Bloodrune Holder: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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==Summary== |
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The Bloodrune Holder was released by GM Wyrom through the Mystery of the Abyss event during [[Duskruin Arena]] in August 2019. The holders take the form of '''an archaic steel dodecahedron''' and are available to purchase for silvers. They are limited to one per character and character bound. |
The '''Bloodrune Holder''' was released by GM Wyrom through the Mystery of the Abyss event during [[Duskruin Arena]] in August 2019. The holders take the form of '''an archaic steel dodecahedron''' and are available to purchase for silvers. They are limited to one per character and character bound. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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You analyze your steel dodecahedron and sense that the creator has provided the following information: |
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This is a bloodrune holder from Duskruin. It can hold one bloodrune at a time. |
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<blockquote> |
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<big>'''LOOK'''</big> |
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You get no sense of whether or not the dodecahedron may be further lightened. |
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</pre> |
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==Show== |
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<pre{{log2}}> |
<pre{{log2}}> |
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Roughly the size of a fist, the dodecahedron is an archaic contraption of unknown origin. An oily finish gives the piece a reflective quality, while deeply incised runes shimmer as the piece is manipulated in the light. Flashing at random intervals, sanguine light chases a pulsing white light across the chiseled edges. A small, flat opening is in the center of each side. The steel dodecahedron is empty. |
Roughly the size of a fist, the dodecahedron is an archaic contraption of unknown origin. An oily finish gives the piece a reflective quality, while deeply incised runes shimmer as the piece is manipulated in the light. Flashing at random intervals, sanguine light chases a pulsing white light across the chiseled edges. A small, flat opening is in the center of each side. The steel dodecahedron is empty. |
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</pre> |
</pre> |
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==Usage== |
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</blockquote> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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⚫ | |||
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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|<!-- First Person View --> As if sensing your purpose, an archaic steel dodecahedron detaches itself from your belt and flies into your waiting hand. |
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|<!-- Third Person View --> An archaic steel dodecahedron detaches itself from XXX's belt and flies into her waiting hand. |
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|- |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> As you pry a cracked moss-covered bloodrune from your steel dodecahedron, it appears lifeless for a moment. |
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|<!-- Third Person View --> As XXX pries a cracked moss-covered bloodrune from her steel dodecahedron, it appears lifeless for a moment. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PUSH |
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|<!-- First Person View --> Dozens of needles protrude from the steel dodecahedron as you seat a cracked moss-covered bloodrune inside of it, injuring your hand. |
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|<!-- Third Person View --> Dozens of needles protrude from her steel dodecahedron as XXX seats a cracked moss-covered bloodrune inside of it, injuring her hand. |
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|- |
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|colspan="2"|''Causes a broken and bleeding hand with active bleeding.'' |
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|- |
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! scope="row" role="rowheader"|WEAR |
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|<!-- First Person View --> As you bring your steel dodecahedron towards your waist, it pulls free of your hand and attaches itself to your belt. |
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|<!-- Third Person View --> As XXX brings her steel dodecahedron towards her waist, it pulls free of her hand and attaches itself to her belt. |
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|} |
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==Additional Information== |
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⚫ | |||
You will need 1,000,000 silvers, the box will not accept a note. |
You will need 1,000,000 silvers, the box will not accept a note. |
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To exit the arena, whisper "out" to the door. |
To exit the arena, whisper "out" to the door. |
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===Enchancive Use=== |
===Enchancive Use=== |
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If an uncarved flat etched stone found in the Duskruin Sewers is PUSHed into the dodecahedron and then RUBed, the stone will be consumed to give a temporary enhancive. The rune written on the stone will determine what effect is received. (See [[Bloodrune]] for a list of runes) |
If an uncarved flat etched stone found in the Duskruin Sewers is PUSHed into the dodecahedron and then RUBed, the stone will be consumed to give a temporary enhancive. The rune written on the stone will determine what effect is received. (See [[Bloodrune]] for a list of runes) |
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*Arcane - +2 mana recovery, one hour. |
*Arcane - +2 mana recovery, one hour. |
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*Mystic - All three, 30 minutes. |
*Mystic - All three, 30 minutes. |
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===Illusion Use=== |
===Illusion Use=== |
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The dodechaedron can also give a one line illusion in the character description after the tattoo/piercing line, similar to an [[illusion prop]], if a [[Bloodrune | bloodrune]] is placed inside. To create a bloodrune you will need: |
The dodechaedron can also give a one line illusion in the character description after the tattoo/piercing line, similar to an [[illusion prop]], if a [[Bloodrune | bloodrune]] is placed inside. To create a bloodrune you will need: |
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*''a flat etched stone'' found in the sewers |
*''a flat etched stone'' found in the sewers |
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*''a carved ur-barath totem'' |
*''a carved ur-barath totem'' received as a consolation prize when losing by a fair margin in the arena, or by trading an ore from the Arena to the archeologist |
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*''a primitive metal chisel'' purchased from the Mar and Scar |
*''a primitive metal chisel'' purchased from the Bloodriven Village shop, [[BVShop:The Mar and Scar|The Mar and Scar]]. |
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To carve your stone into a bloodrune READ stone twice to commit it to memory, then holding a totem and chisel in either hand, CARVE my totem with my chisel. The resulting bloodrune can be PUSHed into the dodechaedron, or removed by PULL. Bloodrunes are never consumed, you can change them at will. The illusions provided are a minor version of how the individual bloodrune would alter a full Moonshard Pendant. |
To carve your stone into a bloodrune READ stone twice to commit it to memory, then holding a totem and chisel in either hand, CARVE my totem with my chisel. The resulting bloodrune can be PUSHed into the dodechaedron, or removed by PULL. Bloodrunes are never consumed, you can change them at will. The illusions provided are a minor version of how the individual bloodrune would alter a full Moonshard Pendant. |
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*'''Arcane''': "Arcane <rune> sigils glow in front of him/her." |
*'''Arcane''': "Arcane <rune> sigils glow in front of him/her." |
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*'''Mystic''': "Mystical energies wash over him, [custom for each Mystic bloodrune]" |
*'''Mystic''': "Mystical energies wash over him, [custom for each Mystic bloodrune]" |
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Mystic examples: Emotion bloodrune says "swathing him in a heavy shroud of emotional vibrancy." and nature bloodrune says "enveloping him in a light shroud of fluctuating winds." |
Mystic examples: Emotion bloodrune says "swathing him in a heavy shroud of emotional vibrancy." and nature bloodrune says "enveloping him in a light shroud of fluctuating winds." |
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The rune variable lines up with those listed for the [[MoonShard pendant]]. |
The rune variable lines up with those listed for the [[MoonShard pendant]]. |
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===Changing the Metal of the Dodechaedron=== |
===Changing the Metal of the Dodechaedron=== |
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The metal of the dodechaedron can be change by using the ores found in the Arena. The item will become '''an archaic <metal> dodecahedron''' once the process is finished. To change the metal of your holder you will need to purchase a crucible from Mar and Scar then visit the [[Bloodforge]] located near the smithy. (Room 26091). |
The metal of the dodechaedron can be change by using the ores found in the Arena. The item will become '''an archaic <metal> dodecahedron''' once the process is finished. To change the metal of your holder you will need to purchase a crucible from Mar and Scar then visit the [[Bloodforge]] located near the smithy. (Room 26091). |
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==See Also== |
==See Also== |
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* [[MoonShard pendant]] |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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</td><td> |
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{{iteminfo |
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[[Category: Pay Event Souvenirs]] |
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|type= Fluff |
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[[Category: Duskruin Arena]] |
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|type2= Feature altering<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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[[Category: Scripted Items]] |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Box <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= Line after tattoos<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Metal<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Bloodriven Village <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2019<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= Permanent<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= REMOVE |
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|verb2= PULL |
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|verb3= PUSH |
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|verb4= WEAR<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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[[Category:Duskruin collectible items]] |
Latest revision as of 09:39, 10 September 2024
The Bloodrune Holder was released by GM Wyrom through the Mystery of the Abyss event during Duskruin Arena in August 2019. The holders take the form of an archaic steel dodecahedron and are available to purchase for silvers. They are limited to one per character and character bound. AnalyzeYou analyze your steel dodecahedron and sense that the creator has provided the following information: This is a bloodrune holder from Duskruin. It can hold one bloodrune at a time. You get no sense of whether or not the dodecahedron may be further lightened. ShowRoughly the size of a fist, the dodecahedron is an archaic contraption of unknown origin. An oily finish gives the piece a reflective quality, while deeply incised runes shimmer as the piece is manipulated in the light. Flashing at random intervals, sanguine light chases a pulsing white light across the chiseled edges. A small, flat opening is in the center of each side. The steel dodecahedron is empty. Usage
Additional InformationObtaining the Bloodrune HolderYou will need 1,000,000 silvers, the box will not accept a note. Travel to [Hypogeal Cavern, Ossuary] at room 28350. Once there whisper the passphrase "The rage would consume him." to the doors, this will teleport you to the Abyssal Arena where you will see "a gold-filigree black enamel box". Search the box to obtained your dodecahedron. Be warned that doing so will cause you to suffer a rank 2 hand wound. To exit the arena, whisper "out" to the door. Enchancive UseIf an uncarved flat etched stone found in the Duskruin Sewers is PUSHed into the dodecahedron and then RUBed, the stone will be consumed to give a temporary enhancive. The rune written on the stone will determine what effect is received. (See Bloodrune for a list of runes)
Illusion UseThe dodechaedron can also give a one line illusion in the character description after the tattoo/piercing line, similar to an illusion prop, if a bloodrune is placed inside. To create a bloodrune you will need:
To carve your stone into a bloodrune READ stone twice to commit it to memory, then holding a totem and chisel in either hand, CARVE my totem with my chisel. The resulting bloodrune can be PUSHed into the dodechaedron, or removed by PULL. Bloodrunes are never consumed, you can change them at will. The illusions provided are a minor version of how the individual bloodrune would alter a full Moonshard Pendant. The appearance of the illusion is generally based on the type of bloodrune inserted:
Mystic examples: Emotion bloodrune says "swathing him in a heavy shroud of emotional vibrancy." and nature bloodrune says "enveloping him in a light shroud of fluctuating winds." The rune variable lines up with those listed for the MoonShard pendant. Changing the Metal of the DodechaedronThe metal of the dodechaedron can be change by using the ores found in the Arena. The item will become an archaic <metal> dodecahedron once the process is finished. To change the metal of your holder you will need to purchase a crucible from Mar and Scar then visit the Bloodforge located near the smithy. (Room 26091).
See Also |
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