Music Stand: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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A '''music stand''' is a musical accessory used to hold sheet music. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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! scope="col"|Third |
! scope="col"|Third |
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|- |
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! scope=" |
! scope="row" role="rowheader"|DROP |
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! scope=" |
! scope="row" role="rowheader"| |
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|<!-- First Person View --> You set up a gleaming gilded music stand. As you finish, you remember that if you leave the area without the stand, anyone will be able to pick it up. |
|<!-- First Person View --> You set up a gleaming gilded music stand. As you finish, you remember that if you leave the area without the stand, anyone will be able to pick it up. |
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|<!-- Third Person View --> XXX sets up a gleaming gilded music stand. |
|<!-- Third Person View --> XXX sets up a gleaming gilded music stand. |
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|- |
|- |
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! scope=" |
! scope="row" role="rowheader"|GET |
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! scope=" |
! scope="row" role="rowheader"| |
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Non-owner, on ground |
Non-owner, on ground |
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|<!-- First Person View --> That gilded music stand seems to belong to XXX, who probably wouldn't appreciate you messing with her stuff. |
|<!-- First Person View --> That gilded music stand seems to belong to XXX, who probably wouldn't appreciate you messing with her stuff. |
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! scope="rowgroup" role="rowheader" rowspan="2"|LOOK |
! scope="rowgroup" role="rowheader" rowspan="2"|LOOK |
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! scope=" |
! scope="row" role="rowheader"|Non-owner, on ground |
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|<!-- First Person View --> XXX appears to be the owner of this gilded music stand. |
|<!-- First Person View --> XXX appears to be the owner of this gilded music stand. |
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|<!-- Third Person View --> N/A |
|<!-- Third Person View --> N/A |
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|- |
|- |
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! scope=" |
! scope="row" role="rowheader"|Owner, on ground |
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|You are the owner of this gilded music stand. |
|You are the owner of this gilded music stand. |
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|N/A |
|N/A |
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|- |
|- |
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! scope=" |
! scope="row" role="rowheader"|PULL |
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! scope=" |
! scope="row" role="rowheader"| |
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|<!-- First Person View --> You pull a gleaming gilded music stand a bit nearer. |
|<!-- First Person View --> You pull a gleaming gilded music stand a bit nearer. |
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|<!-- Third Person View --> XXX pulls a gleaming gilded music stand a bit nearer. |
|<!-- Third Person View --> XXX pulls a gleaming gilded music stand a bit nearer. |
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|- |
|- |
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! scope=" |
! scope="row" role="rowheader"|PUSH |
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! scope=" |
! scope="row" role="rowheader"| |
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|<!-- First Person View --> You push a gleaming gilded music stand a bit farther away. |
|<!-- First Person View --> You push a gleaming gilded music stand a bit farther away. |
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|<!-- Third Person View --> XXX pushes a gleaming gilded music stand a bit farther away. |
|<!-- Third Person View --> XXX pushes a gleaming gilded music stand a bit farther away. |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
! scope="col"|First |
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! scope="col"|Second (Only if applicable) |
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! scope="col"|Third |
! scope="col"|Third |
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|- |
|- |
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! scope=" |
! scope="row" role="rowheader"|NUDGE |
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! scope=" |
! scope="row" role="rowheader"|Style |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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! scope="row" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TAP |
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! scope="row" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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⚫ | |||
|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|itemtype= Stand<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber= 2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= DROP |
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|verb2= GET |
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|verb3= LOOK |
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|verb4= NUDGE |
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|verb5= PULL |
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|verb6= PUSH |
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|verb7= RUB |
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⚫ | |||
}} |
}} |
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</td></tr></table> |
</td></tr></table> |
Latest revision as of 12:23, 25 November 2022
This article is a Stub. You can help GSWiki by expanding it. |
A music stand is a musical accessory used to hold sheet music. Tier 1AnalyzeYou analyze your gilded music stand and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This is a Music Stand! You get the impression that any merchant can alter this stand so long as it remains a music stand. This is a Tier 1 (of 2) item, and it may be referred to as the "regular" version of the Music Stands. Currently you are able to PUSH and PULL your stand. It also has some features on LOOK, DROP, and GET that relate to other people not walking off with the stand or anything on it so as long as you are in the same room as the stand. A talented bard might be able to get some information about its history if he/she sings to the stand, but no bonding occurs at this tier. The stand will not be swept up by a janitor so long as you are in the same room as it, but it is still prone to other regular forms of loss, such as crashes. While it is technically possible for this stand to be unlocked to a higher tier, it is extremely improbable and unlikely given how rare Tier 2s are. Try as you might, you cannot get a good sense of whether or not the stand's pockets could get any deeper, but you might be able to have a talented merchant lighten the gilded music stand for you. Usage
Tier 2AnalyzeAnimated Music Stand You analyze your faenor music stand and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: You get the impression that any merchant can alter this stand so long as it remains a music stand. This is a Tier 2 (of 2) item. Currently you are able to PUSH, PULL, RUB, TAP, and NUDGE your stand. It also has some features on LOOK, DROP, and GET that relate to other people not walking off with the stand or anything on it. It will produce random messaging when dropped, but this messaging can be turned off on TAP or reactivated on NUDGE. A talented bard might get some information about its history if he/she sings to the stand. Just be aware that it will bond to anyone who loresings it. Try as you might, you cannot get a good sense of whether or not the stand's pockets could get any deeper, but you might be able to have a talented merchant lighten the faenor music stand for you. Usage
Loresong
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