Dizzying Swing: Difference between revisions

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(updated status effect to state applies Confused not Confusion)
m (Added information about ranks to PSM3.0 Cost template.)
 
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{{PSM3.0costs
{{PSM3.0costs
|rank1 = Free
|rank1 = 10 Blunt Weapons ranks
|rank2 = Free
|rank2 = 35 ranks
|rank3 = Free
|rank3 = 60 ranks
|rank4 = Free
|rank4 = 85 ranks
|rank5 = Free
|rank5 = 110 ranks
}}
}}
{{PSMinfo
{{PSMinfo

Latest revision as of 14:32, 10 July 2022

Dizzying Swing
Mnemonic [dizzyingswing]
Activating Verb WEAPON
Category Blunt Weapons
Type Setup
Roundtime 2s
Stamina Cost 7
Targets Head
Offensive Gear Right hand
Attributes Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 10 Blunt Weapons ranks  
2 35 ranks 
3 60 ranks 
4 85 ranks 
5 110 ranks

Description

Smash a target in the head, confusing them.

Mechanics

Maneuver a target, dealing minor concussion damage. Applies Confused to the target with a power of (Success Margin / 10) for (15 + (Rank * 5)) seconds.

Additional Information

This weapon technique is available upon training 10 ranks of Blunt Weapons, and ranks in the technique will go up with further training.

Resources