Town cleric: Difference between revisions

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(→‎List of town clerics: Fixed KF listing)
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| '''Solhaven'''
| '''Solhaven'''
| [[Priestly Purchases]] in a gold-flecked white marble building on Liabo Esplanade (From North Market: {{mono|SW, S, S, W, GO BUILDING}})
| [[Priestly Purchases]] in a gold-flecked white marble building on Liabo Esplanade (From North Market: {{mono|SW, S, S, W, GO BUILDING}}) Ask the NPC about RAISE.
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| '''Ta'Illistim'''
| '''Ta'Illistim'''
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| '''Teras Isle / Kharam-Dzu'''
| '''Teras Isle / Kharam-Dzu'''
| Temple of Eonak (from Dragonspine & Krodera: {{mono|S, S, S, E, GO GATE, E, S}})
| Temple of Eonak (from Dragonspine & Krodera: {{mono|S, S, S, E, GO GATE, E, S}}) (Room id 1981)
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| '''Zul Logoth'''
| '''Zul Logoth'''

Latest revision as of 22:02, 7 September 2024

Town clerics are NPCs who can raise a fallen adventurer from the dead, usually for a price. Their services are not as effective as player clerics, but are usually preferred over decaying when no other clerics can be found.

To make use of a town cleric, the body must be dragged to the room where the town cleric is, and the dead should ASK {CLERIC} FOR RAISE, or ASK {CLERIC} FOR RESURRECTION.

The cost of using a town cleric is:

  • Under level 10: 2,000 silvers.
  • Levels 10-20: 6,000 silvers
  • Above level 20: 10,000 silvers

Cost for citizens is half off the base price. If you are a diseased corpse, there is a plague surcharge of 5,000 silvers.

Exception: Saltwater Sal in River’s Rest follows her own rules.

List of town clerics

Town Location
Wehnimer's Landing Chapel of Life on Erebor Square (from Town Square Central: E, E, E, S, S, E, GO PILLARS, GO RAMP)

A donation of 100 silvers must be made in the almsbox outside.

Icemule Trace Healer's Cottage on Malt Road (from Town Center: W, W, S, SW, W, GO COTTAGE, E)
River's Rest Saltwater Sal
Solhaven Priestly Purchases in a gold-flecked white marble building on Liabo Esplanade (From North Market: SW, S, S, W, GO BUILDING) Ask the NPC about RAISE.
Ta'Illistim Hall of Patrons
Ta'Vaalor Hall of the Arkati (from King's Court: E, E, E, N, E, E, E, N, N, GO HALL, S, GO ALCOVE, GO DOOR, W, W, GO VAALORN DOOR)

Opening the vaalorn door is a puzzle. Citizens will find it easier to open than non-citizens.

Teras Isle / Kharam-Dzu Temple of Eonak (from Dragonspine & Krodera: S, S, S, E, GO GATE, E, S) (Room id 1981)
Zul Logoth Sister Cocytel (from center of the Crystalline Cavern: S, S, SW
Mist Harbor From Gardenia Commons: E, E, E
Kraken's Fall The Peaceful Porpoise (From Town Central: SW, W, W, NW)

External links