Crafter's Tome: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
(→‎Bards: Corrected my table edits I did a second ago)
 
(26 intermediate revisions by 6 users not shown)
Line 1: Line 1:
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Crafter's Tomes''' were during [[:Category:Duskruin|Duskruin]]'s August 2023 run. The Crafter's Tomes were designed and coded by GM Ethereal. The tomes are designed to help characters boost their service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats and skills when performing the skill.
'''Crafter's Tomes''' and '''Crafter's Monocoles''' were released during [[:Category:Duskruin|Duskruin]]'s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]]. The tomes were designed and coded by GM Ethereal. They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill. The boosts apply ONLY to professional services.

All verbs are unlocked at Tier 1. Each tier increases the bonuses provided (see tables below) or introduces new bonuses.


All verbs are unlocked at Tier 1. Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides. Crafter's Tomes and Monocles do not stack with one another. Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically. Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Crafter's Tome <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary=A '''Crafter's Tome''' provides a benefit to profession services when one is held in the hand. <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
{{blue|OVERVIEW}}


Hello there, intrepid adventurer! This vellum tome is a Crafter's Tome item. These items provide a bonus to service skills when activated, based on tier and affinity. When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.
==Verbs==

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{{blue|HOW DOES IT WORK}}

First, you must claim the book as your own. By {{blue|INFUSE}}'ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity. Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively. Additionally, binding this tome to you will start a 30 day timer before it can be bound to another. Once bound, the tome will only respond to you and only you will understand its secrets.

This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity). When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.

This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.

{{blue|Bonuses}}

Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.

{{blue|Tier 1}}
Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.
Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.
Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.
Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.
Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.
Bard: +5 Intuition and Influence per affinity level.
Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.

{{blue|Tier 2}}
Monk: +5 Physical Fitness per affinity above 1.
Ranger: +5 Harness Power per affinity above 1.
Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1.

{{blue|Tier 4}}
Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.
Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.
Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.
Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per affinity above 3.
Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.
Bard: +5 Spell Ranks, Elemental and Mental Mana Control, and Magic Item Use per affinity above 3.
Warrior: +5 Armor Use and Shield Use per affinity above 3.

{{blue|ALTERING}}

This item may be freely altered but must remain consistent with being a tome. Any willing merchant may customize the flare/lense color (Currently cerulean).
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= OTS/Tier 1 tomes allow for level 1 affinity. Further unlocks increase maximum potential affinity by one level each, up to level 4. First, you must claim the book as your own. By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity. Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively. Additionally, binding this tome to you will start a 30 day timer before it can be bound to another. Once bound, the tome will only respond to you and only you will understand its secrets. <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|INFUSE<br>(starting attunement)
| You sense the grimoire tug at your mind, as if seeking out a source of power. Perhaps if you INFUSE the grimoire again, you'll be able to better understand it.<br>[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|INFUSE<br>(attuning)
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal. You sense a faint bond between yourself and the grimoire.<br>[The grimoire is now bound to you! You can TEAR the grimoire to break the bond.]
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|INFUSE<br>(starting infusion)
| As you trace your fingers along the black grimoire's edges, you sense the familiar bond between yourself and the grimoire. You sense as though you may be able to empower it further if you INFUSE the grimoire again.<br>[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|INFUSE<br>(completing infusion)
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself. With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TEAR
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|OPEN
| You toss your black grimoire open and begin studying it intently.
| XXX tosses her black grimoire open and begins studying it intently.
|-
! scope="row" role="rowheader"|OPEN<br>(already open)
| You reach down to open your black grimoire before realizing it's already open. You carefully scan your surroundings hoping your folly wasn't noticed.
| XXX reaches down to open her black grimoire before realizing it's already open.
|-
! scope="row" role="rowheader"|CLOSE
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.
| XXX closes her black grimoire, briefly placing her hand on its cover.
|-
! scope="row" role="rowheader"|CLOSE<br>(already closed)
| You move to close your black grimoire before realizing it's already closed.
| XXX reaches towards her black grimoire but stops short.
|-
! scope="row" role="rowheader"|READ<br>(fully attuned)
| You carefully read through the pages of your black grimoire, studying its contents. The knowledge contained within comes easily to you, as though the words were written by your own hand.
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Crafter's Monocle <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary=A '''Crafter's Monocle''' provides a benefit to profession services when one is worn on the head. <!-- Brief explanation of what this particular item does, if any. -->
|analyze= {{addmetext}}<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity=OTS/Tier 1 monocles allow for level 1 affinity. Further unlocks increase maximum potential affinity by one level each, up to level 4. First, you must claim the monocle as your own. By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity. Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively. Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another. Once bound, the monocle will only respond to you and only you will understand its secrets. <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|INFUSE
! scope="row" role="rowheader"|INFUSE
Line 21: Line 124:
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|OPEN
! scope="row" role="rowheader"|TURN
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|CLOSE
! scope="row" role="rowheader"|RUB
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|READ
! scope="row" role="rowheader"|PEER
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}


==Bonuses==
==Bonuses==
===Clerics===

===Cleric===

{| class="wikitable"
{| class="wikitable"
|-
|-
!scope="col"|Affinity Level
!scope="col"|Affinity Level
!scope="col"|Wisdom
!scope="col"|Wisdom Base
!scope="col"|Influence
!scope="col"|Influence Base
!scope="col"|Magic Item use
!scope="col"|Magic Item use
!scope="col"|Arcane Symbols
!scope="col"|Arcane Symbols
Line 49: Line 148:
!scope="col"|Cleric Spell Ranks
!scope="col"|Cleric Spell Ranks
|-
|-
|1||5||5||10||10||0||0
| scope="row" | 1 || 5 || 5 || 10 || 10 || 0 || 0
|-
|-
|2||10||10||15||15||0||0
| scope="row" | 2 || 10 || 10 || 15 || 15 || 0 || 0
|-
|-
|3||15||15||20||20||0||0
| scope="row" | 3 || 15 || 15 || 20 || 20 || 0 || 0
|-
|-
|4||20||20||25||25||5||5
| scope="row" | 4 || 20 || 20 || 25 || 25 || 5 || 5
|-
|}
===Wizards===
{| class="wikitable"
|-
!scope="col"|Affinity Level
!scope="col"|Logic Base
!scope="col"|Intuition Base
!scope="col"|Magic Item use
!scope="col"|Arcane Symbols
!scope="col"|Elemental Mana Control
!scope="col"|Wizard Spell Ranks
|-
| scope="row" | 1 || 5 || 5 || 10 || 10 || 0 || 0
|-
| scope="row" | 2 || 10 || 10 || 15 || 15 || 0 || 0
|-
| scope="row" | 3 || 15 || 15 || 20 || 20 || 0 || 0
|-
| scope="row" | 4 || 20 || 20 || 25 || 25 || 5 || 5
|-
|}
===Sorcerers===
{| class="wikitable"
|-
!scope="col"|Affinity Level
!scope="col"|Wisdom Base
!scope="col"|Intuition Base
!scope="col"|Magic Item use
!scope="col"|Arcane Symbols
!scope="col"|Elemental Mana Control
!scope="col"|Spiritual Mana Control
!scope="col"|Sorcerer Spell Ranks
|-
| scope="row" | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0
|-
| scope="row" | 2 || 10 || 10 || 15 || 15 || 0 || 0 || 0
|-
| scope="row" | 3 || 15 || 15 || 20 || 20 || 0 || 0 || 0
|-
| scope="row" | 4 || 20 || 20 || 25 || 25 || 5 || 5 || 5
|-
|}
===Monks===
{| class="wikitable"
|-
!scope="col"|Affinity Level
!scope="col"|Dexterity Base
!scope="col"|Discipline Base
!scope="col"|Physical Fitness
!scope="col"|First Aid
!scope="col"|Arcane Symbols
!scope="col"|Mental Mana Control
!scope="col"|Spiritual Mana Control
!scope="col"|ML: Telepathy
!scope="col"|ML: Transformation
|-
| scope="row" | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0
|-
| scope="row" | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0
|-
| scope="row" | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0
|-
| scope="row" | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5
|-
|}
===Rangers===
{| class="wikitable"
|-
!scope="col"|Affinity Level
!scope="col"|Wisdom Base
!scope="col"|Intuition Base
!scope="col"|Magic Item Use
!scope="col"|Harness Power
!scope="col"|Survival
!scope="col"|Spiritual Mana Control
!scope="col"|SL: Blessings
!scope="col"|Ranger Spell Ranks
|-
| scope="row" | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0
|-
| scope="row" | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0
|-
| scope="row" | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0
|-
| scope="row" | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5
|-
|}
===Bards===
{| class="wikitable"
|-
!scope="col"|Affinity Level
!scope="col"|Intuition Base
!scope="col"|Influence Base
!scope="col"|Magic Item Use
!scope="col"|Elemental Mana Control
!scope="col"|Mental Mana Control
!scope="col"|Bard Spell Ranks
|-
| scope="row" | 1 || 5 || 5 || 0 || 0 || 0 || 0
|-
| scope="row" | 2 || 10 || 10 || 0 || 0 || 0 || 0
|-
| scope="row" | 3 || 15 || 15 || 0 || 0 || 0 || 0
|-
| scope="row" | 4 || 20 || 20 || 5 || 5 || 5 || 5
|-
|}
===Warriors (Weapons)===
{| class="wikitable"
|-
!scope="col"|Affinity Level
!scope="col"|Strength Base
!scope="col"|Discipline Base
!scope="col"|Physical Fitness
!scope="col"|Primary Weapon
!scope="col"|Secondary Weapon
!scope="col"|Tertiary Weapon
|-
| scope="row" | 1 || 5 || 5 || 10 || 0 || 0 || 0
|-
| scope="row" | 2 || 10 || 10 || 15 || 2 || 2 || 2
|-
| scope="row" | 3 || 15 || 15 || 20 || 4 || 4 || 4
|-
| scope="row" | 4 || 20 || 20 || 25 || 8 || 8 || 8
|-
|}
===Warriors (Armor)===
{| class="wikitable"
|-
!scope="col"|Affinity Level
!scope="col"|Strength Base
!scope="col"|Discipline Base
!scope="col"|Physical Fitness
!scope="col"|Armor Use
!scope="col"|Shield Use
|-
| scope="row" | 1 || 5 || 5 || 10 || 0 || 0
|-
| scope="row" | 2 || 10 || 10 || 15 || 0 || 0
|-
| scope="row" | 3 || 15 || 15 || 20 || 0 || 0
|-
| scope="row" | 4 || 20 || 20 || 25 || 5 || 5
|-
|-
|}
|}


==See Also==
==See Also==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]

</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type= Mechanical
|itemclass= Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass= Miscellaneous
|itemclass2= Accessory
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype=Tome <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes
|itemtype2=Monocle
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Alter the color of the aura when activated or lense for monocles<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom= Alter the color of the aura when activated or lenses for monocles <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releasevenue= Duskruin
|releaseyear= 2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|releaseyear= 2023
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= Yes
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= 4
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock= Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= No
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= Temporary<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= Temporary <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= Character<!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= Yes
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|spell=
|enhancive= Yes<!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= Yes <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Must remain a tome, folio, ledger, or some other type of book.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.<br>Monocles must remain monocles or some other type of head-worn lens. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb
|verb=CLOSE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->

|verb=INFUSE
|verb2=INFUSE
|verb2=TEAR
|verb3=OPEN
|verb3=OPEN
|verb4=CLOSE
|verb4=PEER
|verb5=READ
|verb5=READ
|verb6=RUB

|verb7=TEAR
|verb8=TURN
}}
}}

</td></tr></table>
</td></tr></table>

[[Category:Duskruin]]

Latest revision as of 18:00, 23 April 2024

Crafter's Tomes and Crafter's Monocoles were released during Duskruin's August 2023 run in Tome Raiders. The tomes were designed and coded by GM Ethereal. They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill. The boosts apply ONLY to professional services.

All verbs are unlocked at Tier 1. Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides. Crafter's Tomes and Monocles do not stack with one another. Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically. Monocles were introduced to allow warriors and monks to benefit because their professional services require both hands to be available.

Crafter's Tome

A Crafter's Tome provides a benefit to profession services when one is held in the hand.

Analyze

OVERVIEW

Hello there, intrepid adventurer! This vellum tome is a Crafter's Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.

HOW DOES IT WORK

First, you must claim the book as your own.  By INFUSE'ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.

This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.

This vellum tome is currently tier 1 of 4. Its current level of affinity with its owner is 0 of 1.

Bonuses

Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.

Tier 1
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.
  Bard: +5 Intuition and Influence per affinity level.
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.

Tier 2
  Monk: +5 Physical Fitness per affinity above 1.
  Ranger: +5 Harness Power per affinity above 1.
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1.

Tier 4
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.
  Bard: +5 Spell Ranks, Elemental and Mental Mana Control, and Magic Item Use per affinity above 3.
  Warrior: +5 Armor Use and Shield Use per affinity above 3.

ALTERING

This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).

Affinity

OTS/Tier 1 tomes allow for level 1 affinity. Further unlocks increase maximum potential affinity by one level each, up to level 4. First, you must claim the book as your own. By INFUSEing resources into the tome, you will bind the tome to yourself and begin to improve your affinity. Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively. Additionally, binding this tome to you will start a 30 day timer before it can be bound to another. Once bound, the tome will only respond to you and only you will understand its secrets.

Usage

Verb First Third
INFUSE
(starting attunement)
You sense the grimoire tug at your mind, as if seeking out a source of power. Perhaps if you INFUSE the grimoire again, you'll be able to better understand it.
[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]
This section has not been added yet; please add to it now!
INFUSE
(attuning)
As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal. You sense a faint bond between yourself and the grimoire.
[The grimoire is now bound to you! You can TEAR the grimoire to break the bond.]
This section has not been added yet; please add to it now!
INFUSE
(starting infusion)
As you trace your fingers along the black grimoire's edges, you sense the familiar bond between yourself and the grimoire. You sense as though you may be able to empower it further if you INFUSE the grimoire again.
[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]
This section has not been added yet; please add to it now!
INFUSE
(completing infusion)
You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself. With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger. This section has not been added yet; please add to it now!
TEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
OPEN You toss your black grimoire open and begin studying it intently. XXX tosses her black grimoire open and begins studying it intently.
OPEN
(already open)
You reach down to open your black grimoire before realizing it's already open. You carefully scan your surroundings hoping your folly wasn't noticed. XXX reaches down to open her black grimoire before realizing it's already open.
CLOSE You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation. XXX closes her black grimoire, briefly placing her hand on its cover.
CLOSE
(already closed)
You move to close your black grimoire before realizing it's already closed. XXX reaches towards her black grimoire but stops short.
READ
(fully attuned)
You carefully read through the pages of your black grimoire, studying its contents. The knowledge contained within comes easily to you, as though the words were written by your own hand. XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.

Crafter's Monocle

A Crafter's Monocle provides a benefit to profession services when one is worn on the head.

Analyze

This section has not been added yet; please add to it now!

Affinity

OTS/Tier 1 monocles allow for level 1 affinity. Further unlocks increase maximum potential affinity by one level each, up to level 4. First, you must claim the monocle as your own. By INFUSEing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity. Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively. Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another. Once bound, the monocle will only respond to you and only you will understand its secrets.

Usage

Verb First Third
INFUSE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PEER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Bonuses

Clerics

Affinity Level Wisdom Base Influence Base Magic Item use Arcane Symbols Spiritual Mana Control Cleric Spell Ranks
1 5 5 10 10 0 0
2 10 10 15 15 0 0
3 15 15 20 20 0 0
4 20 20 25 25 5 5

Wizards

Affinity Level Logic Base Intuition Base Magic Item use Arcane Symbols Elemental Mana Control Wizard Spell Ranks
1 5 5 10 10 0 0
2 10 10 15 15 0 0
3 15 15 20 20 0 0
4 20 20 25 25 5 5

Sorcerers

Affinity Level Wisdom Base Intuition Base Magic Item use Arcane Symbols Elemental Mana Control Spiritual Mana Control Sorcerer Spell Ranks
1 5 5 10 10 0 0 0
2 10 10 15 15 0 0 0
3 15 15 20 20 0 0 0
4 20 20 25 25 5 5 5

Monks

Affinity Level Dexterity Base Discipline Base Physical Fitness First Aid Arcane Symbols Mental Mana Control Spiritual Mana Control ML: Telepathy ML: Transformation
1 5 5 5 10 0 0 0 0 0
2 10 10 10 15 0 0 0 0 0
3 15 15 15 20 0 0 0 0 0
4 20 20 20 25 5 5 5 5 5

Rangers

Affinity Level Wisdom Base Intuition Base Magic Item Use Harness Power Survival Spiritual Mana Control SL: Blessings Ranger Spell Ranks
1 5 5 10 0 0 0 0 0
2 10 10 15 5 0 0 0 0
3 15 15 20 10 0 0 0 0
4 20 20 25 15 5 5 5 5

Bards

Affinity Level Intuition Base Influence Base Magic Item Use Elemental Mana Control Mental Mana Control Bard Spell Ranks
1 5 5 0 0 0 0
2 10 10 0 0 0 0
3 15 15 0 0 0 0
4 20 20 5 5 5 5

Warriors (Weapons)

Affinity Level Strength Base Discipline Base Physical Fitness Primary Weapon Secondary Weapon Tertiary Weapon
1 5 5 10 0 0 0
2 10 10 15 2 2 2
3 15 15 20 4 4 4
4 20 20 25 8 8 8

Warriors (Armor)

Affinity Level Strength Base Discipline Base Physical Fitness Armor Use Shield Use
1 5 5 10 0 0
2 10 10 15 0 0
3 15 15 20 0 0
4 20 20 25 5 5

See Also

Crafter's Tome Information
Type Mechanical
Item Classification Miscellaneous
Accessory
Item(s) Applied to Tome
Monocle
Alterable Yes
Light/Deep
Customizable Yes
Custom Alter the color of the aura when activated or lenses for monocles
Original Release Venue Duskruin
Original Release Year 2023
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Attunement Temporary
Attunes to Character
Affinity Needed Yes
Enhancive Yes
Restrictions Tomes remain a tome, folio, ledger, or some other type of book.
Monocles must remain monocles or some other type of head-worn lens.
Item Verbs
CLOSE INFUSE OPEN PEER
READ RUB TEAR TURN