Major Elemental Wave (435)
Major Elemental Wave causes the mana in the area to "pulse" in a physical wave that may result in knocking down all characters and creatures in the area. With the increased power imparted into this wave from the additional mana expended it is possible that the wave will discharge some of the imbued energy into any object it encounters with potentially damaging consequences.
The wave moves outward from the caster and the caster has some limited control over the direction that the wave moves in. All characters and creatures not joined to the same group as the caster must make a saving roll, or fall prone. If the player or creature's failure is sufficiently severe damage may also be incurred.
A successful major elemental wave may cause the affected creatures or characters to be pinned to the ground for up to 20 seconds with the possibility of death or damage. The spell cannot affect flying creatures while inflight without training in Elemental Lore, Air, and some creatures are immune to its effects.
ATTUNEd characters will have their attunement determine the damage type.
50 ranks of Elemental Lore, Air will turn every cast of Major Elemental Wave into a spherical wave that can affect flying targets, but will not knock them out of the air.
Training in Elemental Lore, Water will cause targets to have a reduced maneuver defense based on a linear formula involving skill bonus. The specifics are unknown, but 90 skill (20 ranks) is enough to overcome the defensive bonus provided by the spell Empathic Focus (1109) and continued skill increases further improve this bonus without diminishing returns.
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave... Your spell is ready. You gesture at an elven outlaw. A wave of crimson ethereal ripples moves outward from you. An elven outlaw is buffeted by the crimson ethereal waves and is knocked to the ground. ... 25 points of damage! Flames burn hole in chest exposing ribs! The elven outlaw is stunned! A half-elven brigand is buffeted by the crimson ethereal waves and is knocked to the ground. ... 5 points of damage! Minor burns to chest. That hurts a bit. A half-krolvin outlaw is buffeted by the crimson ethereal waves and is knocked to the ground. ... 50 points of damage! Super-heated flame causes a half-krolvin outlaw's right eye to explode inward. [You have 15 kills remaining.] The half-krolvin outlaw rolls over and dies. Cast Roundtime 3 Seconds.
Magical Items and Scrolls
Major Elemental Wave (435) has increased effect with Minor Elemental spell ranks.
If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Minor Elemental spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.
|Effective Spell Rank (MIU/AS)|
|0.5 per MIU/AS rank up to caster level|
|0.33 per MIU/AS rank up to 2x caster level|
|0.1 per MIU/AS rank above 2x caster level|
Such items and scrolls are very rare.
Major Elemental Wave uses SMR 1.0 as the mechanism for resolution which incorporates an open roll into the outcome. If the target is exceedingly unlucky (e.g., multiple additive 96+ d100 rolls), what would normally be a trivial outcome for the target could potentially result in a rank 9 critical.