Greater Rhimar Weapon: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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{{work-in-progress}} |
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'''Greater Rhimar''' weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are cold flaring rhimar weapons with additional powers and verbs.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{stub}} |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}><nowiki> |
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You analyze your rhimar claidhmore and sense that the creator has provided the following information: |
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This is a Greater Rhimar weapon, and it is currently Tier 4. |
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This claidhmore can be PULLED to create a snowball. It can generate a snowball every 0 seconds. |
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At Tier 4, the following verbs are unlocked: |
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--------------------- |
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LICK |
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PULL |
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TOUCH |
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SNIFF |
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TURN |
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LISTEN |
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SPIN |
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TOSS |
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CLENCH |
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BOW |
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EXHALE |
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RAISE |
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This claidhmore has Snowball flares unlocked, which can trigger when attacking. This results in damage and secondary effects such as Staggered, Blinded, and Dazed. |
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This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down. It has been used 0 out of 40 times for today. |
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This claidhmore can be EXHALED upon to activate Rime. The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare. It has been used 0 out of 10 times for today. |
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</nowiki></pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Lick |
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| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain. |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Sniff |
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| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly. |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Touch |
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| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately. |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Pull (produces snowball) |
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| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball! |
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| {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At tier 2, each standard cold flare has a chance for an additional snowball flare, which does cold damage and applies [[Staggered]], [[Blinded]] or [[Dazed]] at random. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Listen |
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| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately. |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Spin |
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| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle. |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Toss |
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| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby. |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Turn |
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| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise. |
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| {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Bow |
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| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword's frost has vanished. |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Clench (Blizzard) |
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| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived. |
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| {{addmetext}} |
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|- |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Raise |
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| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well. |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Exhale (Rime) |
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| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice! |
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| {{addmetext}} |
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|- |
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|} |
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==See Also== |
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==Resources== |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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</td> |
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<td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= Held weapons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= |
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|custom= |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --> |
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|corrscript2= |
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|corrscript3= |
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|corrscript4= |
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|corrscript5= |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= BOW<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= CLENCH |
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|verb3= EXHALE |
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|verb4= LICK |
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|verb5= LISTEN |
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|verb6= PULL |
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|verb7= RAISE |
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|verb8= TOSS |
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|verb9= TOUCH |
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|verb10= TURN |
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|verb11= SNIFF |
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|verb12= SPIN |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
Latest revision as of 05:03, 21 August 2022
Greater Rhimar weapons were introduced at Duskruin Arena February 2022 by GM Quilic and were sold at Icy Disposition. They are cold flaring rhimar weapons with additional powers and verbs. AnalyzeYou analyze your rhimar claidhmore and sense that the creator has provided the following information: This is a Greater Rhimar weapon, and it is currently Tier 4. This claidhmore can be PULLED to create a snowball. It can generate a snowball every 0 seconds. At Tier 4, the following verbs are unlocked: --------------------- LICK PULL TOUCH SNIFF TURN LISTEN SPIN TOSS CLENCH BOW EXHALE RAISE This claidhmore has Snowball flares unlocked, which can trigger when attacking. This results in damage and secondary effects such as Staggered, Blinded, and Dazed. This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down. It has been used 0 out of 40 times for today. This claidhmore can be EXHALED upon to activate Rime. The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare. It has been used 0 out of 10 times for today. Tier 1At tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs.Usage
Tier 2At tier 2, each standard cold flare has a chance for an additional snowball flare, which does cold damage and applies Staggered, Blinded or Dazed at random.Usage
Tier 3Tier 3 adds Blizzard, a cold-based ability similar to Major Elemental Wave, with limited uses per day.Usage
Tier 4Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day.Usage
See Also |
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