Implosion (720): Difference between revisions
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<section begin=description /><noinclude>'''Implosion''' creates</noinclude><includeonly>Creates</includeonly> |
<section begin=description /><noinclude>'''Implosion''' creates</noinclude><includeonly>Creates</includeonly> a violent tear in the fabric of the material word, causing an evacuation of all of the air around the target(s), subjecting them to vacuum injuries.<section end=description /> This is especially horrific to the target who is next to the empty fissure, but can be damaging and disorienting to others within the vicinity. |
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== |
== Spell Cast == |
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{{boldmono|[[PREP]] 720}} then {{boldmono|[[CAST]] {target}}} to cast at a single target. |
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When casting, the spell requires a target in which the spell should be anchored around. This target is automatically knocked [[prone]] and [[stunned]] if not immune to those status or over 10 levels higher than the caster. After the knockdown, an [[SMRv2]] attack is made against the target. On hit, the target is hit with a large concussion damage round as well as 2 cycles of [[Vacuum critical table|vacuum]] damage, both of which have very high possible critical caps. If the creature survives, it has the [[Disoriented (status)|disoriented]] status effect. |
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The most commonly used version, though heavily weighted so that its proficiency isn't seen until around level 40. The damage done is based on caster level vs. target level, [[Sorcerer Base]] ranks, and [[Spell Aiming]] ranks. Upon being cast, the implosion will suck loose items into the void, including containers and non-[[register]]ed items. |
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Following the assault on the target, the effects of the void ripple to the rest of the room, causing a [[Major Elemental Wave (435)|major elemental wave]] of [[Vacuum critical table|vacuum]] damage to targets chosen by the [[Multi-target spell|multi-target]] system. This cast can always hit flying targets. Each creature hit by the wave will have the [[Disoriented (status)|disoriented]] status effect. |
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Unless the target is immune to stuns, Focused Implosion will always stun the target, and may stun additional targets in the room, provided they are not [[undead]]. The likeliness of stuns and number of additional targets affected is increased by training in [[Multi Opponent Combat]]. Up to six targets may be stunned with no training, and each rank will yield one additional target stunned. |
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This spell has a 30 second cooldown. |
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Focused Implosion has the possibility to completely vaporize a target, instantly killing it, leaving no body or treasure. Training 2x per level in [[Spell Aiming]] is expected to produce the instant vaporization reliably versus like-leveled targets. Casting this spell on a [[stunned]], [[bound]], or [[prone]] target will increase the damage and chance of instantly killing it. [[Player character]]s that are vaporized will receive a major wound in every possible location and be transported immediately to the 'center' of the nearest town. |
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=== Instant Vaporization Chance === |
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===Mana Control Benefit=== |
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Training in [[Elemental Mana Control]] and [[Spiritual Mana Control]] will reduce the mana cost to a minimum of 14. Against a like-leveled opponent, 1x combined MC ranks will cause the spell to cost 18 mana. 2x combined MC ranks will net a cost of 16 mana per cast. Hunting targets above one's own level will increase the mana per cast, counteracting this effect. The cost cannot exceed 20 mana. |
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Training in [[Sorcerous Lore, Demonology]] provides a chance for target to be completely vaporized by the void, leading to instant death on a seed 1 summation of ((Sorcerous Lore, Demonology ranks - 10) / 2). If the SMR margin is less than 50, this chance is reduced by 2% of the base chance per each marginal point. For example, if the caster had a base 10% chance to kill the target, but the SMR result was 140, the death chance would be reduced to 8% (losing 20% of base). With a warding result of 125, the chance would be reduced to 5%. |
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== Open Implosion == |
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{| align="center" cellspacing="0" cellpadding="4" {{prettytable}} style="margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; " |
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*<tt>PREP 720|[[CAST]]</tt> to [[open cast]] this spell (it will no longer hit other players). |
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! align="right" |Sorcerous Lore, Demonology ranks||12||16||22||30||40||52|| 66||82||100||120 ||142||166||192 |
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*<tt>PREP 720|[[EVOKE]]</tt> to open cast this spell (it will target everything, including non-grouped players). |
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|- |
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| align="right" |'''Chance for instant death'''||1%||2%|| 3%|| 4%||5%|| 6%||7%||8%||9%||10%|| 11%|| 12%||13% |
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|} |
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== Voidweaver Buff == |
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For every creature killed by either the targeted attack or the area wave attack, the caster gets 1 stack of the Voidweaver buff. |
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Open Implosion unleashes an instant attack that will stun every possible target. It will then linger after the initial implosion effect for four total damage cycles, each doing damage and potentially instantly killing anything in the immediate and adjacent rooms. Each cycle becomes more powerful than the last, making the most devastating results caused by the last two cycles. Upon being cast, the implosion will suck loose items into the void, including containers and non-registered items. It will also automatically suck in any bound, prone, or stunned targets. As items are sucked into the void upon its initial opening, they may strike targets in the room. If stunned from the damage while struck in this way, they will immediately be sucked into the void. |
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Each subsequent cast by that caster consumes a stack of the buff and applies (level / 15)x [[Acuity flares|acuity flare]] and 1s cast RT to the cast spell. |
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Open Implosion will always cost 20 mana. |
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Training in [[Sorcerous Lore, Demonology]] grants an additional stack of the buff at 90 ranks, and another additional stack at 180 ranks. |
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Casting [[Spirit Dispel (119)]] or [[Elemental Dispel (417)]] at the void will close it. This is a particularly useful hunting tactic, as most creatures that are not prone or stunned will flee the area, making them less likely to be hit by the later, more severe, damage rounds. Because open implosion tends to stun many targets, and stunned targets are most susceptible to instant death, opening a void, closing it, and opening another void, while high in mana cost, is extremely effective. Prematurely closing voids is also courteous and safe for other characters in the area. |
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=== Interacting with Voids === |
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Open Implosion creates '''a black void''' in the room. Any attempt to physically interact with the void [[Implosion (720)#Log Clips of Implosion in Use|will result in instant death]] (although it also serves as a crude means of teleportation). For obvious reasons, this list is not exhaustive, but includes the verbs: go, get, nudge, touch, tap, poke, lean. Verbs that do not attempt to physically interact with the void (cower, wave, etc) are safe, but a general rule of thumb is don't try to play with voids! In [[Sorcerer Guild]] shops, boxes can be found which contain '''a tiny black sphere'''; these are also voids, so choose your actions wisely. |
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== Implosion and the Justice System == |
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Casting either version of Implosion within a town's justice limits will automatically garner a warrant for endangering public safety, which can lead to the caster's arrest. Casting the unfocused version within town limits while justice mechanics are operating normally will create a focused version aimed at the caster (i.e. the caster will implode him or herself). This rebound effect doesn't function when the justice system has been suspended, generally the result of invasions in which creatures have breached justice-controlled areas of a city (for example, crashing through the front gate). Neither form of Implosion will net the caster an EPS warrant if justice mechanics are offline. |
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Use <tt>[[JUSTICE (verb)|JUSTICE STATUS]]</tt> to determine whether or not a room is under justice jurisdiction, as well as whether normal justice mechanics are in effect or not. |
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== Implosion and Registered Items == |
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Items that have been [[register]]ed will not be sucked into the void, thereby reducing the chances that these items will be accidentally lost. This protection does NOT extend to implosions cast by hostile creatures. |
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== Messaging == |
== Messaging == |
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When a player is vaporized in an implosion, the following usually occurs in a nearby town: |
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<pre{{log2}}> |
<pre{{log2}}> |
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You gesture at a cardboard cutout big ugly kobold. |
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High above, a small speck begins to grow, after several moments it becomes apparent that some large object is speeding down! A local townswoman who has also seen this runs away yelling, "THE SKY IS FALLING!" just as a massive gelatinous lump of flesh lands on the ground, splattering the surroundings with globs of gore. |
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With an abrupt and splitting report, the very air behind a cardboard cutout big ugly kobold collapses inward, leaving behind a sucking void of fathomless, unutterable darkness. |
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</pre> |
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The cutout big ugly kobold violently recoils from the void, flattening itself to the ground! |
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The critical kills of implosion are quite spectacular (however, the result is no corpse to loot): |
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[SMR result: 522 (Open d100: 92, Bonus: 55)] |
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<pre{{log2}}> |
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Caught in its ambit, a cardboard cutout big ugly kobold is jerked back toward the void's sucking maw! |
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You gesture at a rolton. |
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The void's inexorable draw ravages a cardboard cutout big ugly kobold for 400 damage! |
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A void rips open in the area, directly above a rolton! |
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... 65 points of damage! |
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Rather abrupt decompression causes a rolton to explode! |
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Right arm explodes into thousands of pieces! |
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Billions and billions of tiny rolton bits shower everything. |
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... 70 points of damage! |
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Quite severely dead. |
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Blow to abdomen breaks the cutout big ugly kobold almost in two! |
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Everything in the room seemed to stay in place. The void disappears without further incident. |
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The cutout big ugly kobold keels over and twitches on the ground a few times before dying. |
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A nauseating, subsonic thrum accompanies a sudden fracturing around the void as it splits wider and warps the air around it! |
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[SMR result: 314 (Open d100: 19)] |
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A cardboard cutout white spider is buffeted by the turbulent winds spiraling inward to the void and is knocked to the ground. |
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... 70 points of damage! |
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A cardboard cutout white spider is disoriented. |
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[SMR result: 576 (Open d100: 197)] |
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A cardboard cutout ice spider is buffeted by the turbulent winds spiraling inward to the void and is knocked to the ground. |
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... 60 points of damage! |
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Eye bursts and decompression takes most of the cutout ice spider's head with it! |
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The cutout ice spider's body jerks one last time and dies. |
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[SMR result: 116 (Open d100: 31)] |
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A cardboard cutout war griffin is buffeted by the turbulent winds spiraling inward to the void. |
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... 10 points of damage! |
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Blood vessels in eyes burst! |
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A cardboard cutout war griffin is disoriented. |
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[SMR result: -99 (Open d100: 139)] |
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A cardboard cutout roa'ter is buffeted by the turbulent winds spiraling inward to the void, but is unaffected. |
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[SMR result: 398 (Open d100: 40)] |
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A cardboard cutout wraith is buffeted by the turbulent winds spiraling inward to the void and is knocked to the ground. |
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... 70 points of damage! |
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Amazing strike enters one side and exits the other, neatly cutting the cutout wraith in half! |
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To your horror the two parts rejoin a moment later. |
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A cardboard cutout wraith is disoriented. |
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[SMR result: 408 (Open d100: 10)] |
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A cardboard cutout skeleton is buffeted by the turbulent winds spiraling inward to the void and is knocked to the ground. |
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... 70 points of damage! |
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A cardboard cutout skeleton is disoriented. |
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[SMR result: 327 (Open d100: 30)] |
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A cardboard cutout ghostly pooka is buffeted by the turbulent winds spiraling inward to the void and is knocked to the ground. |
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... 55 points of damage! |
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A mighty attack shatters the left hand into a thousand fragments. |
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To your horror, the fragments turn to vapor and reform the hand. |
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A cardboard cutout ghostly pooka is disoriented. |
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[SMR result: 286 (Open d100: 45)] |
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A cardboard cutout snake is buffeted by the turbulent winds spiraling inward to the void. |
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... 60 points of damage! |
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Head is vaporized by decompression! |
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You hear a sound like a child weeping as a white glow separates itself from the cutout snake's body and rises into the heavens. |
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A cardboard cutout snake's tail trembles then falls to the ground as the rest of its body goes limp. |
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As the sundered edges of the void seal once more, scant motes of darkness tease at the edge of your vision. You feel a lingering connection to the void, empowered by the death you have wrought for 4 spellcasts to come. |
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Cast Roundtime 3 Seconds. |
Cast Roundtime 3 Seconds. |
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</pre> |
</pre> |
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Cast demonstrating the effect of Multi-Opponent Combat training (in this case, 10 ranks): |
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<pre{{log2}}> |
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You gesture at a sneering krolvin pillager. |
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A void rips open in the area, directly above a sneering krolvin pillager! |
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Rather abrupt decompression causes a sneering krolvin pillager to explode! |
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Billions and billions of tiny pillager bits shower everything. |
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Quite severely dead. |
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A sneering krolvin pillager gasps for air and is stunned! |
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A sneering krolvin pillager gasps for air and is stunned! |
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A sneering krolvin pillager gasps for air and is stunned! |
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A sneering krolvin pillager gasps for air and is stunned! |
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A one-eyed krolvin pirate gasps for air and is stunned! |
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A one-eyed krolvin pirate gasps for air and is stunned! |
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A sneering krolvin pillager gasps for air and is stunned! |
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A one-eyed krolvin pirate gasps for air and is stunned! |
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A one-eyed krolvin pirate gasps for air and is stunned! |
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A one-eyed krolvin pirate gasps for air and is stunned! |
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A one-eyed krolvin pirate gasps for air and is stunned! |
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Everything in the room seemed to stay in place. The void disappears without further incident. |
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Cast Roundtime 3 Seconds. |
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</pre> |
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{{top}} |
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== Resources == |
== Resources == |
Latest revision as of 10:34, 22 January 2025
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Implosion creates a violent tear in the fabric of the material word, causing an evacuation of all of the air around the target(s), subjecting them to vacuum injuries. This is especially horrific to the target who is next to the empty fissure, but can be damaging and disorienting to others within the vicinity.
Spell Cast
PREP 720 then CAST {target} to cast at a single target.
When casting, the spell requires a target in which the spell should be anchored around. This target is automatically knocked prone and stunned if not immune to those status or over 10 levels higher than the caster. After the knockdown, an SMRv2 attack is made against the target. On hit, the target is hit with a large concussion damage round as well as 2 cycles of vacuum damage, both of which have very high possible critical caps. If the creature survives, it has the disoriented status effect.
Following the assault on the target, the effects of the void ripple to the rest of the room, causing a major elemental wave of vacuum damage to targets chosen by the multi-target system. This cast can always hit flying targets. Each creature hit by the wave will have the disoriented status effect.
This spell has a 30 second cooldown.
Instant Vaporization Chance
Training in Sorcerous Lore, Demonology provides a chance for target to be completely vaporized by the void, leading to instant death on a seed 1 summation of ((Sorcerous Lore, Demonology ranks - 10) / 2). If the SMR margin is less than 50, this chance is reduced by 2% of the base chance per each marginal point. For example, if the caster had a base 10% chance to kill the target, but the SMR result was 140, the death chance would be reduced to 8% (losing 20% of base). With a warding result of 125, the chance would be reduced to 5%.
Sorcerous Lore, Demonology ranks | 12 | 16 | 22 | 30 | 40 | 52 | 66 | 82 | 100 | 120 | 142 | 166 | 192 |
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Chance for instant death | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% |
Voidweaver Buff
For every creature killed by either the targeted attack or the area wave attack, the caster gets 1 stack of the Voidweaver buff.
Each subsequent cast by that caster consumes a stack of the buff and applies (level / 15)x acuity flare and 1s cast RT to the cast spell.
Training in Sorcerous Lore, Demonology grants an additional stack of the buff at 90 ranks, and another additional stack at 180 ranks.
Messaging
You gesture at a cardboard cutout big ugly kobold. With an abrupt and splitting report, the very air behind a cardboard cutout big ugly kobold collapses inward, leaving behind a sucking void of fathomless, unutterable darkness. The cutout big ugly kobold violently recoils from the void, flattening itself to the ground! [SMR result: 522 (Open d100: 92, Bonus: 55)] Caught in its ambit, a cardboard cutout big ugly kobold is jerked back toward the void's sucking maw! The void's inexorable draw ravages a cardboard cutout big ugly kobold for 400 damage! ... 65 points of damage! Right arm explodes into thousands of pieces! ... 70 points of damage! Blow to abdomen breaks the cutout big ugly kobold almost in two! The cutout big ugly kobold keels over and twitches on the ground a few times before dying. A nauseating, subsonic thrum accompanies a sudden fracturing around the void as it splits wider and warps the air around it! [SMR result: 314 (Open d100: 19)] A cardboard cutout white spider is buffeted by the turbulent winds spiraling inward to the void and is knocked to the ground. ... 70 points of damage! A cardboard cutout white spider is disoriented. [SMR result: 576 (Open d100: 197)] A cardboard cutout ice spider is buffeted by the turbulent winds spiraling inward to the void and is knocked to the ground. ... 60 points of damage! Eye bursts and decompression takes most of the cutout ice spider's head with it! The cutout ice spider's body jerks one last time and dies. [SMR result: 116 (Open d100: 31)] A cardboard cutout war griffin is buffeted by the turbulent winds spiraling inward to the void. ... 10 points of damage! Blood vessels in eyes burst! A cardboard cutout war griffin is disoriented. [SMR result: -99 (Open d100: 139)] A cardboard cutout roa'ter is buffeted by the turbulent winds spiraling inward to the void, but is unaffected. [SMR result: 398 (Open d100: 40)] A cardboard cutout wraith is buffeted by the turbulent winds spiraling inward to the void and is knocked to the ground. ... 70 points of damage! Amazing strike enters one side and exits the other, neatly cutting the cutout wraith in half! To your horror the two parts rejoin a moment later. A cardboard cutout wraith is disoriented. [SMR result: 408 (Open d100: 10)] A cardboard cutout skeleton is buffeted by the turbulent winds spiraling inward to the void and is knocked to the ground. ... 70 points of damage! A cardboard cutout skeleton is disoriented. [SMR result: 327 (Open d100: 30)] A cardboard cutout ghostly pooka is buffeted by the turbulent winds spiraling inward to the void and is knocked to the ground. ... 55 points of damage! A mighty attack shatters the left hand into a thousand fragments. To your horror, the fragments turn to vapor and reform the hand. A cardboard cutout ghostly pooka is disoriented. [SMR result: 286 (Open d100: 45)] A cardboard cutout snake is buffeted by the turbulent winds spiraling inward to the void. ... 60 points of damage! Head is vaporized by decompression! You hear a sound like a child weeping as a white glow separates itself from the cutout snake's body and rises into the heavens. A cardboard cutout snake's tail trembles then falls to the ground as the rest of its body goes limp. As the sundered edges of the void seal once more, scant motes of darkness tease at the edge of your vision. You feel a lingering connection to the void, empowered by the death you have wrought for 4 spellcasts to come. Cast Roundtime 3 Seconds.