Karma Armor: Difference between revisions

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'''Karma Armor''' is leather armor that has a chance to absorb some damage from specific types of incoming attacks, store that absorbed energy, and then use the accumulated energy to discharge a single-target attack. It debuted at the February 2020 [[Duskruin]] run and was sold at [[BVShop:What Goes Around|What Goes Around]]. After it was retired, unlocks for it have been sold at Duskruin's shop [[BVShop:Certifiable|Certifiable]].

Karma Armor must remain crafted out of soft leather.
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==Analyze==
<pre{{log2}}>
You analyze the stained tunic and sense that the creator has provided the following information:
This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
</pre>
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|DISCHARGE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WHISPER
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==Unlocking==
Karma Armor has an '''{A}%''' chance to "absorb" an incoming attack, depending on what type of attack it is. On a successful "absorption", the Karma Armor will absorb '''{B}%''' of the total damage and store it. The armor has a maximum capacity of '''{C}'''. '''{D}''' times a day, the Armor can "discharge" stored damage in a single-target attack, utilizing SMR2 weighted somewhat in the player's favor.

Each of the variables contained in brackets above can be unlocked to higher values, through the use of unlock waivers.

'''{A}''', '''{B}''', and '''{C}''' are all damage type-specific. This means that each damage type is handled completely separately, and can (and likely will) have different values for each of those fields.

'''{A}%''' chance to absorb - Off the shelf, this is 1%. Unlock certs each grant +1%, with a maximum possible of 10%. This means that there is the potential for a 10% chance to completely nullify an incoming attack of a particular damage type, when fully unlocked.

'''{B}%''' of total damage absorbed - Off the shelf, this is 5%. Unlock certs each grant +5%, with a maximum possible of 95%.

'''{C}''' - Off the shelf, this is set to 1000 damage. Unlock certs each grant +100 damage, with a maximum possible of 9900 total damage capacity.


'''{D}''' - Off the shelf, this is set to 1x/Day. Unlock certs each grant another 1x/day.
==See Also==
==Additional Information==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
</td><td>
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Armor <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Armor <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2020 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Must remain leather armor. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=DISCHARGE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=WHISPER
}}
</td></tr></table>

Latest revision as of 10:35, 6 March 2024

Karma Armor is leather armor that has a chance to absorb some damage from specific types of incoming attacks, store that absorbed energy, and then use the accumulated energy to discharge a single-target attack. It debuted at the February 2020 Duskruin run and was sold at What Goes Around. After it was retired, unlocks for it have been sold at Duskruin's shop Certifiable.

Karma Armor must remain crafted out of soft leather.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Analyze

You analyze the stained tunic and sense that the creator has provided the following information:
This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.

Usage

Verb First Third
DISCHARGE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WHISPER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Unlocking

Karma Armor has an {A}% chance to "absorb" an incoming attack, depending on what type of attack it is. On a successful "absorption", the Karma Armor will absorb {B}% of the total damage and store it. The armor has a maximum capacity of {C}. {D} times a day, the Armor can "discharge" stored damage in a single-target attack, utilizing SMR2 weighted somewhat in the player's favor.

Each of the variables contained in brackets above can be unlocked to higher values, through the use of unlock waivers.

{A}, {B}, and {C} are all damage type-specific. This means that each damage type is handled completely separately, and can (and likely will) have different values for each of those fields.

{A}% chance to absorb - Off the shelf, this is 1%. Unlock certs each grant +1%, with a maximum possible of 10%. This means that there is the potential for a 10% chance to completely nullify an incoming attack of a particular damage type, when fully unlocked.

{B}% of total damage absorbed - Off the shelf, this is 5%. Unlock certs each grant +5%, with a maximum possible of 95%.

{C} - Off the shelf, this is set to 1000 damage. Unlock certs each grant +100 damage, with a maximum possible of 9900 total damage capacity.

{D} - Off the shelf, this is set to 1x/Day. Unlock certs each grant another 1x/day.

Additional Information

Karma Armor Information
Type Mechanical
Item Classification Armor
Item(s) Applied to Armor
Alterable Yes
Light/Deep
Original Release Venue Duskruin
Original Release Year 2020
How to Unlock Certificate
Restrictions Must remain leather armor.
Item Verbs
DISCHARGE WHISPER