Rockflares: Difference between revisions
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(Updating item script with appropriate templates, updating verbage to note that this is the original scripted flare, which can exist as a subscript, with information about conversion to the new Lore Flares flourish and links. This article remains a stub and is still missing a LOT of information.) |
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'''Rockflares''' are a rare type of [[ |
'''Rockflares''' are a rare type of scripted [[flare]] that can also be a [[subscript]]. They are unusual in that they increase in frequency and severity with [[Elemental Lore, Earth]] training, and can be added to weapons that already have another script (for many but not all scripts). They are applied to weapons and runestaves. |
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In August 2024, Rockflares were updated to be compatible with the [[:Category:Flourishes|Flourish]] system as a [[:Category:Combat Flourishes|Combat Flourish]]. They can be converted to the new [[Lore Flares]] script via the [[Verb:FLOURISH|{{boldmono|FLOURISH}}]] command. |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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{{addmetext}} |
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</pre> |
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==Mechanics== |
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===Flare Effect=== |
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Rockflares produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats approximately every 3 seconds. |
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An example of an initial flare trigger: |
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[[Category:Subscripts]] |
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<pre{{log2}}> |
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** As an elongated summit surita runestaff grasping a star-shaped blue riftshard strikes a bloodthirsty Silent Investor marauder, rocky masses form around him! ** |
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... 10 points of damage! |
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Light blow to the left leg. |
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</pre> |
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An example of the DoT: |
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<pre{{log2}}> |
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The rocky masses burying a bloodthirsty Silent Investor marauder explodes, causing 6 stones to slam into him. |
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... 19 points of damage! |
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... 5 points of damage! |
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Brushing blow to the temple. |
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</pre> |
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The number of times the DoT will repeat is based on the number of stones listed in the flare line. The flare loses 1 stone per DoT tick. As the above example ended on 6 stones, it would repeat an additional 5 more times (removing 1 stone per tick). |
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==Additional Information== |
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In August 2024, Rockflares were updated to be compatible with the [[:Category:Flourishes|Flourish]] system as a [[:Category:Combat Flourishes|Combat Flourish]]. They can be converted to the new [[Lore Flares]] script via the [[Verb:FLOURISH|{{boldmono|FLOURISH}}]] command. |
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===See Also=== |
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* [[DoTFlares]] |
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* [[Lore Flares]] |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2022 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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</td></tr></table> |
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Latest revision as of 10:24, 24 September 2024
Rockflares are a rare type of scripted flare that can also be a subscript. They are unusual in that they increase in frequency and severity with Elemental Lore, Earth training, and can be added to weapons that already have another script (for many but not all scripts). They are applied to weapons and runestaves. In August 2024, Rockflares were updated to be compatible with the Flourish system as a Combat Flourish. They can be converted to the new Lore Flares script via the FLOURISH command. AnalyzeThis section has not been added yet; please add to it now! MechanicsFlare EffectRockflares produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats approximately every 3 seconds. An example of an initial flare trigger: ** As an elongated summit surita runestaff grasping a star-shaped blue riftshard strikes a bloodthirsty Silent Investor marauder, rocky masses form around him! ** ... 10 points of damage! Light blow to the left leg. An example of the DoT: The rocky masses burying a bloodthirsty Silent Investor marauder explodes, causing 6 stones to slam into him. ... 19 points of damage! ... 5 points of damage! Brushing blow to the temple. The number of times the DoT will repeat is based on the number of stones listed in the flare line. The flare loses 1 stone per DoT tick. As the above example ended on 6 stones, it would repeat an additional 5 more times (removing 1 stone per tick). Additional InformationRelease and AvailabilityRockflares were released by Lahke at Duskruin Arena February 2022. A selection of five DoTFlares operating off of different lores and with slightly different effects were auctioned for bloodscrip. In August 2024, Rockflares were updated to be compatible with the Flourish system as a Combat Flourish. They can be converted to the new Lore Flares script via the FLOURISH command. See Also |
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