment on a discussion about the Loot Cap on discord.

Resources