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| mnemonic = LIGHTNING
| mnemonic = LIGHTNING
| duration = Special
| duration = Special
| type = Attack (special) / Utility
| type = Attack
| subtype = [[Maneuver]]
| target = Single
| interval = [[Damage Over Time]]
| dtype = [[Hitpoint]]
| status = None
| ctype = [[Electrical critical table|Electrical]]
| navigation = {{minor spiritual navigation}}
| navigation = {{minor spiritual navigation}}
}}
}}
{{TOC limit|2}}
'''Call Lightning''' summons a storm cloud which, after some time, causes multiple lightning bolts to strike a target within the room. The storm cloud requires 4 rounds to form before the attack will take place. Each round takes about 10 seconds, which can be quickened with training in [[#Lore Benefits|Spiritual Lore, Summoning]]. The storm cloud will strike the target with a random number of lightning bolts, usually 3 or 4.


This spell only works outdoors unless the caster meets additional training thresholds in [[#Lore Benefits|Spiritual Lore, Summoning]].
'''Call Lightning''' calls an [[ominous cloud]] to strike a target within the room. This spell only works outdoors unless the below lore requirements are met and requires about 20 seconds for the cloud to form before the attack begins. The cloud will strike the target with a random number of lightning bolts, usually 3 or 4.

The cloud will not follow its target out of the room, nor will it hit any other targets (except when rebounding off locked boxes or other objects: [[#Use with Locked Boxes|see below]]), but will continue to build for its full duration and can strike if the original target re-enters the room while the cloud is still active.

The cloud will dissipate early if the caster dies and can be dispersed by casting [[Spirit Dispel (119)]] at it.

This can also be used on objects, though some objects will cause a ricochet effect, so watch out!


== Lore Benefits ==
== Lore Benefits ==
Training in [[Spiritual Lore, Summoning]] provides two benefits:
The speed at which the lightning cloud will strike is enhanced by training in [[Spiritual Lore, Summoning]]. At 10 ranks the caster receives a one-second reduction in cloud generation, with the maximum seven-second reduction benefit achieved at 70 ranks.

===Cast Indoors===
80 ranks of Summoning Lore unlocks the ability to cast the spell indoors. [[Ranger]]s with [[Nature's Touch (625)]] active only need 40 ranks to cast Call Lightning indoors.

===Reduced Buildup Time===
Training in Summoning Lore reduces the spell's buildup time. There is a 1 second ''per round'' reduction for every 10 ranks. The maximum reduction is 7 seconds per round at 70 ranks. With 70 lore ranks the total buildup is reduced from the 40 second base to 12 seconds.

:{| {{prettytable}} align="center"
!align="right"|Spiritual Lore, Summoning ranks||10||20||30||40||50||60||70
|-
|align="right"|Approximate buildup time in seconds||36||32||28||24||20||16||12
|}

== Use with Locked Boxes ==
If cast at a locked [[box (treasure)|box]] on the ground, this spell will vaporize the container, spilling the contents. Be aware that boxes made of [[mithril]], boxes which are enruned, boxes with [[glyph]] traps, or triggered [[Traps#Jaws|jaws traps]] will rebound the lightning to hit the caster or other person in the room rather than destroying the box.

None of the items inside the box will be harmed, except for any [[scroll]]s, which will be burned (making them worthless in the eyes of pawnbrokers and unable to be infused). [[Silver coin]]s will be melted into 'a rough [[slab of silver]]' which can be sold for roughly half the value of the original silver coins, at any gemshop, unless [[Silver to Gold|turned to gold]].

For more information, see:
*[[Popping boxes|Kaldonis's guide to Popping Boxes]]


==Messaging==
80 ranks of Spiritual Lore, Summoning allows the spell is able to be cast indoors. Rangers with [[Nature's Touch (625)]] active only need 40 ranks to cast Call Lightning indoors.
In addition to normal messaging, this spell has messaging associated with the beginning of each round.


{| class="wikitable"
|-
! Cast
| <pre{{log-inline}}>
>incant 125
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
You gesture at a hill troll.
</pre>
|-
! Round 1
| <pre{{log-inline}}>You notice a small cloud form above a hill troll.</pre>
|-
! Round 2
| <pre{{log-inline}}>You notice the storm cloud begin to churn rapidly!</pre>
|-
! Round 3
| <pre{{log-inline}}>The storm cloud begins to build into a thunderhead!</pre>
|-
! Round 4
| <pre{{log-inline}}>You hear the rumbling of thunder as the cloud turns an ominous dark hue!</pre>
|-
! Strike v. Creature
| <pre{{log-inline}}>
Suddenly a lightning bolt explodes from the small thundercloud and strikes a hill troll with a brilliant flash!
... 35 points of damage!
Massive electrical shock to the right hand destroys flesh. What remains is useless.
The troll's war mattock falls to the ground.
The hill troll is stunned!


Suddenly a lightning bolt explodes from the small thundercloud and strikes a hill troll with a brilliant flash!
== External Links ==
... 35 points of damage!
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#125 Minor Spiritual Spell Circle: Call Lightning], on Play.net
Massive electrical shock to the left hand destroys flesh. What remains is useless.
A hill troll lies there, dazed and confused.


Suddenly a lightning bolt explodes from the small thundercloud and strikes a hill troll with a brilliant flash!
[[Category:Minor Spiritual Spells]]
... 50 points of damage!
Powerful blast reduces the hill troll to a smoldering pile of ash!
The hill troll screams one last time and dies.
</pre>
|-
! No Target<br>(creature not in room)
| <pre{{log-inline}}>The cloud rumbles with thunder...</pre>
|-
! Strike v. Container
| <pre{{log-inline}}>
Suddenly a lightning bolt explodes from the small thundercloud and strikes a badly damaged thanot chest with a brilliant flash! Wow, quite charred!
The thanot chest is vaporized!
</pre>
|-
! Expiration
| <pre{{log-inline}}>A quiet wind disperses the dark cloud.</pre>
|}

Latest revision as of 17:40, 12 February 2022

Call Lightning (125)
Mnemonic [LIGHTNING]
Duration Special
Attack Magic - Damage  
Subtype Maneuver 
Target(s) Single 
Interval Damage Over Time 
Damage Type Hitpoint 
Critical Type Electrical 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

Call Lightning summons a storm cloud which, after some time, causes multiple lightning bolts to strike a target within the room. The storm cloud requires 4 rounds to form before the attack will take place. Each round takes about 10 seconds, which can be quickened with training in Spiritual Lore, Summoning. The storm cloud will strike the target with a random number of lightning bolts, usually 3 or 4.

This spell only works outdoors unless the caster meets additional training thresholds in Spiritual Lore, Summoning.

The cloud will not follow its target out of the room, nor will it hit any other targets (except when rebounding off locked boxes or other objects: see below), but will continue to build for its full duration and can strike if the original target re-enters the room while the cloud is still active.

The cloud will dissipate early if the caster dies and can be dispersed by casting Spirit Dispel (119) at it.

This can also be used on objects, though some objects will cause a ricochet effect, so watch out!

Lore Benefits

Training in Spiritual Lore, Summoning provides two benefits:

Cast Indoors

80 ranks of Summoning Lore unlocks the ability to cast the spell indoors. Rangers with Nature's Touch (625) active only need 40 ranks to cast Call Lightning indoors.

Reduced Buildup Time

Training in Summoning Lore reduces the spell's buildup time. There is a 1 second per round reduction for every 10 ranks. The maximum reduction is 7 seconds per round at 70 ranks. With 70 lore ranks the total buildup is reduced from the 40 second base to 12 seconds.

Spiritual Lore, Summoning ranks 10 20 30 40 50 60 70
Approximate buildup time in seconds 36 32 28 24 20 16 12

Use with Locked Boxes

If cast at a locked box on the ground, this spell will vaporize the container, spilling the contents. Be aware that boxes made of mithril, boxes which are enruned, boxes with glyph traps, or triggered jaws traps will rebound the lightning to hit the caster or other person in the room rather than destroying the box.

None of the items inside the box will be harmed, except for any scrolls, which will be burned (making them worthless in the eyes of pawnbrokers and unable to be infused). Silver coins will be melted into 'a rough slab of silver' which can be sold for roughly half the value of the original silver coins, at any gemshop, unless turned to gold.

For more information, see:

Messaging

In addition to normal messaging, this spell has messaging associated with the beginning of each round.

Cast
>incant 125
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
You gesture at a hill troll.
Round 1
You notice a small cloud form above a hill troll.
Round 2
You notice the storm cloud begin to churn rapidly!
Round 3
The storm cloud begins to build into a thunderhead!
Round 4
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
Strike v. Creature
Suddenly a lightning bolt explodes from the small thundercloud and strikes a hill troll with a brilliant flash!
  ... 35 points of damage!
Massive electrical shock to the right hand destroys flesh.  What remains is useless.
The troll's war mattock falls to the ground.
  The hill troll is stunned!

Suddenly a lightning bolt explodes from the small thundercloud and strikes a hill troll with a brilliant flash!
  ... 35 points of damage!
Massive electrical shock to the left hand destroys flesh.  What remains is useless.
A hill troll lies there, dazed and confused.

Suddenly a lightning bolt explodes from the small thundercloud and strikes a hill troll with a brilliant flash!
  ... 50 points of damage!
Powerful blast reduces the hill troll to a smoldering pile of ash!
The hill troll screams one last time and dies.
No Target
(creature not in room)
The cloud rumbles with thunder...
Strike v. Container
Suddenly a lightning bolt explodes from the small thundercloud and strikes a badly damaged thanot chest with a brilliant flash!  Wow, quite charred!
The thanot chest is vaporized!
Expiration
A quiet wind disperses the dark cloud.