First Aid: Difference between revisions
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(→Roundtime Reduction in the Use of Herbs: Skill and bonus were being obviously confused. Fixed.) |
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'''First Aid''' is a skill that is used in [[SKIN (verb)|skinning]] and [[TEND (verb)|tending]] wounds. It is also taken into account when [[DIAGNOSE (verb)|diagnosing]] another character's injuries, [[APPRAISE (verb)|appraising]] skins, and using herbs. It affects the [[roundtime]] incurred by the use of herbs, and aids in successfully piercing another character. |
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First Aid is also taken into account when resisting certain poisons and diseases. |
First Aid is also taken into account when resisting certain poisons and diseases. |
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| Clericranks = 2 | Clericcost = 1/1 |
| Clericranks = 2 | Clericcost = 1/1 |
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| Empathranks = 3 | Empathcost = 1/0 |
| Empathranks = 3 | Empathcost = 1/0 |
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| Monkranks = 2 | Monkcost = 1/2 |
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| Rangerranks = 2 | Rangercost = 2/1 |
| Rangerranks = 2 | Rangercost = 2/1 |
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| Rogueranks = 2 | Roguecost = 1/2 |
| Rogueranks = 2 | Roguecost = 1/2 |
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| Wizardranks = 2 | Wizardcost = 2/1 |
| Wizardranks = 2 | Wizardcost = 2/1 |
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The [[Empath]] spell, [[Bone Shatter (1106)]], benefits from training in First Aid in that, more training in First Aid means a higher chance of an instant kill. |
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== Roundtime Reduction in the Use of Herbs == |
== Roundtime Reduction in the Use of Herbs == |
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Eating various herbs takes [[roundtime]], and is reduced by training in first aid at a rate of -1 roundtime per 20 skill bonus |
Eating various herbs takes [[roundtime]], and is reduced by training in first aid at a rate of -1 roundtime per 20 skill bonus. Thus, four ranks of first aid (which imparts a skill bonus of 20) provides the first -1 roundtime reduction, where 40 ranks (140 bonus) of first aid translate into a -7 roundtime reduction. |
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== References == |
== References == |
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*[[Wound/saved posts|Wound saved posts]] |
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*[[SKIN (verb)/saved posts|SKIN (verb) saved posts]] |
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*http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1106 - Official documentation of the Bone Shatter spell |
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Latest revision as of 11:40, 31 March 2024
First Aid is a skill that is used in skinning and tending wounds. It is also taken into account when diagnosing another character's injuries, appraising skins, and using herbs. It affects the roundtime incurred by the use of herbs, and aids in successfully piercing another character.
First Aid is also taken into account when resisting certain poisons and diseases.
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | - | 2 | 2 |
Training Point Cost | 1/2 | 1/2 | 1/2 | 2/1 | 1/1 | 2/1 | 1/1 | 1/0 | - | 2/1 | 2/1 |
Roundtime Reduction in the Use of Herbs
Eating various herbs takes roundtime, and is reduced by training in first aid at a rate of -1 roundtime per 20 skill bonus. Thus, four ranks of first aid (which imparts a skill bonus of 20) provides the first -1 roundtime reduction, where 40 ranks (140 bonus) of first aid translate into a -7 roundtime reduction.
References
- Wound saved posts
- SKIN (verb) saved posts
- First Aid, on Play.net