Heroism (215): Difference between revisions

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(Not sure how long duration claimed it was based on Cleric ranks. Changed to Major Spirit.)
 
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| base_dur = 1200 sec
| base_dur = 1200 sec
| add_dur = +60 sec per [[Major Spiritual|rank]]
| add_dur = +60 sec per [[Major Spiritual|rank]]
| span = [[Refreshable]]
| span = Self-cast: [[Stackable]]<br> + EVOKE: 180 second cooldown
| type = Offensive
| type = Offensive
| subtype = [[Attack strength|AS]] (all), special
| subtype = [[Attack strength|AS]] (all), special
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| navigation = {{major spiritual navigation}}
| navigation = {{major spiritual navigation}}
}}
}}
__TOC__


'''Heroism''' draws additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell also helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate.


<section begin=description />[[Heroism_(215)|Heroism]] provides a base bonus of +25 to both physical [[attack strength]], and [[bolt]] [[attack strength]] and +1 regeneration to both [[mana]] (MP) and [[health point]] (HP) every minute. The caster also gains 3 phantom levels against [[sheer fear]] attacks and an increase to the user's defense against a [[standard maneuver roll]] if the maneuver is able to be evaded.<section end=description />
The subject gains +25 [[attack strength]], both physical and [[bolt spell]]. The subject also gains an refresh effect similar to that granted from the [[Manna]] spell: the subject will regenerate 1 [[MP]] and 1 [[HP]] every minute.


For each rank of [[Major Spiritual|Major Spiritual Base]] spells known:
Heroism adds 3 [[level]]s for the purpose of warding the fear-based attacks from [[Undead]] creatures.
* the duration of the spell is extended by 60 seconds from its base 1200 second duration


This spell is [[selfcast]] only.
The spell will protect the user from a [[Combat Maneuvers|maneuver]] if the maneuver is able to be [[evade]]d.


== Lore Benefits ==
== Lore Benefits ==
* 65 ranks of [[Spiritual Lore, Blessings]] allows those grouped to the caster to also receive Heroism for a duration of 1 minute.
Training in [[Spiritual Lore, Blessings]] provides two benefits:
===Group Version===
* [[Spiritual Lore, Blessings]] increases the self-cast [[attack strength]] granted by this spell by +1 [[AS]] per 10 ranks. For every +3 additional [[AS]], the [[mana]] cost of the spell rises by 1 [[MP]]. The caster receives his full bonus even when casting the group version of the spell.
35 ranks of Blessings Lore unlocks a group version triggered using [[EVOKE]]. This version has a 60 second duration and a 180 second cooldown, applied to each target of the spell. The EVOKE version of the spell is exempt from spell-removing effects.
[[Category:Major Spiritual Spells]]
===Attack Strength Increase===
Blessings Lore increases the self-cast AS by 1 per 10 ranks. For every 3 additional AS, the MP cost of the spell increases by 1. The caster receives the full bonus even when casting the group version of the spell.


:{| {{prettytable|1=text-align:center;}}
!align="right"|Spiritual Lore, Blessings ranks||0||10||20||30||40||50||60||70||80||90||100||150||200||250
|-
|align="right"|Total AS benefit||25||26||27||28||29||30||31||32||33||34||35||40||45||50
|-
|align="center" colspan=15|''Not all thresholds shown
|}
== Messaging ==
== Messaging ==


;Start
Initial cast:
<pre{{log2|margin-right=35%}}>A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.</pre>
<div {{log}}>
A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.
</div>


;End
Wearing off:
<pre{{log2|margin-right=35%}}>The brilliant aura fades away from you.</pre>
<div {{log}}>
The brilliant aura fades away from you.
</div>


== External Links ==
== Resources ==
*[[Standard_maneuver_roll_(saved_posts)#Version_2|SMRv2 saved posts]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#215 Major Spiritual Spell Circle: Heroism], on play.net

[[Category:Group Spells]]

Latest revision as of 21:01, 7 September 2024

Heroism (215)
Mnemonic [HEROISM]
Base Duration 1200 sec
Added Duration +60 sec per rank
Span Self-cast: Stackable
+ EVOKE: 180 second cooldown
Offensive Magic - Enhancement  
Subtype AS (all), special 
Enhancement +25 AS + special 
Availability Self-cast, special 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive

Heroism draws additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell also helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate.

Heroism provides a base bonus of +25 to both physical attack strength, and bolt attack strength and +1 regeneration to both mana (MP) and health point (HP) every minute. The caster also gains 3 phantom levels against sheer fear attacks and an increase to the user's defense against a standard maneuver roll if the maneuver is able to be evaded.

For each rank of Major Spiritual Base spells known:

  • the duration of the spell is extended by 60 seconds from its base 1200 second duration

This spell is selfcast only.

Lore Benefits

Training in Spiritual Lore, Blessings provides two benefits:

Group Version

35 ranks of Blessings Lore unlocks a group version triggered using EVOKE. This version has a 60 second duration and a 180 second cooldown, applied to each target of the spell. The EVOKE version of the spell is exempt from spell-removing effects.

Attack Strength Increase

Blessings Lore increases the self-cast AS by 1 per 10 ranks. For every 3 additional AS, the MP cost of the spell increases by 1. The caster receives the full bonus even when casting the group version of the spell.

Spiritual Lore, Blessings ranks 0 10 20 30 40 50 60 70 80 90 100 150 200 250
Total AS benefit 25 26 27 28 29 30 31 32 33 34 35 40 45 50
Not all thresholds shown

Messaging

Start
A brilliant aura surrounds you and sinks into your skin.  You feel charged with extra vitality.
End
The brilliant aura fades away from you.

Resources