Reactive Shot: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (Added {{mono}} template around formulae and changed some letter casing.) |
MOD-GSMOTTE (talk | contribs) m (Added information about ranks to PSM3.0 Cost template.) |
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{{Player System Manager |
{{Player System Manager |
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|mnemonic = reactiveshot |
|mnemonic = reactiveshot |
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|verb = [[Verb:WEAPON|WEAPON]] |
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|category = [[Ranged Weapons]] |
|category = [[Ranged Weapons]] |
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|type = Reaction |
|type = Reaction |
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}} |
}} |
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{{PSM3.0costs |
{{PSM3.0costs |
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|rank1 = |
|rank1 = 10 Ranged Weapons ranks |
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|rank2 = |
|rank2 = 35 ranks |
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|rank3 = |
|rank3 = 60 ranks |
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|rank4 = |
|rank4 = 85 ranks |
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|rank5 = |
|rank5 = 110 ranks |
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}} |
}} |
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{{PSMinfo |
{{PSMinfo |
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|description = Harry your foe with a quick shot and retreat. |
|description = Harry your foe with a quick shot and retreat. |
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|reaction = Requires attacker to have a |
|reaction = Requires attacker to have a [[Recent Evasion]]. Reaction triggers are removed after activation regardless of success or failure. |
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|mechanics = Fire and [[Disengage]] from a target for {{mono|(10 + Rank)}} seconds. |
|mechanics = Fire and [[Disengaged|Disengage]] from a target for {{mono|(10 + Rank)}} seconds. |
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|additionalinfo = This weapon technique is available upon training 10 ranks of [[Ranged Weapons]], and ranks in the technique will go up with further training. |
|additionalinfo = This weapon technique is available upon training 10 ranks of [[Ranged Weapons]], and ranks in the technique will go up with further training. |
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}} |
}} |
Latest revision as of 14:39, 10 July 2022
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