Meteor Swarm (525): Difference between revisions

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(Update for current version of spell.)
(Bold relevant text inside log.)
 
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| type = Attack
| type = Attack
| duration = Variable
| duration = Variable
| target = [[Multi-target spell|Multi-Target]]
| target = [[Multi-target]]
| interval = [[Damage Over Time|DoT]]
| interval = [[Damage Over Time|DoT]]
| dtype = [[Health]]
| dtype = [[Health]]
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Once cast, there is build-up time of approximately 20 seconds before the onslaught begins. The spell's effects will continue for several minutes before dissipating. Each damage cycle consists of initial concussion [[Health|HP]] damage with [[Fire critical table|fire]] and [[Impact critical table|impact]] [[critical]]s. The first meteor strike will be where the spell was originally cast, but afterwards secondary meteors can fall in nearby locations. If the spell is cast indoors, there is no fire critical.
Once cast, there is build-up time of approximately 20 seconds before the onslaught begins. The spell's effects will continue for several minutes before dissipating. Each damage cycle consists of initial concussion [[Health|HP]] damage with [[Fire critical table|fire]] and [[Impact critical table|impact]] [[critical]]s. The first meteor strike will be where the spell was originally cast, but afterwards secondary meteors can fall in nearby locations. If the spell is cast indoors, there is no fire critical.


Most creatures will attempt to move away from the area where a Meteor Swarm is falling, unless the Wizard hinders them. [[Cold Snap]] can be useful as frozen enemies will take an additional steam critical when struck by fire.
Most creatures will attempt to move away from the area where a Meteor Swarm is falling unless the Wizard hinders them. [[Cold Snap]] can be useful as frozen enemies will take an additional steam critical when struck by fire.


==Messaging==
==Messaging==
<pre{{log2|margin-right=35%}}>
You intone a phrase of elemental power while raising your hands, invoking Meteor Swarm...
Your spell is ready.
You gesture at a lithe veiled sentinel.
You throw your arms skyward!
Cast Roundtime 3 Seconds.


<div style="font-size: smaller;">
A low roar of quickly parting air can be heard above!
You intone a phrase of elemental power while raising your hands, invoking '''Meteor Swarm'''...

Your spell is ready.
Much to your horror, a devastating inferno of flaming rocks ignites the entire sky and smites the area!
You gesture at a lithe veiled sentinel.

'''You throw your arms skyward!'''
[SMR result: 201 (Open d100: 94, Bonus: 20)]
Cast Roundtime 3 Seconds.
A lithe veiled sentinel is struck by a burning projectile, taking 13 points of damage!
... 40 points of damage!
'''A low roar of quickly parting air can be heard above!'''
Neck consumed in flame and charred to a crisp.
A lithe veiled sentinel lets out a ragged gasp before collapsing.
'''Much to your horror, a devastating inferno of flaming rocks ignites the entire sky and smites the area!'''

Several flaming rocks burst from the sky and smite the area!
[SMR result: 201 (Open d100: 94, Bonus: 20)]

A lithe veiled sentinel strides in, eyes surveying the surroundings warily.
A lithe veiled sentinel is struck by a burning projectile, taking 13 points of damage!
... 40 points of damage!

Neck consumed in flame and charred to a crisp.
A deathsworn fanatic just came through a pair of bronze double doors.
A lithe veiled sentinel lets out a ragged gasp before collapsing.

Several flaming meteors light the nearby sky!
'''Several flaming meteors light the nearby sky!'''

Several flaming meteors light the nearby sky!
'''Several flaming meteors light the nearby sky!'''

Several flaming meteors light the nearby sky!
'''Several flaming rocks burst from the sky and smite the area!'''

You intone a phrase of elemental power while raising your hands, invoking Cold Snap...
[SMR result: 127 (Open d100: -11, Bonus: 52)]
Your spell is ready.
A lithe veiled sentinel is struck by a burning projectile, taking 22 points of damage!
You gesture at a lithe veiled sentinel.
... 20 points of damage!
An airy mist rolls into the area, carrying a harsh chill with it.
Nasty burns to back. Won't be sleeping on that for awhile.
CS: +515 - TD: +490 + CvA: +25 + d100: +86 == +136
As the fire strikes the ice block surrounding a lithe veiled sentinel, a rush of steam is released!
Warding failed!
... 10 points of damage!
The mist leaves a lithe veiled sentinel's lower half encased in a thick block of ice.
Excoriating vapors cause chafing of left arm.
CS: +515 - TD: +443 + CvA: +25 + d100: +82 == +179
The block of ice encasing a lithe veiled sentinel's lower half melts away.
Warding failed!
... 15 points of damage!
The mist leaves a lithe veiled sentinel's lower half encased in a thick block of ice.
Nice blow to abdomen!
CS: +515 - TD: +424 + CvA: +15 + d100: +98 == +204
Warding failed!
'''Several flaming rocks burst from the sky and smite the area!'''
The mist leaves a deathsworn fanatic's lower half encased in a thick block of ice.
Cast Roundtime 3 Seconds.
[SMR result: 186 (Open d100: 70, Bonus: 29)]

A lithe veiled sentinel is struck by a burning projectile, taking 23 points of damage!
Several flaming meteors light the nearby sky!
... 30 points of damage!

Extreme heat melts the skin off a lithe veiled sentinel's left hand. Gross!
Several flaming rocks burst from the sky and smite the area!
... 40 points of damage!

Massive blow to left eye sending bone back into the brain!
[SMR result: 127 (Open d100: -11, Bonus: 52)]
A lithe veiled sentinel is struck by a burning projectile, taking 22 points of damage!
A lithe veiled sentinel lets out a ragged gasp before collapsing.
... 20 points of damage!
'''A blanketing silence settles over the area as the meteors cease to fall.'''
Nasty burns to back. Won't be sleeping on that for awhile.
</div>
As the fire strikes the ice block surrounding a lithe veiled sentinel, a rush of steam is released!
... 10 points of damage!
Excoriating vapors cause chafing of left arm.
The block of ice encasing a lithe veiled sentinel's lower half melts away.
... 15 points of damage!
Nice blow to abdomen!

[SMR result: 148 (Open d100: -3, Bonus: 50)]
A deathsworn fanatic is struck by a burning projectile, taking 27 points of damage!
... 35 points of damage!
Right leg horribly scorched. Won't be usable for weeks.
The deathsworn fanatic is stunned!
As the fire strikes the ice block surrounding a deathsworn fanatic, a rush of steam is released!
... 22 points of damage!
Hot steam to the face causes the deathsworn fanatic to grimace in pain!
The block of ice encasing a deathsworn fanatic's lower half melts away.
... 25 points of damage!
Strong blow to back!

[SMR result: 201 (Open d100: 78, Bonus: 53)]
A lithe veiled sentinel is struck by a burning projectile, taking 29 points of damage!
... 35 points of damage!
Scorching heat shrivels left leg to a useless black mass.
As the fire strikes the ice block surrounding a lithe veiled sentinel, a rush of steam is released!
... 30 points of damage!
Fuming water vapors make the veiled sentinel's knees all wobbly.
The block of ice encasing a lithe veiled sentinel's lower half melts away.
... 45 points of damage!
Impact removes the right hand in a spray of red mist!
The sentinel's bronze cutlass falls to the ground.

A pale scaled shaper glides in, pallid robes trailing over the ground.

Several flaming rocks burst from the sky and smite the area!

[SMR result: 114 (Open d100: 45)]
A pale scaled shaper is struck by a burning projectile, taking 27 points of damage!
... 25 points of damage!
Back bursts into a spectacular display of flames. Bet it hurts too.
The scaled shaper is stunned!
... 25 points of damage!
Strong blow breaks neck!
A pale scaled shaper sinks to the ground, the fell light in her eyes guttering before going out entirely.

[SMR result: 186 (Open d100: 70, Bonus: 29)]
A lithe veiled sentinel is struck by a burning projectile, taking 23 points of damage!
... 30 points of damage!
Extreme heat melts the skin off a lithe veiled sentinel's left hand. Gross!
... 40 points of damage!
Massive blow to left eye sending bone back into the brain!
A lithe veiled sentinel lets out a ragged gasp before collapsing.

[SMR result: 191 (Open d100: 9, Bonus: 80)]
A deathsworn fanatic is struck by a burning projectile, taking 17 points of damage!
... 70 points of damage!
Back burnt to the bone. Smoke curls up from what's left of a deathsworn fanatic.
A deathsworn fanatic collapses to the ground in a susurrus of robes, her last words a ranting, "His wings are as shadow and blood, and they shall encompass all things!"

[SMR result: 206 (Open d100: 90, Bonus: 45)]
A lithe veiled sentinel is struck by a burning projectile, taking 10 points of damage!
... 40 points of damage!
The lower half of a lithe veiled sentinel's right leg is almost completely burned away.
... 45 points of damage!
Every bone in the right arm shattered and scattered about!

Several flaming rocks burst from the sky and smite the area!

[SMR result: 187 (Open d100: 71, Bonus: 45)]
A lithe veiled sentinel is struck by a burning projectile, taking 21 points of damage!
... 30 points of damage!
Flames cook a lithe veiled sentinel's back. Looks about medium well.
... 35 points of damage!
Hard blow to chest breaking ribs!
Hard to breathe!
A lithe veiled sentinel lets out a ragged gasp before collapsing.

A blanketing silence settles over the area as the meteors cease to fall.
</pre>

Latest revision as of 16:55, 4 November 2025

Meteor Swarm (525)
Mnemonic [METEORS]
Duration Variable
Attack Magic - Damage  
Subtype Maneuver (SMRv2) 
Target(s) Multi-target 
Interval DoT 
Damage Type Health 
Critical Type Impact and Fire 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Perhaps one of the most destructive spells known to spell users is Meteor Swarm. The caster throws his or her arms skyward while uttering the phrases of invocation. While this seems innocent at first, about 20 seconds later a devastating barrage of flaming meteors will begin to fall on the area inflicting terrible damage to anyone or anything unfortunate enough to be in the area. The meteors will continue to fall in a wide radius around the area for several minutes after the initial strike.

While this spell is much more effective outdoors, it may shake structures and injure those inside with falling debris.

Mechanics

As of 2020 updates, Meteor Swarm has standard multi-target spell targeting and will not affect other players unless using EVOKE. It does not harm the caster regardless (unlike historically).

Once cast, there is build-up time of approximately 20 seconds before the onslaught begins. The spell's effects will continue for several minutes before dissipating. Each damage cycle consists of initial concussion HP damage with fire and impact criticals. The first meteor strike will be where the spell was originally cast, but afterwards secondary meteors can fall in nearby locations. If the spell is cast indoors, there is no fire critical.

Most creatures will attempt to move away from the area where a Meteor Swarm is falling unless the Wizard hinders them. Cold Snap can be useful as frozen enemies will take an additional steam critical when struck by fire.

Messaging

You intone a phrase of elemental power while raising your hands, invoking Meteor Swarm...
Your spell is ready.
You gesture at a lithe veiled sentinel.
You throw your arms skyward!
Cast Roundtime 3 Seconds.

A low roar of quickly parting air can be heard above!

Much to your horror, a devastating inferno of flaming rocks ignites the entire sky and smites the area!

[SMR result: 201 (Open d100: 94, Bonus: 20)]
A lithe veiled sentinel is struck by a burning projectile, taking 13 points of damage!
   ... 40 points of damage!
   Neck consumed in flame and charred to a crisp.
A lithe veiled sentinel lets out a ragged gasp before collapsing.

Several flaming meteors light the nearby sky!

Several flaming meteors light the nearby sky!

Several flaming rocks burst from the sky and smite the area!

[SMR result: 127 (Open d100: -11, Bonus: 52)]
A lithe veiled sentinel is struck by a burning projectile, taking 22 points of damage!
   ... 20 points of damage!
   Nasty burns to back.  Won't be sleeping on that for awhile.
As the fire strikes the ice block surrounding a lithe veiled sentinel, a rush of steam is released!
   ... 10 points of damage!
   Excoriating vapors cause chafing of left arm.
The block of ice encasing a lithe veiled sentinel's lower half melts away.
   ... 15 points of damage!
   Nice blow to abdomen!

Several flaming rocks burst from the sky and smite the area!

[SMR result: 186 (Open d100: 70, Bonus: 29)]
A lithe veiled sentinel is struck by a burning projectile, taking 23 points of damage!
   ... 30 points of damage!
   Extreme heat melts the skin off a lithe veiled sentinel's left hand.  Gross!
   ... 40 points of damage!
   Massive blow to left eye sending bone back into the brain!
A lithe veiled sentinel lets out a ragged gasp before collapsing.

A blanketing silence settles over the area as the meteors cease to fall.