Eonak Arm: Difference between revisions
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'''Eonak Arm''' is a new script debuted at [[Duskruin]] in August 2022. They're sold in [[BVShop:Eonak_Arms|Eonak Arms, Showroom]] (''Room# 8214507, Lich# L25174, go domed building''). Worn on the shoulder or the belt, these limbs can be customized differently. Want to pick up a little more weight? Install a new cog. Want some help blocking attacks? Buy your arm a new frame. Need help climbing and swimming? A new claw will do it. Want to reduce the weight of items your limb carries? Pick up a counterweight. Each ability can be upgraded independently to suit your particular needs. |
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{{stub}} |
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{{TOC limit|2}} |
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'''Eonak Arm''' is a new script debuted at [[Duskruin]] in August, 2022. They're sold in [[BVShop:Eonak_Arms|Eonak Arms, Showroom]] (''Room# 8214507, Lich# L25174, go domed building'') |
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==Analyze== |
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<pre{{log2}}> |
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+----------------------------==--------------------------+ |
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THE EONAK ARM |
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+----------------------------==--------------------------+ |
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This item's base and show can be altered, but it cannot have |
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a long description. It must remain a mechanical limb of |
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some type. It cannot appear to be living or non-corporeal. |
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It cannot appear like a magical effect. The components you |
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see when you look at the limb cannot be altered as they are |
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changed during the upgrade process. It can only be |
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unlocked with components purchased at Bloodriven Village. |
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+----------------------------==--------------------------+ |
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You can TELL it to GET, DROP/PUT, WAVE, POKE, and TAP. |
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+----------------------------==--------------------------+ |
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It has four upgrade trees with five tiers each. |
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LIFT: Determines how much the limb can carry. |
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Current Tier: 0 - It can lift 0 lbs. |
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INTERCEPT: Determines % to outright intercept physical attacks. |
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Current Tier: 0 - Intercept percentage: 0% |
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CLIMB & SWIM: Determines ranks added to Climbing and Swimming. |
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Current Tier: 0 - Ranks added: 0 |
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REDUCE: Determines % of weight reduced of any item it holds. |
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Current Tier: 0 - Reduction: 0% |
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You determine that this item can be worn on a belt. |
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This item cannot be lightened any further. |
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+----------------------------==--------------------------+ |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|TELL arm to GET item |
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| You pick up a dagger with your metal arm. |
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| <PERSON> picks up a dagger with his metal arm. |
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|- |
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! scope="row" role="rowheader"|TELL arm to DROP item |
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| Your arm drops a dagger on the floor. |
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| <PERSON>'s metal arm drops a dagger on the floor. |
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|- |
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! scope="row" role="rowheader"|TELL arm to WAVE |
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| Your metal arm comes to life, making a waving motion. |
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| A metal arm on <PERSON>'s belt comes to life, making a waving motion. |
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|- |
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! scope="row" role="rowheader"|TELL arm to WAVE item |
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| Your metal arm comes to life, making a waving motion at a dagger. |
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| The metal arm on <PERSON>'s belt comes to life, making a waving motion at a dagger. |
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|- |
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! scope="row" role="rowheader"|TELL arm to WAVE person |
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| Your metal arm comes to life, making a waving motion at <PERSON>. |
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| The metal arm on <PERSON>'s belt reaches out and pokes a dagger on the ground. |
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|- |
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! scope="row" role="rowheader"|TELL arm to POKE |
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| Your metal arm comes to life, poking at the air. |
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| A metal arm on <PERSON>'s belt comes to life, making a waving motion. |
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|- |
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! scope="row" role="rowheader"|TELL arm to POKE item |
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| Your metal arm reaches out and pokes a dagger on the ground. |
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| The metal arm on <PERSON>'s belt reaches out and pokes a dagger on the ground. |
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|- |
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! scope="row" role="rowheader"|TELL arm to POKE person |
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| Your metal arm reaches out and pokes <PERSON> in the ribs. |
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| The metal arm on <PERSON>'s belt reaches out and pokes you in the ribs! |
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|- |
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! scope="row" role="rowheader"|TELL arm to TAP |
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| Your arm comes to life, tapping you on the shoulder. |
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| A metal arm on <PERSON>'s belt comes to life, tapping him on the shoulder. |
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|- |
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! scope="row" role="rowheader"|TELL arm to TAP item |
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| Your metal arm reaches out and taps a dagger. |
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| The metal arm on <PERSON>'s belt reaches out and taps a dagger. |
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|- |
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! scope="row" role="rowheader"|TELL arm to TAP person |
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| Your metal arm reaches out and taps <PERSON> on the shoulder. |
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| The metal arm on <PERSON>'s belt reaches out and taps you on the shoulder! |
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|- |
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|} |
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==Additional Information== |
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===Show=== |
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<pre{{log2}}> |
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This metal arm has an articulated iron frame with a large iron cog set in the elbow. A nimble iron claw caps the forearm, which has a spherical iron counterweight extending just past the joint at the other end. Veniom springs, mithril gears, and bronze levers pack the spaces in the frame between the arm's components, whirring and clicking as it moves about. It is not holding anything at the moment. |
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</pre> |
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===Skill Tree Information=== |
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==Teaser== |
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Skill trees can be upgraded independently of each other. Upgrade items are only sold at Duskruin. |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|TIER |
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! scope="col"|LIFT |
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! scope="col"|INTERCEPT |
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! scope="col"|CLIMB & SWIM |
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! scope="col"|REDUCE |
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|- |
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! scope="row" role="rowheader"|OTS |
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| 1 lb |
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| 0% |
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| 0 ranks each |
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| 0% of held item weight |
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|- |
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! scope="row" role="rowheader"|Tier 1 |
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| 5 lbs |
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| 1% chance before EBP |
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| 2 Ranks each |
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| 10% of held item weight |
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|- |
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! scope="row" role="rowheader"|Tier 2 |
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| 10 lbs |
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| 2% chance before EBP |
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| 4 Ranks each |
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| 25% of held item weight |
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|- |
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! scope="row" role="rowheader"|Tier 3 |
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| 15 lbs |
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| 3% chance before EBP |
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| 6 Ranks each |
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| 50% of held item weight |
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|- |
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! scope="row" role="rowheader"|Tier 4 |
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| 20 lbs |
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| 4% chance before EBP |
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| 8 Ranks each |
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| 75% of held item weight |
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|- |
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! scope="row" role="rowheader"|Tier 5 |
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| 25 lbs |
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| 5% chance before EBP |
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| 10 Ranks each |
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| 100% of held item weight |
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|- |
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|} |
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===Additional Notes=== |
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Ever wished you had a way to snatch up that uncut diamond laying on the ground when your hands are full? Could you use a little extra help when you are climbing up that cliff to hunt the legendary fire phoenix? Wouldn't it be nice if someone or something could just block an incoming attack every once in the while? |
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* The arm can {{boldmono|DROP}}/{{boldmono|PUT}} items into containers you are wearing. |
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This Duskruin head over to the squat domed brick building along Bailey Park in Bloodriven Village to find the new shop Eonak Arms! The shop owner has combined a little gnomish ingenuity with a little sorcerous animate magic to produce super handy wearable limbs. |
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* Items held by the arm do not give you enhancive benefits, as you are not holding them personally. |
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* You cannot interact with items held by the arm, except by telling the arm to put them somewhere. |
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===Teasers from Discord chat=== |
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Worn on the shoulder or the belt, these limbs can be customized in different ways. Want to pick up a little more weight? Install a new cog. Want some help blocking attacks? Buy your arm a new frame. Need help climbing and swimming? A new claw will do it. Want to reduce the weight of items your limb carries? Pick up a counterweight. Each ability can be upgraded independently to suit your particular needs. |
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Stop by Eonak Arms to grab one for yourself! Who couldn't use an extra hand every now and then? |
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==Abilities== |
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Each ability can be upgraded independently of each other. All the abilities will work to the tier they are upgraded to. |
Each ability can be upgraded independently of each other. All the abilities will work to the tier they are upgraded to. |
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=== |
====Intercept==== |
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No shield needed. You can upgrade them for a chance to |
No shield is needed. You can upgrade them for a chance to intercept incoming physical attacks. The top tier is 5%. This occurs before EBP. |
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===Enhancive=== |
====Enhancive==== |
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Items held do not give enhancive bonuses though the limbs themselves can be if you upgrade the claws. |
Items held do not give enhancive bonuses though the limbs themselves can be if you upgrade the claws. |
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===Carrying=== |
====Carrying==== |
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Limbs only carry things. They cannot manipulate or use them. |
Limbs only carry things. They cannot manipulate or use them. |
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It can pick up any object depending on the |
It can pick up any object depending on the object's weight. OTS can pick up 1lb. Top tier 25lbs. |
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===Grand Auction of 5123=== |
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A fully unlocked Eonak Arm was released at the [[Grand Auction of 5123]] with some additional properties. Information shared about it is as follows: |
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<pre{{log2}}> |
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Auction Type: Manual |
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Auction Item: an articulated eonake appendage |
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Current Bid/Cost: 2,500,000 silvers |
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You note the following details about an articulated eonake appendage: |
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It is a holy item. |
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It is an enhancive item: |
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It provides a boost of 10 to Climbing Ranks. |
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It provides a boost of 10 to Swimming Ranks. |
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It seems to have a huge number of enhancive charges remaining. |
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It will persist after its last enhancive charge has been expended. |
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It is a small item, under a pound. |
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It is estimated to be worth about 8,250,000 silvers. |
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It is a container with a maximum interior capacity of 1 pound with room for up to 5 items. |
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It is predominantly crafted of eonake. |
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The appendage can be worn, attaching it to the belt. The appendage appears to serve some purpose. |
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+-------------------------------==-------------------------------+ |
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| THE EONAK ARM | |
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+-------------------------------==-------------------------------+ |
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| This item's base and show can be altered, but it cannot have | |
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| a long description. It must remain a mechanical limb of | |
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| some type. It cannot appear to be living or non-corporeal. | |
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| It cannot appear like a magical effect. The components you | |
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| see when you look at the limb cannot be altered as they are | |
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| changed during the upgrade process. It can only be | |
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| unlocked with components purchased at Bloodriven Village. | |
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+-------------------------------==-------------------------------+ |
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| You can TELL it to GET, DROP/PUT, WAVE, POKE, TAP, and STOW. | |
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+-------------------------------==-------------------------------+ |
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| It has four upgrade trees with five tiers each. | |
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| LIFT: Determines how much the limb can carry. | |
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| Current Tier: 5 - It can lift 25 lbs. | |
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| INTERCEPT: Determines % to outright intercept physical attacks.| |
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| Current Tier: 5 - Intercept percentage: 5% | |
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| CLIMB & SWIM: Determines ranks added to Climbing and Swimming. | |
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| Current Tier: 5 - Ranks added: 10 | |
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| REDUCE: Determines % of weight reduced of any item it holds. | |
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| Current Tier: 5 - Reduction: 100% | |
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| You determine that this item can be worn on a belt. | |
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+-------------------------------==-------------------------------+ |
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</pre> |
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==See Also== |
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*[[Eonak_Arms_Update|Eonak Arms Update Announcement]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Duskruin<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 6<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= Yes, if unlocked.<!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= No<!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= No<!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Only one may be worn at a time.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= TELL |
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}} |
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</td></tr></table> |
Latest revision as of 15:24, 7 May 2023
Eonak Arm is a new script debuted at Duskruin in August 2022. They're sold in Eonak Arms, Showroom (Room# 8214507, Lich# L25174, go domed building). Worn on the shoulder or the belt, these limbs can be customized differently. Want to pick up a little more weight? Install a new cog. Want some help blocking attacks? Buy your arm a new frame. Need help climbing and swimming? A new claw will do it. Want to reduce the weight of items your limb carries? Pick up a counterweight. Each ability can be upgraded independently to suit your particular needs. Analyze+----------------------------==--------------------------+ THE EONAK ARM +----------------------------==--------------------------+ This item's base and show can be altered, but it cannot have a long description. It must remain a mechanical limb of some type. It cannot appear to be living or non-corporeal. It cannot appear like a magical effect. The components you see when you look at the limb cannot be altered as they are changed during the upgrade process. It can only be unlocked with components purchased at Bloodriven Village. +----------------------------==--------------------------+ You can TELL it to GET, DROP/PUT, WAVE, POKE, and TAP. +----------------------------==--------------------------+ It has four upgrade trees with five tiers each. LIFT: Determines how much the limb can carry. Current Tier: 0 - It can lift 0 lbs. INTERCEPT: Determines % to outright intercept physical attacks. Current Tier: 0 - Intercept percentage: 0% CLIMB & SWIM: Determines ranks added to Climbing and Swimming. Current Tier: 0 - Ranks added: 0 REDUCE: Determines % of weight reduced of any item it holds. Current Tier: 0 - Reduction: 0% You determine that this item can be worn on a belt. This item cannot be lightened any further. +----------------------------==--------------------------+ Usage
Additional InformationShowThis metal arm has an articulated iron frame with a large iron cog set in the elbow. A nimble iron claw caps the forearm, which has a spherical iron counterweight extending just past the joint at the other end. Veniom springs, mithril gears, and bronze levers pack the spaces in the frame between the arm's components, whirring and clicking as it moves about. It is not holding anything at the moment. Skill Tree InformationSkill trees can be upgraded independently of each other. Upgrade items are only sold at Duskruin.
Additional Notes
Each ability can be upgraded independently of each other. All the abilities will work to the tier they are upgraded to. InterceptNo shield is needed. You can upgrade them for a chance to intercept incoming physical attacks. The top tier is 5%. This occurs before EBP. EnhanciveItems held do not give enhancive bonuses though the limbs themselves can be if you upgrade the claws. CarryingLimbs only carry things. They cannot manipulate or use them. It can pick up any object depending on the object's weight. OTS can pick up 1lb. Top tier 25lbs. Grand Auction of 5123A fully unlocked Eonak Arm was released at the Grand Auction of 5123 with some additional properties. Information shared about it is as follows: Auction Type: Manual Auction Item: an articulated eonake appendage Current Bid/Cost: 2,500,000 silvers You note the following details about an articulated eonake appendage: It is a holy item. It is an enhancive item: It provides a boost of 10 to Climbing Ranks. It provides a boost of 10 to Swimming Ranks. It seems to have a huge number of enhancive charges remaining. It will persist after its last enhancive charge has been expended. It is a small item, under a pound. It is estimated to be worth about 8,250,000 silvers. It is a container with a maximum interior capacity of 1 pound with room for up to 5 items. It is predominantly crafted of eonake. The appendage can be worn, attaching it to the belt. The appendage appears to serve some purpose. +-------------------------------==-------------------------------+ | THE EONAK ARM | +-------------------------------==-------------------------------+ | This item's base and show can be altered, but it cannot have | | a long description. It must remain a mechanical limb of | | some type. It cannot appear to be living or non-corporeal. | | It cannot appear like a magical effect. The components you | | see when you look at the limb cannot be altered as they are | | changed during the upgrade process. It can only be | | unlocked with components purchased at Bloodriven Village. | +-------------------------------==-------------------------------+ | You can TELL it to GET, DROP/PUT, WAVE, POKE, TAP, and STOW. | +-------------------------------==-------------------------------+ | It has four upgrade trees with five tiers each. | | LIFT: Determines how much the limb can carry. | | Current Tier: 5 - It can lift 25 lbs. | | INTERCEPT: Determines % to outright intercept physical attacks.| | Current Tier: 5 - Intercept percentage: 5% | | CLIMB & SWIM: Determines ranks added to Climbing and Swimming. | | Current Tier: 5 - Ranks added: 10 | | REDUCE: Determines % of weight reduced of any item it holds. | | Current Tier: 5 - Reduction: 100% | | You determine that this item can be worn on a belt. | +-------------------------------==-------------------------------+ See Also |
|