Spirit Warding II (107): Difference between revisions
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{{Spell |
{{Spell |
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|mnemonic = SWARDING2 |
|mnemonic = SWARDING2 |
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|base_dur = 1200 |
| base_dur = 2 hours (self)<br>1200 secs (other) |
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|add_dur = 60 sec per [[Minor Spiritual|rank]] |
|add_dur = 60 sec per [[Minor Spiritual|rank]] |
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|span = [[Stackable]] |
|span = [[Stackable]] |
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|navigation = {{Minor spiritual navigation}} |
|navigation = {{Minor spiritual navigation}} |
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}} |
}} |
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__TOC__ |
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⚫ | <section begin=description /><noinclude>'''Spirit Warding II''' |
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==Description== |
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This spell is commonly known as "deep blues". |
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__NOTOC__ |
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Spirit Warding II is a more powerful version of [[Spirit Warding I]]. This spell is commonly known as "deep blues". |
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== Lore Benefits == |
== Lore Benefits == |
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<section begin=lore />[[Spiritual Lore, Blessings]] provides a chance to temporarily experience a +25 boost in a [[warding]] attempt based on a seed 10 [[summation]] of ranks.<section end=lore /> |
<section begin=lore />[[Spiritual Lore, Blessings]] provides a chance to temporarily experience a +25 boost in a [[warding]] attempt based on a seed 10 [[summation]] of ranks.<section end=lore /> |
Latest revision as of 18:21, 31 January 2025
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Description
Spirit Warding II provides a bonus of +15 to spiritual target defense and +25 to bolt spell defensive strength.
Spirit Warding II is a more powerful version of Spirit Warding I. This spell is commonly known as "deep blues".
Lore Benefits
Spiritual Lore, Blessings provides a chance to temporarily experience a +25 boost in a warding attempt based on a seed 10 summation of ranks.
Spiritual Lore, Blessings ranks 10 21 33 46 60 75 91 108 126 145 165 186 208 231 Chance for activation 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14%
When Spirit Warding II is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration.
For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends.
If the new caster's lore bonus equals or exceeds an existing bonus, then it will overwrite the existing bonus while maintaining a concurrent duration will the spell.
Messaging
Cast | A deep blue glow surrounds you. |
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Expiration | The deep blue glow leaves you. |
TD Flare w. Lore | A krolvin warfarer gestures at you! Starburst patterns of pale blue light sweep forward from your chest and infuses the deep blue glow with its energy. CS: +XXX - TD: +XXX + CvA: +14 + d100: +13 - -5 == XXX Warded off! |
Lore Benefit Expiration | Deep blue motes swirl away from you and fade. |
Alchemy Recipe
A deep blue potion |
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