Slide Ring: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Slide rings are sold at [[RWShop:Channeled Affection|Channeled Affection]] at [[Rumor Woods]]. Originally released in 2004 by GameMasters [[User:GS4-XAYLE|Xayle]], [[User:GS4-THANDIWE|Thandiwe]], and [[User:GS4-NAOS|Naos]], they were updated with a new tier and re-released in 2021. These zesty rings let you remember memories of loved ones, siblings, best friends, parents/children, or mentors/mentees. They have two tiers, with the second tier being unlocked via automated certificate.
'''Slide Rings''' are scripted rings that were originally released in 2004 and created by GM Naos, GM Thandiwe, and GM Xayle. They were updated to include a new second tier and re-released in 2021 at [[Rumor Woods]]. These zesty rings let you remember memories of loved ones, siblings, best friends, parents/children, or mentors/mentees. They have been sold at [[RWShop:Channeled Affection|Channeled Affection]], alongside the certificates to unlock them to Tier 2.

Intended to be used as a paired set, two characters bind the rings to one another. When both characters wear the bound rings, they can trigger messaging to one another by sending either a set relationship-themed memory or a custom message, if one has been added to the ring. Some first person messaging varying slightly if the other character is not online. {{boldmono|RAISE}} is used to permanently bind a ring to the character raising it, which can then be worn by the other character to send the bonded character messaging.

Slide Rings come in six different varieties to accommodate different relationship types between characters: [[#Best Friends|Best Friends]], [[#Brother/Sister-in-Arms|Brother/Sister-in-Arms]], [[#Mentor/Mentee|Mentor/Mentee]], [[#Parent/Child|Parent/Child]], [[#Sibling|Sibling]], and [[#Significant Other|Significant Other]]. Each variety has its own set of messaging according to the relationship type. {{boldmono|FLIP}} can be used on a ring to cycle between the different relationship messaging sets before using {{boldmono|RAISE}} to permanently bind the ring to a character. Once bound, the relationship messaging set cannot be changed.
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Tier 1, Best Friends<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|item=Best Friends <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
{{addmetext}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
}}
:<h3>Tier 1</h3>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
:Tier 1 rings have access to six verbs for fluff messaging, including {{boldmono|RAISE}}, which permanently binds the ring to a character.
|- {{verbtableheader}}
:<h4>Usage</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col" style="width: 30%"|First
! scope="col"|First
! scope="col" style="width: 30%"|Second
! scope="col"|Third
! scope="col" style="width: 30%"|Third
|-
|-
! scope="row"|FIDGET
! scope="row" role="rowheader"|FIDGET
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row"|FLIP
! scope="row" role="rowheader" rowspan="2"|FLIP
|<!-- First Person View --> {{addmetext}}
! scope="row"|
|N/A
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Cycles between the different relationship messaging sets. Can only be done '''before''' using {{boldmono|RAISE}} to bind a ring.
! scope="row"|RAISE
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|SPIN
! scope="row" role="rowheader" rowspan="2"|RAISE
| As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it. If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.<br>(Your onyx invar band is set to a ''Significant Other'', if you want a different relationship, then please FLIP it before you raise it again.)<br><br>You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light. After a moment, you lower it but sense that you are somehow bonded to the band.
! scope="row"|
|N/A
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|'''Permanently''' binds the ring to the character using this command. This requires confirmation by entering the command twice. Once bound, it cannot have its relationship messaging set changed.
! scope="row"|TICKLE
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|TURN
! scope="row" role="rowheader"|SPIN
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|}
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
|item= Tier 2, Best Friends<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row"|PINCH
! scope="row" role="rowheader" rowspan="2"|TICKLE
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Sends a custom message to the bound character, if they are online.
! scope="row"|PONDER
! scope="row"|
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Something in your chest grows tight as you recall years of shared glances, conversations had without a single word spoken, between two people devoted to each other. Not blood, but the family you chose and that chose you in turn.
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|PONDER
! scope="row" role="rowheader"|TURN
|<!-- First Person View --> {{addmetext}}
! scope="row"|
|<!-- Second Person View --> {{addmetext}}
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Faces of long-lost friends and family stolen by time drift before your mind's eye like ghosts fading into mist.
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|}
:<h3>Tier 2</h3>
! scope="row"|PUSH
:Tier 2 rings gain four additional verbs for fluff messaging.
! scope="row"|
:<h4>Usage</h4>
| <!--First Person View-->{{addmetext}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
| <!--Third Person View-->{{addmetext}}
|- {{verbtableheader|90}}
|-
! scope="row"|THUMP
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|}{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
|item= Tier 1, Brother/Sister-in-Arms <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col" style="width: 30%"|First
! scope="col"|First
! scope="col" style="width: 30%"|Second
! scope="col"|Third
! scope="col" style="width: 30%"|Third
|-
! scope="row"|FIDGET
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|FLIP
! scope="row" role="rowheader"|PINCH
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row"|RAISE
! scope="row" role="rowheader" rowspan="3"|PONDER
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Something in your chest grows tight as you recall years of shared glances, conversations had without a single word spoken, between two people devoted to each other. Not blood, but the family you chose and that chose you in turn.
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Faces of long-lost friends and family stolen by time drift before your mind's eye like ghosts fading into mist.
! scope="row"|SPIN
|<!-- Second Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Sends a random memory based on the set relationship theme to the bound character, if they are online.
! scope="row"|TICKLE
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|TURN
! scope="row" role="rowheader"|PUSH
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|THUMP
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Tier 2, Brother/Sister-in-Arms <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|item=Brother/Sister-in-Arms <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|analyze= You analyze your leaf-etched band and sense that the creator has provided the following information:
You analyze your leaf-etched band and sense that the creator has provided the following information:


This is a "slide ring", which can be bonded to another person. When you and the bonded person wear one of these rings, you each can trigger a custom message or memory to one another.
This is a "slide ring", which can be bonded to another person. When you and the bonded person wear one of these rings, you each can trigger a custom message or memory to one another.
Line 146: Line 111:
An acorn and leaf-etched band of wedded copper and steel is of the bond-type a Brother/sister-in-arms.
An acorn and leaf-etched band of wedded copper and steel is of the bond-type a Brother/sister-in-arms.
The band is Tier 2 of 2. It has access to the following special verbs: Fidget, Flip**, Pinch, Ponder, Push, Raise*, Spin, Tickle, Thump, and Turn
The band is Tier 2 of 2. It has access to the following special verbs: Fidget, Flip**, Pinch, Ponder, Push, Raise*, Spin, Tickle, Thump, and Turn
This may only be done once to bond the ring to someone.
* This may only be done once to bond the ring to someone.
This may be repeated until the ring is bonded to someone, then it is permanent.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
** This may be repeated until the ring is bonded to someone, then it is permanent.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
}}
:<h3>Tier 1</h3>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
:Tier 1 rings have access to six verbs for fluff messaging, including {{boldmono|RAISE}}, which permanently binds the ring to a character.
|- {{verbtableheader}}
:<h4>Usage</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 30%"|First
! scope="col" style="width: 30%"|Second
! scope="col" style="width: 30%"|Third
|-
! scope="row" role="rowheader"|FIDGET
| You idly slide the inner band of your silver band back and forth, back and forth.
|<!-- Second Person View --> {{addmetext}}
| Person idly slides the inner band of her silver band back and forth, back and forth.
|-
! scope="row" role="rowheader" rowspan="2"|FLIP
|<!-- First Person View --> {{addmetext}}
|N/A
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"|Cycles between the different relationship messaging sets. Can only be done '''before''' using {{boldmono|RAISE}} to bind a ring.
|-
! scope="row" role="rowheader" rowspan="2"|RAISE
| As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it. If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.<br>(Your onyx invar band is set to a ''Significant Other'', if you want a different relationship, then please FLIP it before you raise it again.)<br><br>You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light. After a moment, you lower it but sense that you are somehow bonded to the band.
|N/A
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"|'''Permanently''' binds the ring to the character using this command. This requires confirmation by entering the command twice. Once bound, it cannot have its relationship messaging set changed.
|-
! scope="row" role="rowheader"|SPIN
| Curling your index finger, you give the inner band of your silver band a deft flick that sends it spinning within the larger band that cradles it.
|<!-- Second Person View --> {{addmetext}}
| Curling her index finger, Person gives the inner band of her silver band a deft flick that sends it spinning within the larger band that cradles it.
|-
! scope="row" role="rowheader" rowspan="2"|TICKLE
| You brush your fingers lightly over your silver band, your thoughts dwelling on your loved one.
|<!-- Second Person View --> {{addmetext}}
| Person brushes her fingers lightly over her silver band, a distant look on her face.
|-
| colspan="3" style="text-align:center"|Sends a custom message to the bound character, if they are online.
|-
! scope="row" role="rowheader"|TURN
| Almost absently, you spin the inner band of your silver band, the soft sound of metal sliding over metal teasing at your ears.
|<!-- Second Person View --> {{addmetext}}
| Person absently spins the inner band of her silver band, teasing out the soft sound of metal sliding over metal.
|}
:<h3>Tier 2</h3>
:Tier 2 rings gain four additional verbs for fluff messaging.
:<h4>Usage</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col" style="width: 30%"|First
! scope="col"|First
! scope="col" style="width: 30%"|Second
! scope="col"|Third
! scope="col" style="width: 30%"|Third
|-
|-
! scope="row"|PINCH
! scope="row" role="rowheader"|PINCH
| You pinch your silver band between your thumb and forefinger, bearing down as you harshly scrape the inner band back and forth within the channel. The friction is skin-crawlingly grating, and your brow knits in frustration.
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| Person pinches her silver band between her thumb and forefinger, seeming to purposefully scrape the inner band back and forth within the channel harshly. Her brow knits and her eyes narrow in something like frustration.
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|PONDER
! scope="row" role="rowheader" rowspan="2"|PONDER
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface reveals a moving image...<br><br>Not all scars are so shallow as skin and bone, you realize as you fall into memories of battles passed. Heart swelling, eyes warming, you know that some sacrifices and pledges are soul deep.
! scope="row"|
|<!-- Second Person View --> {{addmetext}}
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Not all scars are so shallow as skin and bone, you realize as you fall into memories of battles passed. Heart swelling, eyes warming, you know that some sacrifices and pledges are soul deep.
| As Person absently spins the inner band of her silver band, her eyes are drawn to the flash of ambient light glinting on its surface. Her expression grows introspective for several long moments.
| <!--Third Person View-->{{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Sends a random memory based on the set relationship theme to the bound character, if they are online.
! scope="row"|PUSH
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|THUMP
! scope="row" role="rowheader"|PUSH
| You sharply flick your finger at your silver band, causing the inner band to spin rapidly in the channel. Over and over, you spin it, your mind drifting into distraction.
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| Person sharply flicks a finger at her silver band, causing the inner band to spin rapidly in the channel. Over and over, she spins it, her expression growing distant with distraction.
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row" role="rowheader"|THUMP
| You become transfixed on your silver band as you run your thumbnail along the inner grooves, trying to clear away a bit of gunk that has gathered in the channel. With a flutter of your fingers, you flick the bit of trash away.
|<!-- Second Person View --> {{addmetext}}
| Person suddenly becomes transfixed on her silver band and runs her thumbnail along the inner grooves, trying to clear something from the channel. After a moment, she flutters her fingers as if trying to flick a bit of trash away.
|}
|}
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Tier 1, Mentor/Mentee<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|item=Mentor/Mentee <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
{{addmetext}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
}}
:<h3>Tier 1</h3>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
:Tier 1 rings have access to six verbs for fluff messaging, including {{boldmono|RAISE}}, which permanently binds the ring to a character.
|- {{verbtableheader}}
:<h4>Usage</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col" style="width: 30%"|First
! scope="col"|First
! scope="col" style="width: 30%"|Second
! scope="col"|Third
! scope="col" style="width: 30%"|Third
|-
|-
! scope="row"|FIDGET
! scope="row" role="rowheader"|FIDGET
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row"|FLIP
! scope="row" role="rowheader" rowspan="2"|FLIP
|<!-- First Person View --> {{addmetext}}
! scope="row"|
|N/A
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Cycles between the different relationship messaging sets. Can only be done '''before''' using {{boldmono|RAISE}} to bind a ring.
! scope="row"|RAISE
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|SPIN
! scope="row" role="rowheader" rowspan="2"|RAISE
| As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it. If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.<br>(Your onyx invar band is set to a ''Significant Other'', if you want a different relationship, then please FLIP it before you raise it again.)<br><br>You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light. After a moment, you lower it but sense that you are somehow bonded to the band.
! scope="row"|
|N/A
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|'''Permanently''' binds the ring to the character using this command. This requires confirmation by entering the command twice. Once bound, it cannot have its relationship messaging set changed.
! scope="row"|TICKLE
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|TURN
! scope="row" role="rowheader"|SPIN
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader" rowspan="2"|TICKLE
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"|Sends a custom message to the bound character, if they are online.
|-
! scope="row" role="rowheader"|TURN
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
:<h3>Tier 2</h3>
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
:Tier 2 rings gain four additional verbs for fluff messaging.
|item= Tier 2, Mentor/Mentee <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
:<h4>Usage</h4>
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|- {{verbtableheader|90}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col" style="width: 30%"|First
! scope="col"|First
! scope="col" style="width: 30%"|Second
! scope="col"|Third
! scope="col" style="width: 30%"|Third
|-
|-
! scope="row"|PINCH
! scope="row" role="rowheader"|PINCH
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row"|PONDER
! scope="row" role="rowheader" rowspan="3"|PONDER
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Focusing inward, you feel a surge of accomplishment and pride as you recall the first time you felt confident you had replicated the mastery you'd been taught.
! scope="row"|
|<!-- Second Person View --> {{addmetext}}
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Focusing inward, you feel a surge of accomplishment and pride as you recall the first time you felt confident you had replicated the mastery you'd been taught.
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. You beam with pride at a job well done, your memory of that moment swelling briefly in your chest.
! scope="row"|PONDER
|<!-- Second Person View --> {{addmetext}}
! scope="row"|
|<!-- Third Person View --> {{addmetext}}
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. You beam with pride at a job well done, your memory of that moment swelling briefly in your chest.
| <!--Third Person View-->{{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Sends a random memory based on the set relationship theme to the bound character, if they are online.
! scope="row"|PUSH
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|THUMP
! scope="row" role="rowheader"|PUSH
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|THUMP
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Tier 1, Parent/Child <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|item=Parent/Child <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|analyze= You analyze the brushed copper ring and sense that the creator has provided the following information:
You analyze the brushed copper ring and sense that the creator has provided the following information:


This is a "slide ring", which can be bonded to another person. When you and the bonded person wear one of these rings, you each can trigger a custom message or memory to one another.
This is a "slide ring", which can be bonded to another person. When you and the bonded person wear one of these rings, you each can trigger a custom message or memory to one another.
Line 282: Line 304:
* This may only be done once to bond the ring to someone.
* This may only be done once to bond the ring to someone.


This may be repeated until the ring is bonded to someone, then it is permanent.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
** This may be repeated until the ring is bonded to someone, then it is permanent.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
}}
:<h3>Tier 1</h3>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
:Tier 1 rings have access to six verbs for fluff messaging, including {{boldmono|RAISE}}, which permanently binds the ring to a character.
|- {{verbtableheader}}
:<h4>Usage</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col" style="width: 30%"|First
! scope="col"|First
! scope="col" style="width: 30%"|Second
! scope="col"|Third
! scope="col" style="width: 30%"|Third
|-
|-
! scope="row"|FIDGET
! scope="row" role="rowheader"|FIDGET
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row"|FLIP
! scope="row" role="rowheader" rowspan="2"|FLIP
|<!-- First Person View --> {{addmetext}}
! scope="row"|
|N/A
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Cycles between the different relationship messaging sets. Can only be done '''before''' using {{boldmono|RAISE}} to bind a ring.
! scope="row"|RAISE
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|SPIN
! scope="row" role="rowheader" rowspan="2"|RAISE
| As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it. If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.<br>(Your onyx invar band is set to a ''Significant Other'', if you want a different relationship, then please FLIP it before you raise it again.)<br><br>You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light. After a moment, you lower it but sense that you are somehow bonded to the band.
! scope="row"|
|N/A
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|'''Permanently''' binds the ring to the character using this command. This requires confirmation by entering the command twice. Once bound, it cannot have its relationship messaging set changed.
! scope="row"|TICKLE
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|TURN
! scope="row" role="rowheader"|SPIN
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader" rowspan="2"|TICKLE
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"|Sends a custom message to the bound character, if they are online.
|-
! scope="row" role="rowheader"|TURN
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
:<h3>Tier 2</h3>
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
:Tier 2 rings gain four additional verbs for fluff messaging.
|item= Tier 2, Parent/Child <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
:<h4>Usage</h4>
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|- {{verbtableheader|90}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col" style="width: 30%"|First
! scope="col"|First
! scope="col" style="width: 30%"|Second
! scope="col"|Third
! scope="col" style="width: 30%"|Third
|-
|-
! scope="row"|PINCH
! scope="row" role="rowheader"|PINCH
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row"|PONDER
! scope="row" role="rowheader" rowspan="3"|PONDER
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. With a mix of nostalgia and longing, you trip over glimpses of remembrance from your childhood.
! scope="row"|
|<!-- Second Person View --> {{addmetext}}
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. With a mix of nostalgia and longing, you trip over glimpses of remembrance from your childhood.
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. As you search your soul, a fluttering image dances through your mind. A small hand, yours, reaches out, and your heart touches first upon hope then relief as it is captured in a larger one.
! scope="row"|PONDER
|<!-- Second Person View --> {{addmetext}}
! scope="row"|
|<!-- Third Person View --> {{addmetext}}
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. As you search your soul, a fluttering image dances through your mind. A small hand, yours, reaches out, and your heart touches first upon hope then relief as it is captured in a larger one.
| <!--Third Person View-->{{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Sends a random memory based on the set relationship theme to the bound character, if they are online.
! scope="row"|PUSH
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|THUMP
! scope="row" role="rowheader"|PUSH
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|THUMP
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Tier 1, Sibling <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|item=Sibling <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
{{addmetext}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
}}
:<h3>Tier 1</h3>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
:Tier 1 rings have access to six verbs for fluff messaging, including {{boldmono|RAISE}}, which permanently binds the ring to a character.
|- {{verbtableheader}}
:<h4>Usage</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col" style="width: 30%"|First
! scope="col"|First
! scope="col" style="width: 30%"|Second
! scope="col"|Third
! scope="col" style="width: 30%"|Third
|-
|-
! scope="row"|FIDGET
! scope="row" role="rowheader"|FIDGET
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row"|FLIP
! scope="row" role="rowheader" rowspan="2"|FLIP
|<!-- First Person View --> {{addmetext}}
! scope="row"|
|N/A
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Cycles between the different relationship messaging sets. Can only be done '''before''' using {{boldmono|RAISE}} to bind a ring.
! scope="row"|RAISE
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|SPIN
! scope="row" role="rowheader" rowspan="2"|RAISE
| As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it. If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.<br>(Your onyx invar band is set to a ''Significant Other'', if you want a different relationship, then please FLIP it before you raise it again.)<br><br>You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light. After a moment, you lower it but sense that you are somehow bonded to the band.
! scope="row"|
|N/A
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|'''Permanently''' binds the ring to the character using this command. This requires confirmation by entering the command twice. Once bound, it cannot have its relationship messaging set changed.
! scope="row"|TICKLE
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|TURN
! scope="row" role="rowheader"|SPIN
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader" rowspan="2"|TICKLE
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"|Sends a custom message to the bound character, if they are online.
|-
! scope="row" role="rowheader"|TURN
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
:<h3>Tier 2</h3>
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
:Tier 2 rings gain four additional verbs for fluff messaging.
|item= Tier 2, Sibling <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
:<h4>Usage</h4>
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|- {{verbtableheader|90}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col" style="width: 30%"|First
! scope="col"|First
! scope="col" style="width: 30%"|Second
! scope="col"|Third
! scope="col" style="width: 30%"|Third
|-
|-
! scope="row"|PINCH
! scope="row" role="rowheader"|PINCH
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row"|PONDER
! scope="row" role="rowheader" rowspan="3"|PONDER
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Colorful pillows, each and every one of them stolen from various beds and chairs scattered across the floor of your childhood memories as you and your sibling tried to avoid the encroaching lava.
! scope="row"|
|<!-- Second Person View --> {{addmetext}}
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Colorful pillows, each and every one of them stolen from various beds and chairs scattered across the floor of your childhood memories as you and your sibling tried to avoid the encroaching lava.
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.
! scope="row"|PONDER
|<!-- Second Person View --> {{addmetext}}
! scope="row"|
|<!-- Third Person View --> {{addmetext}}
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.
| <!--Third Person View-->{{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Sends a random memory based on the set relationship theme to the bound character, if they are online.
! scope="row"|PUSH
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|THUMP
! scope="row" role="rowheader"|PUSH
|<!-- First Person View --> {{addmetext}}
! scope="row"|
| <!--First Person View-->{{addmetext}}
|<!-- Second Person View --> {{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|THUMP
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Tier 1, Significant Other<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|item=Significant Other <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
{{addmetext}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
}}
:<h3>Tier 1</h3>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
:Tier 1 rings have access to six verbs for fluff messaging, including {{boldmono|RAISE}}, which permanently binds the ring to a character.
|- {{verbtableheader}}
:<h4>Usage</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col" style="width: 30%"|First
! scope="col"|First
! scope="col" style="width: 30%"|Second
! scope="col"|Third
! scope="col" style="width: 30%"|Third
|-
|-
! scope="row"|FIDGET
! scope="row" role="rowheader"|FIDGET
| You idly slide the inner band of your onyx invar ring back and forth, back and forth.
! scope="row"|
| The inner band of your onyx invar ring slides back and forth, and again a moment later, seemingly matching the beat of your own heart.
| <!--First Person View-->{{addmetext}}
| <Character> idly slides the inner band of <her/his> onyx invar ring back and forth, back and forth.
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|FLIP
! scope="row" role="rowheader" rowspan="2"|FLIP
|<!-- First Person View --> {{addmetext}}
! scope="row"|
|N/A
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Cycles between the different relationship messaging sets. Can only be done '''before''' using {{boldmono|RAISE}} to bind a ring.
! scope="row"|RAISE
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|SPIN
! scope="row" role="rowheader" rowspan="2"|RAISE
| As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it. If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.<br>(Your onyx invar band is set to a ''Significant Other'', if you want a different relationship, then please FLIP it before you raise it again.)<br><br>You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light. After a moment, you lower it but sense that you are somehow bonded to the band.
! scope="row"|
|N/A
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|'''Permanently''' binds the ring to the character using this command. This requires confirmation by entering the command twice. Once bound, it cannot have its relationship messaging set changed.
! scope="row"|TICKLE
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|TURN
! scope="row" role="rowheader"|SPIN
| Curling your index finger, you give the inner band of your onyx invar ring a deft flick that sends it spinning within the larger band that cradles it.
! scope="row"|
| The inner band on your onyx invar ring slides slightly, spinning of its own accord.
| <!--First Person View-->{{addmetext}}
| Curling <her/his> index finger, <Character> gives the inner band of <her/his> onyx invar ring a deft flick that sends it spinning within the larger band that cradles it.
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row" role="rowheader" rowspan="2"|TICKLE
| You brush your fingers lightly over your onyx invar ring, your thoughts dwelling on your loved one.
| You feel your onyx invar ring grow cool for a moment as a familiar whisper fills your ears. "'''Custom message.'''"
| <Character> brushes <her/his> fingers lightly over <her/his> onyx invar ring, a distant look on <her/his> face.
|-
| colspan="3" style="text-align:center"|Sends a custom message to the bound character, if they are online.
|-
! scope="row" role="rowheader"|TURN
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
:<h3>Tier 2</h3>
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
:Tier 2 rings gain four additional verbs for fluff messaging.
|item= Tier 2, Significant Other<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
:<h4>Usage</h4>
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|- {{verbtableheader|90}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col" style="width: 30%"|First
! scope="col"|First
! scope="col" style="width: 30%"|Second
! scope="col"|Third
! scope="col" style="width: 30%"|Third
|-
! scope="row" role="rowheader"|PINCH
| You pinch your onyx invar ring between your thumb and forefinger, bearing down as you harshly scrape the inner band back and forth within the channel. The friction is skin-crawlingly grating, and your brow knits in frustration.
| N/A
| <Character> pinches <her/his> onyx invar ring between <her/his> thumb and forefinger, seeming to purposefully scrape the inner band back and forth within the channel harshly. <Her/his> brow knits and <her/his> eyes narrow in something like frustration.
|-
! scope="row" role="rowheader" rowspan="6"|PONDER
| Absently spinning the inner band of your ring, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface.
| N/A
| As <Character> absently spins the inner band of <her/his> onyx invar ring, <her/his> eyes are drawn to the flash of ambient light glinting on its surface. <Her/his> expression grows introspective for several long moments.
|-
|-
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. As your thoughts drift into the past, a face coalesces, lips bent in a smile, eyes shimmering. Warmth stirs beneath your ribs, somewhere around the area of your heart.
! scope="row"|PINCH
| Unbidden, a memory surfaces in your mind's eye... As your thoughts drift into the past, a face coalesces, lips bent in a smile, eyes shimmering. Warmth stirs beneath your ribs, somewhere around the area of your heart.
! scope="row"|
| As <Character> absently spins the inner band of <his/her> onyx invar band, <his/her> eyes are drawn to the flash of ambient light glinting on its surface. <His/her> expression grows introspective for several long moments.
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.
! scope="row"|PONDER
| Unbidden, a memory surfaces in your mind's eye... A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.
! scope="row"|
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. As your thoughts drift into the past, a face coalesces, lips bent in a smile, eyes shimmering. Warmth stirs beneath your ribs, somewhere around the area of your heart.
| As <Character> absently spins the inner band of <his/her> onyx invar band, <his/her> eyes are drawn to the flash of ambient light glinting on its surface. <His/her> expression grows introspective for several long moments.
| <!--Third Person View-->{{addmetext}}
|-
|-
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. You remember a stolen moment on the edge of the market, away from prying eyes and whispers.
! scope="row"|PONDER
| Unbidden, a memory surfaces in your mind's eye... You remember a stolen moment on the edge of the market, away from prying eyes and whispers.
! scope="row"|
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.
| As <Character> absently spins the inner band of <his/her> onyx invar band, <his/her> eyes are drawn to the flash of ambient light glinting on its surface. <His/her> expression grows introspective for several long moments.
| <!--Third Person View-->{{addmetext}}
|-
|-
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. The colorful passing of the seasons teases your memories in a stunning array of hues and shades.
! scope="row"|PONDER
| Unbidden, a memory surfaces in your mind's eye... The colorful passing of the seasons teases your memories in a stunning array of hues and shades.
! scope="row"|
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. You remember a stolen moment on the edge of the market, away from prying eyes and whispers.
| As <Character> absently spins the inner band of <his/her> onyx invar band, <his/her> eyes are drawn to the flash of ambient light glinting on its surface. <His/her> expression grows introspective for several long moments.
| <!--Third Person View-->{{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Sends a random memory based on the set relationship theme to the bound character, if they are online.
! scope="row"|PUSH
! scope="row"|
| <!--First Person View-->{{addmetext}}
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row"|THUMP
! scope="row" role="rowheader"|PUSH
| You sharply flick your finger at your onyx invar ring, causing the inner band to spin rapidly in the channel. Over and over, you spin it, your mind drifting into distraction.
! scope="row"|
| N/A
| <!--First Person View-->{{addmetext}}
| <Character> sharply flicks a finger at <her/his> onyx invar ring, causing the inner band to spin rapidly in the channel. Over and over, <she/he> spins it, <her/his> expression growing distant with distraction.
| <!--Third Person View-->{{addmetext}}
|-
|-
! scope="row" role="rowheader"|THUMP
| You become transfixed on your onyx invar ring as you run your thumbnail along the inner grooves, trying to clear away a bit of gunk that has gathered in the channel. With a flutter of your fingers, you flick the bit of trash away.
| N/A
| <Character> suddenly becomes transfixed on <her/his> onyx invar ring and runs <her/his> thumbnail along the inner grooves, trying to clear something from the channel. After a moment, <she/he> flutters <her/his> fingers as if trying to flick a bit of trash away.
|}
|}
==See Also==
==Additional Information==
* [[/saved posts|Saved posts]]
===Resources===
* [[Slide Ring/saved_posts|Saved posts]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype=Ring <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Verb<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom=Custom message <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|custom3=
|releaseyear=2004 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|custom4=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber=2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|corrscript2=
|corrscript3=
|corrscript4=
|corrscript5=
|attune= Permanent (opt)<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
Line 608: Line 621:
}}
}}
{{itemverb
{{itemverb
|verb= FIDGET<!-- Verbs MUST be capitalized when entered. -->
|verb=FIDGET <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= FLIP
|verb2=FLIP
|verb3= PINCH
|verb3=PINCH
|verb4= PONDER
|verb4=PONDER
|verb5=PUSH
|verb5=PUSH
|verb6=RAISE
|verb6=RAISE
Line 618: Line 631:
|verb9=THUMP
|verb9=THUMP
|verb10=TURN
|verb10=TURN
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 14:29, 23 July 2025

Slide Rings are scripted rings that were originally released in 2004 and created by GM Naos, GM Thandiwe, and GM Xayle. They were updated to include a new second tier and re-released in 2021 at Rumor Woods. These zesty rings let you remember memories of loved ones, siblings, best friends, parents/children, or mentors/mentees. They have been sold at Channeled Affection, alongside the certificates to unlock them to Tier 2.

Intended to be used as a paired set, two characters bind the rings to one another. When both characters wear the bound rings, they can trigger messaging to one another by sending either a set relationship-themed memory or a custom message, if one has been added to the ring. Some first person messaging varying slightly if the other character is not online. RAISE is used to permanently bind a ring to the character raising it, which can then be worn by the other character to send the bonded character messaging.

Slide Rings come in six different varieties to accommodate different relationship types between characters: Best Friends, Brother/Sister-in-Arms, Mentor/Mentee, Parent/Child, Sibling, and Significant Other. Each variety has its own set of messaging according to the relationship type. FLIP can be used on a ring to cycle between the different relationship messaging sets before using RAISE to permanently bind the ring to a character. Once bound, the relationship messaging set cannot be changed.

Best Friends

Analyze

This section has not been added yet; please add to it now!

Tier 1

Tier 1 rings have access to six verbs for fluff messaging, including RAISE, which permanently binds the ring to a character.

Usage

Verb First Second Third
FIDGET This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
FLIP This section has not been added yet; please add to it now! N/A This section has not been added yet; please add to it now!
Cycles between the different relationship messaging sets. Can only be done before using RAISE to bind a ring.
RAISE As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it. If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.
(Your onyx invar band is set to a Significant Other, if you want a different relationship, then please FLIP it before you raise it again.)

You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light. After a moment, you lower it but sense that you are somehow bonded to the band.
N/A This section has not been added yet; please add to it now!
Permanently binds the ring to the character using this command. This requires confirmation by entering the command twice. Once bound, it cannot have its relationship messaging set changed.
SPIN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TICKLE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Sends a custom message to the bound character, if they are online.
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

Tier 2 rings gain four additional verbs for fluff messaging.

Usage

Verb First Second Third
PINCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PONDER Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Something in your chest grows tight as you recall years of shared glances, conversations had without a single word spoken, between two people devoted to each other. Not blood, but the family you chose and that chose you in turn. This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Faces of long-lost friends and family stolen by time drift before your mind's eye like ghosts fading into mist. This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Sends a random memory based on the set relationship theme to the bound character, if they are online.
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
THUMP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Brother/Sister-in-Arms

Analyze

You analyze your leaf-etched band and sense that the creator has provided the following information:

This is a "slide ring", which can be bonded to another person. When you and the bonded person wear one of these rings, you each can trigger a custom message or memory to one another.
An acorn and leaf-etched band of wedded copper and steel is bonded to no one.
If you wish to give this band to someone, you can RAISE it now to bond it to you. You may only ever do this once.
If you wish someone to bond to this ring, then please give it to them and ask that they raise it. This may only ever be done once.
The custom message for the band is not set.
An acorn and leaf-etched band of wedded copper and steel is of the bond-type a Brother/sister-in-arms.
The band is Tier 2 of 2. It has access to the following special verbs: Fidget, Flip**, Pinch, Ponder, Push, Raise*, Spin, Tickle, Thump, and Turn
* This may only be done once to bond the ring to someone.
** This may be repeated until the ring is bonded to someone, then it is permanent.

Tier 1

Tier 1 rings have access to six verbs for fluff messaging, including RAISE, which permanently binds the ring to a character.

Usage

Verb First Second Third
FIDGET You idly slide the inner band of your silver band back and forth, back and forth. This section has not been added yet; please add to it now! Person idly slides the inner band of her silver band back and forth, back and forth.
FLIP This section has not been added yet; please add to it now! N/A This section has not been added yet; please add to it now!
Cycles between the different relationship messaging sets. Can only be done before using RAISE to bind a ring.
RAISE As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it. If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.
(Your onyx invar band is set to a Significant Other, if you want a different relationship, then please FLIP it before you raise it again.)

You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light. After a moment, you lower it but sense that you are somehow bonded to the band.
N/A This section has not been added yet; please add to it now!
Permanently binds the ring to the character using this command. This requires confirmation by entering the command twice. Once bound, it cannot have its relationship messaging set changed.
SPIN Curling your index finger, you give the inner band of your silver band a deft flick that sends it spinning within the larger band that cradles it. This section has not been added yet; please add to it now! Curling her index finger, Person gives the inner band of her silver band a deft flick that sends it spinning within the larger band that cradles it.
TICKLE You brush your fingers lightly over your silver band, your thoughts dwelling on your loved one. This section has not been added yet; please add to it now! Person brushes her fingers lightly over her silver band, a distant look on her face.
Sends a custom message to the bound character, if they are online.
TURN Almost absently, you spin the inner band of your silver band, the soft sound of metal sliding over metal teasing at your ears. This section has not been added yet; please add to it now! Person absently spins the inner band of her silver band, teasing out the soft sound of metal sliding over metal.

Tier 2

Tier 2 rings gain four additional verbs for fluff messaging.

Usage

Verb First Second Third
PINCH You pinch your silver band between your thumb and forefinger, bearing down as you harshly scrape the inner band back and forth within the channel. The friction is skin-crawlingly grating, and your brow knits in frustration. This section has not been added yet; please add to it now! Person pinches her silver band between her thumb and forefinger, seeming to purposefully scrape the inner band back and forth within the channel harshly. Her brow knits and her eyes narrow in something like frustration.
PONDER Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface reveals a moving image...

Not all scars are so shallow as skin and bone, you realize as you fall into memories of battles passed. Heart swelling, eyes warming, you know that some sacrifices and pledges are soul deep.
This section has not been added yet; please add to it now! As Person absently spins the inner band of her silver band, her eyes are drawn to the flash of ambient light glinting on its surface. Her expression grows introspective for several long moments.
Sends a random memory based on the set relationship theme to the bound character, if they are online.
PUSH You sharply flick your finger at your silver band, causing the inner band to spin rapidly in the channel. Over and over, you spin it, your mind drifting into distraction. This section has not been added yet; please add to it now! Person sharply flicks a finger at her silver band, causing the inner band to spin rapidly in the channel. Over and over, she spins it, her expression growing distant with distraction.
THUMP You become transfixed on your silver band as you run your thumbnail along the inner grooves, trying to clear away a bit of gunk that has gathered in the channel. With a flutter of your fingers, you flick the bit of trash away. This section has not been added yet; please add to it now! Person suddenly becomes transfixed on her silver band and runs her thumbnail along the inner grooves, trying to clear something from the channel. After a moment, she flutters her fingers as if trying to flick a bit of trash away.

Mentor/Mentee

Analyze

This section has not been added yet; please add to it now!

Tier 1

Tier 1 rings have access to six verbs for fluff messaging, including RAISE, which permanently binds the ring to a character.

Usage

Verb First Second Third
FIDGET This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
FLIP This section has not been added yet; please add to it now! N/A This section has not been added yet; please add to it now!
Cycles between the different relationship messaging sets. Can only be done before using RAISE to bind a ring.
RAISE As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it. If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.
(Your onyx invar band is set to a Significant Other, if you want a different relationship, then please FLIP it before you raise it again.)

You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light. After a moment, you lower it but sense that you are somehow bonded to the band.
N/A This section has not been added yet; please add to it now!
Permanently binds the ring to the character using this command. This requires confirmation by entering the command twice. Once bound, it cannot have its relationship messaging set changed.
SPIN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TICKLE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Sends a custom message to the bound character, if they are online.
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

Tier 2 rings gain four additional verbs for fluff messaging.

Usage

Verb First Second Third
PINCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PONDER Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Focusing inward, you feel a surge of accomplishment and pride as you recall the first time you felt confident you had replicated the mastery you'd been taught. This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. You beam with pride at a job well done, your memory of that moment swelling briefly in your chest. This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Sends a random memory based on the set relationship theme to the bound character, if they are online.
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
THUMP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Parent/Child

Analyze

You analyze the brushed copper ring and sense that the creator has provided the following information:

This is a "slide ring", which can be bonded to another person. When you and the bonded person wear one of these rings, you each can trigger a custom message or memory to one another.

A cerulean alum-inlaid brushed copper ring is bonded to no one.
If you wish to give this ring to someone, you can RAISE it now to bond it to you. You may only ever do this once.
If you wish someone to bond to this ring, then please give it to them and ask that they raise it. This may only ever be done once.
The custom message for the ring is not set.
A cerulean alum-inlaid brushed copper ring is of the bond-type a Parent/Child.
The ring is Tier 1 of 2. It has access to the following special verbs: Fidget, Flip**, Raise*, Spin, Tickle, and Turn
* This may only be done once to bond the ring to someone.

** This may be repeated until the ring is bonded to someone, then it is permanent.

Tier 1

Tier 1 rings have access to six verbs for fluff messaging, including RAISE, which permanently binds the ring to a character.

Usage

Verb First Second Third
FIDGET This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
FLIP This section has not been added yet; please add to it now! N/A This section has not been added yet; please add to it now!
Cycles between the different relationship messaging sets. Can only be done before using RAISE to bind a ring.
RAISE As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it. If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.
(Your onyx invar band is set to a Significant Other, if you want a different relationship, then please FLIP it before you raise it again.)

You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light. After a moment, you lower it but sense that you are somehow bonded to the band.
N/A This section has not been added yet; please add to it now!
Permanently binds the ring to the character using this command. This requires confirmation by entering the command twice. Once bound, it cannot have its relationship messaging set changed.
SPIN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TICKLE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Sends a custom message to the bound character, if they are online.
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

Tier 2 rings gain four additional verbs for fluff messaging.

Usage

Verb First Second Third
PINCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PONDER Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. With a mix of nostalgia and longing, you trip over glimpses of remembrance from your childhood. This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. As you search your soul, a fluttering image dances through your mind. A small hand, yours, reaches out, and your heart touches first upon hope then relief as it is captured in a larger one. This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Sends a random memory based on the set relationship theme to the bound character, if they are online.
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
THUMP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Sibling

Analyze

This section has not been added yet; please add to it now!

Tier 1

Tier 1 rings have access to six verbs for fluff messaging, including RAISE, which permanently binds the ring to a character.

Usage

Verb First Second Third
FIDGET This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
FLIP This section has not been added yet; please add to it now! N/A This section has not been added yet; please add to it now!
Cycles between the different relationship messaging sets. Can only be done before using RAISE to bind a ring.
RAISE As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it. If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.
(Your onyx invar band is set to a Significant Other, if you want a different relationship, then please FLIP it before you raise it again.)

You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light. After a moment, you lower it but sense that you are somehow bonded to the band.
N/A This section has not been added yet; please add to it now!
Permanently binds the ring to the character using this command. This requires confirmation by entering the command twice. Once bound, it cannot have its relationship messaging set changed.
SPIN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TICKLE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Sends a custom message to the bound character, if they are online.
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

Tier 2 rings gain four additional verbs for fluff messaging.

Usage

Verb First Second Third
PINCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PONDER Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Colorful pillows, each and every one of them stolen from various beds and chairs scattered across the floor of your childhood memories as you and your sibling tried to avoid the encroaching lava. This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger. This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Sends a random memory based on the set relationship theme to the bound character, if they are online.
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
THUMP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Significant Other

Analyze

This section has not been added yet; please add to it now!

Tier 1

Tier 1 rings have access to six verbs for fluff messaging, including RAISE, which permanently binds the ring to a character.

Usage

Verb First Second Third
FIDGET You idly slide the inner band of your onyx invar ring back and forth, back and forth. The inner band of your onyx invar ring slides back and forth, and again a moment later, seemingly matching the beat of your own heart. <Character> idly slides the inner band of <her/his> onyx invar ring back and forth, back and forth.
FLIP This section has not been added yet; please add to it now! N/A This section has not been added yet; please add to it now!
Cycles between the different relationship messaging sets. Can only be done before using RAISE to bind a ring.
RAISE As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it. If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.
(Your onyx invar band is set to a Significant Other, if you want a different relationship, then please FLIP it before you raise it again.)

You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light. After a moment, you lower it but sense that you are somehow bonded to the band.
N/A This section has not been added yet; please add to it now!
Permanently binds the ring to the character using this command. This requires confirmation by entering the command twice. Once bound, it cannot have its relationship messaging set changed.
SPIN Curling your index finger, you give the inner band of your onyx invar ring a deft flick that sends it spinning within the larger band that cradles it. The inner band on your onyx invar ring slides slightly, spinning of its own accord. Curling <her/his> index finger, <Character> gives the inner band of <her/his> onyx invar ring a deft flick that sends it spinning within the larger band that cradles it.
TICKLE You brush your fingers lightly over your onyx invar ring, your thoughts dwelling on your loved one. You feel your onyx invar ring grow cool for a moment as a familiar whisper fills your ears. "Custom message." <Character> brushes <her/his> fingers lightly over <her/his> onyx invar ring, a distant look on <her/his> face.
Sends a custom message to the bound character, if they are online.
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

Tier 2 rings gain four additional verbs for fluff messaging.

Usage

Verb First Second Third
PINCH You pinch your onyx invar ring between your thumb and forefinger, bearing down as you harshly scrape the inner band back and forth within the channel. The friction is skin-crawlingly grating, and your brow knits in frustration. N/A <Character> pinches <her/his> onyx invar ring between <her/his> thumb and forefinger, seeming to purposefully scrape the inner band back and forth within the channel harshly. <Her/his> brow knits and <her/his> eyes narrow in something like frustration.
PONDER Absently spinning the inner band of your ring, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. N/A As <Character> absently spins the inner band of <her/his> onyx invar ring, <her/his> eyes are drawn to the flash of ambient light glinting on its surface. <Her/his> expression grows introspective for several long moments.
Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. As your thoughts drift into the past, a face coalesces, lips bent in a smile, eyes shimmering. Warmth stirs beneath your ribs, somewhere around the area of your heart. Unbidden, a memory surfaces in your mind's eye... As your thoughts drift into the past, a face coalesces, lips bent in a smile, eyes shimmering. Warmth stirs beneath your ribs, somewhere around the area of your heart. As <Character> absently spins the inner band of <his/her> onyx invar band, <his/her> eyes are drawn to the flash of ambient light glinting on its surface. <His/her> expression grows introspective for several long moments.
Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger. Unbidden, a memory surfaces in your mind's eye... A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger. As <Character> absently spins the inner band of <his/her> onyx invar band, <his/her> eyes are drawn to the flash of ambient light glinting on its surface. <His/her> expression grows introspective for several long moments.
Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. You remember a stolen moment on the edge of the market, away from prying eyes and whispers. Unbidden, a memory surfaces in your mind's eye... You remember a stolen moment on the edge of the market, away from prying eyes and whispers. As <Character> absently spins the inner band of <his/her> onyx invar band, <his/her> eyes are drawn to the flash of ambient light glinting on its surface. <His/her> expression grows introspective for several long moments.
Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. The colorful passing of the seasons teases your memories in a stunning array of hues and shades. Unbidden, a memory surfaces in your mind's eye... The colorful passing of the seasons teases your memories in a stunning array of hues and shades. As <Character> absently spins the inner band of <his/her> onyx invar band, <his/her> eyes are drawn to the flash of ambient light glinting on its surface. <His/her> expression grows introspective for several long moments.
Sends a random memory based on the set relationship theme to the bound character, if they are online.
PUSH You sharply flick your finger at your onyx invar ring, causing the inner band to spin rapidly in the channel. Over and over, you spin it, your mind drifting into distraction. N/A <Character> sharply flicks a finger at <her/his> onyx invar ring, causing the inner band to spin rapidly in the channel. Over and over, <she/he> spins it, <her/his> expression growing distant with distraction.
THUMP You become transfixed on your onyx invar ring as you run your thumbnail along the inner grooves, trying to clear away a bit of gunk that has gathered in the channel. With a flutter of your fingers, you flick the bit of trash away. N/A <Character> suddenly becomes transfixed on <her/his> onyx invar ring and runs <her/his> thumbnail along the inner grooves, trying to clear something from the channel. After a moment, <she/he> flutters <her/his> fingers as if trying to flick a bit of trash away.

See Also

Slide Ring Information
Type Fluff
Item Classification Accessory
Item(s) Applied to Ring
Alterable Yes
Light/Deep
Customizable Yes
Custom Custom message
Original Release Year 2004
Tiered Yes
Number of Tiers 2
How to Unlock Certificate
Attunement Permanent
Attunes to Character
Item Verbs
FIDGET FLIP PINCH PONDER
PUSH RAISE SPIN TICKLE
THUMP TURN