Siolan weapon: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Siolan Weapons''' were originally released as scripted [[dagger]]s sold by the merchant [[Siolan]], who is run by '''GM Xayle'''. The script was updated by GMs Xayle and Haliste to support a wider range of weapons, including [[polearm]]s, [[blunt]]s, and larger edged weapons (both [[Edged Weapons|one-handed]] and [[Two-Handed Weapons|two-handed]]). A shop selling a range of larger weapons bearing this script was released at [[Briarmoon Cove]] in February 2016. |
'''Siolan Weapons''' were originally released as scripted [[dagger]]s sold by the merchant [[Siolan]], who is run by '''GM Xayle'''. The script was updated by GMs Xayle and Haliste to support a wider range of weapons, including [[polearm]]s, [[blunt]]s, and larger edged weapons (both [[Edged Weapons|one-handed]] and [[Two-Handed Weapons|two-handed]]). A shop selling a range of larger weapons bearing this script was released at [[Briarmoon Cove]] in February 2016. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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!FLIP |
!FLIP |
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| You nimbly toss your steel claidhmore from one hand to the other with practiced ease before swinging it in an elegant arc, bringing it to the fore in a ready pose. |
| You nimbly toss your steel claidhmore from one hand to the other with practiced ease before swinging it in an elegant arc, bringing it to the fore in a ready pose. |
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| XXX nimbly tosses her steel claidhmore from one hand to the other with practiced ease before swinging it in an elegant arc, bringing it to the fore in a ready pose. |
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!RUB |
!RUB |
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| You smooth the palm of your hand down the flat your claidhmore's blade as you turn a speculative glance upward. |
| You smooth the palm of your hand down the flat your claidhmore's blade as you turn a speculative glance upward. |
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| XXX smoothes the palm of her hand down the flat of her claidhmore's blade as she turns a speculative glance upward. |
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!TOUCH |
!TOUCH |
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| You cant your head slightly to one side as you idly rest your hand on the hilt of your steel claidhmore. |
| You cant your head slightly to one side as you idly rest your hand on the hilt of your steel claidhmore. |
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| XXX cants her head slightly to one side as she idly rests her hand on the hilt of her steel claidhmore. |
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!TURN |
!TURN |
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| Holding your steel claidhmore at arm's length, you gaze appraisingly down the edge of the blade before giving the claidhmore a half-turn to inspect its finish. |
| Holding your steel claidhmore at arm's length, you gaze appraisingly down the edge of the blade before giving the claidhmore a half-turn to inspect its finish. |
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| Holding her steel claidhmore at arm's length, |
| Holding her steel claidhmore at arm's length, XXX gazes appraisingly down the edge of the blade before giving the claidhmore a half-turn to inspect its finish. |
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!rowspan="2"|''Tier 2'' |
!rowspan="2"|''Tier 2'' |
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!PINCH<br>Targeted |
!PINCH<br>Targeted |
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| Your chin dips as your raise your sica, meaningfully leveling it at XXX as you settle a darkly hooded gaze on her. |
| Your chin dips as your raise your sica, meaningfully leveling it at XXX as you settle a darkly hooded gaze on her. |
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| XXX's chin dips as he raises his sica, meaningfully leveling it at XXX as he settles a darkly hooded gaze on XXX. |
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| {{addmetext}} |
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|- |
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!SCRATCH |
!SCRATCH |
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| Your eyes adopt a hard expression as you pantomime drawing a line across the ground at your feet with your low steel sica. |
| Your eyes adopt a hard expression as you pantomime drawing a line across the ground at your feet with your low steel sica. |
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| XXX's eyes adopt a hard expression as he pantomimes drawing a line across the ground at his feet with his low steel sica. |
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| {{addmetext}} |
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|- |
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!rowspan="4"|''Tier 3<br>Fully Unlocked'' |
!rowspan="4"|''Tier 3<br>Fully Unlocked'' |
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!PROD |
!PROD |
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| You make a few experimental thrusts at the air with your low steel sica, testing its balance, before nodding with satisfaction. |
| You make a few experimental thrusts at the air with your low steel sica, testing its balance, before nodding with satisfaction. |
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| XXX makes a few experimental thrusts at the air with his low steel sica, testing its balance, before nodding with satisfaction. |
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| {{addmetext}} |
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|- |
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!PULL |
!PULL |
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| Stepping back on one foot, you adopt a defensive posture, drawing your sica into a ready position. |
| Stepping back on one foot, you adopt a defensive posture, drawing your sica into a ready position. |
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| Stepping back on one foot, XXX adopts a defensive posture, drawing his sica into a ready position. |
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| {{addmetext}} |
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|- |
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!PUSH |
!PUSH |
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| Balancing your weight on the balls of your feet, you thrust your low steel sica forward in an offensive stance. |
| Balancing your weight on the balls of your feet, you thrust your low steel sica forward in an offensive stance. |
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| Balancing his weight on the balls of his feet, XXX thrusts his low steel sica forward in an offensive stance. |
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| {{addmetext}} |
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!WAVE |
!WAVE |
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| Whipping your low steel sica in a wide circle overhead, you punctuate the motion with a forceful thrust of the weapon skyward. |
| Whipping your low steel sica in a wide circle overhead, you punctuate the motion with a forceful thrust of the weapon skyward. |
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| Whipping his low steel sica in a wide circle overhead, XXX punctuates the motion with a forceful thrust of the weapon skyward. |
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| {{addmetext}} |
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* [[Briarmoon Cove Shop List]] |
* [[Briarmoon Cove Shop List]] |
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</td><td> |
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[[Category:Item Scripts]] |
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{{iteminfo |
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[[Category:Scripted Items]] |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= Siolan <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 3<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= FLIP |
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|verb2= PINCH |
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|verb3= PROD |
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|verb4= PULL |
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|verb5= PUSH |
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|verb6= RUB |
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|verb7= SCRATCH |
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|verb8= TOUCH |
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|verb9= TURN |
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|verb10= WAVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 22:18, 20 November 2022
Siolan Weapons were originally released as scripted daggers sold by the merchant Siolan, who is run by GM Xayle. The script was updated by GMs Xayle and Haliste to support a wider range of weapons, including polearms, blunts, and larger edged weapons (both one-handed and two-handed). A shop selling a range of larger weapons bearing this script was released at Briarmoon Cove in February 2016. AnalyzeThe creator has also provided the following information: The script on this dagger is for zesty weapons and was originally released by Siolan during Ebon Gate 5105. All alterations (longs and shows) are acceptable for this item within normal alteration guidelines. It is currently Tier 3 of 3 possible tiers. Current verbs are: FLIP, PINCH (at), PROD, PULL, PUSH, RUB, SCRATCH, TURN, TOUCH, and WAVE. Verb TrapsDaggers
Polearms
Swords
Blunts
AvailabilityA fully unlocked Siolan dagger is available on the Return to Black Swan Castle Prize List as a dark crimson kelyn dagger with a black leather-wrapped hilt. It is has enhancive properties exclusive to the quest. The dagger resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 5 to Ambush Bonus. It provides a bonus of 4 to Combat Maneuvers Bonus. The dagger looks to have a lot of charges remaining. You sense that the crimson kelyn dagger will persist after its last enhancive charge has been expended. See Also |
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