Headbutt: Difference between revisions

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|mechanics = Maneuver a target, dealing minor [[crush critical table|crush]] damage with your head. Helmets provide a bonus and are more effective than regular [[armor]]. Can force targets to [[kneel]], [[stun]] them, or render them [[unconscious]]. Applies [[Staggered]] for {{mono|(Success Margin / 10)}} seconds.
|mechanics = Maneuver a target, dealing minor [[crush critical table|crush]] damage with your head. Helmets provide a bonus and are more effective than regular [[armor]]. Can force targets to [[kneel]], [[stun]] them, or render them [[unconscious]]. Applies [[Staggered]] for {{mono|(Success Margin / 10)}} seconds.
|additionalinfo = Head protection (including [[armor]], not just armor accessories) that has [[flare]]s or [[spike]]s has a chance to activate when using this maneuver.
|additionalinfo = Head protection (including [[armor]], not just armor accessories) that has [[flare]]s or [[spike]]s has a chance to activate when using this maneuver.

If you are wearing a helmet, the benefits it gives get processed instead of the armor you're wearing (with some exceptions). So, if you're wearing a spiked helmet, and a spiked and flaring armor, you will only see the spikes processed.


The target must be standing to use the Headbutt maneuver. Headbutt uses the height system, so shorter races will have more difficulty using it, and it is unusable against particularly tall targets.
The target must be standing to use the Headbutt maneuver. Headbutt uses the height system, so shorter races will have more difficulty using it, and it is unusable against particularly tall targets.

Latest revision as of 12:09, 4 April 2023

Headbutt
Mnemonic [headbutt]
Activating Verb CMAN
Type Setup
Roundtime 3s
Stamina Cost 9
Targets Head
Offensive Gear Helmet, or armor covering the head
Defensive Gear Helmet, or armor covering the head
Attributes Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Available To Warriors, Rogues, Monks, Paladins
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Slam your head into your opponent's head.

Mechanics

Maneuver a target, dealing minor crush damage with your head. Helmets provide a bonus and are more effective than regular armor. Can force targets to kneel, stun them, or render them unconscious. Applies Staggered for (Success Margin / 10) seconds.

Additional Information

Head protection (including armor, not just armor accessories) that has flares or spikes has a chance to activate when using this maneuver.

If you are wearing a helmet, the benefits it gives get processed instead of the armor you're wearing (with some exceptions). So, if you're wearing a spiked helmet, and a spiked and flaring armor, you will only see the spikes processed.

The target must be standing to use the Headbutt maneuver. Headbutt uses the height system, so shorter races will have more difficulty using it, and it is unusable against particularly tall targets.

Messaging

[Roll result: 193 (open d100: 90) Penalties: 13]
You charge towards an Ithzir adept and attempt to headbutt her!
You slam your head into an Ithzir adept!
  ... 5 points of damage!
  Blow to the head causes the Ithzir adept's ears to ring!
The adept slumps to the ground in an unconscious heap.
Roundtime: 5 sec.
[Roll result: 156 (open d100: 55)]
A Grimswarm troll marauder charges towards you and attempts a headbutt!
A Grimswarm troll marauder slams her head into you!
As a Grimswarm troll marauder's brigandine armor connects with your scale mail, it emits an awful ringing sound that throws you off balance a bit.
  ... 5 points of damage!
  You hear a buzzing in your ears from that blow!
Roundtime: 4 sec.

Resources