Stun Cloud (1704): Difference between revisions

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'''Stun Cloud''' will create a small cloud of charged gas particles, which discharge bolts of electricity. It drifts in the wind and affects all targets not grouped with the caster on a random basis. The cloud takes one round to form. When the cloud nears a combatant, an automatic roll is made to determine if he/she/it avoids the lightning bolt.
<section begin=description /><noinclude>'''Stun Cloud''' will create</noinclude><includeonly>Creates</includeonly> a small cloud of charged gas particles, which discharge bolts of electricity. It drifts in the wind and affects all targets not grouped with the caster on a random basis. The cloud takes one round to form. When the cloud nears a combatant, an automatic roll is made to determine if he/she/it avoids the lightning bolt.<section end=description />


{{#section:Firestorm (1715)|dispel}}
Cloud spells will dissipate faster if their caster is not in the same room. Spells such as [[Spirit Dispel (119)]], [[Elemental Dispel (417)]], [[Breeze (612)]], [[Hand of Tonis (505)]] and [[Call Wind (912)]] will cause it to instantly disperse. Killing the caster is also an effective means to rid a room of a cloud.


This spell can commonly be found in a pinch of [[powdered iron filings]] available through the [[treasure system]].
This spell can commonly be found in a pinch of [[powdered iron filings]] available through the [[treasure system]].


This spell is native to the [[Wizard Base|Wizard circle]].
This spell is native to the [[Wizard Base]] spell circle.

== External Links ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=14#1704 Arcane Spell Circle: Stun Cloud], on Play.net

Latest revision as of 00:04, 20 January 2023

Stun Cloud (1704)
Mnemonic [STUNCLOUD]
Duration 140 seconds
Attack Magic - Damage  
Subtype Cloud 
Target(s) Ungrouped 
Interval Damage over time 
Damage Type Hitpoint 
Critical Type Lightning 
Arcane Spells
Arcane Blast (1700) Attack
Arcane Decoy (1701) Defensive
Unannounced (1702)
Unannounced (1703)
Stun Cloud (1704) Attack
Martial Prowess (1705) Defensive
Flaming Aura (1706) Attack
Minor Steam (1707) Attack
Mystic Impedance (1708) Attack
Minor Cold (1709) Attack
Major Acid (1710) Attack
Mystic Focus (1711) Offensive
Spirit Guard (1712) Defensive
Death Cloud (1713) Attack
Quake (1714) Attack
Firestorm (1715) Attack
Neutralize Curse (1716) Utility
Unannounced (1717)
V'tull's Fury (1718) Attack
Unannounced (1719)
Arcane Barrier (1720) Defensive
Unannounced (1725)
Fash'lo'nae's Gift (1750) Utility

Stun Cloud will create a small cloud of charged gas particles, which discharge bolts of electricity. It drifts in the wind and affects all targets not grouped with the caster on a random basis. The cloud takes one round to form. When the cloud nears a combatant, an automatic roll is made to determine if he/she/it avoids the lightning bolt.

Cloud spells will dissipate if their caster is not in the same room. Spells such as Spirit Dispel (119), Elemental Dispel (417), Mental Dispel (1218), Breeze (612), Hand of Tonis (505) and Call Wind (912) will cause it to instantly disperse. Killing the caster is also an effective means to rid a room of a cloud.

This spell can commonly be found in a pinch of powdered iron filings available through the treasure system.

This spell is native to the Wizard Base spell circle.