Dreamfire Panel Bracelet: Difference between revisions
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|item=Bracelet<!-- REQUIRED: Must be entered as Item Type --> |
|item=Bracelet<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. <!-- Brief explanation of what this tier does, if any. --> |
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze=You analyze your <span style="color:blue">jade panel bracelet</span> and sense that the creator has provided the following information:<br><br>This <span style="color:blue">jade panel bracelet</span> is a '''Dreamfire Panel Bracelet''', capable of creating illusions. The <span style="color:blue">bracelet</span> is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels. Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures. It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.<br><br>'''CUSTOMIZATIONS'''<br>'''Unlock Tier:''' |
|analyze=You analyze your <span style="color:blue">jade panel bracelet</span> and sense that the creator has provided the following information:<br><br>This <span style="color:blue">jade panel bracelet</span> is a '''Dreamfire Panel Bracelet''', capable of creating illusions. The <span style="color:blue">bracelet</span> is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels. Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures. It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.<br><br>'''CUSTOMIZATIONS'''<br>'''Unlock Tier:''' 5/5 '''Illusion Style:''' #2-Smoke Wisps*<br>'''Attachments:''' 25 '''Gesture Style:''' #4-Flamboyant*<br>'''Mana Stored:''' 90/90 '''Illusion Color:''' colorful*<br>'''Metallic:''' no '''Illusion Material:''' motes of light*<br>* These properties can be overridden if the active panel has them set.<br><br>'''VERBS:'''<br>'''Tier 1:''' <span style="color:blue">wear</span>/<span style="color:blue">remove</span> (messaging), <span style="color:blue">push</span>/<span style="color:blue">pull</span> (attach/remove panels), <span style="color:blue">rub</span> (create illusion from panel appearance), <span style="color:blue">peer</span> (review all panels at once), <span style="color:blue">look</span>/<span style="color:blue">show</span> (appends attachment count and current panel information).<br>'''Tier 2:''' <span style="color:blue">infuse</span> (add mana), <span style="color:blue">wave</span> (create concealed illusion), <span style="color:blue">snap</span> (fluff), <span style="color:blue">gaze</span> (quietly preview current panel).<br>'''Tier 3:''' <span style="color:blue">flip</span> (fluff toggle), <span style="color:blue">tilt</span> (fluff), <span style="color:blue">waggle</span> (fluff).<br>'''Tier 4:''' <span style="color:blue">tickle</span> (fluff), <span style="color:blue">point</span> (extend illusion timer), <span style="color:blue">dismiss</span> (dissipate all illusions).<br>'''Tier 5:''' <span style="color:blue">nudge</span> (fluff), <span style="color:blue">pinch</span> (toggle auto-dissipation).<br>'''Attachment Points:''' 2+ <span style="color:blue">turn</span> (cycle panels), 3+ <span style="color:blue">twist</span> (silently cycle panels), 3+ <span style="color:blue">turn/twist bracelet to #</span> (choose active panel), 5+ <span style="color:blue">fidget</span> (randomly select panel), 8+ <span style="color:blue">spin</span> (randomly select panel and reveal illusion), 10+ <span style="color:blue">empty</span> (transfer panels), 12+ <span style="color:blue">flick</span> (find empty attachment), 15+ <span style="color:blue">lower</span> (multiple image spread), 15+ <span style="color:blue">prod</span> (toggle image count for lower).<br><br>'''ALTERATION GUIDELINES:''' <span style="color:blue">Analyze</span> a second time in short succession to display the alteration guidelines.<br><br>You analyze your <span style="color:blue">jade panel bracelet</span> and sense that the creator has provided the following information:<br><br>'''ALTERATION GUIDELINES'''<br>'''Bracelet's Appearance:''' Long and show descriptions are supported. The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections. A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc). If you use the special noun "raxiara," you would NOT use agara-fae, dreamfire, or panel as the term "raxiara" explicitly indicates it is a dreamfire panel bracelet. If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.<br>'''Metallic Property:''' Any willing merchant may change the bracelet between metallic or not. This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).<br>'''Illusion Color:''' Must be one or two words that are simple and obvious representations of color. Avoid words that could be mistaken for an object or that qualify the color's properties. The chosen color must make sense when describing magical illusion energy. Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful. Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.<br>'''Illusion Material:''' Must be a word or short phrase that describes the temporary form taken by the magical illusion energy. Must always be plural. Must not reference color in any way. Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order. In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense. The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective. Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.<br>'''List Customizations:''' These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style. Not all options are available at every merchant. Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping<br><br><span style="color:blue">Analyze</span> again to see the previous information.<br><br>You get no sense of whether or not the bracelet may be further lightened. <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity=<!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity=<!-- Brief explanation of affinity for that specific tier, if any. --> |
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| You waggle your fingers mystically, and ''a cat paw illusion'' appears briefly in the air before vanishing. |
| You waggle your fingers mystically, and ''a cat paw illusion'' appears briefly in the air before vanishing. |
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| XXX waggles her fingers mystically, and ''a cat paw illusion'' appears briefly in the air before vanishing.<br>(Hidden) ''A cat paw illusion'' appears briefly in the air before vanishing. |
| XXX waggles her fingers mystically, and ''a cat paw illusion'' appears briefly in the air before vanishing.<br>(Hidden) ''A cat paw illusion'' appears briefly in the air before vanishing. |
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|} |
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:<h3>Tier 4</h3> |
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: Tier 4 extends the time an illusion stays by 30 seconds (120 seconds total), continues to allow for up to 3 illusions at once, and unlocks the {{boldmono|POINT}} verb to extend illusion timers as well as the ({{boldmono|DISMISS}} verb to dissipate all active illusions. |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! rowspan="1" scope="row" role="rowheader"|TICKLE |
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! scope="row" role="rowheader"|Any |
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| ''TBA'' |
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| ''TBA'' |
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|- |
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! rowspan="1" scope="row" role="rowheader"|POINT |
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! scope="row" role="rowheader"|Any |
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| ''TBA'' |
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| ''TBA'' |
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|- |
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! rowspan="1" scope="row" role="rowheader"|DISMISS |
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! scope="row" role="rowheader"|Any |
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| ''TBA'' |
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| ''TBA'' |
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|} |
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:<h3>Tier 5</h3> |
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: Tier 5 extends the time an illusion stays by 30 seconds (150 seconds total), continues to allow for up to 3 illusions at once, and unlocks the {{boldmono|PINCH}} verb to turn off auto-dissipation of illusions while the owner is nearby. |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! rowspan="1" scope="row" role="rowheader"|NUDGE |
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! scope="row" role="rowheader"|Any |
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| ''TBA'' |
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| ''TBA'' |
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|- |
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! rowspan="1" scope="row" role="rowheader"|PINCH |
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! scope="row" role="rowheader"|Any |
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| ''TBA'' |
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| ''TBA'' |
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|You quickly flick through your ''jade panel bracelet'' until you find an empty panel attachment. |
|You quickly flick through your ''jade panel bracelet'' until you find an empty panel attachment. |
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|XXX quickly flicks through her ''jade panel bracelet'' until an empty panel attachment is on top. |
|XXX quickly flicks through her ''jade panel bracelet'' until an empty panel attachment is on top. |
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|} |
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:<h3>15+ Attachment Points</h3> |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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!scope="row" role="rowheader"|LOWER |
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!scope="row" role="rowheader"| Any |
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|''TBA'' |
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|''TBA'' |
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|- |
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!scope="row" role="rowheader"|PROD |
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!scope="row" role="rowheader"| Any |
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|''TBA'' |
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|''TBA'' |
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|} |
|} |
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| (First WAVE) ''None''<br><br>(Second WAVE) ''None''<br><br>(Third WAVE) XXX waves a ''cat paw'' panel through the air, and it glows momentarily. |
| (First WAVE) ''None''<br><br>(Second WAVE) ''None''<br><br>(Third WAVE) XXX waves a ''cat paw'' panel through the air, and it glows momentarily. |
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|} |
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;Note about Scenery Imprints |
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⚫ | |||
When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief {{boldmono|[[FLAG]]}} at the time of imprint. |
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;Note about Portrait Imprints |
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⚫ | |||
<pre{{log2}}> >pose<br> |
<pre{{log2}}> >pose<br> |
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Usage: |
Usage: |
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==Dreamfire Posing== |
==Dreamfire Posing== |
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While posing for a Dreamfire Portrait Panel imprint, the {{boldmono|[[POSE]]}} verb is replaced with a different version. This effect can be applied by the agara-fae artist in [ |
While posing for a Dreamfire Portrait Panel imprint, the {{boldmono|[[POSE]]}} verb is replaced with a different version. This effect can be applied by the agara-fae artist in [[EHShop:The Imprinter's Studio|The Imprinter's Studio]] or when a player with an unlocked Dreamfire portrait panel {{boldmono|[[WAVE]]s}} to begin an imprint. |
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For a detailed guide, see the [[Dreamfire Illusion Portrait Panel Pocket Guide to Posing]]. |
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===Usage=== |
===Usage=== |
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<pre{{log2}}> |
<pre{{log2}}> |
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Each style is capable of generating a variety of different outcomes based on a combination of factors that may include: holding an item, chosen demeanor, current stance, and positioning (standing, sitting, kneeling, or prone). |
Each style is capable of generating a variety of different outcomes based on a combination of factors that may include: holding an item, chosen demeanor, current stance, and positioning (standing, sitting, kneeling, or prone). |
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DEFAULT |
;{{boldmono|DEFAULT}} example |
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<pre{{log2}}> >pose default |
<pre{{log2}}> >pose default |
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You strike a pose and consider how it will appear: |
You strike a pose and consider how it will appear: |
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[The default pose is based on your reserved demeanor and will reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]</pre> |
[The default pose is based on your reserved demeanor and will reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]</pre> |
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DEFAULT |
;{{boldmono|DEFAULT}} construction |
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<pre{{log2}}> A <race> <postname> is depicted [with <prop>/in a relatively neutral pose]. <demeanor> |
<pre{{log2}}> A <race> <postname> is depicted [with <prop>/in a relatively neutral pose]. <demeanor> |
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(warm) She has a look of delight on her face.</pre> |
(warm) She has a look of delight on her face.</pre> |
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FOOD/DRINK |
;{{boldmono|FOOD/DRINK}} example |
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<pre{{log2}}> >pose food |
<pre{{log2}}> >pose food |
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You strike a pose and consider how it will appear: |
You strike a pose and consider how it will appear: |
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[The food pose is based on your defensive stance, reserved demeanor, standing position, and may reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]</pre> |
[The food pose is based on your defensive stance, reserved demeanor, standing position, and may reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]</pre> |
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FOOD/DRINK |
;{{boldmono|FOOD/DRINK}} construction |
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<pre{{log2}}> A <race> <postname> is <position <prop>>, which she is <stance>. <demeanor> |
<pre{{log2}}> A <race> <postname> is <position <prop>>, which she is <stance>. <demeanor> |
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(warm) She has a look of delight on her face.</pre> |
(warm) She has a look of delight on her face.</pre> |
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COMBAT |
;{{boldmono|COMBAT}} example |
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<pre{{log2}}> >pose combat |
<pre{{log2}}> >pose combat |
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You strike a pose and consider how it will appear: |
You strike a pose and consider how it will appear: |
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[The combat pose may reference your defensive stance and will reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]</pre> |
[The combat pose may reference your defensive stance and will reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]</pre> |
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COMBAT |
;{{boldmono|COMBAT}} construction |
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<pre{{log2}}> (Valid Weapon Prop) <weapon prop> |
<pre{{log2}}> (Valid Weapon Prop) <weapon prop> |
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(No Prop or Non Weapon Prop) A <race> <postname> is depicted with [<prop>/a weapon] in her hand, her body poised to <stance> an unseen foe. |
(No Prop or Non Weapon Prop) A <race> <postname> is depicted with [<prop>/a weapon] in her hand, her body poised to <stance> an unseen foe. |
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(Polearm) A <race> <postname> is depicted lunging forward with <prop> in her firm and steady grip, conveying her expertise and confidence in using <the prop noun> for combat. Her body is extended and her weapon is fixated to the same point in space as her gaze. It is clear her body and weapon are working in unison to strike with precision at an unseen foe.</pre> |
(Polearm) A <race> <postname> is depicted lunging forward with <prop> in her firm and steady grip, conveying her expertise and confidence in using <the prop noun> for combat. Her body is extended and her weapon is fixated to the same point in space as her gaze. It is clear her body and weapon are working in unison to strike with precision at an unseen foe.</pre> |
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STUDY |
;{{boldmono|STUDY}} example |
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<pre{{log2}}> >pose study |
<pre{{log2}}> >pose study |
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You strike a pose and consider how it will appear: |
You strike a pose and consider how it will appear: |
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[The study pose is based on your guarded stance, warm demeanor, prone position, and will reference a muted ochre leather-bound book. Different messaging is provided for valid book-like and paper-like props. You have 60 seconds to imprint this pose.]</pre> |
[The study pose is based on your guarded stance, warm demeanor, prone position, and will reference a muted ochre leather-bound book. Different messaging is provided for valid book-like and paper-like props. You have 60 seconds to imprint this pose.]</pre> |
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;{{boldmono|STUDY}} construction |
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STUDY Construction |
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<pre{{log2}}> A <race> <postname> is <position> with <prop> <stance>. <demeanor> |
<pre{{log2}}> A <race> <postname> is <position> with <prop> <stance(prop-type)>. <demeanor> |
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<position> options: |
<position> options: |
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(kneeling) kneeling |
(kneeling) kneeling |
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<stance> options |
<stance> options (no prop or book-like): |
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(offensive) , which she is grasping |
(offensive) , which she is grasping securely as she prepares to rip out a page |
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(advancing) , |
(advancing) , in which she is writing |
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(forward) , |
(forward) , which she is examining as she turns a page |
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(neutral) in her hand, which she studies closely |
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(guarded) , which she peruses the pages of closely |
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(defensive) ''No Message'' |
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<stance> options (paper-like): |
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(offensive) , which she is grasping securely as she prepares to tear it in half |
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(advancing) , upon which she is writing |
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(forward) , which she is turning over and examining |
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(neutral) in her hand, which she studies closely |
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(guarded) , which she peruses closely |
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(defensive) ''No Message'' |
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<stance> options (other): |
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(offensive) , which she is grasping in a potentially destructive manner |
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(advancing) , in her hand as her other hand mimics a writing motion |
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(forward) , which she is turning over and examining |
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(neutral) in her hand, which she studies closely |
(neutral) in her hand, which she studies closely |
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(guarded) , which she |
(guarded) , which she studies closely |
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(defensive) ''No Message'' |
(defensive) ''No Message'' |
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''[[Stock_Panel_Display|View]] a complete list of available stock panel images.'' |
''[[Stock_Panel_Display|View]] a complete list of available stock panel images.'' |
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==Loresong== |
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Both panels and bracelets hold the same loresong. |
Both panels and bracelets hold the same loresong. |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= |
|tiersnumber=5 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2=Merchant |
|unlock2=Merchant |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= |
|verb=DISMISS <!-- Verbs MUST be capitalized when entered. --> |
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|verb2= |
|verb2=EMPTY |
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|verb3= |
|verb3=FIDGET |
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|verb4= |
|verb4=FLICK |
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|verb5= |
|verb5=FLIP |
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|verb6= |
|verb6=GAZE |
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|verb7= |
|verb7=INFUSE |
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|verb8= |
|verb8=LOWER |
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|verb9= |
|verb9=NUDGE |
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|verb10= |
|verb10=PEER |
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|verb11= |
|verb11=PINCH |
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|verb12= |
|verb12=POINT |
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|verb13= |
|verb13=PROD |
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|verb14= |
|verb14=PULL |
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|verb15= |
|verb15=PUSH |
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|verb16= |
|verb16=REMOVE |
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|verb17= |
|verb17=RUB |
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|verb18= |
|verb18=SHOW |
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|verb19= |
|verb19=SNAP |
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|verb20= |
|verb20=SPIN |
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|verb21= |
|verb21=TICKLE |
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|verb22= |
|verb22=TILT |
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|verb23= |
|verb23=TURN |
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|verb24= |
|verb24=TWIST |
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|verb25= |
|verb25=WAGGLE |
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|verb26= |
|verb26=WAVE |
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|verb27= |
|verb27=WEAR |
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|verb28= |
|verb28= |
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}} |
}} |
Latest revision as of 15:33, 13 September 2024
Dreamfire Panel Bracelets are wrist-worn jewelry items that can hold multiple panels that can be swapped out to allow for customization. The bracelet can create a temporary illusion based on the contents of the currently active panel. Further customizations are available from customization lists, certificate customizations, stock panel display, and by alteration merchants. They were first introduced in 2022 by GM Meraki at Iyo Glade 2022. BraceletThe dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates.
You analyze your jade panel bracelet and sense that the creator has provided the following information:
PanelDreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel's outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms. Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service. Another special type of imprintable panel, the portrait panel, is capable of storing the likeness of players performing special poses.
You analyze your siren lizard panel and sense that the creator has provided the following information:
When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief FLAG at the time of imprint.
Another player can be chosen but they must first consent to the imprint. After the first WAVE, the chosen player gains access to a special version of the POSE verb, which directly impacts the outcome of the imprint. >pose Storage CaseDreamfire storage cases can hold up to 25 panels while only counting as one inventory item. Ideal for use with large collections and the locker system. Additionally, you can SHOW their contents to others while open, making them an ideal way to quickly share quick reference information about your collection with someone else. The storage case was first introduced at Ebon Gate 2022.
You analyze your cocobolo box and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."
IllusionStarting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.
Dreamfire PosingWhile posing for a Dreamfire Portrait Panel imprint, the POSE verb is replaced with a different version. This effect can be applied by the agara-fae artist in The Imprinter's Studio or when a player with an unlocked Dreamfire portrait panel WAVEs to begin an imprint. For a detailed guide, see the Dreamfire Illusion Portrait Panel Pocket Guide to Posing. UsageUsage: POSE {style} - Pose with a style POSE CHECK - Preview your currently selected pose. StylesEach style is capable of generating a variety of different outcomes based on a combination of factors that may include: holding an item, chosen demeanor, current stance, and positioning (standing, sitting, kneeling, or prone).
>pose default You strike a pose and consider how it will appear: A halfling pauper is depicted in a relatively neutral pose. She has a look of carefully controlled disinterest on her face. [The default pose is based on your reserved demeanor and will reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]
A <race> <postname> is depicted [with <prop>/in a relatively neutral pose]. <demeanor> <demeanor> options: (cold) She has a look of disgust on her face. (reserved) She has a look of carefully controlled disinterest on her face. (neutral) No Message (friendly) She has a look of mild interest on her face. (warm) She has a look of delight on her face.
>pose food You strike a pose and consider how it will appear: A halfling pauper is standing with some food in her hand, which she is nibbling delicately. She has a look of carefully controlled disinterest on her face. [The food pose is based on your defensive stance, reserved demeanor, standing position, and may reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]
A <race> <postname> is <position <prop>>, which she is <stance>. <demeanor> <position> options: (standing) is standing with <prop> in her hand (prone) is reclining leisurely with <prop> in her hand (sitting) is sitting in front of <prop> (kneeling) is kneeling in front of <prop> <stance> options: (offensive) [devouring/chugging] with reckless abandon (advancing) heartily [eating/drinking] (forward) preparing to consume (neutral) [eating/drinking] (guarded) carefully [eating/drinking] (defensive) [nibbling/sipping] delicately <demeanor> options: (cold) She has a look of disgust on her face. (reserved) She has a look of carefully controlled disinterest on her face. (neutral) No Message (friendly) She has a look of mild interest on her face. (warm) She has a look of delight on her face.
>pose combat You strike a pose and consider how it will appear: A halfling pauper is depicted with a weapon in her hand, her body poised to defend against an unseen foe. She has a look of carefully controlled disinterest on her face. [The combat pose may reference your defensive stance and will reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]
(Valid Weapon Prop) <weapon prop> (No Prop or Non Weapon Prop) A <race> <postname> is depicted with [<prop>/a weapon] in her hand, her body poised to <stance> an unseen foe. <stance> options: (offensive/advancing/forward) attack
>pose study You strike a pose and consider how it will appear: A halfling pauper is reclining with a muted ochre leather-bound book, which she peruses the pages of closely. Her attention is focused, her expression rapt with interest. [The study pose is based on your guarded stance, warm demeanor, prone position, and will reference a muted ochre leather-bound book. Different messaging is provided for valid book-like and paper-like props. You have 60 seconds to imprint this pose.]
A <race> <postname> is <position> with <prop> <stance(prop-type)>. <demeanor> <position> options: (standing) standing (prone) reclining (sitting) sitting (kneeling) kneeling <stance> options (no prop or book-like): (offensive) , which she is grasping securely as she prepares to rip out a page (advancing) , in which she is writing (forward) , which she is examining as she turns a page (neutral) in her hand, which she studies closely (guarded) , which she peruses the pages of closely (defensive) No Message <stance> options (paper-like): (offensive) , which she is grasping securely as she prepares to tear it in half (advancing) , upon which she is writing (forward) , which she is turning over and examining (neutral) in her hand, which she studies closely (guarded) , which she peruses closely (defensive) No Message <stance> options (other): (offensive) , which she is grasping in a potentially destructive manner (advancing) , in her hand as her other hand mimics a writing motion (forward) , which she is turning over and examining (neutral) in her hand, which she studies closely (guarded) , which she studies closely (defensive) No Message <demeanor> options: (cold) An expression of profound disinterest verging on distaste contorts her face. (reserved) Attention clearly drifting, she exudes a detached air of indifference. (neutral) No Message (friendly) A hint of a smile plays across her face. (warm) Her attention is focused, her expression rapt with interest. Additional InformationCustomization ListsGesture Styles may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet's setting while that panel is on top. Used for any messaging that references a gesture (such as SNAP).
Illusion Styles can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated (RUB/WAVE a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).
Certificate CustomizationsIllusion Colors and Illusion Materials are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.
Stock Panel DisplayThe Stock Panel Display is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display's release, 746 images were available to choose from. Ordering InstructionsThere are 3 options for ordering: 1) Purchase a new panel with any stock imagery for a cost of ____ silvers. 2) Alter an existing panel with any stock imagery for a cost of ____ silvers. Hold the panel in your right hand when ordering to see if it is eligible. 3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers. Hold the panel in your left hand when ordering to see if it is eligible. Be sure to look at the display multiple times to see all of our designs. DisplayScrawled on the huge display are hundreds of small images. Looking closely you can make out individual ones, each with a tiny number written next to the image. #1 - a small black dagger panel #2 - a small rosebud panel #3 - a deep red rose panel #4 - a black rose panel #5 - a delicate daisy panel #6 - a twining ivy panel #7 - a poison ivy panel #8 - a delicate lily panel #9 - an oak tree panel #10 - a howling wolf panel #11 - a stalking wolf panel #12 - a snarling bear panel #13 - a rearing bear panel #14 - a wolf paw panel #15 - a bear paw panel #16 - a cat paw panel #17 - a stalking snowcat panel #18 - a stalking panther panel #19 - a stalking tiger panel #20 - a stalking lion panel #21 - a roaring lion panel #22 - a sleeping kitten panel #23 - a pouncing kitten panel #24 - a mangy rat panel #25 - a soaring hawk panel #26 - a diving hawk panel Look at the display again for more stock panels. You may place an order by number. Read for detailed ordering instructions. View a complete list of available stock panel images. LoresongBoth panels and bracelets hold the same loresong.
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